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Old 04/27/09, 5:43 AM   #326
james
Piston Honda
 
Human Priest
 
Outland (EU)
Working on Yogg Saron for a couple of days now across 2 resets and am in awe of the tuning of the fight. Had an enrage wipe with just 2 people dying during P3 (but very low DPS on the brain, needing 5+ portals with 0 healers and 0 tanks inside). Pleasant surprise after the overhyped Mimirion last week. Either you get it right or you wipe.
 
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Old 04/27/09, 12:39 PM   #327
Mikari
Banned
 
Night Elf Hunter
 
Bronze Dragonflight (EU)
Originally Posted by Inaiwae View Post
10 or 25man?
25 man, he of course had to use cooldowns in order to tank through the extra damage.
 
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Old 04/27/09, 3:16 PM   #328
Kumar
Don Flamenco
 
Blood Elf Rogue
 
Exodar
So we are having some issues with Auriaya on 25 man, we killed her the first week fine, but it seems that was more by luck than anything else. We got the pull down but, what are you all using to combat the Fears? Tremor totem seems unreliable and even then we don't have enough Shamans for all the groups and the pounces from the Feral Defender during that time + Sonic Screech + Swarm together is proving Fatal.
 
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Old 04/27/09, 3:25 PM   #329
kalbear
Great Tiger
 
Tauren Druid
 
Balnazzar
We one-shot it last night after having significant problems the first week. Our strategy was to not kill the feral defender except via incidental AoE and have 4 shamans, along with a couple warriors there to tank. This seemed to be pretty stable; while we would lose one or two people to the defender's pounce on a fear over the fight's duration, it wasn't critical.
 
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Old 04/27/09, 3:34 PM   #330
righthorn
Glass Joe
 
Tauren Druid
 
<BAD>
Demon Soul
If you're short on shamans there're several things you can do to minimize the effect of fear:
* If your tank's not a warrior, make sure he gets a fear ward rotation if possible.
* Have ranged stand at a distance from the boss, so when they get feared, they are less likely to run outside of the sonic screech path (like to the other side of the boss). Your tank will need to use his judgement and rotate the boss so sonic screech will hit everyone.
* Give tremor to healers & melee. Melee has a good chance of running through the boss and far away behind when feared, which means if they're slow, they may not get back in time for the sonic screech.
* Stun the feral defender when fear is being cast, this'll minimize the pounce damage while your raid is repositioning from the fear.
 
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Old 04/27/09, 3:35 PM   #331
PsiVen
Don Flamenco
 
PsiVen's Avatar
 
Dwarf Paladin
 
Moonrunner
We stick all of our dispellers under tremor totems so that they can cleanse anyone who gets feared. FW on the tank seems to work okay, but it's safer to use a warrior since they can immune every fear and pummel the subsequent cast themselves.

The important thing is to shorten the time that you're out of position due to fear -- totems and cleanses get everyone back quickly, and it shouldn't overlap with anything other than the feral defender running around. Swarms should likewise be getting smoked as soon as possible, you can even kill them before they start attacking in some cases if you aggressively AoE on top of the boss before they jump.

The biggest danger for us on Auriaya has been the Feral Defender. Due to diminishing returns it doesn't work well to have two people chain taunting, you basically have to wait and only taunt if they're hitting someone in cloth. We found that the defender will inevitably die once during the fight, and that it was quite difficult to place the void zone safely since the frenzied pouncing doesn't appear to have a cooldown. It may be best to find a way to tank him LoSed from the group somehow.
 
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Old 04/27/09, 4:11 PM   #332
Shmanel
Von Kaiser
 
Tauren Druid
 
Deathwing
We had a lot of problems with the Defender too (once we fixed our pull problem ) and what we wound up doing was just killing it a few times. The buff that gives it extra lives also increases damage, so we just kill it 2 or 3 times (and then it usually dies again by accident) and after that, the damage is much more manageable. We usually start on the platform down the stairs to the right from Kolo, and when the thing gets low, have a DK try and Grip/Chains it out of the raid and finish it off. Once we have 3 cookies on the ground, we just move the whole raid over to the other area (left stairs) where its clear and drop her there. All the repositioning is kind of a pain, but overall it goes much smoother than when we just ignored the Defender.
 
