Originally Posted by Copernicus
Melee Attack Speed Slow: Protection Warrior or Death Knight
* Protection Paladin - Self-loss of ??
* Feral Druid Tank - Self-loss of ??
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For the
Protection Paladin Melee Attack Speed Slow, the talent is a regularly taken one, although non Divinity Specc'd paladins can choose to place the points elsewhere, such as in Pursuit of Justice (depending on the spec details), the Divinity spec includes this talent, as it is the most reasonable one to get after all other necessities are taken.
The Divinity Spec:
Talent Calculator - World of Warcraft
For Divinity spec
Protection Paladins there is no dps loss that will affect whether the attempt is a wipe or kill
under most conditions, as
Heart of the Crusader and
Improved Blessing of Might should be supplied by the
Retribution Paladin in the raid, with possible exceptions being when the ret paladin is not on the same target, for example in p4 of Mimiron. Usually this will not be an issue, as the only fight that comes to mind where the lack of an immediate 2% crit buff (since you will only have 2/3
Heart of the Crusader unless you drop down to 4/5
Divinity) could possibly be the difference between a wipe and a kill is hardmode Mimiron25. On all other fights that come to mind there should be no problem. For example, the three-pack adds on Freya are rather soft, and your dps should have no problem with it; the snaplasher should be the only mob where the dps on it do not have Heart of the Crusader from the start, but non hardmode dps really should have no problem with it. Naxx25 gear is more than sufficient for it.
I'm not even going to consider pre-ulduar fights because if the raiders have any idea how to play their class (which they should if they are reading this, hi EJ!), they should have no issue with dps.
Also, non Divinity spec prot pallies will have 3/3
Heart of the Crusader and can also spec into
5/5 Conviction and
3/3 Crusade while speccing into
2/2Judgements of the Just (Judgements of the Just provides the melee attack speed reduction), so the dps loss for them is 2% self hit/crit and 10% Exorcism damage.
The exact numerical values for the damage losses I don't know, but that's what would be difference in terms of buffs.