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06/25/09, 5:51 AM
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#701
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Piston Honda
Night Elf Druid
Ravencrest (EU)
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So mimiron got stealthnerfed apparently:
-40% firedmg
-50% hand pulse duration
Fire bots no longer silence in 10man
Hp reduced.
R.I.P
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06/25/09, 6:27 AM
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#702
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Von Kaiser
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Ouch, any input from 25 man ?
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06/25/09, 6:56 AM
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#703
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Glass Joe
Blood Elf Priest
Jaedenar (EU)
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Originally Posted by klüger
So mimiron got stealthnerfed apparently:
-40% firedmg
-50% hand pulse duration
Fire bots no longer silence in 10man
Hp reduced.
R.I.P
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This is pretty much confirmed by studying the following evidence: Firefighter (H) :: WoWProgress - World of Warcraft Rankings and History
The pattern of a tiny number of guilds killing him every week was turned on it's head by the 11 US guilds that killed him yesterday.
Whilst it's a shame Blizzard have put this nerf through without announcing it, it's great that my guild stands a much better chance of getting their 25-man drake. I'm sure the fight is still brilliant fun too.
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06/25/09, 7:03 AM
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#704
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Glass Joe
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That list is consistent with what we saw last night in 25-man. I believe the HP difference is minor (<= 5%), but the damage reductions make the fight much, much easier.
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06/25/09, 8:37 AM
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#705
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Von Kaiser
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The silence area from the fire bots is still active (on 25 man)?
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06/25/09, 11:36 AM
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#706
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Piston Honda
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Originally Posted by NinJOu
The silence area from the fire bots is still active (on 25 man)?
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Yes. The bots still silence on 25 man.
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06/29/09, 2:31 AM
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#707
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Glass Joe
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Originally Posted by MatsT
Almost all bosses seem completely unaffected by dampen/amplify. Maybe dampen only reduces the casters spellpower and boss abilities use static dmg values. This means that in general you should use amplify on the entire raid, preferably talented. This is the equivalent of giving all healers 380 spellpower, a significant buff. There have been a few exceptions to this where boss damage is actually affected, but those are quite few and it can be argued whether amplify is still better in these fights.
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As far as dampen - has anyone tested it on Vezax, or more specificly the saronite animus?
Casts Profound Darkness frequently, which does 750 Shadow damage to the entire raid and increases the Shadow damage taken by 10%.
Is the reduction for dampen taken before or after the other debuffs you have? I.e. would it be 750 shadow damage increased 100% there by 1500 damage - 240 results in 1260 actual damage. Or would it be 750 damage - 240 leaving 510 damage increased 100% ending up being 1020 actual damage?
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06/29/09, 11:52 AM
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#708
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Piston Honda
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Originally Posted by Horao
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Originally Posted by MatsT
Almost all bosses seem completely unaffected by dampen/amplify. Maybe dampen only reduces the casters spellpower and boss abilities use static dmg values. This means that in general you should use amplify on the entire raid, preferably talented. This is the equivalent of giving all healers 380 spellpower, a significant buff. There have been a few exceptions to this where boss damage is actually affected, but those are quite few and it can be argued whether amplify is still better in these fights.
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As far as dampen - has anyone tested it on Vezax, or more specificly the saronite animus?
Casts Profound Darkness frequently, which does 750 Shadow damage to the entire raid and increases the Shadow damage taken by 10%.
Is the reduction for dampen taken before or after the other debuffs you have? I.e. would it be 750 shadow damage increased 100% there by 1500 damage - 240 results in 1260 actual damage. Or would it be 750 damage - 240 leaving 510 damage increased 100% ending up being 1020 actual damage?
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As the poster you're quoting implies, dampen and amplify magic do not effect profound darkness damage. You should amp your raid for the healing bonus, since it doesn't increase the damage you take from profound darkness at all.
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07/01/09, 11:39 PM
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#709
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Von Kaiser
Tauren Druid
Korialstrasz
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Has any testing been done on Thorim/Silf and their nature/frost and Amp/Dampen magic?
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07/02/09, 7:09 PM
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#710
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Piston Honda
Orc Death Knight
Moonglade (EU)
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We are having some problems with the Disarmed achievement of all things. We've had Kologarn not give people the achievement in 2 raids in a row now. We get Kologarn on 10-man to about 900k health, and kill both arms within 2-3 seconds of each other. The damage from the arms being destroyed in turn kills Kologarn. Despite this none of the people needing it in the raid get the achievement. Are there any known bugs for this that we should be aware of?
The combat log looked like this, so there's no problem with the 12 second timer.
[21:00:46.635] Shangrilia killed Right Arm
[21:00:46.971] Orden killed Left Arm
[21:00:46.971] Right Arm dies
[21:00:46.978] Left Arm dies
[21:00:47.389] Kologarn dies
Last edited by urotas : 07/02/09 at 7:16 PM.
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07/02/09, 7:26 PM
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#711
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Piston Honda
Draenei Priest
Aman'Thul (EU)
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Maybe it is because you killed them too synchronoush. This bug has never happened to us and we usually kill them within ~5seconds, but not really exactly the same moment as you did. Could be a server lag issue.
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07/03/09, 2:39 AM
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#712
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Don Flamenco
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We had the same problem where killing Kologarn by destroying both arms when his torso is less than their combined health did not award the achievement. So on our next attempt (for 10-man), we left the body on roughly 1.15 million, killed the arms more or less at the same time, and then just finished off the last few thousand hp of the body, which fixed the problem.
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Originally Posted by Heenk
"IRONBRANCH, THE FLOWER BED IS IN DANGER! ASSIST ME!"
