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06/02/09, 7:30 AM
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#176
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Bald Bull
Blood Elf Paladin
Jaedenar (EU)
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^^How do you prevent one shots from chain lightning at >8 or so stacks with having three ranged clump up on top. We originally ran with a strat similar to this but people would get one shot later in the fight with two others next to them so we had to spread out so that only two people were in range. Does anybody else use two people stacking up instead of three?
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We even use 4 people in one spot. Admittedly, our kills usually are with 10 people alive in the end (he dies around 14 stacks, tanks start dying at 12. We don't run a DK tank sadly). I haven't seen any 1shots by CL as long as NR aura is up.
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06/05/09, 6:43 PM
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#177
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Bald Bull
Night Elf Druid
Tichondrius
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Originally Posted by xmod2
With the Aura of Celerity being raid wide, does anyone know if it stacks?
When dpsing the arena mobs, there seems to be a stack of the buff for each Warbringer that is alive.
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It stacks. You can run multiple priests in Frost Resist gear underneath Thorim's platform or by the gate. We didn't get the kill after using two priests (disconnect and some arena issues) but the difference was dramatic vs our one priest attempts.
The largest issue with them is getting enough warbringers for the priests without having the arena run into issues.
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Originally Posted by Suanas
If it stacks 40% extra haste on the boss if your priest isnt mc'in = instant dead tank nothing can heal thru that, even during a non UBS.
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Thorim does not get a buff from the Warbringers.
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06/05/09, 8:41 PM
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#178
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Piston Honda
Orc Death Knight
Bonechewer
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I would highly recommend people to make use of Aura of Celerity in phase 2. We use to kill the boss right around 14 stacks of lightning charge, and since they changed it to a raid wide buff we have consistently (in the past 2 weeks) killed him in 10 to 11 stacks. This is using one priest, I can imagine that it would be a bit quicker if you had multiple priests mind controlling.
The faster kill far outweighs what I call minimal risk and as many of you can recall people typically start dying after 10 stacks. Just have your shadow priests with full frost resistance gear camp directly under Thorims platform or over at the tunnel entrance (we typically have two to three tank healers camp here). I don't think we've had any problems with mind controls breaking and causing mayhem in the raid.
Has anyone run into the problem (hardly a problem as it's beneficial) where he decides he isn't going to cast unbalancing strike? As far as I can tell this typically happens if he decides to cast a spell right as the UBS comes off CD, and because UBS is pretty strict when it goes off, it simply waits until the next opportunity to use it.
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06/05/09, 9:20 PM
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#179
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Glass Joe
Gnome Death Knight
Blackhand (EU)
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Originally Posted by Tojara
Has anyone run into the problem (hardly a problem as it's beneficial) where he decides he isn't going to cast unbalancing strike? As far as I can tell this typically happens if he decides to cast a spell right as the UBS comes off CD, and because UBS is pretty strict when it goes off, it simply waits until the next opportunity to use it.
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Unbalancing Strike can be missed: Example, filter set: [{"spellNames": ["Unbalancing Strike"], "eventTypes": [1, 2]}]
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06/08/09, 7:25 AM
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#180
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Don Flamenco
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Well, it is a problem if you're trying to line up a PW:S or something with the strike landing. Since the patch to make it more consistent, it should be an on-next-melee ability that cannot miss. I can't tell if it's really doing that or not though.
We made use of 2 mind controls this week, and it was wonderful. Phase 1 is hectic, but only to keep the priests alive -- the melee do just fine without the 2 priests as long as they have 40% haste. I have no idea how many charges Thorim reached at kill time but if the tanks weren't watching his health they probably would still have been holding onto cooldowns when he died.
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06/08/09, 9:00 AM
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#181
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Glass Joe
Gnome Death Knight
Blackhand (EU)
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Originally Posted by PsiVen
Since the patch to make it more consistent, it should be an on-next-melee ability that cannot miss. I can't tell if it's really doing that or not though.
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I can confirm that it can still miss: WorldOfLogs [{"spellNames": ["Unbalancing Strike"], "eventTypes": [1, 2]}].
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06/26/09, 3:10 AM
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#182
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Glass Joe
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In regards to tanking him exactly center, he does have that skating issue associated with bosses who summon adds, albeit not as pronounced, or maybe my tank is just doing it wrong. Was wondering if others may have noticed the same issue.
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06/26/09, 4:11 AM
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#183
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Don Flamenco
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Originally Posted by Spidergnome
In regards to tanking him exactly center, he does have that skating issue associated with bosses who summon adds, albeit not as pronounced, or maybe my tank is just doing it wrong. Was wondering if others may have noticed the same issue.
