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Old 05/29/09, 10:28 AM   #166
katholas
Von Kaiser
 
Blood Elf Priest
 
Gorgonnash
As an addition to the above post you can socket 1 Void Sphere in your FrR piece and it will put you at either 219 or 220, just enough to push 10% resists off the table completely. Most guilds probably still have a stockpile of void crystals lying around, may as well make use of them.

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Old 05/29/09, 11:57 AM   #167
Lollersk8er
Piston Honda
 
Human Death Knight
 
Azjol-Nerub (EU)
Originally Posted by Ayreon View Post
A question, how do you prevent this from happening?
http://i30.photobucket.com/albums/c3...E/pwnt1256.jpg
(everyone including the person in the picture had the FR ring equipped)
Is it just a matter of bad luck and good old random number generator? We killed him in the end but I'd like to prevent gibs like this in the future. Pehaps more FR gear is the answer...
Make everyone have at least 25k hp. Do this by equipping 1-2 pieces of FR gear. Phase 2 is a lot easier now.

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Old 05/30/09, 9:29 PM   #168
Suanas
Glass Joe
 
Human Priest
 
Kil'Jaeden
Can anyone comment on the effectiveness of having a druid in pvp gear tank till 8-10 stacks then have two tanks rotate UBS?

we're having a huge problem with keeping tanks alive, we tried both ways but just doesnt seem to be working (but we also didnt know about the two safe zones, probably going to try it out this sunday.) we got him to 20% at stack 11 wen tanks just fell like flies.

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Old 05/31/09, 3:46 AM   #169
vorda
Bald Bull
 
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Blood Elf Paladin
 
Jaedenar (EU)
We're not even using a druid in tank gear. We're making our druid pop his own CD's starting at stack 7, he usually runs out around stack 9, then I bubble, disac, taunt (when the ubs CD is almost up). He taunts back after a bit. Then we have 2x pala CDs, 2-3x priest CD's and a warrior tank with all his cooldowns up.

He should die around 13-14 stacks max.

A great dps tip is that the warbringer haste aura is raid wide (no idea since when). The DPS (and healing) becomes quite a bit easier once you have a priest dedicated to MC.

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Old 05/31/09, 5:10 AM   #170
Ghaash
Von Kaiser
 
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Gruumsh
Orc Death Knight
 
No WoW Account (EU)
I made this for my guild and think it might help some others out there. While thinking of positions i was too fixed on symmetry and uniform distribution to totally overlook the second safezone on the "left". It obviously would be way better to place the "circle-group" directly in the safezone with 2 MT-healers and one mindcontrolling priest.
brown= MT(s)
red= 2 ranged 1 heal/2 heal 1 mindcontrol
orange= 4 melee
blue=blizzard area
pink=lightning charge cone


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Old 06/01/09, 1:59 PM   #171
Nartas
Von Kaiser
 
Human Warlock
 
Eonar
^^How do you prevent one shots from chain lightning at >8 or so stacks with having three ranged clump up on top. We originally ran with a strat similar to this but people would get one shot later in the fight with two others next to them so we had to spread out so that only two people were in range. Does anybody else use two people stacking up instead of three?

Can anyone else confirm that Guardian aura is now raid wide and NOT party wide anylonger?

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Old 06/01/09, 3:07 PM   #172
Charsi
Don Flamenco
 
Night Elf Warrior
 
Stormrage
Originally Posted by Nartas View Post
Can anyone else confirm that Guardian aura is now raid wide and NOT party wide anylonger?
Yes.

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Old 06/01/09, 3:09 PM   #173
xmod2
Don Flamenco
 
Undead Rogue
 
Emerald Dream
With the Aura of Celerity being raid wide, does anyone know if it stacks?

When dpsing the arena mobs, there seems to be a stack of the buff for each Warbringer that is alive.

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Old 06/01/09, 9:53 PM   #174
Suanas
Glass Joe
 
Human Priest
 
Kil'Jaeden
Originally Posted by xmod2 View Post
With the Aura of Celerity being raid wide, does anyone know if it stacks?

When dpsing the arena mobs, there seems to be a stack of the buff for each Warbringer that is alive.
Interesting observation but i dont think you can afford to put 2 priests out the fight unless you plan to run with two shadowpriests or your guild is priest heavy. Bear in mind that the boss gains the buff when the add isnt Mc'd so u wanna think about that. If it stacks 40% extra haste on the boss if your priest isnt mc'in = instant dead tank nothing can heal thru that, even during a non UBS.

