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06/15/09, 7:50 PM
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#652
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Glass Joe
Orc Death Knight
Blackhand
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After reading how a guild downed Freya Hard mode with 8 DPS, 1 priest healer and a paladin by burning her down and ignoring the adds, I wanted to ask about some strats this brings up.
Plaese forgive me if someone else has asked about this before.
Baseline information.
Freya has a HoT that heals her for 6k/sec. She has a buff that increases this for 4% per stack @ 150 Stacks.
My thought is, this: If a group was to take down 3/6 of the add waves, leaving 75 stacks (thus 18k/sec HoT), it would take about 2600 per DPS with 1 tank and 2 healers to down her.
What complications would we come into that we should be considering?
Usually my guild members in 10 run about 3.5-4k DPS.
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06/15/09, 8:01 PM
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#653
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Don Flamenco
Night Elf Death Knight
Kazzak (EU)
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Originally Posted by conwolv
What complications would we come into that we should be considering?
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I'd suggest you should be considering that if you can take down the first three add waves, you can probably take down the identical next three for a start
There's an achievement for doing it with 25 stacks up, so it's not exactly a new idea, in this case it's just been taken to the extreme. Presumably an extreme blizzard didnt see as possible at this point in time, but who knows?
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06/16/09, 1:56 AM
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#654
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Piston Honda
Troll Death Knight
Magtheridon (EU)
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Recent in-game fixes
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Originally Posted by Crygil
6/15/09
* The additional healing Freya receives, through the Attuned to Nature buff, has been increased.
* Focus Anger, on Yogg-Saron’s Crusher tentacles, will no longer result from pet attacks.
* Pyrite will now disappear after 3 minutes instead of 1 minute.
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Looks like Blizzard fixed the Freya zerg-down. Looks like Blizzard wants to prevent a zerg like that from happening.
I would advice against learning the zerg-tactic as your "main tactic", seeing as Blizzard doesn't intend it to be doable that way. If you want to try it sure, go ahead, but you'd be better off learning the proper way of doing it first, in my opinion. If you can kill 3/6 of the waves, you can kill 6/6 and then down Freya.
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06/16/09, 7:30 AM
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#655
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Von Kaiser
Draenei Priest
Arathor (EU)
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Freya no longer uses Nature Bombs in phase2 for us and for most other guilds on our server. I've asked friends on another server - they still get Nature Bombs in that phase. We experienced this behaviour last saturday on 10 man Freya with Brightleaf left alive.
Is anyone else missing these bombs? I wonder what is going on, it looks quite bugged - or is it working as intended?
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06/16/09, 7:54 AM
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#656
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Von Kaiser
Human Warlock
Deathwing (EU)
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Originally Posted by Chardonnay
Freya no longer uses Nature Bombs in phase2 for us and for most other guilds on our server. I've asked friends on another server - they still get Nature Bombs in that phase. We experienced this behaviour last saturday on 10 man Freya with Brightleaf left alive.
Is anyone else missing these bombs? I wonder what is going on, it looks quite bugged - or is it working as intended?
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I believe the bombs come after 6 minutes. As the allies of nature will spawn every minute originally people found that as soon as they mopped up the adds they started getting bombs but this was because they were taking the whole minute to do so. As a new wave will spawn ~ 3-4 seconds after the previous wave is killed people are finishing up the waves in 3-4 minutes now meaning they kill her before she can even start doing the bombs.
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06/16/09, 8:01 AM
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#657
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Von Kaiser
Draenei Priest
Arathor (EU)
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Originally Posted by Frogmite
I believe the bombs come after 6 minutes
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Sounds reasonable, but we killed her in 7:13, so we should have seen the bombs in this case.
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06/16/09, 11:34 AM
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#658
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Confused
Night Elf Druid
Alterac Mountains
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Originally Posted by Chardonnay
Freya no longer uses Nature Bombs in phase2 for us and for most other guilds on our server. I've asked friends on another server - they still get Nature Bombs in that phase. We experienced this behaviour last saturday on 10 man Freya with Brightleaf left alive.
Is anyone else missing these bombs? I wonder what is going on, it looks quite bugged - or is it working as intended?
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It seems to be a bug. We've seen attempts where she does bomb and ones where she doesn't, even ones running longer than 6 minutes. I haven't personally noticed any pattern as to which attempts bug and which ones don't, perhaps it's related to which add wave you get last?
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06/16/09, 11:58 AM
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#659
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Piston Honda
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Originally Posted by Melthu
It seems to be a bug. We've seen attempts where she does bomb and ones where she doesn't, even ones running longer than 6 minutes. I haven't personally noticed any pattern as to which attempts bug and which ones don't, perhaps it's related to which add wave you get last?