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He is very prone to skating. I was tearing my hair out tonight getting him centered and keeping him there without eating lightning charges. I'm being told that there's a perfect spot to stand in where you never need to dodge lightning charges and the safe spots all work however I have yet to find it in 4 and a bit hours of trying.
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Originally Posted by Asmik
My lips aren't in my lap, hers are. She can keep her napkin whereever she likes, but damnit mine is staying on the table.
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06/26/09, 5:53 AM
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#184
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Glass Joe
Draenei Priest
Gorgonnash
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In order to position Thorim in the exact center of the room, you just basically have to ensure that your initial tank has aggro on Thorim when he lands. The easiest way to do this would be have the tank be the only person attacking Thorim before he jumps down. Hit him with a special or two, jump down and get into position before Thorim jumps, and he will not move if you are standing in the correct position.
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06/26/09, 10:39 AM
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#185
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Glass Joe
Draenei Shaman
Turalyon (EU)
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Originally Posted by bcswen
In order to position Thorim in the exact center of the room, you just basically have to ensure that your initial tank has aggro on Thorim when he lands. The easiest way to do this would be have the tank be the only person attacking Thorim before he jumps down. Hit him with a special or two, jump down and get into position before Thorim jumps, and he will not move if you are standing in the correct position.
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Actually the easiest way is for the tank to just get into position, then taunt thorim while he's mid-air jumping down.
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06/26/09, 12:37 PM
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#186
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Von Kaiser
Dwarf Priest
Shattered Hand
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Originally Posted by Isambaard
He is very prone to skating. I was tearing my hair out tonight getting him centered and keeping him there without eating lightning charges. I'm being told that there's a perfect spot to stand in where you never need to dodge lightning charges and the safe spots all work however I have yet to find it in 4 and a bit hours of trying.
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Also, turn on walk. You shouldn't have to move much for lightning charges and the slow movement makes him less likely to skate.
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06/26/09, 2:09 PM
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#187
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Don Flamenco
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Originally Posted by Falim
Also, turn on walk. You shouldn't have to move much for lightning charges and the slow movement makes him less likely to skate.
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Wow, that makes me feel stupid. Thanks for the suggestion (now to rebind that key!).
And I've had great luck with taunting Thorim as he jumps down. I drag whatever I'm still tanking to my final tank position when I see the upstairs door open, then target Thorim when the hall group announces they're going to activate him. I taunt as I see him on the way down and nail him with FFF as soon as the GCD is up.
One other thing that helped a lot was telling the hallway group to just proximity activate him instead of actually tagging him with something. He went out of position multiple times when IS or Living Bomb ticked right after my taunt and once he's out of position you're going to have a very hard time holding aggro and repositioning him.
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Originally Posted by Asmik
My lips aren't in my lap, hers are. She can keep her napkin whereever she likes, but damnit mine is staying on the table.
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06/28/09, 7:25 PM
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#188
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Glass Joe
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We have always tanked him in the middle with the MT taunting right away as mentioned previously and this fight has not really ever been a problem. However we have not attempted hard mode, I have heard that some guilds place him to the edge, at least for normal. Anyone have a reason this would be more beneficial, keeping it in the context of a hard mode encounter.
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06/29/09, 12:39 AM
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#189
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Great Tiger
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Originally Posted by azrale
We have always tanked him in the middle with the MT taunting right away as mentioned previously and this fight has not really ever been a problem. However we have not attempted hard mode, I have heard that some guilds place him to the edge, at least for normal. Anyone have a reason this would be more beneficial, keeping it in the context of a hard mode encounter.
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It would be terrible in either mode. All you do is ensure the lightning charge hits a larger portion of the room.
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07/01/09, 7:45 PM
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#190
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Glass Joe
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My guild has been doing attempts without priests... (Because we are lame and only have one or two). We plan on doing Thorim HM with 2 priests tonight...but my question is about the stacking aura...would two stacks of it increase haste by 40%, or 24%? To my knowledge, most stacking mechanics in the game stack mathematically, not literally.
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07/01/09, 8:35 PM
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#191
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Von Kaiser
Draenei Hunter
Mannoroth (EU)
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Originally Posted by Icephoenix231
My guild has been doing attempts without priests... (Because we are lame and only have one or two). We plan on doing Thorim HM with 2 priests tonight...but my question is about the stacking aura...would two stacks of it increase haste by 40%, or 24%? To my knowledge, most stacking mechanics in the game stack mathematically, not literally.
