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04/16/09, 12:56 PM
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#31
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Bald Bull
Human Paladin
Scarlet Crusade
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Regarding Ignis difficulties, on Tuesday along with the Buff to Ignis not being removed when Golems died, our OT was reporting that as soon as you moved a not-quite Molten Golem out its stack would drop. So get it to 19, Scorch fades or you move - 0.
Last night when Scorch faded or he moved early it started reducing 19->18->17 and so on. This gives a little more forgiveness. It's possible the difficulties people were experiencing were due to the vanishing stack glitch.
Sounds like the fix for his debuff issue may have just been a roll back to a previous build - namely one that had the melee his Crotch Pot target issue.
Question:
Looking for some insight regarding the Flame Leviathan fight and turrets (not Hard mode Towers). Did this on 10man - first few tries launched onto FL, killed a turret. Got raid emotes, but not sure if anything actually happened - he got an overload debuff but it never wore off and he was never stunned - unsure if there's supposed to be a clicky under the turret based on previous reports of an overload "button." Additionally, being on FL was a death sentence. Dismounting lead to death in less than 1 second. Staying on and targeting other turrets for fun lead to death when we killed him - explosion damage, knock up, fall damage.
Not looking for strategies and don't want to start a strategy discussion. I'm just curious about the turret/overload mechanic and if you're supposed to dismount and return to a vehicle.
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Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
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04/16/09, 1:01 PM
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#32
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Von Kaiser
Night Elf Death Knight
Durotan
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Originally Posted by Mordekhuul
You say that, but you are wearing full 7.5 gear, not the mostly tier 7 gear a "10 man guild" would have going into Ulduar10. Blizz is theoretically tuning Ulduar10 for groups that didn't do Naxx25, Sarth25 with drakes, or Malygos25, eh.
You may already have factored that in though - we beat him around 5m15s in Ulduar10 last night (after we failed to form a 25 man raid lock thanks to instance server issues with Ulduar25 last night), so I imagine a good "10 man guild" could just hit the enrage timer for a kill.
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Well, true. Most of our 10 man run had people with naxx25 gear. However, I'm fairly sensitive to the issue you're referring to since I've switched pretty exclusively to 10 mans for Ulduar. I would be very disappointed if the tuning for the hard mode wasn't doable in 10 man ulduar gear, but for now Deconstructor seems pretty much fine. It's really more about your execution than your gear.
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04/16/09, 1:02 PM
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#33
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Piston Honda
Night Elf Hunter
Mannoroth
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Originally Posted by Exemplar
Regarding Ignis difficulties, on Tuesday along with the Buff to Ignis not being removed when Golems died, our OT was reporting that as soon as you moved a not-quite Molten Golem out its stack would drop. So get it to 19, Scorch fades or you move - 0.
Last night when Scorch faded or he moved early it started reducing 19->18->17 and so on. This gives a little more forgiveness. It's possible the difficulties people were experiencing were due to the vanishing stack glitch.
Sounds like the fix for his debuff issue may have just been a roll back to a previous build - namely one that had the melee his Crotch Pot target issue.
Question:
Looking for some insight regarding the Flame Leviathan fight and turrets (not Hard mode Towers). Did this on 10man - first few tries launched onto FL, killed a turret. Got raid emotes, but not sure if anything actually happened - he got an overload debuff but it never wore off and he was never stunned - unsure if there's supposed to be a clicky under the turret based on previous reports of an overload "button." Additionally, being on FL was a death sentence. Dismounting lead to death in less than 1 second. Staying on and targeting other turrets for fun lead to death when we killed him - explosion damage, knock up, fall damage.
Not looking for strategies and don't want to start a strategy discussion. I'm just curious about the turret/overload mechanic and if you're supposed to dismount and return to a vehicle.
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I dismounted from FL and got killed, but it wasn't instant. It was my fault for not marking myself with a raid icon, and coordinating with a chopper driver to pick me up in advance.
Our MT did it from the other side successfully(obviously he has more survivability) by calling for a chopper to be ready to pick him up the instance he jumped.
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04/16/09, 1:02 PM
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#34
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King Hippo
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Originally Posted by Exemplar
Looking for some insight regarding the Flame Leviathan fight and turrets (not Hard mode Towers). Did this on 10man - first few tries launched onto FL, killed a turret. Got raid emotes, but not sure if anything actually happened - he got an overload debuff but it never wore off and he was never stunned - unsure if there's supposed to be a clicky under the turret based on previous reports of an overload "button." Additionally, being on FL was a death sentence. Dismounting lead to death in less than 1 second. Staying on and targeting other turrets for fun lead to death when we killed him - explosion damage, knock up, fall damage.
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I think you need to kill all of the turrets to stun him. At that point, he knocks off everyone and they parachute down safely.
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04/16/09, 1:07 PM
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#35
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Piston Honda
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Originally Posted by katholas
Interesting to note that Yogg drops the same ilevel gear as the rest of the bosses in the instance. Looks like the discussion in the PTR thread was rather moot. This could mean an end to the system of clearing a whole instance and DEing all the drops just for a shot at the end boss loot.
