 |
05/15/09, 8:42 AM
|
#501
|
|
Don Flamenco
Tauren Druid
Steamwheedle Cartel
|
We take the head to 7-8%, the tank to ~10% (since it's more likely to be hit by incidental AoE), then melee and ranged both switch to the torso and get it low. When they're all in the 6% range we free-for-all it to some extent, with people calling percents on the various parts so that we can keep them in tandem, and any classes with relevant AoE (multishots et. al) letting them fly as appropriate.
|
|
|
|
|
05/15/09, 9:50 AM
|
#502
|
|
Bald Bull
Human Paladin
Scarlet Crusade
|
Regarding Mimiron, in both 10 and 25man we intermittently see "false" spinning up. It begins the cast, suddenly cancels and resumes normal Hand Pulse. At times we've completely skipped a Barrage on P2.
Anyone else see this behaviour? We've tried intentional interrupts to see if we could track the cause - they don't work. It's not deaths (everyone is still alive at that point).
I'd honestly like to ensure the Barrage DOES occur - it's a nice period to give healers a breather to top people off and regen a few ticks. And perhaps intentionally interrupt if a Shock Blast is simultaneously occurring in P4. If others have seen this, anyone know what causes it so we can avoid it in the future? It has happened with no Hunters in 10man, so I know it's not a target cast+feign timing issue.
|
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
|
|
|
05/15/09, 10:22 AM
|
#503
|
|
Piston Honda
Gnome Rogue
Agamaggan (EU)
|
We also experienced this behaviour both in our 10 and 25 man raid. I assume the during spinning up Mimiron tries to target a random player/target/something to reach the starting point of the barrage.
If by any chance he targets a pet or totem, he will cancel the spinning up for whatever reason.
This is for me the most likly explanation.
|
"...gone missing."
|
|
|
05/15/09, 10:55 AM
|
#504
|
|
Piston Honda
|
Originally Posted by Exemplar
Regarding Mimiron, in both 10 and 25man we intermittently see "false" spinning up. It begins the cast, suddenly cancels and resumes normal Hand Pulse. At times we've completely skipped a Barrage on P2.
|
We used to see this all the time. Like 2 or 3 times per attempt in the first week of Ulduar. It only happened in phase 2, never phase 4. Since that first week we no longer see that happening, I assumed they'd fixed it.
As for healer regen in phase 2 it's not really an issue. You get a nice chunk of time before P3 starts to do nothing and P3 requires almost no healing at all in normal mode.
|
|
|
|
|
05/15/09, 1:47 PM
|
#505
|
|
Piston Honda
Night Elf Death Knight
Lightbringer
|
Mimiron definitely could use a few tweaks. My biggest issue with this boss is the "bottom" hit box in P4. We've been having difficulties keeping up the tank for 2 reasons: 1) the bottom section completely covers whoever is tanking it, we can't see the rocket target underneath and 2) trying to rotate him on barrage is a real pain with such an awkward hit box.
Last night we tried baby spice on it, and melee ended up getting killed during a barrage when the spice wore off. Any other tanks been having these problems with the bottom section in p4?
|
|
|
|
|
05/15/09, 2:16 PM
|
#506
|
|
Piston Honda
Blood Elf Death Knight
Frostwhisper (EU)
|
The main tip i can offer when tanking in p4 is Baby Steps.
When the p4 starts you can position yourself just outside his 'scoop' model and he should stay put at that distance until you have to move from shock blast/barrage/missile, if you start too far back he'll move forward to engage you and if you start too far forward you're making it more difficult than needs be to spot the targetting runes.
After he does move for whatever reason get him back into position and then feather your movement keys until you can back up just out of his scoop model. Moving too far or too fast will make him sit on your face all over again.
When it comes to moving out of the barrage i tend to hold the camera direction fixed to small increments with the mouse and feather the strafe key again in a slow wide arc, the last thing you want to do is cut through a corner of his model as he'll reposition himself which can easily kill you or some of the melee off thanks to the way the barrage beam starts from his back plate.