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Its 20% x 20% = 44%
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07/03/09, 5:37 AM
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#192
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Piston Honda
Tauren Druid
Stormreaver (EU)
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It would be 36% haste if it stacks multiplicatively (1 - (1 - 0.2)*(1 - 0.2))
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07/03/09, 9:50 AM
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#193
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Von Kaiser
Draenei Hunter
Mannoroth (EU)
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No, 20% haste is not 20% cast time reduction. It’s the same as 100% hast is not 0% cast time
wowwiki.com says:
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Note: Haste rating stacks additively with itself but haste stacks multiplicatively. That means that if you have 158 haste rating, you will have +10% haste, no matter how many sources and items that haste rating comes from. If you then use troll Berserking for +30% haste, you would have 110% * 130% = 143% haste.
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Casting speed - WoWWiki - Your guide to the World of Warcraft
So it's 120% * 120% = 144% haste or 100% / 144% = 69,4% cast time
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07/03/09, 10:19 AM
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#194
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Confused
Night Elf Druid
Alterac Mountains
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Originally Posted by khel
It would be 36% haste if it stacks multiplicatively (1 - (1 - 0.2)*(1 - 0.2))
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You have the haste formula wrong. It's Hasted_attack_speed = Base_attack_speed / [(1 + haste_effect_1) * (1 + haste_effect_2) * ... ]. So, for the sake of simplicity let's say you have a 1 second unhasted swing timer. With 20% haste your new swing timer will be 1 / (1 + 0.2) = 0.8333... seconds. With a second 20% haste buff it will be 1 / [(1 + 0.2) * (1 + 0.2)] = 0.69444... seconds.
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07/05/09, 12:05 AM
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#195
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Cat dips
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I'm trying to do some napkin math to confirm the mechanics the Unbalancing Strike. I know the answer is probably on here somewhere, but I typically don't understand things till I work them out step by step myself. Can anyone confirm/correct me if I'm wrong?
- Thorim has a 5.6% chance to Crit, and a 400 Weapon skill
- 82 Resilience = 1% chance not to be crit
- Each point of Defense gives .04% chance to crit for every point it is higher than the attackers Weapon Skill, and works in reverse for the other way around.
- Unbalancing Strike reduces the defense of a plate tank in 540 Def down to 340 (Additional 2.4% chance to be crit, for a total of 8% chance to be crit with the debuff)
- Unbalancing Strike reduces the defense of a Druid tank with ~400 Defense down to 200%, which gives an additional 8% chance to be crit.
-5.6% + 8% = 13.6%, minus the 6% from SotF = 7.6% chance to be crit.
- In order to be uncrittable, a druid tank would need 623 Resilience.
4th Edit: Now, I have a question, I can reach this number using a mix of hateful/deadly gear. However, will I have enough Stamina/Avoidance to actually tank Thorim?
Last edited by Talanik : 07/05/09 at 12:28 AM.
Reason: 3rd edit...realized it wouldn't be possible to keep normal tanking rings along with the resilience.
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07/05/09, 12:37 AM
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#196
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Great Tiger
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Are you quite sure that Survival of the Fittest works after calculating your defense? That said, people will tell you regardless to wear your best gear and not obsess over being crit.
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07/05/09, 12:52 AM
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#197
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Cat dips
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Originally Posted by Mideci
Are you quite sure that Survival of the Fittest works after calculating your defense? That said, people will tell you regardless to wear your best gear and not obsess over being crit.
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I'm 100% positive it works. There is a strat that several guilds use on Thorim hard mode that involves single tanking it using an uncrittable druid in PvP gear. I was simply trying to make sure I had the numbers right. If you're going with that strategy, you can't just "not obsess" over not being crit, because you will be one shotted and wipe if you are crit.
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07/05/09, 5:16 AM
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#198
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Don Flamenco
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Originally Posted by Talanik
I'm 100% positive it works. There is a strat that several guilds use on Thorim hard mode that involves single tanking it using an uncrittable druid in PvP gear. I was simply trying to make sure I had the numbers right. If you're going with that strategy, you can't just "not obsess" over not being crit, because you will be one shotted and wipe if you are crit.
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Install TankPoints, open calculator and manually subtract 200 defense (not rating). Then pile on resil gear until the crit box goes back to 0. Also, there're several very useful posts in the feral tanking thread in the druid forum which give gear lists which are confirmed to work. I built my set based on them and in 2 kills plus a large number of wipes learning have never seen a single crit.
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Originally Posted by Asmik
My lips aren't in my lap, hers are. She can keep her napkin whereever she likes, but damnit mine is staying on the table.
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07/06/09, 8:11 AM
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#199
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Don Flamenco
Night Elf Priest
Bronzebeard (EU)
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Wouldn't simple UBS damage eventually oneshot you without cooldowns? Eventually, it hits for around 50k, which means any hit right after this will kill the tank - crit or not.
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07/06/09, 9:47 AM
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#200
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Don Flamenco
Tauren Druid
Steamwheedle Cartel
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Edit: Late night reading comprehension failure. Delete.
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