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We had no bombs this past week with the three Elementals last. 6:40 kill time.
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06/16/09, 3:04 PM
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#660
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Don Flamenco
Human Paladin
Bronze Dragonflight (EU)
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Originally Posted by Vihermaali
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And they haven't commensurately adjusted Getting Back To Nature; it's still 25 stacks according to the tooltip. In the unlikely event that there's anyone here who hasn't downed Freya this reset, I'd be interested to know by how much the healing has increased.
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06/16/09, 6:08 PM
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#661
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Abides...
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Originally Posted by Malleus
And they haven't commensurately adjusted Getting Back To Nature; it's still 25 stacks according to the tooltip. In the unlikely event that there's anyone here who hasn't downed Freya this reset, I'd be interested to know by how much the healing has increased.
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It should still be quite doable. 25 stacks is 1 wave. Just get a Conservator last, offtank it, and DPS Freya with the raid standing under mushrooms for the DPS buff. Put up Wound Poison/MS/Aimed Shot and DPSing through the heals should be pretty trivial.
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06/16/09, 9:51 PM
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#662
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Von Kaiser
Night Elf Druid
Kul Tiras (EU)
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Originally Posted by Malleus
And they haven't commensurately adjusted Getting Back To Nature; it's still 25 stacks according to the tooltip. In the unlikely event that there's anyone here who hasn't downed Freya this reset, I'd be interested to know by how much the healing has increased.
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78k/second at 150 stacks on 10 man without a healing reduction effect. Simple math says that it's 8% per stack.
At 25 stacks with a 50% healing reduction effect active, you'd be looking at 9k/second on 10 man and 36k/second on 25 man.
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06/17/09, 8:48 AM
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#663
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Piston Honda
Blood Elf Warlock
Laughing Skull (EU)
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Alright my guild have been starting to do a lot of 10-man hard modes during the Summer since we've put our 25-man raids on hold. We've been fairly successful so far, getting FL+3, Freya+2 and Thorim, Hodir, Iron Council and XT on hard modes and we will continue this week as well.
However, I'm a bit torn of what the next step in progression would be after this. Of course we will attempt FL+4 and Freya+3 this week but what about Mimiron and Vezax? Which one is the easier of the two? It seems like Vezax is the easier one but to be quite honest, our kills on Mimiron the past weeks have been a lot smoother than the ones of Vezax. What do you think?
I'm not asking for guides here, we usually develop our own strategies on the spot (and it usually pays off, getting kills after just an hour), just opinions on what you think is harder/easier.
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06/17/09, 8:57 AM
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#664
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Piston Honda
Night Elf Druid
Ravencrest (EU)
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Originally Posted by krilz
Alright my guild have been starting to do a lot of 10-man hard modes during the Summer since we've put our 25-man raids on hold. We've been fairly successful so far, getting FL+3, Freya+2 and Thorim, Hodir, Iron Council and XT on hard modes and we will continue this week as well.
However, I'm a bit torn of what the next step in progression would be after this. Of course we will attempt FL+4 and Freya+3 this week but what about Mimiron and Vezax? Which one is the easier of the two? It seems like Vezax is the easier one but to be quite honest, our kills on Mimiron the past weeks have been a lot smoother than the ones of Vezax. What do you think?
I'm not asking for guides here, we usually develop our own strategies on the spot (and it usually pays off, getting kills after just an hour), just opinions on what you think is harder/easier.
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I'd say go general. It is a LOT simpler in execution, and you can get a lot mroe out of stacking the raid.
Mimiron requires a much higher level of everything (focus, execution, awareness) then vezax
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06/17/09, 8:57 AM
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#665
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Piston Honda
Blood Elf Death Knight
Frostwhisper (EU)
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Vezax is by far easier than Mimiron on their respective hard modes. If you get the shadowcrash dodging right you're halfway there, Firefighter literally sets your shoes alight and makes you dance for its entertainment.
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06/17/09, 9:11 AM
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#666
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Bald Bull
Blood Elf Paladin
Jaedenar (EU)
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Originally Posted by krilz
I'm not asking for guides here, we usually develop our own strategies on the spot (and it usually pays off, getting kills after just an hour), just opinions on what you think is harder/easier.
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Vezax is not even in the same league as Mimiron.
If you have a DK tank vezax without kiting, your ranged know how to dodge and you have healers who remember what it was like to have sub 10% of overhealing pre-TBC, your chances in one shotting him are high 
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06/17/09, 12:45 PM
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#667
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Don Flamenco
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Originally Posted by krilz
Alright my guild have been starting to do a lot of 10-man hard modes during the Summer since we've put our 25-man raids on hold. We've been fairly successful so far, getting FL+3, Freya+2 and Thorim, Hodir, Iron Council and XT on hard modes and we will continue this week as well.
