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02/07/06, 11:54 AM
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#1
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Don Flamenco
Draenei Paladin
Twisting Nether (EU)
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so I heard that dev's wanted feedback on inner fire in 1.10.. http://forums.worldofwarcraft.com/thread.a...mp=1#post581288
so what about :
-same armour bonus
-decrease physical damage taken by 15% (doesen't stack with shadow form)
got all excited about my own suggestion but can't post on the us forums so there it is.
one of many abilities that doesen't scale with gear for us and this would reflect how the game has changed since release. hunter ranged damage would have to be counted as physical damage aswell if it's gonna solve most of our problems.
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02/07/06, 12:01 PM
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#2
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King Hippo
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Why would you both reduce the physical damage taken and increase the armor bonus when it's ultimately going to the same thing? I like the idea that, as a soloing spell, it should do something to making the priest a little tougher and adding to their damage-dealing capabilities.
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02/07/06, 12:11 PM
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#3
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King Hippo
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The prevailing logic is that they'll have a damage mitigation portion (probably in the form of the armor bonus) as well as the damage bonus (50/50 between wand damage and spell damage).
Ideally an X% damage reduction with spell damage would be my preference, but I'm willing to let others with more experience hash out the particulars.
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02/07/06, 12:15 PM
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#4
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Don Flamenco
Draenei Paladin
Twisting Nether (EU)
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Originally Posted by Deril,February 7th, 2006 @ 11:01AM
Why would you both reduce the physical damage taken and increase the armor bonus when it's ultimately going to the same thing? I like the idea that, as a soloing spell, it should do something to making the priest a little tougher and adding to their damage-dealing capabilities.
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well I thought the semi "clever" part of it was to keep the armour part and give non-shadowform priests the exact same physical dmg taken reduction buff as a shadow priest which everyone recognize (instead of +x armour equivelant of 15% reduction for nonshadow priests). for soloing few priests prefer melee instead of a wand.
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02/07/06, 12:19 PM
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#5
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King Hippo
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In that case then an idea like Lurch's would be best, since the % reduction would be nice regardless of level, and the plus damage would go to either spell damage or wanding, not melee (that's just silly).
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02/07/06, 12:24 PM
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#6
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King Hippo
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i would like an increase in damage, and a mana-regen bonus
imo damage mitigation for a healing class is silly -- especially if you want the talent to be something even remotely useful for a raiding priest
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02/07/06, 12:25 PM
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#7
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Don Flamenco
Draenei Paladin
Twisting Nether (EU)
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Originally Posted by Deril,February 7th, 2006 @ 11:19AM
In that case then an idea like Lurch's would be best, since the % reduction would be nice regardless of level, and the plus damage would go to either spell damage or wanding, not melee (that's just silly).
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yup that would make sense if you tried duplicating the original purpose of it but make it more usefull. what I liked about my suggestion was that it would be a much needed buff to the survivability of a non-shadowform priest while staying the same for shadowform priests. the other buffs you are suggesting would buff shadowform priests aswell which isn't really needed and would piss most people off. mine on the other hand would suport something most people can agree on is very needed.
edit: it's was never meant as a raiding ability and there's not much broken about our pve abilities, especially if 1sec shorter gheal goes through.
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02/07/06, 11:04 PM
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#8
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Great Tiger
Worgen Priest
Ravencrest (EU)
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Originally Posted by Quark,February 7th, 2006 @ 11:24AM
i would like an increase in damage, and a mana-regen bonus
imo damage mitigation for a healing class is silly -- especially if you want the talent to be something even remotely useful for a raiding priest
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I hope they improve the spell to a strong, scaling spell for PvP use and ignore it's PvE usage, rather than make it a mediocre spell for both.
Making the armor bonus simply be a % increase over base armor (preferrably balanced relative to the value it had at release), would be a quick easy fix that really shouldn't upset anyone. +100% armor / 150% armor (when specced) is roughly what it was at release.
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02/08/06, 1:09 AM
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#9
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Bald Bull
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Replace +AP with +wand damage and I'm a happy camper.
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02/08/06, 2:02 AM
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#10
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stop kissing Gurgs ass 24/7
Raylen
Undead Priest
No WoW Account
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Originally Posted by Congobongo,February 7th, 2006 @ 11:09PM
Replace +AP with +wand damage and I'm a happy camper.
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Basically, yeah. Our outgoing damage is so stupid when it comes to spells. We have smite, SW:P and uhh mind blast once in awhile. And those are not viable at all considering we do have to heal and need that mana to heal. Let us at least feel we're helping get the boss down while regening mana back.
