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Old 06/15/09, 3:12 PM   #651
KamPa
Don Flamenco
 
Night Elf Priest
 
Bronzebeard (EU)
Even if it was possible, don't get your hopes up, it's "most likely" getting fixed:
World of Warcraft - English (NA) Forums -> Priest solo healed Freya 10man hard mode zerg
Of course, GC isn't Daelo, but I'd imagine it's bit early for Freya hard mode to get Sartharion treatment.
 
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Old 06/15/09, 7:50 PM   #652
conwolv
Glass Joe
 
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Orc Death Knight
 
Blackhand
After reading how a guild downed Freya Hard mode with 8 DPS, 1 priest healer and a paladin by burning her down and ignoring the adds, I wanted to ask about some strats this brings up.

Plaese forgive me if someone else has asked about this before.

Baseline information.

Freya has a HoT that heals her for 6k/sec. She has a buff that increases this for 4% per stack @ 150 Stacks.

My thought is, this: If a group was to take down 3/6 of the add waves, leaving 75 stacks (thus 18k/sec HoT), it would take about 2600 per DPS with 1 tank and 2 healers to down her.

What complications would we come into that we should be considering?

Usually my guild members in 10 run about 3.5-4k DPS.
 
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Old 06/15/09, 8:01 PM   #653
Tel
Don Flamenco
 
Night Elf Death Knight
 
Kazzak (EU)
Originally Posted by conwolv View Post
What complications would we come into that we should be considering?
I'd suggest you should be considering that if you can take down the first three add waves, you can probably take down the identical next three for a start

There's an achievement for doing it with 25 stacks up, so it's not exactly a new idea, in this case it's just been taken to the extreme. Presumably an extreme blizzard didnt see as possible at this point in time, but who knows?
 
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Old 06/16/09, 1:56 AM   #654
Vihermaali
Piston Honda
 
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Troll Death Knight
 
Magtheridon (EU)
Recent in-game fixes
Originally Posted by Crygil
6/15/09

* The additional healing Freya receives, through the Attuned to Nature buff, has been increased.
* Focus Anger, on Yogg-Saron’s Crusher tentacles, will no longer result from pet attacks.
* Pyrite will now disappear after 3 minutes instead of 1 minute.
Looks like Blizzard fixed the Freya zerg-down. Looks like Blizzard wants to prevent a zerg like that from happening.

I would advice against learning the zerg-tactic as your "main tactic", seeing as Blizzard doesn't intend it to be doable that way. If you want to try it sure, go ahead, but you'd be better off learning the proper way of doing it first, in my opinion. If you can kill 3/6 of the waves, you can kill 6/6 and then down Freya.
 
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Old 06/16/09, 7:30 AM   #655
Chardonnay
Von Kaiser
 
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Draenei Priest
 
Arathor (EU)
Freya no longer uses Nature Bombs in phase2 for us and for most other guilds on our server. I've asked friends on another server - they still get Nature Bombs in that phase. We experienced this behaviour last saturday on 10 man Freya with Brightleaf left alive.

Is anyone else missing these bombs? I wonder what is going on, it looks quite bugged - or is it working as intended?
 
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Old 06/16/09, 7:54 AM   #656
Frogmite
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Human Warlock
 
Deathwing (EU)
Originally Posted by Chardonnay View Post
Freya no longer uses Nature Bombs in phase2 for us and for most other guilds on our server. I've asked friends on another server - they still get Nature Bombs in that phase. We experienced this behaviour last saturday on 10 man Freya with Brightleaf left alive.

Is anyone else missing these bombs? I wonder what is going on, it looks quite bugged - or is it working as intended?
I believe the bombs come after 6 minutes. As the allies of nature will spawn every minute originally people found that as soon as they mopped up the adds they started getting bombs but this was because they were taking the whole minute to do so. As a new wave will spawn ~ 3-4 seconds after the previous wave is killed people are finishing up the waves in 3-4 minutes now meaning they kill her before she can even start doing the bombs.
 