If you do need to move during barrage its worth giving a quick headsup to the melee so they can back off in case you do cock up the movement, it only needs a couple of steps back for them to be safe unless you really mess it up bad.
|
|
|
|
|
05/15/09, 2:27 PM
|
#507
|
|
Von Kaiser
Tauren Warrior
Whisperwind
|
As far as rockets while tanking:
When tanking, I treat Mimiron P4 as I did Sarth when trying to get "Gonna Go When the Volcano Blows". Shifting slightly left to right, he doesn't move out of position and I can see the ground fine without his battering ram covering the rocket graphic. Also, just watching for when the rockets launch and shifting slightly to an obviously safe spot works if you aren't sure of your current spot.
|
|
|
|
|
05/15/09, 3:14 PM
|
#508
|
|
Bald Bull
Human Paladin
Scarlet Crusade
|
Originally Posted by Torrential
We used to see this all the time. Like 2 or 3 times per attempt in the first week of Ulduar. It only happened in phase 2, never phase 4. Since that first week we no longer see that happening, I assumed they'd fixed it.
|
I can confirm he still cancels Spinning Up before it activates a Barrage. But it channels for a good half to full second before it cancels. It did so just last night. Typically in P2, but historically (2 or 3 weeks ago) it did cancel a single time in P4. If it's just totems/pets, que sera - still unusual, most abilities which abort due to targeting pets/totems are just skipped, you don't see the turn-and-target or cast bar. However, if someone finds an identifiable cause, it would be nice to know.
|
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
|
|
|
05/15/09, 6:20 PM
|
#509
|
|
Von Kaiser
Tauren Warrior
Destromath
|

Originally Posted by Muggins
The main tip i can offer when tanking in p4 is Baby Steps.
When the p4 starts you can position yourself just outside his 'scoop' model and he should stay put at that distance until you have to move from shock blast/barrage/missile, if you start too far back he'll move forward to engage you and if you start too far forward you're making it more difficult than needs be to spot the targetting runes.
After he does move for whatever reason get him back into position and then feather your movement keys until you can back up just out of his scoop model. Moving too far or too fast will make him sit on your face all over again.
When it comes to moving out of the barrage i tend to hold the camera direction fixed to small increments with the mouse and feather the strafe key again in a slow wide arc, the last thing you want to do is cut through a corner of his model as he'll reposition himself which can easily kill you or some of the melee off thanks to the way the barrage beam starts from his back plate.
If you do need to move during barrage its worth giving a quick headsup to the melee so they can back off in case you do cock up the movement, it only needs a couple of steps back for them to be safe unless you really mess it up bad.
|
This is a good strategy for most of P4, but I'd like to add something. Some times, for whatever reason, baby steps will be too slow and you'll most likely get caught under the front part of his model. The best thing to do is to have someone (preferably a melee) calling out on vent every time a rocket goes off. If you're under his model when rockets are called and you cant see, just move predictively. If this puts a mine to your back, dont worry about it, eating a mine as you run out isn't a huge deal as a tank.
Edit: More than two mines will probably kill you though, so be careful.
|
|
|
|
|
05/16/09, 2:12 AM
|
#510
|
|
Von Kaiser
Dwarf Hunter
Grim Batol (EU)
|
Originally Posted by rbbrdckybk
I noticed that if you're using the original vehicles that you pick up at zone-in, they will despawn immediately upon exit after you have pulled Flame Leviathan for the first time. I haven't seen this happen while using the vehicles that spawn near Flame Leviathan once you reach him.
|
I am most definitely certain that this happens wether it is the first vehicle from the beginning of the instance or from a freshly spawned vehicle in front of FL.
Originally Posted by Centarion
If you can remember the point of time it happened, it would be a useful information - what I'm thinking of is, that your situations were long in the fight, so that you're demolisher has taken a good bunch of damage already.
|
This was actually really interesting and merited some tests. While at first I thought that this solved it, I later experienced my demolisher despawning while I still had more than 800k hp. It starts with 630k if you have no gear. And also at some very rare times I actually manage to pull off a pyrite refill as a driver when the vehicle was down to 300k-400k hp.