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Old 04/27/09, 5:35 PM   #333
Rhaegal
Don Flamenco
 
Tauren Shaman
 
Zul'Jin
What's the new enrage timer on the Assembly of Iron (10 man, if it matters)? We didn't have a tank with reliable interrupts last night, so we stuck a rogue on Brundir the whole time, and ended up hitting the 10 minute mark with the last one at 20%. We all expected to blow up when the timer ran out, but ended up finishing the fight fine. This morning I poked around and noticed the (patch? hotfix?) note saying the enrage had been increased, but not what to.

Stand back! I'm going to try SCIENCE!
 
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Old 04/27/09, 5:45 PM   #334
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
Originally Posted by Rhaegal View Post
What's the new enrage timer on the Assembly of Iron (10 man, if it matters)? We didn't have a tank with reliable interrupts last night, so we stuck a rogue on Brundir the whole time, and ended up hitting the 10 minute mark with the last one at 20%. We all expected to blow up when the timer ran out, but ended up finishing the fight fine. This morning I poked around and noticed the (patch? hotfix?) note saying the enrage had been increased, but not what to.
The rumor is fifteen minutes. I can confirm that it's over thirteen and a half minutes (for the ten-man with Stormcaller last).
 
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Old 04/27/09, 5:59 PM   #335
Whistles
Piston Honda
 
Gnome Warrior
 
Staghelm
Have they hotfixed the bug where Vezax heals for much more than the tooltip indicates on 10 man? We're seeing 10-20% health gains when he marks somebody who is grouped up on a cloud.
 
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Old 04/27/09, 6:00 PM   #336
Machinator
Don Flamenco
 
Troll Warrior
 
Aggramar
How are people doing with Mimiron? Both 10 and 25 seem like unfinished fights. Buggy barrages on both phase 2 and 4, missiles that are unavoidable because they are hidden by the boss model, bombs that hit as hard on 10 as they do on 25, ect. People are obviously killing him and I can see how its doable, are my raids just buggier than others? or is it just a matter of keep pulling until luck is with you?

"Information is ammunition."
 
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Old 04/27/09, 6:16 PM   #337
Whistles
Piston Honda
 
Gnome Warrior
 
Staghelm
Originally Posted by Machinator View Post
How are people doing with Mimiron? Both 10 and 25 seem like unfinished fights. Buggy barrages on both phase 2 and 4, missiles that are unavoidable because they are hidden by the boss model, bombs that hit as hard on 10 as they do on 25, ect. People are obviously killing him and I can see how its doable, are my raids just buggier than others? or is it just a matter of keep pulling until luck is with you?
I haven't seen a buggy barrage in a negative way since the hotfix. The only bug still present is where he'll spin up but not do the barrage occasionally. Missiles at the boss are annoying but have your melee at max range and aware and you can see them. There are several ways of dealing with the bombs, the easiest way being to tank them or have ranged dps stop em and burn. I've done it both ways with success. Very little of the fight is luck now that he isn't spinning and killing the raid randomly in P4 and invisible mines aren't one shotting people.
 
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Old 04/27/09, 6:18 PM   #338
Megaera
best kept vertical
 
Orc Death Knight
 
Turalyon
GV - Saronite Vapors

A ping for confirmation:

Has anyone else run into issues with saronite vapors on GV simply not doing anything? Our healers are claiming that they are not shielded or mitigating the damage in any way, but that when they step onto the puddle sometimes it works and sometimes it doesn't. No damage, no debuff, no mana, no nothing. If we keep killing clouds to make puddles eventually we get one that works, but that's a good recipe for running out of clouds later in the fight. All of our attempts came after the Friday hotfixes, so is it possible people who've been working on him after that time might be seeing the same issues?

If not, I'll assume that we're just doing something wrong and go back to the drawing board.
 
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Old 04/27/09, 6:23 PM   #339
Torrential
Piston Honda
 
Draenei Shaman
 
Draka
Originally Posted by Megaera View Post
A ping for confirmation:

Has anyone else run into issues with saronite vapors on GV simply not doing anything? Our healers are claiming that they are not shielded or mitigating the damage in any way, but that when they step onto the puddle sometimes it works and sometimes it doesn't. No damage, no debuff, no mana, no nothing. If we keep killing clouds to make puddles eventually we get one that works, but that's a good recipe for running out of clouds later in the fight. All of our attempts came after the Friday hotfixes, so is it possible people who've been working on him after that time might be seeing the same issues?