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Old 06/16/09, 8:01 AM   #657
Chardonnay
Von Kaiser
 
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Draenei Priest
 
Arathor (EU)
Originally Posted by Frogmite View Post
I believe the bombs come after 6 minutes
Sounds reasonable, but we killed her in 7:13, so we should have seen the bombs in this case.
 
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Old 06/16/09, 11:34 AM   #658
Melthu
Confused
 
Night Elf Druid
 
Alterac Mountains
Originally Posted by Chardonnay View Post
Freya no longer uses Nature Bombs in phase2 for us and for most other guilds on our server. I've asked friends on another server - they still get Nature Bombs in that phase. We experienced this behaviour last saturday on 10 man Freya with Brightleaf left alive.

Is anyone else missing these bombs? I wonder what is going on, it looks quite bugged - or is it working as intended?
It seems to be a bug. We've seen attempts where she does bomb and ones where she doesn't, even ones running longer than 6 minutes. I haven't personally noticed any pattern as to which attempts bug and which ones don't, perhaps it's related to which add wave you get last?
 
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Old 06/16/09, 11:58 AM   #659
Razzberry
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Orc Shaman
 
Turalyon
Originally Posted by Melthu View Post
It seems to be a bug. We've seen attempts where she does bomb and ones where she doesn't, even ones running longer than 6 minutes. I haven't personally noticed any pattern as to which attempts bug and which ones don't, perhaps it's related to which add wave you get last?
We had no bombs this past week with the three Elementals last. 6:40 kill time.
 
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Old 06/16/09, 3:04 PM   #660
Malleus
Don Flamenco
 
Human Paladin
 
Bronze Dragonflight (EU)
Originally Posted by Vihermaali View Post
Recent in-game fixes


Looks like Blizzard fixed the Freya zerg-down.
And they haven't commensurately adjusted Getting Back To Nature; it's still 25 stacks according to the tooltip. In the unlikely event that there's anyone here who hasn't downed Freya this reset, I'd be interested to know by how much the healing has increased.
 
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Old 06/16/09, 6:08 PM   #661
 Feist-Mok
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Ysera
Originally Posted by Malleus View Post
And they haven't commensurately adjusted Getting Back To Nature; it's still 25 stacks according to the tooltip. In the unlikely event that there's anyone here who hasn't downed Freya this reset, I'd be interested to know by how much the healing has increased.
It should still be quite doable. 25 stacks is 1 wave. Just get a Conservator last, offtank it, and DPS Freya with the raid standing under mushrooms for the DPS buff. Put up Wound Poison/MS/Aimed Shot and DPSing through the heals should be pretty trivial.
 
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Old 06/16/09, 9:51 PM   #662
Jeffrey
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Kul Tiras (EU)
Originally Posted by Malleus View Post
And they haven't commensurately adjusted Getting Back To Nature; it's still 25 stacks according to the tooltip. In the unlikely event that there's anyone here who hasn't downed Freya this reset, I'd be interested to know by how much the healing has increased.
78k/second at 150 stacks on 10 man without a healing reduction effect. Simple math says that it's 8% per stack.

At 25 stacks with a 50% healing reduction effect active, you'd be looking at 9k/second on 10 man and 36k/second on 25 man.
 
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Old 06/17/09, 8:48 AM   #663
krilz
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Blood Elf Warlock
 
Laughing Skull (EU)
Alright my guild have been starting to do a lot of 10-man hard modes during the Summer since we've put our 25-man raids on hold. We've been fairly successful so far, getting FL+3, Freya+2 and Thorim, Hodir, Iron Council and XT on hard modes and we will continue this week as well.