I usually try to do this any time we are about to wipe to check if I can figure out any links as to why it happens, but havent gotten there yet. Trying it when the vehicle is below 630k is definitely more risky than trying it with more than 630k.
Originally Posted by Torrential
I think my favorite Flame Leviathan bug is launching people off Demos and having them fly off to nowhere. Or just kinda flop out 5 yards away and stand there.
We've tried every combination we can think of involving people targeting or not targeting FL and moving or not moving. Sometimes, they just don't get up there.
|
First off, if two people are launched towards the FL at the same time, there is a chance they will both grapple the same tower, and one of them will fail, fly high and plummet.
Second, there is a maximum range for how far you can launch the player. My estimate is about 70% of the maximum pyrite range and still have a succesful grapple.
Third, there is a minimum range for how close the FL can be. Approximately 20 yards by my own estimate. If the Leviathan is closer than that the grapple will fail and the player will die.
Also, stand still while firing and aim the the FLs general direction. And to avoid losing pyrite stacks, make sure you fire a barrel right before asking you gunner to mount the catapult. Then fire immediately and refresh the pyrite stack.
While I'm allready here. Did anyone else notice FL bugging out during shutdown? We've had this happen three times now; the FL shuts down, stops, and one and a half second later he resumes driving after someone at random. He resumes driving when he emotes "initiating repair sequence". Then, when the timer for the shutdown finishes he stops again and finds a new target. THEN he is teleported back to his original shutdown position and everyone are rightly confused. He usually gibs a vehicle or two during this time.
|
|
|
|
|
05/16/09, 2:31 AM
|
#511
|
|
Piston Honda
Gnome Warlock
Alterac Mountains
|
|
While I'm allready here. Did anyone else notice FL bugging out during shutdown? We've had this happen three times now; the FL shuts down, stops, and one and a half second later he resumes driving after someone at random. He resumes driving when he emotes "initiating repair sequence". Then, when the timer for the shutdown finishes he stops again and finds a new target. THEN he is teleported back to his original shutdown position and everyone are rightly confused. He usually gibs a vehicle or two during this time.
|
The same thing was occurring last Tuesday for our 3-tower attempts. During Shutdown he would stop, then resume movement 2-3 seconds after. Also I noticed he was ramming people randomly throughout the encounter. We attributed it to the high server lag we have been receiving recently, but may not be considering the problem seems to be not unique.
|
|
|
|
|
05/16/09, 4:28 AM
|
#512
|
|
Bald Bull
Human Paladin
Darksorrow (EU)
|
Originally Posted by thefatman999
This should be fixed now. From Daelo, "A hotfix for this issue has been deployed. Hodir Hard Mode raiders rejoice! The casting of Flash Freeze will no longer interfere with the hard mode reward timer in this encounter." Source: MMO-Champion BlueTracker - Nerf Flash Freeze.
|
I believe this fix introduced a new bug. We killed him in 7 minutes or so, but we got the achievement. We weren't paying attention, so I don't know if he destroyed the cache at 3 minutes, I don't remember if he was doing flash freeze when we killed him and I can't find any reference to any of them in the log, but we got the achievement and the extra loot. Anyone else noticed this?
|
|
|
|
|
05/16/09, 4:35 AM
|
#513
|
|
Don Flamenco
Dwarf Warrior
Lightninghoof
|
If your tank is having issues surviving the dark glare/spinning up in p4 due to the hitbox, a good choice for them to make is to run directly through his hitbox to the other side and readjust from there.
|
Though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours, and maybe you can even sense our lifestyles are probably comparable; I simply am not there.
