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Old 02/07/06, 10:54 AM   #1
Jo_
Don Flamenco
 
Draenei Paladin
 
Twisting Nether (EU)
so I heard that dev's wanted feedback on inner fire in 1.10.. http://forums.worldofwarcraft.com/thread.a...mp=1#post581288

so what about:

-same armour bonus
-decrease physical damage taken by 15% (doesen't stack with shadow form)

got all excited about my own suggestion but can't post on the us forums so there it is.
one of many abilities that doesen't scale with gear for us and this would reflect how the game has changed since release. hunter ranged damage would have to be counted as physical damage aswell if it's gonna solve most of our problems.

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Old 02/07/06, 11:01 AM   #2
Deril
King Hippo
 
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Tauren Warrior
 
Mal'Ganis
Why would you both reduce the physical damage taken and increase the armor bonus when it's ultimately going to the same thing? I like the idea that, as a soloing spell, it should do something to making the priest a little tougher and adding to their damage-dealing capabilities.

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Old 02/07/06, 11:11 AM   #3
Lurchington
King Hippo
 
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Tauren Druid
 
Mannoroth
The prevailing logic is that they'll have a damage mitigation portion (probably in the form of the armor bonus) as well as the damage bonus (50/50 between wand damage and spell damage).

Ideally an X% damage reduction with spell damage would be my preference, but I'm willing to let others with more experience hash out the particulars.

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Old 02/07/06, 11:15 AM   #4
Jo_
Don Flamenco
 
Draenei Paladin
 
Twisting Nether (EU)
Originally Posted by Deril,February 7th, 2006 @ 11:01AM
Why would you both reduce the physical damage taken and increase the armor bonus when it's ultimately going to the same thing? I like the idea that, as a soloing spell, it should do something to making the priest a little tougher and adding to their damage-dealing capabilities.
well I thought the semi "clever" part of it was to keep the armour part and give non-shadowform priests the exact same physical dmg taken reduction buff as a shadow priest which everyone recognize (instead of +x armour equivelant of 15% reduction for nonshadow priests). for soloing few priests prefer melee instead of a wand.


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Old 02/07/06, 11:19 AM   #5
Deril
King Hippo
 
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Tauren Warrior
 
Mal'Ganis
In that case then an idea like Lurch's would be best, since the % reduction would be nice regardless of level, and the plus damage would go to either spell damage or wanding, not melee (that's just silly).

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Old 02/07/06, 11:24 AM   #6
Quark
King Hippo
 
Undead Priest
 
Mal'Ganis
i would like an increase in damage, and a mana-regen bonus

imo damage mitigation for a healing class is silly -- especially if you want the talent to be something even remotely useful for a raiding priest

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Old 02/07/06, 11:25 AM   #7
Jo_
Don Flamenco
 
Draenei Paladin
 
Twisting Nether (EU)
Originally Posted by Deril,February 7th, 2006 @ 11:19AM
In that case then an idea like Lurch's would be best, since the % reduction would be nice regardless of level, and the plus damage would go to either spell damage or wanding, not melee (that's just silly).
yup that would make sense if you tried duplicating the original purpose of it but make it more usefull. what I liked about my suggestion was that it would be a much needed buff to the survivability of a non-shadowform priest while staying the same for shadowform priests. the other buffs you are suggesting would buff shadowform priests aswell which isn't really needed and would piss most people off. mine on the other hand would suport something most people can agree on is very needed.

edit: it's was never meant as a raiding ability and there's not much broken about our pve abilities, especially if 1sec shorter gheal goes through.

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Old 02/07/06, 10:04 PM   #8
Elerion
Great Tiger
 
Worgen Priest
 
Ravencrest (EU)
Originally Posted by Quark,February 7th, 2006 @ 11:24AM
i would like an increase in damage, and a mana-regen bonus

imo damage mitigation for a healing class is silly -- especially if you want the talent to be something even remotely useful for a raiding priest
I hope they improve the spell to a strong, scaling spell for PvP use and ignore it's PvE usage, rather than make it a mediocre spell for both.