If not, I'll assume that we're just doing something wrong and go back to the drawing board.
Saw the issue in 10 man, didn't see it in 25s. We(Myself and other healers) did start clicking Shadow Prot off of ourselves and that seemed to help.


My Vezax question is: What happens if every single raid member is in melee range? He doesn't Shadow Crash in melee, and appears to not Life Leech in melee. Does he get angry and do something special if everybody is in melee?
 
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Old 04/27/09, 6:23 PM   #340
Zuel
Von Kaiser
 
Night Elf Druid
 
Burning Legion
Every time I have seen the laser barrage "bug out" in phase 4 it is because there was a death while he was casting it. There are all sorts of reports of it massacring the room regardless, but every time I have seen it happen it was because the person that the body "targets" dies to the laser barrage and it proceeds to decimate the rest of the room. Reliable sources tell me that the body of Voltron has an aggro table and if that person dies during the spinning up then it cycles through the rest of the aggro table until everyone is dead or it finishes the cast.

Are people dying to the laser barrage in phases 2 and 4 when it's behaving normally?
 
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Old 04/27/09, 6:42 PM   #341
Zuraghogar
Glass Joe
 
Tauren Druid
 
Area 52
Originally Posted by Megaera View Post
Our healers are claiming that they are not shielded or mitigating the damage in any way, but that when they step onto the puddle sometimes it works and sometimes it doesn't. No damage, no debuff, no mana, no nothing.
I had this happen to me last night in 25-man. It only happened once, and that particular vapor seemed to work fine for everyone else.
 
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Old 04/27/09, 6:47 PM   #342
 Chicken
Co-starring: The Egg
 
Chicken's Avatar
 
Blood Elf Paladin
 
Azjol-Nerub (EU)
Originally Posted by Torrential View Post
My Vezax question is: What happens if every single raid member is in melee range? He doesn't Shadow Crash in melee, and appears to not Life Leech in melee. Does he get angry and do something special if everybody is in melee?
He uses a similar mechanic to a few other bosses (Illidan's Agonizing Flames being a TBC example, Kologarn's Eye Beams being an Ulduar example) where he will prefer picking targets that aren't in melee range, but will go for melee targets if no ranged targets are available. Even if it did work, I'd think you'd want him to use Shadow Crash during the encounter, considering the large DPS boost your casters can get from it.

buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
 
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Old 04/27/09, 6:50 PM   #343
Torrential
Piston Honda
 
Draenei Shaman
 
Draka
Originally Posted by Chicken View Post
He uses a similar mechanic to a few other bosses (Illidan's Agonizing Flames being a TBC example, Kologarn's Eye Beams being an Ulduar example) where he will prefer picking targets that aren't in melee range, but will go for melee targets if no ranged targets are available. Even if it did work, I'd think you'd want him to use Shadow Crash during the encounter, considering the large DPS boost your casters can get from it.
Yeah, I'm aware that Shadow Crash is quite useful if not required. I was just pondering Hard Mode and wondered about a full melee dps raid. Something my guild almost has enough melee for.

As a healer I spend all my time in melee range just so I never have to move for leech or crash, so if it was all melee dps we'd have nobody at range. In the end a poor idea as a life leech in melee would be....sub optimal :o
 
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Old 04/27/09, 7:13 PM   #344
Giske
Piston Honda
 
Orc Death Knight
 
Al'Akir (EU)
If theres less than 8 people outside of melee range of Vezax he will machine gun down everyone in melee with Shadow Crash & Mark of the Faceless.
 
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Old 04/27/09, 8:11 PM   #345
Celebrindal
Glass Joe
 
Troll Shaman
 
Outland (EU)
Originally Posted by Megaera View Post
Has anyone else run into issues with saronite vapors on GV simply not doing anything? Our healers are claiming that they are not shielded or mitigating the damage in any way, but that when they step onto the puddle sometimes it works and sometimes it doesn't.
Had the issue a few times myself, and altho it's quite annoying it seems to be "resisting" or more likely randomly lagging enough for the game to not notice you moving onto it and you can just run off it and back in and it usually works the second time.
 
