Originally Posted by Isambaard
He is very prone to skating. I was tearing my hair out tonight getting him centered and keeping him there without eating lightning charges. I'm being told that there's a perfect spot to stand in where you never need to dodge lightning charges and the safe spots all work however I have yet to find it in 4 and a bit hours of trying.
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Very easy solution to this is not to tank him if you have adds on you. Your tunnel tank should be free to pick him up in the center when he lands. I just charge him on the dais to start the hardmode, hop down, get in position and taunt. I also wouldn't bother with a long-ish cooldown like shieldslam when he's up top since he has a damage shield that almost completely negates the damage (making it a wasted CD, one that you'll want when he lands to make sure the add tanks don't get him with their D&D, consecrate, etc.) You'll want to save your threat generation abilities after the taunt, once he's in position.
Also, odds are good you have at least 2 tanks for the hardmode, so I don't see why anyone would single-tank him. Warriors can pop shieldblock on every other unbalancing cooldown to remove crits from the table long enough for the next tank to taunt. As someone else mentioned, you need to start popping cooldowns for every unbalancing after about 6-8 charges anyway, otherwise the unbalancing + normal autoattack will kill your tank. He swings far too fast for the healing to catch up with an instant attack + auto attacks without cooldowns at that point (crit or not). I know I have parses where he's swinging every 0.6 seconds fully debuffed near the end. No amount of healing is going to keep up with that, especially when your avoidance also disappears with unbalancing strike - it's not just the crits that are deadly after unbalancing.