However, I'm a bit torn of what the next step in progression would be after this. Of course we will attempt FL+4 and Freya+3 this week but what about Mimiron and Vezax? Which one is the easier of the two? It seems like Vezax is the easier one but to be quite honest, our kills on Mimiron the past weeks have been a lot smoother than the ones of Vezax. What do you think?

I'm not asking for guides here, we usually develop our own strategies on the spot (and it usually pays off, getting kills after just an hour), just opinions on what you think is harder/easier.
 
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Old 06/17/09, 8:57 AM   #664
klüger
Piston Honda
 
Night Elf Druid
 
Ravencrest (EU)
Originally Posted by krilz View Post
Alright my guild have been starting to do a lot of 10-man hard modes during the Summer since we've put our 25-man raids on hold. We've been fairly successful so far, getting FL+3, Freya+2 and Thorim, Hodir, Iron Council and XT on hard modes and we will continue this week as well.

However, I'm a bit torn of what the next step in progression would be after this. Of course we will attempt FL+4 and Freya+3 this week but what about Mimiron and Vezax? Which one is the easier of the two? It seems like Vezax is the easier one but to be quite honest, our kills on Mimiron the past weeks have been a lot smoother than the ones of Vezax. What do you think?

I'm not asking for guides here, we usually develop our own strategies on the spot (and it usually pays off, getting kills after just an hour), just opinions on what you think is harder/easier.
I'd say go general. It is a LOT simpler in execution, and you can get a lot mroe out of stacking the raid.

Mimiron requires a much higher level of everything (focus, execution, awareness) then vezax
 
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Old 06/17/09, 8:57 AM   #665
Muggins
Piston Honda
 
Blood Elf Death Knight
 
Frostwhisper (EU)
Vezax is by far easier than Mimiron on their respective hard modes. If you get the shadowcrash dodging right you're halfway there, Firefighter literally sets your shoes alight and makes you dance for its entertainment.
 
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Old 06/17/09, 9:11 AM   #666
vorda
Bald Bull
 
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Blood Elf Paladin
 
Jaedenar (EU)
Originally Posted by krilz View Post
I'm not asking for guides here, we usually develop our own strategies on the spot (and it usually pays off, getting kills after just an hour), just opinions on what you think is harder/easier.
Vezax is not even in the same league as Mimiron.

If you have a DK tank vezax without kiting, your ranged know how to dodge and you have healers who remember what it was like to have sub 10% of overhealing pre-TBC, your chances in one shotting him are high
 
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Old 06/17/09, 12:45 PM   #667
Vazu
Don Flamenco
 
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Night Elf Druid
 
Uldum
Originally Posted by krilz View Post
Alright my guild have been starting to do a lot of 10-man hard modes during the Summer since we've put our 25-man raids on hold. We've been fairly successful so far, getting FL+3, Freya+2 and Thorim, Hodir, Iron Council and XT on hard modes and we will continue this week as well.

However, I'm a bit torn of what the next step in progression would be after this. Of course we will attempt FL+4 and Freya+3 this week but what about Mimiron and Vezax? Which one is the easier of the two? It seems like Vezax is the easier one but to be quite honest, our kills on Mimiron the past weeks have been a lot smoother than the ones of Vezax. What do you think?

I'm not asking for guides here, we usually develop our own strategies on the spot (and it usually pays off, getting kills after just an hour), just opinions on what you think is harder/easier.
In my opinion, hard modes in order of most difficult to easiest in 10m.
(Have finished Glory of the Ulduar Raider.)

1. Mimiron
2. Freya +3
3. General Vezax
4. Yogg-Saron (One Light)
5. Iron Council
6. Thorim
7. Hodir
8. XT-002 Deconstructor
9. Flame Leviathan +4

Edit: Mimiron is way, way harder than 2-9 by the way. It will stop most people from getting a drake right now.
 
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Old 06/17/09, 6:32 PM   #668
GBF
Von Kaiser
 
Orc Death Knight
 
Mal'Ganis
Originally Posted by Vazu View Post
In my opinion, hard modes in order of most difficult to easiest in 10m.
(Have finished Glory of the Ulduar Raider.)