|
|
|
05/16/09, 5:26 AM
|
#514
|
|
Glass Joe
Blood Elf Paladin
Neptulon (EU)
|
Originally Posted by gcbirzan
I believe this fix introduced a new bug. We killed him in 7 minutes or so, but we got the achievement. We weren't paying attention, so I don't know if he destroyed the cache at 3 minutes, I don't remember if he was doing flash freeze when we killed him and I can't find any reference to any of them in the log, but we got the achievement and the extra loot. Anyone else noticed this?
|
Could it be possible that if he's channeling flash freeze as he's meant to be shattering the rare cache he instead won't shatter it for the rest of the fight? It would be pretty hard for people to check for this if they've already had this happen but really easy to test (and abuse) - edit: although I suppose you could check for when the flash freeze debuff was applied to players / NPC's to see if this was the case if you've got logs. (There's a few threads about this on the official forums so it's not just you that it's happened to).
|
|
|
|
|
05/16/09, 5:38 AM
|
#515
|
|
Bald Bull
Human Paladin
Darksorrow (EU)
|
Originally Posted by Niug
Could it be possible that if he's channeling flash freeze as he's meant to be shattering the rare cache he instead won't shatter it for the rest of the fight? It would be pretty hard for people to check for this if they've already had this happen but really easy to test (and abuse) - edit: although I suppose you could check for when the flash freeze debuff was applied to players / NPC's to see if this was the case if you've got logs. (There's a few threads about this on the official forums so it's not just you that it's happened to).
|
Wow Web Stats
That's the attempt in question. I tried looking to see if there was a flash freeze at the end, but there's no reference to him casting it. Looking at a random NPC:
0:02'49.031 Veesha Blazeweaver is afflicted by Flash Freeze. #895732
0:03'05.140 nil Flash Freeze was removed from Veesha Blazeweaver.
So it doesn't seem to be like that. What I'm interested in is if there are any cases of this NOT happening, though, it's more idle curiosity really.
As for the official forums, meh, I hoped with the new battle.net login, I'd be able to post on the US forums, but that doesn't seem to be the case. And the thread I'm reading on the EU forums is just full of people yelling at each other, 'debating' if the people who got the achievement should keep it. :-)
|
|
|
|
|
05/18/09, 11:43 AM
|
#516
|
|
Von Kaiser
|
Originally Posted by jarlelin
First off, if two people are launched towards the FL at the same time, there is a chance they will both grapple the same tower, and one of them will fail, fly high and plummet.
Second, there is a maximum range for how far you can launch the player. My estimate is about 70% of the maximum pyrite range and still have a succesful grapple.
Third, there is a minimum range for how close the FL can be. Approximately 20 yards by my own estimate. If the Leviathan is closer than that the grapple will fail and the player will die.
|
A 4th instance we've observed is if dps gets itchy trigger fingers and targets while air born and throws an instant they appear to over shoot and go splat. I and another mage were having problems with going splat even when making sure the range was right and launches were staggered, figured out we were both throwing up living bomb and fireblast before actual landing.
|
|
|
|
|
05/18/09, 2:50 PM
|
#517
|
|
Piston Honda
|
Originally Posted by gcbirzan
Wow Web Stats
That's the attempt in question. I tried looking to see if there was a flash freeze at the end, but there's no reference to him casting it. Looking at a random NPC:
0:02'49.031 Veesha Blazeweaver is afflicted by Flash Freeze. #895732
0:03'05.140 nil Flash Freeze was removed from Veesha Blazeweaver.
So it doesn't seem to be like that. What I'm interested in is if there are any cases of this NOT happening, though, it's more idle curiosity really.
As for the official forums, meh, I hoped with the new battle.net login, I'd be able to post on the US forums, but that doesn't seem to be the case. And the thread I'm reading on the EU forums is just full of people yelling at each other, 'debating' if the people who got the achievement should keep it. :-)
|
We killed him this tuesday in 4 minutes and 2 seconds, and did not receive the achievement. We did, however, still receive loot from the cache.
|
|
|
|
|
05/19/09, 2:34 AM
|
#518
|
|
Glass Joe
|
Assuming this is general discussion concerning Ulduar, I was wondering if anyone knew of a source for obtaining screen shots of boss rooms? I used to use wow map view and that was perfect, unfortunately that program is no longer in service. I've looked around and could not find anything similar to it, so hoping that maybe someone can help.