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02/08/06, 2:21 AM
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#11
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Great Tiger
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Originally Posted by Raylen,February 8th, 2006 @ 12:02AM
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Originally Posted by Congobongo,February 7th, 2006 @ 11:09PM
Replace +AP with +wand damage and I'm a happy camper.
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Basically, yeah. Our outgoing damage is so stupid when it comes to spells. We have smite, SW:P and uhh mind blast once in awhile. And those are not viable at all considering we do have to heal and need that mana to heal. Let us at least feel we're helping get the boss down while regening mana back.
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haha once in a while
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8< 8< 8< 8< Cut Thread Here 8< 8< 8< 8<
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02/08/06, 3:26 AM
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#12
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Soda Popinski
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How about I don't care what it does so long as they make it so I don't have to recast the damn thing every 3 minutes to even make use of it?
It's not a ToEP or something for goodness sakes. It should either work like one of those to justify the retarded duration, or be on a 15-30 minute long timer instead. I have to cast enough spells during an instance or raid without having to piddle with that stupid crap every 2.5 minutes.
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02/08/06, 9:29 AM
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#13
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Bald Bull
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I'm guessing you don't have a shaman, Slug :)
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02/08/06, 10:09 AM
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#14
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King Hippo
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Originally Posted by Slug,February 8th, 2006 @ 2:26AM
How about I don't care what it does so long as they make it so I don't have to recast the damn thing every 3 minutes to even make use of it?
It's not a ToEP or something for goodness sakes. It should either work like one of those to justify the retarded duration, or be on a 15-30 minute long timer instead. I have to cast enough spells during an instance or raid without having to piddle with that stupid crap every 2.5 minutes.
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Well, I actually don't mind the short buff time. I picked up an addon to recast it for me (AutoInnerFire) and I don't really care now if I get dispelled during PVP. The threat of dispell kind of made me leary about using PW:F in PVP since it was a pretty high upfront cost that could just be yanked away like *that*
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02/08/06, 12:58 PM
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#15
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stop kissing Gurgs ass 24/7
Raylen
Undead Priest
No WoW Account
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Originally Posted by Cardrian,February 8th, 2006 @ 12:21AM
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Originally Posted by Raylen,February 8th, 2006 @ 12:02AM
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Originally Posted by Congobongo,February 7th, 2006 @ 11:09PM
Replace +AP with +wand damage and I'm a happy camper.
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Basically, yeah. Our outgoing damage is so stupid when it comes to spells. We have smite, SW:P and uhh mind blast once in awhile. And those are not viable at all considering we do have to heal and need that mana to heal. Let us at least feel we're helping get the boss down while regening mana back.
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haha once in a while
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Respec to Holy already. Cause you know, we need that extra healing for AQ, not the BWL that we have on farm status so we can have one Shadow Priest out of 14-16 Priests.
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02/08/06, 6:44 PM
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#16
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Great Tiger
Worgen Priest
Ravencrest (EU)
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Originally Posted by Slug,February 8th, 2006 @ 2:26AM
How about I don't care what it does so long as they make it so I don't have to recast the damn thing every 3 minutes to even make use of it?
It's not a ToEP or something for goodness sakes. It should either work like one of those to justify the retarded duration, or be on a 15-30 minute long timer instead. I have to cast enough spells during an instance or raid without having to piddle with that stupid crap every 2.5 minutes.
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Assuming an increase in duration would have to come with an increase in mana cost, this would be a bad idea also. It's mainly a pvp buff, and in pvp, cheap short duration buffs > expensive long duration buffs.
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02/09/06, 11:45 AM
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#17
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Great Tiger
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Originally Posted by Elerion,February 8th, 2006 @ 5:44PM
Assuming an increase in duration would have to come with an increase in mana cost, this would be a bad idea also. It's mainly a pvp buff, and in pvp, cheap short duration buffs > expensive long duration buffs.
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That's a very good point. A few Priests pointed out that they'll forego PW:F in PvP settings since it's a huge waste of mana if it gets Dispelled / Purged off. The same thing would happen to Inner Fire if it had the same duration and cost of PW:F.
There's a lot of things to factor in when trying to re-do Inner Fire. First, not all Priests are DD Priests. Second, an increase in wand damage is pretty useless in PvP. Third, if it only focused on defensive capabilities (e.g. damage reduction), Inner Fire would be a bit useless in PvE settings.