1. Mimiron
2. Freya +3
3. General Vezax
4. Yogg-Saron (One Light)
5. Iron Council
6. Thorim
7. Hodir
8. XT-002 Deconstructor
9. Flame Leviathan +4

Edit: Mimiron is way, way harder than 2-9 by the way. It will stop most people from getting a drake right now.
I would say without a doubt that Iron Council, Thorim, Hodir, and XT-002 hardmodes are all easier than FL+4, even with the nerfs to FL. The rest of your assertion seems correct though.
 
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Old 06/17/09, 7:22 PM   #669
justacityboy
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Gnome Mage
 
Korgath
Which website would you guys recommend for looking up strats and hard mode strats? Stratfu seems slow on updating.
 
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Old 06/17/09, 7:51 PM   #670
KamPa
Don Flamenco
 
Night Elf Priest
 
Bronzebeard (EU)
I doubt you'll find guide for Firefighter, Freya x 3 or Algalon already, might as well search here for the others. Blizzard forums have few random posts, which you can put together and reach some interesting conclussions. Of course, assuming you have some first hand experience, otherwise filtering useful things from typical "l2p" and bragging will be impossible.
 
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Old 06/17/09, 8:31 PM   #671
justacityboy
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Gnome Mage
 
Korgath
Well, I'm talking about normal modes. Just to get an idea of how the fight works.
 
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Old 06/17/09, 9:01 PM   #672
Cranberry
Piston Honda
 
Blood Elf Paladin
 
Tanaris
Originally Posted by justacityboy View Post
Well, I'm talking about normal modes. Just to get an idea of how the fight works.
The information is quite widespread. Worst comes to worst, wowhead their spells and wipe a few times figuring it out.

EDIT: Just checked stratfu, most of their guides seem fine. Bosskillers works, although it's frequently innacurate on some points, wowwiki is the same way. Worst comes to worst send me a tell in game and I'll get on vent and explain it to you.
 
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Old 06/17/09, 9:09 PM   #673
gia
Don Flamenco
 
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Orc Death Knight
 
Crushridge (EU)
I recommend the TankSpot video guides if you want a quick overview of the normal modes.

YouTube - Ciderhelm's Channel
TankSpot
 
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Old 06/18/09, 12:41 AM   #674
Jagiya
Don Flamenco
 
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Gnome Rogue
 
Blackrock
With all of the recent nerfs and changes to FL, i'd rate Orbit-uary as one of the easier achievements now. We spent 4 hours learning and fine-tuning it on 10 man a few weeks ago to manage a kill, but when we tried it for the first time on 25's lastnight, we surprisingly one-shot it with no concerns. Anyone who hasn't completed it yet should seriously consider knocking it over now.
 
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Old 06/18/09, 5:40 AM   #675
vorda
Bald Bull
 
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Blood Elf Paladin
 
Jaedenar (EU)
Originally Posted by Vazu View Post
In my opinion, hard modes in order of most difficult to easiest in 10m.
(Have finished Glory of the Ulduar Raider.)

1. Mimiron
2. Freya +3
3. General Vezax
4. Yogg-Saron (One Light)
5. Iron Council
6. Thorim
7. Hodir
8. XT-002 Deconstructor
9. Flame Leviathan +4

Edit: Mimiron is way, way harder than 2-9 by the way. It will stop most people from getting a drake right now.
We are probably sucking big time on yogg then, since I'd rate it higher than freya+3 (which is ultimatly a joke in 10 man compared to the 25m version. Probably the hard mode that takes the biggest hit going to 10 man imo).

As for Algalon tactics, someone on wowhead wrote up a 'guide' based on the massive amount of videos out there which is quite correct from what I've heard. The only minor mistakes in there (I heard, no algalon experience here yet) are minor and related to the black holes.
 
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