More so for working offline when I need a particular room or area, I've taken plenty of ss's myself but I always seem to need another.
|
|
|
|
|
05/19/09, 10:49 AM
|
#519
|
|
Banned
Undead Priest
Cho'gall (EU)
|
Concerning Ulduar Itemization.
Did someone notice this strange screenshot from MMO-Champion ?
http://static.mmo-champion.com/mmoc/...tr_9901_24.jpg
Until now the combo MH/OH could only be 232/226 because all Ulduar offhands are iLevel 226. Did they finally chose to update the OH to have average iLevel being consistent between 2H and MH/OH ?
|
|
|
|
|
05/19/09, 11:43 AM
|
#520
|
|
Von Kaiser
Tauren Warrior
Nathrezim (EU)
|
Originally Posted by Désespoir
Concerning Ulduar Itemization.
Did someone notice this strange screenshot from MMO-Champion ?
http://static.mmo-champion.com/mmoc/...tr_9901_24.jpg
Until now the combo MH/OH could only be 232/226 because all Ulduar offhands are iLevel 226. Did they finally chose to update the OH to have average iLevel being consistent between 2H and MH/OH ?
|
10-man Hardmode "Weapons" got a powerbooost to ilvl 232 in Patch 3.1.2. Guess Offhands like Shields and Tomes etc. count as weapons in that sense too.
|
|
|
|
|
05/19/09, 2:40 PM
|
#521
|
|
Piston Honda
Tauren Druid
Shadowsong (EU)
|
Something from the upcoming patch notes caught my eye:
|
10-player bosses that drop Runed Orbs will also sometimes drop the recipes that use those orbs.
|
As it's written, it sounds like the patterns are being added to existing 10-man bosses that drop orbs. Are there any such bosses? My guild has done a few hard modes now and we have never seen an Orb in 10-man.
Is this just poorly worded and they are adding Orbs + Patterns to 10-man (probably hard modes only) or do Runed Orbs already drop albeit infrequently?
|
|
|
|
|
05/19/09, 2:48 PM
|
#522
|
|
Von Kaiser
Human Priest
Gorgonnash (EU)
|
We had a few Runed Orbs in our 10 man hard mode kills, so the quote is correct.
|
|
|
|
|
05/19/09, 2:48 PM
|
#523
|
|
Von Kaiser
Draenei Paladin
Terenas (EU)
|
No, we've had a runed orb off Flame Leviathan 10man with 2 or more towers up every time we've done it, so I assume they're also just adding a chance for recipes to drop in such circumstances.
[e] Superfluous post as an earlier reply covered it. 
|
|
|
|
|
05/20/09, 4:23 PM
|
#524
|
|
Von Kaiser
|
On second thought, pointless question. Please delete.
Last edited by Marcos : 05/20/09 at 4:30 PM.
|
|
|
|
|
05/23/09, 2:03 PM
|
#525
|
|
Piston Honda
Human Priest
Earthen Ring
|
I'm wondering how people are doing/ have done "Crazy Cat Lady" (Auriya hard mode)? Due to the stacking dot on the cat adds you can't just off tank them and focus on her. We used 5 tanks handling adds, standing far enough apart to keep the damage buff off, rotating in a 4 horsemen style and using bops if a taunt went bad or there were too many debuffs. The feral defender seems to jump through walls/ignore LOS to interrupt casting, so we still need to kill him a few times so we aren't constantly spell-locked. Is there some cheese/trick that we are missing? Or is the encounter just that annoying in the tank requirements? Thanks.
edit: 25 man.
Last edited by Iluminati : 05/23/09 at 10:10 PM.
|
|
|
|
|
Similar Threads
|
| Thread |
Thread Starter |
Forum |
Replies |
Last Post |
| Ulduar |
Evil |
The Dung Heap |
0 |
02/27/09 1:51 PM |
|