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07/03/09, 3:49 AM
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#713
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Don Flamenco
Undead Priest
Whisperwind
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Originally Posted by Finkum
We had the same problem where killing Kologarn by destroying both arms when his torso is less than their combined health did not award the achievement. So on our next attempt (for 10-man), we left the body on roughly 1.15 million, killed the arms more or less at the same time, and then just finished off the last few thousand hp of the body, which fixed the problem.
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I don't really see this as a bug, but instead the way they purposefully designed it, even if the text of the achievement isn't 100% clear.
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07/03/09, 6:54 AM
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#714
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Don Flamenco
Tauren Druid
Steamwheedle Cartel
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It seems like it's probably a bug just because of the inconsistencies involved: we've done Disarmed probably four times at least, always by finishing him off by killing the second arm, and it's rewarded the achievement each time.
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07/03/09, 8:52 AM
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#715
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Piston Honda
Undead Mage
Earthen Ring (EU)
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I've never seen anyone get it when you kill him by killing an arm.
I assumed this was by design, [achievement]Heroic: Disarmed[/achievement]. If you follow the logic in the tooltip (even if toolips are far from correct all the time) it says that you should kill both arms within 10 seconds of each other and after that kill Kologarn. If he dies from the arm then you're not fulfilling the "and then kill Kologarn" part, as he died at the same time the arm died.
If it is indeed the intended functionallity then they should clear up the wording. If it's not then they should fix that bug. 
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07/03/09, 9:10 AM
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#716
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Don Flamenco
Human Death Knight
Stormrage
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Originally Posted by Tanoh
I've never seen anyone get it when you kill him by killing an arm.
I assumed this was by design, [achievement]Heroic: Disarmed[/achievement]. If you follow the logic in the tooltip (even if toolips are far from correct all the time) it says that you should kill both arms within 10 seconds of each other and after that kill Kologarn. If he dies from the arm then you're not fulfilling the "and then kill Kologarn" part, as he died at the same time the arm died.
If it is indeed the intended functionallity then they should clear up the wording. If it's not then they should fix that bug. 
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Almost every single time I've seen someone get the achievement it was obtained by killing an arm, there's just some sort of bug going on when people kill both arms and don't get credit. The only time I've seen it happen personally is when both arms died at almost the exact same time, but I have no idea if this is always the case when credit fails to apply.
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07/03/09, 10:25 AM
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#717
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Piston Honda
Undead Mage
Earthen Ring (EU)
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Are you sure he dies from the arms though? There could be various dots on Kologarn himself, and the tank should probably still be hitting him etc. Even if he has 1 single health point after the arm dies, you should get it.
We were a bit surprised we didn't get the achievement when we killed him that way before, then we tried saving a bit of his health and got it 100% of the time.
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07/03/09, 10:56 AM
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#718
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Bald Bull
Orc Death Knight
Whisperwind
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It's quite possible that Disarmed is poorly worded. Another of Kologarn's achievements has to be the absolutely worst-worded achievement in any game, ever: Rubble And Roll states that you have to "Defeat Kologarn with 25 Rubble creatures alive" ... except that's completely wrong. You only have to kill him after spawning 25 Rubble creatures. They don't all have to be alive.
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07/04/09, 12:21 AM
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#719
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Don Flamenco
Human Death Knight
Stormrage
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Originally Posted by Tanoh
Are you sure he dies from the arms though? There could be various dots on Kologarn himself, and the tank should probably still be hitting him etc. Even if he has 1 single health point after the arm dies, you should get it.
We were a bit surprised we didn't get the achievement when we killed him that way before, then we tried saving a bit of his health and got it 100% of the time.
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Yes I'm sure he dies when the arm dies, since he's well under 15% hp when the last arm dies quite often.
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07/08/09, 1:23 AM
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#720
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Von Kaiser
Dwarf Priest
Eldre'Thalas
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Anyone else have XT hard mode melee'ing for 26k instead of the 19'ish it was before? Made it a much more challenging fight, really caught us off guard on the first attempt.
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07/08/09, 4:30 AM
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#721
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Piston Honda
Blood Elf Paladin
Tanaris
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Originally Posted by Doncabesa
Anyone else have XT hard mode melee'ing for 26k instead of the 19'ish it was before? Made it a much more challenging fight, really caught us off guard on the first attempt.
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Do you have a WWS? Sounds like demo shout wasn't up or the like.
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07/08/09, 5:38 AM
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#722
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Cat dips
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So, Stars world first Yogg 0 kill. I gotta say I was one of the subscribers to the mathematically impossible theory.
Anyone able to figure out what they could have possibly done in phase 3? From what I was able to infer from the video and screenshots, it looks as if they simply stacked the adds on top of Yogg and AoE'd them down, ferrying the one being healed out - just from the looks of the damage meters, with the rogues and DKs on top. Must have taken a hell of a lot of practice and dedication to get that down perfectly though.
I wonder how long it will be until Ensidia/Exodus get their kill now that it isn't exactly impossible anymore.
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07/08/09, 5:57 AM
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#723
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Glass Joe
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Stars also seemed to have stacked warlocks + shadow priests, presumably since they can dps through lunatic gaze. From the damage meter linked on MMO Champion forums here:

Last edited by atua : 07/08/09 at 6:04 AM.
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07/08/09, 6:00 AM
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#724
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Cat dips
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One thing I haven't been able to figure out, what is the dark purple thing that did 17k DPS?
Last edited by constantius : 07/09/09 at 4:42 PM.
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07/08/09, 6:07 AM
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#725
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Glass Joe
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Originally Posted by Talanik
One thing I haven't been able to figure out, what is the dark purple thing that did 17k DPS?
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Could it be the person who had the meter?
Edit: Nevermind, went through the images again and cannot figure it out either
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