Thanks for the positioning post, and thanks for the tanking suggestion, mite give that a shot this week.

EDIT: Does anyone know if thorim is affected by parry mechanics? is it safer to have ur tanks stacked on the current mt just use thunderclap demo shout etc and not atk boss at late stacks?

Last edited by Suanas : 06/01/09 at 10:50 PM.

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Old 06/02/09, 12:30 AM   #175
Jagiya
Don Flamenco
 
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Gnome Rogue
 
Blackrock
I haven't seen evidence of any Parry Hasting-enabled bosses in Ulduar yet. It'd be quite helpful if someone were to discover and post a definitive list of yes/no's in Ulduar.

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Old 06/02/09, 6:30 AM   #176
vorda
Bald Bull
 
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Blood Elf Paladin
 
Jaedenar (EU)
^^How do you prevent one shots from chain lightning at >8 or so stacks with having three ranged clump up on top. We originally ran with a strat similar to this but people would get one shot later in the fight with two others next to them so we had to spread out so that only two people were in range. Does anybody else use two people stacking up instead of three?
We even use 4 people in one spot. Admittedly, our kills usually are with 10 people alive in the end (he dies around 14 stacks, tanks start dying at 12. We don't run a DK tank sadly). I haven't seen any 1shots by CL as long as NR aura is up.

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Old 06/05/09, 5:43 PM   #177
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
Originally Posted by xmod2 View Post
With the Aura of Celerity being raid wide, does anyone know if it stacks?

When dpsing the arena mobs, there seems to be a stack of the buff for each Warbringer that is alive.
It stacks. You can run multiple priests in Frost Resist gear underneath Thorim's platform or by the gate. We didn't get the kill after using two priests (disconnect and some arena issues) but the difference was dramatic vs our one priest attempts.

The largest issue with them is getting enough warbringers for the priests without having the arena run into issues.

Originally Posted by Suanas
If it stacks 40% extra haste on the boss if your priest isnt mc'in = instant dead tank nothing can heal thru that, even during a non UBS.
Thorim does not get a buff from the Warbringers.

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Old 06/05/09, 7:41 PM   #178
Tojara
Piston Honda
 
Orc Death Knight
 
Bonechewer
I would highly recommend people to make use of Aura of Celerity in phase 2. We use to kill the boss right around 14 stacks of lightning charge, and since they changed it to a raid wide buff we have consistently (in the past 2 weeks) killed him in 10 to 11 stacks. This is using one priest, I can imagine that it would be a bit quicker if you had multiple priests mind controlling.

The faster kill far outweighs what I call minimal risk and as many of you can recall people typically start dying after 10 stacks. Just have your shadow priests with full frost resistance gear camp directly under Thorims platform or over at the tunnel entrance (we typically have two to three tank healers camp here). I don't think we've had any problems with mind controls breaking and causing mayhem in the raid.

Has anyone run into the problem (hardly a problem as it's beneficial) where he decides he isn't going to cast unbalancing strike? As far as I can tell this typically happens if he decides to cast a spell right as the UBS comes off CD, and because UBS is pretty strict when it goes off, it simply waits until the next opportunity to use it.

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Old 06/05/09, 8:20 PM   #179
ccKep
Glass Joe
 
Worgen Hunter
 
Blackhand (EU)
Originally Posted by Tojara View Post
Has anyone run into the problem (hardly a problem as it's beneficial) where he decides he isn't going to cast unbalancing strike? As far as I can tell this typically happens if he decides to cast a spell right as the UBS comes off CD, and because UBS is pretty strict when it goes off, it simply waits until the next opportunity to use it.
Unbalancing Strike can be missed: Example, filter set: [{"spellNames": ["Unbalancing Strike"], "eventTypes": [1, 2]}]

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Old 06/08/09, 6:25 AM   #180
PsiVen
Don Flamenco
 
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Dwarf Paladin
 
Kilrogg
Well, it is a problem if you're trying to line up a PW:S or something with the strike landing. Since the patch to make it more consistent, it should be an on-next-melee ability that cannot miss. I can't tell if it's really doing that or not though.

We made use of 2 mind controls this week, and it was wonderful. Phase 1 is hectic, but only to keep the priests alive -- the melee do just fine without the 2 priests as long as they have 40% haste. I have no idea how many charges Thorim reached at kill time but if the tanks weren't watching his health they probably would still have been holding onto cooldowns when he died.

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