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Old 09/02/09, 8:51 AM   #811
vorda
Bald Bull
 
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Blood Elf Paladin
 
Jaedenar (EU)
Originally Posted by Mideci View Post
Yes, melee is moving. But melee pretty much will never have Starlight in 25 mans because, well, even if you get lucky, an icicle is about to move all 7-12 of you. It's a caster fight, pure and simple. I should add that melee has had Starlight maybe 1 out of 3 weeks in our raid anyway. When someone can show us parses with melee dealing 15k damage, we can discuss how melee friendly Hodir is.

The reason to belabor this point, by the way, is to remind people where to put Storm Power. Your priority should be the tank super early, then your casters, then your melee. If you are killing Hodir without doing this, you are fine not doing it. If you are not killing Hodir, you might seriously want to understand the fight mechanics and follow that strategy.
World of Logs - Real Time Raid Analysis
World of Logs - Real Time Raid Analysis

Anything works, it just depends on your players.
My old guild had bad melee and amazing casters, so we gave storm power to casters, counting on one or two of them to hit 15k and 'boost' those 6-7k melees.
This guild is much more balanced, and it shows on dps meters as well. The storm power rule is that ranged waits a bit and then brings it to melee.

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Old 09/02/09, 8:54 PM   #812
leladax
Von Kaiser
 
Blood Elf Paladin
 
Ясеневый лес (EU)
*delete. wrong thread.

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Old 09/03/09, 6:05 AM   #813
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
Originally Posted by vorda View Post
World of Logs - Real Time Raid Analysis
World of Logs - Real Time Raid Analysis

Anything works, it just depends on your players.
My old guild had bad melee and amazing casters, so we gave storm power to casters, counting on one or two of them to hit 15k and 'boost' those 6-7k melees.
This guild is much more balanced, and it shows on dps meters as well. The storm power rule is that ranged waits a bit and then brings it to melee.
No one ever said melee doesn't work. The buffs are, however, better for people that deal magic damaged. I refer you -- again -- to Singed and it's effect and the fact that physical damage cannot possibly be buffed by it. And you can continue linking random parses to prove the obvious fact that Hodir can be beaten in hard mode by melee heavy groups. We all know this.

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Old 09/04/09, 9:20 AM   #814
HRAE
Glass Joe
 
Tauren Shaman
 
Kazzak (EU)
Originally Posted by vorda View Post
World of Logs - Real Time Raid Analysis
World of Logs - Real Time Raid Analysis

Anything works, it just depends on your players.
My old guild had bad melee and amazing casters, so we gave storm power to casters, counting on one or two of them to hit 15k and 'boost' those 6-7k melees.
This guild is much more balanced, and it shows on dps meters as well. The storm power rule is that ranged waits a bit and then brings it to melee.
This is just another example of just how good casters are. The melee got 2-4 times more storm powers than the mage and he still ended up on top.

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Old 09/04/09, 11:13 AM   #815
Lucinde
Piston Honda
 
Human Priest
 
Lightbringer (EU)
It must be said that do mages exceptionally well in Hodir because they are arguably the class that benefits the most from haste. Even without good Storm Power RNG, mages can produce crazy numbers by just standing in the moonlight. Add some storm power and it goes through the roof.

It's hard to argue that melee can do better than casters because of the Singed debuff and the fact that casters can just pick a spot with both fire and moonbeams, do awesome DPS and consider the stormpower a bonus to move into wicked DPS territory. Melee is dependent on the storm power much more than ranged in that respect.

That said, we surely have had kills where a frost DK (pre 3.2) would just dominate the meters and surely the fight can be won with a lot of melee, but usually it's mages and -surprisingly- shadowpriests topping up on Hodir by a pretty good margin.

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Old 09/24/09, 4:18 PM   #816
Cloudgatherer
Piston Honda
 
Night Elf Death Knight
 
Lightbringer
I apologize if this is a slight necro, but my guild saw an issue last night with Thorim that we think is due to the 3.2.2 patch and I wanted to ask if anyone else has seen it. On every Thorim attempt we had last night, after getting him off the balcony I would pick him up and we would fight for about 5-8 seconds before he would mysteriously evade and then despawn. We saw this happen 3 times in a row. Now, I know there is a way to evade/despawn him if I were to stay up on the balcony and taunt him, his pathing can't reach me and he despawns, however that was not the case last night as everyone had jumped down into the arena and I had a solid agro lead on him. Anyone experience a similar problem or know of a workaround here? Thanks.

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Old 09/24/09, 4:33 PM   #817
Dancing Wu Li Master
Piston Honda
 
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Gnome Warlock
 
Kel'Thuzad
World of Warcraft - English (NA) Forums -> [BUG] Thorim Evading

There's a thread on the R&D forums as well.

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