However, I'm a bit torn of what the next step in progression would be after this. Of course we will attempt FL+4 and Freya+3 this week but what about Mimiron and Vezax? Which one is the easier of the two? It seems like Vezax is the easier one but to be quite honest, our kills on Mimiron the past weeks have been a lot smoother than the ones of Vezax. What do you think?
I'm not asking for guides here, we usually develop our own strategies on the spot (and it usually pays off, getting kills after just an hour), just opinions on what you think is harder/easier.
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In my opinion, hard modes in order of most difficult to easiest in 10m.
(Have finished Glory of the Ulduar Raider.)
1. Mimiron
2. Freya +3
3. General Vezax
4. Yogg-Saron (One Light)
5. Iron Council
6. Thorim
7. Hodir
8. XT-002 Deconstructor
9. Flame Leviathan +4
Edit: Mimiron is way, way harder than 2-9 by the way. It will stop most people from getting a drake right now.
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06/17/09, 6:32 PM
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#668
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Von Kaiser
Orc Death Knight
Mal'Ganis
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Originally Posted by Vazu
In my opinion, hard modes in order of most difficult to easiest in 10m.
(Have finished Glory of the Ulduar Raider.)
1. Mimiron
2. Freya +3
3. General Vezax
4. Yogg-Saron (One Light)
5. Iron Council
6. Thorim
7. Hodir
8. XT-002 Deconstructor
9. Flame Leviathan +4
Edit: Mimiron is way, way harder than 2-9 by the way. It will stop most people from getting a drake right now.
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I would say without a doubt that Iron Council, Thorim, Hodir, and XT-002 hardmodes are all easier than FL+4, even with the nerfs to FL. The rest of your assertion seems correct though.
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06/17/09, 7:22 PM
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#669
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Von Kaiser
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Which website would you guys recommend for looking up strats and hard mode strats? Stratfu seems slow on updating.
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06/17/09, 7:51 PM
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#670
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Don Flamenco
Night Elf Priest
Bronzebeard (EU)
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I doubt you'll find guide for Firefighter, Freya x 3 or Algalon already, might as well search here for the others. Blizzard forums have few random posts, which you can put together and reach some interesting conclussions. Of course, assuming you have some first hand experience, otherwise filtering useful things from typical "l2p" and bragging will be impossible.
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06/17/09, 8:31 PM
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#671
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Von Kaiser
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Well, I'm talking about normal modes. Just to get an idea of how the fight works.
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06/17/09, 9:01 PM
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#672
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Piston Honda
Blood Elf Paladin
Tanaris
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Originally Posted by justacityboy
Well, I'm talking about normal modes. Just to get an idea of how the fight works.
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The information is quite widespread. Worst comes to worst, wowhead their spells and wipe a few times figuring it out.
EDIT: Just checked stratfu, most of their guides seem fine. Bosskillers works, although it's frequently innacurate on some points, wowwiki is the same way. Worst comes to worst send me a tell in game and I'll get on vent and explain it to you.
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06/18/09, 12:41 AM
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#674
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Don Flamenco
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With all of the recent nerfs and changes to FL, i'd rate Orbit-uary as one of the easier achievements now. We spent 4 hours learning and fine-tuning it on 10 man a few weeks ago to manage a kill, but when we tried it for the first time on 25's lastnight, we surprisingly one-shot it with no concerns. Anyone who hasn't completed it yet should seriously consider knocking it over now.
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06/18/09, 5:40 AM
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#675
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Bald Bull
Blood Elf Paladin
Jaedenar (EU)
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Originally Posted by Vazu
In my opinion, hard modes in order of most difficult to easiest in 10m.
(Have finished Glory of the Ulduar Raider.)
1. Mimiron
2. Freya +3
3. General Vezax
4. Yogg-Saron (One Light)
5. Iron Council
6. Thorim
7. Hodir
8. XT-002 Deconstructor
9. Flame Leviathan +4
Edit: Mimiron is way, way harder than 2-9 by the way. It will stop most people from getting a drake right now.
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We are probably sucking big time on yogg then, since I'd rate it higher than freya+3 (which is ultimatly a joke in 10 man compared to the 25m version. Probably the hard mode that takes the biggest hit going to 10 man imo).
As for Algalon tactics, someone on wowhead wrote up a 'guide' based on the massive amount of videos out there which is quite correct from what I've heard. The only minor mistakes in there (I heard, no algalon experience here yet) are minor and related to the black holes.
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