Making the armor bonus simply be a % increase over base armor (preferrably balanced relative to the value it had at release), would be a quick easy fix that really shouldn't upset anyone. +100% armor / 150% armor (when specced) is roughly what it was at release.

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Old 02/08/06, 12:09 AM   #9
Congobongo
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Undead Warlock
 
Mal'Ganis
Replace +AP with +wand damage and I'm a happy camper.

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Old 02/08/06, 1:02 AM   #10
Raylen
stop kissing Gurgs ass 24/7
 
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Raylen
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Originally Posted by Congobongo,February 7th, 2006 @ 11:09PM
Replace +AP with +wand damage and I'm a happy camper.
Basically, yeah. Our outgoing damage is so stupid when it comes to spells. We have smite, SW:P and uhh mind blast once in awhile. And those are not viable at all considering we do have to heal and need that mana to heal. Let us at least feel we're helping get the boss down while regening mana back.

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Old 02/08/06, 1:21 AM   #11
Cardrian
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Mal'Ganis
Originally Posted by Raylen,February 8th, 2006 @ 12:02AM
Originally Posted by Congobongo,February 7th, 2006 @ 11:09PM
Replace +AP with +wand damage and I'm a happy camper.
Basically, yeah. Our outgoing damage is so stupid when it comes to spells. We have smite, SW:P and uhh mind blast once in awhile. And those are not viable at all considering we do have to heal and need that mana to heal. Let us at least feel we're helping get the boss down while regening mana back.
haha once in a while

8< 8< 8< 8< Cut Thread Here 8< 8< 8< 8<

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Old 02/08/06, 2:26 AM   #12
Slug
Soda Popinski
 
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Warlock
 
Mal'Ganis
How about I don't care what it does so long as they make it so I don't have to recast the damn thing every 3 minutes to even make use of it?

It's not a ToEP or something for goodness sakes. It should either work like one of those to justify the retarded duration, or be on a 15-30 minute long timer instead. I have to cast enough spells during an instance or raid without having to piddle with that stupid crap every 2.5 minutes.

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Old 02/08/06, 8:29 AM   #13
Chupa
Bald Bull
 
Tauren Druid
 
Mal'Ganis
I'm guessing you don't have a shaman, Slug :)

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Old 02/08/06, 9:09 AM   #14
Lurchington
King Hippo
 
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Tauren Druid
 
Mannoroth
Originally Posted by Slug,February 8th, 2006 @ 2:26AM
How about I don't care what it does so long as they make it so I don't have to recast the damn thing every 3 minutes to even make use of it?

It's not a ToEP or something for goodness sakes. It should either work like one of those to justify the retarded duration, or be on a 15-30 minute long timer instead. I have to cast enough spells during an instance or raid without having to piddle with that stupid crap every 2.5 minutes.
Well, I actually don't mind the short buff time. I picked up an addon to recast it for me (AutoInnerFire) and I don't really care now if I get dispelled during PVP. The threat of dispell kind of made me leary about using PW:F in PVP since it was a pretty high upfront cost that could just be yanked away like *that*

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Old 02/08/06, 11:58 AM   #15
Raylen
stop kissing Gurgs ass 24/7
 
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Raylen
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Originally Posted by Cardrian,February 8th, 2006 @ 12:21AM
Originally Posted by Raylen,February 8th, 2006 @ 12:02AM
Originally Posted by Congobongo,February 7th, 2006 @ 11:09PM
Replace +AP with +wand damage and I'm a happy camper.
Basically, yeah. Our outgoing damage is so stupid when it comes to spells. We have smite, SW:P and uhh mind blast once in awhile. And those are not viable at all considering we do have to heal and need that mana to heal. Let us at least feel we're helping get the boss down while regening mana back.
haha once in a while
Respec to Holy already. Cause you know, we need that extra healing for AQ, not the BWL that we have on farm status so we can have one Shadow Priest out of 14-16 Priests.

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