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Old 04/27/09, 9:44 PM   #346
Pyros
Always carry a white flag
 
Pyros's Avatar
 
Undead Death Knight
 
Twisting Nether (EU)
Originally Posted by Zuel View Post
Every time I have seen the laser barrage "bug out" in phase 4 it is because there was a death while he was casting it. There are all sorts of reports of it massacring the room regardless, but every time I have seen it happen it was because the person that the body "targets" dies to the laser barrage and it proceeds to decimate the rest of the room. Reliable sources tell me that the body of Voltron has an aggro table and if that person dies during the spinning up then it cycles through the rest of the aggro table until everyone is dead or it finishes the cast.

Are people dying to the laser barrage in phases 2 and 4 when it's behaving normally?
The issue is, it sometimes does not bug even when people die, and sometimes seem to bug when as far as we can see, nothing dies, including pets. The only caveat is it might be killing my bloodworms, but it's hard to tell if the bloodworms died first or if they died after he started going crazy. However on this week's kill for example, we had a warrior die on the first tick of a barrage, and he still kept doing it the normal way, no problem. The day before we had him swing widly in all directions for no particular reason(no one dead, no pets in melee range) on 5 consecutive tries. We'd get the warning, he'd prepare, and then bam he'd just shoot randomly, not even for a sec in the right direction. I suspect this issue and the issue with him not shooting it at all during P2 might be related(different results for the same conditions maybe?) but anyway makes the fight more annoying than it should be.
 
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Old 04/27/09, 10:22 PM   #347
Sillia
Don Flamenco
 
Sillia's Avatar
 
Draenei Warrior
 
Kilrogg
Originally Posted by Machinator View Post
How are people doing with Mimiron? Both 10 and 25 seem like unfinished fights. Buggy barrages on both phase 2 and 4, missiles that are unavoidable because they are hidden by the boss model, bombs that hit as hard on 10 as they do on 25, ect. People are obviously killing him and I can see how its doable, are my raids just buggier than others? or is it just a matter of keep pulling until luck is with you?
Saturday night on Normal Mimiron didn't do the shock blast and the barrage at the same time, but he did end up doing them sequentially (Shock Blast immediately into Laser Barrage) which then went crazy and killed everyone. I don't know whether that's how it is supposed to work, but it feels off to me. Most folks are saying they just make the tank eat the shock blast and use CDs like guardian spirit or last stand + shield wall to avoid the overall issue.
 
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Old 04/28/09, 4:03 AM   #348
Muggins
Piston Honda
 
Blood Elf Death Knight
 
Frostwhisper (EU)
Originally Posted by Machinator View Post
How are people doing with Mimiron? Buggy barrages on both phase 2 and 4, missiles that are unavoidable because they are hidden by the boss model, bombs that hit as hard on 10 as they do on 25, ect.
Baby spice will shrink his model size to the point where you can safely spot the targetting runes even if they are placed within his body, it might look ridiculous and shrinks his hit box a little for the bottom part of his body, but it makes it a lot easier to spot them.

We also have someone playing the spotter for when the missiles actually launch and when its shouted out on vent everyone just takes a couple of steps back or to the side just to be safe.

As for the barrage wigging out, we haven't been able to see rhyme nor reason for it either so far. Most attempts its sweeped the raid without anyone dying up until the moment it started going crazy, so i don't buy that as the reason for it.
 
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Old 04/28/09, 4:23 AM   #349
KamPa
Don Flamenco
 
Night Elf Priest
 
Bronzebeard (EU)
If you talk to Keepers and have them assist you, can you cancel this later or is it done for the reset?
Also, just how many chests Hodir has? I thought beside 2 minutes(?) Hard Mode, there was another one at 5 minute mark or so, but there doesn't seem to be any achievement.

Last edited by KamPa : 04/28/09 at 6:58 AM.
 
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Old 04/28/09, 4:55 AM   #350
jilanea
Von Kaiser
 
Undead Rogue
 
Shadowsong (EU)
We had slight issues with Mirimon hitting our high latency Tauren tank due to the way the game handles latency. If you press a direction the game will assume you keep moving that way until it gets feedback to the contrary. If your tank has high ping this can cause the boss to follow further than it should do, normally this doesn't matter but during a glare it can wipe the raid (which it did for us about 3 times). When we worked out what was happening we just moved a tank to a position where he wouldn't have to move at all, as soon as the cast bar started which seemed to solve the issue.
 
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