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I found it interesting that he also drops the shoulder tokens. If I'm not mistaken, that's the first time that an end-boss has dropped anything other than the "Big Three" (helm, chest, legs).
Speaking of tokens, now that everything has been cleared, which bosses drop which tier tokens?
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04/16/09, 1:07 PM
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#36
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Von Kaiser
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Wait... I had no clue the dmg on XT's heart would transfer over to him.. that could explain a lot.
Can anyone confirm this?
Also.. I've seen plenty of rumors about the boombots, where as you can trigger their spawn one way or another, but to me it seems pretty random.
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04/16/09, 1:24 PM
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#37
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Von Kaiser
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Originally Posted by Alk
Wait... I had no clue the dmg on XT's heart would transfer over to him.. that could explain a lot.
Can anyone confirm this?
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The damage was transferring for us last night on normal. Seems like beating the enrage would be difficult if you were to just ignore the heart (at least for 10-man geared raids).
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04/16/09, 1:41 PM
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#38
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Von Kaiser
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Originally Posted by rbbrdckybk
The damage was transferring for us last night on normal. Seems like beating the enrage would be difficult if you were to just ignore the heart (at least for 10-man geared raids).
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Our raid leader was feeling a little overconfident so he wanted to try XT-002 hard mode; our dps was a little slow and we didn't manage to kill the heart before the timer ran out. We did get it to 1 or 2% though and when the boss reawakened he was at 50% (down from 75%).
I think we had about 10-15 seconds of dps time before he exposed his heart again.
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04/16/09, 1:42 PM
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#39
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Don Flamenco
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Originally Posted by Alk
Wait... I had no clue the dmg on XT's heart would transfer over to him.. that could explain a lot.
Can anyone confirm this?
Also.. I've seen plenty of rumors about the boombots, where as you can trigger their spawn one way or another, but to me it seems pretty random.
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Guild didn't attack the heart for roughly an hour of attempts and was always roughly 35% behind on good attempts. After starting to attack it, we eventually killed it.
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04/16/09, 1:44 PM
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#40
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Piston Honda
Night Elf Warrior
Winterhoof
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Originally Posted by Razzberry
I found it interesting that he also drops the shoulder tokens. If I'm not mistaken, that's the first time that an end-boss has dropped anything other than the "Big Three" (helm, chest, legs).
Speaking of tokens, now that everything has been cleared, which bosses drop which tier tokens?
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I believe it is
Mimiron - Hands
Freya - Legs
Hodir - Chest
Throim - Head
Yogg-Saron - Shoulders
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04/16/09, 3:05 PM
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#41
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Glass Joe
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We didn't realize the heart damage passed on to XT for a good hour or so of attempts and so only a couple of the melee were attacking the heart a bit. We got him down to 1% this way. As soon as we realized what we were doing wrong, he died the next attempt.
I think the fight is tuned fine if we can nearly kill him without even using the heart mechanic in our Nax gear. On the plus side, I'm sure that practice will help us when we try for hard mode.
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04/16/09, 3:20 PM
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#42
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Piston Honda
Night Elf Hunter
Mannoroth
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We tried Ignis for a while last night and I think we've generally got a handle on the fight - so I'm not looking for general advice, just trying to ask a specific question.
I know rooting works on the constructs. Does anyone know if Freezing Arrow does? (Odd that it would work inside a flaming scorch pillar but hey, chains of ice does). It seems like it would function as an adequate root assuming you could still stack heat.
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04/16/09, 3:39 PM
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#43
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Von Kaiser
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Originally Posted by Topround
We didn't realize the heart damage passed on to XT for a good hour or so of attempts and so only a couple of the melee were attacking the heart a bit. We got him down to 1% this way. As soon as we realized what we were doing wrong, he died the next attempt.
I think the fight is tuned fine if we can nearly kill him without even using the heart mechanic in our Nax gear. On the plus side, I'm sure that practice will help us when we try for hard mode.
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Yeah, we had no idea heart damage transferred over doing our 10-man, but we actually managed to kill him with 10 seconds to spare (with full 25 man gear, that is). So, it's certainly possible to kill him without heart dps if you overgear it significantly. We learned this overnight and in our 25-man DPS was significantly easier once we were getting the heart to sub 30 percent each open-heart phase. The hard mode, however, looks like it'll probably shape up to be one of the hardest ones.
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04/16/09, 4:01 PM
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#44
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Piston Honda
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Originally Posted by Axl_Stukov
I believe it is
Mimiron - Hands
Freya - Legs
Hodir - Chest
Throim - Head
Yogg-Saron - Shoulders
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We got Gloves from Freya, Legs from Hodir, Shoulders from Thorim today.
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04/16/09, 4:04 PM
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#45
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Piston Honda
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Originally Posted by Sparty
We got Gloves from Freya, Legs from Hodir, Shoulders from Thorim today.
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It's possible that bosses will drop any of the token types, and not just a specific token.
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