I'll toss these ideas out:
Inner Fire (Rank 6)
225 Mana
10m Duration
* Decreases the chance your spells will be interrupted by damage by 10%.
* +5% resistance to Stun, Knockout, and Silence effects.
* Increases damage and healing done by your spells by 5%. Does not stack with Shadow Form.
Put Improved Inner Fire very high in the Discipline tree with 5 ranks, each rank increasing the effectiveness by 1% per talent point.
That might be a bit overpowered, though. :laugh:
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02/09/06, 2:05 PM
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#18
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Great Tiger
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Upcoming Priest Racial Spell changes [By Eyonix]
I've gathered information regarding upcoming design changes for the Priest racial specific abilities, and as I had hoped am able to share with each of you the specifics. Other changes to the Priest class have been outlined in the sticky thread entitled "Priests, it's Friday!", and we're hoping to unveil the changes to the talents through the interactive calculator soon.
These changes will go live upon the release of patch 1.10.
When using Feedback, the human priest will surround himself with anti-magical energy. Any successful spell cast against the priest will burn mana from the attacker and deal Shadow damage.
The Night Elf will notice that Starshards has been redesigned to work similar to Curse of Agony, dealing lower initial damage which increases as the duration continues. The mana cost will drop substantially for all ranks, and the spell damage will be increased .
All ranks of this spell will have a 6 second channeling duration.
The ranged damage reduction from Elune's Grace will be increased, both its duration and mana cost will decrease, and the spell will also increases the priest's chance to dodge.
This spell now has a cooldown.
The Troll's Shadowguard will become an instant cast ability. The tooltip will also be updated to reflect that damage caused by the spell causes no threat. Such is already the case, however, is not currently documented.
Hex of Weakness will apply a -20% healing modifier in addition to its normal effect. The healing debuff does not stack with the warrior's Mortal Strike ability, although the damage penalty will stack with either Touch or Curse of Weakness.
The Undead's Touch of Weakness will become a 10 minute self buff which is triggered when the caster become struck by a melee attack. The effect will otherwise remain the same.
Fear Ward, Desperate Prayer and Devouring Plague will remain unchanged.
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02/09/06, 2:26 PM
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#19
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Bald Bull
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I don't really know my WoW mechanics well enough, but does the -20% healing mod from Hex of Weakness stack with the -50% from mortal strike?
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02/09/06, 2:28 PM
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#20
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Great Tiger
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Originally Posted by Jaytan,February 9th, 2006 @ 1:26PM
I don't really know my WoW mechanics well enough, but does the -20% healing mod from Hex of Weakness stack with the -50% from mortal strike?
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Hex of Weakness will apply a -20% healing modifier in addition to its normal effect. The healing debuff does not stack with the warrior's Mortal Strike ability, although the damage penalty will stack with either Touch or Curse of Weakness.
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02/09/06, 4:29 PM
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#21
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King Hippo
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so far the best use for the hex I can think of is using it on the flag carrier in WSG. Other than that, I can't think of too many bosses that get heals at my level, and it's marginally useful in other forms of PVP.
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02/10/06, 2:38 AM
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#22
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Bald Bull
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Originally Posted by subscience,February 9th, 2006 @ 10:28AM
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Originally Posted by Jaytan,February 9th, 2006 @ 1:26PM
I don't really know my WoW mechanics well enough, but does the -20% healing mod from Hex of Weakness stack with the -50% from mortal strike?
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Hex of Weakness will apply a -20% healing modifier in addition to its normal effect. The healing debuff does not stack with the warrior's Mortal Strike ability, although the damage penalty will stack with either Touch or Curse of Weakness.
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I guess I mean't I didn't understand my reading ability well enough.
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02/10/06, 11:15 AM
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#23
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Great Tiger
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Originally Posted by Jaytan,February 10th, 2006 @ 1:38AM
I guess I mean't I didn't understand my reading ability well enough.
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:laugh:
When I first read your post I thought to myself: "But... It says right there..." ;)
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02/11/06, 5:06 AM
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#24
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Soda Popinski
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Originally Posted by subscience,February 9th, 2006 @ 12:05PM
The Troll's Shadowguard will become an instant cast ability.
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I'll be darned. They're finally turning it into a racial I can make use of. I'd always said I'd make somewhat decent use of the thing if it were instacast like the shaman shield. Who'd have thought?
As to hex of weakness, I expect to continue not using it, since I can't imagine a setting I'd be in where I either won't have an MS tank around or wouldn't have better uses for the mana and such. Even a mana-free instant debuff spell is pretty worthless if you're killing fast enough.
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