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02/10/06, 4:33 PM
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#16
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Great Tiger
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According to EJ, quite a bit- Especially on Mortal Strikes/Cleaves (because of the multiplicative effect of AP on MS, I'd assume).
Also, it's an unlimited-target debuff making it a very nice debuff in AoE situations to reduce overall damage taken by a significant amount.
Regarding Anger Management: I didn't spend all 51 talent points. What I posted was just a template and the other 11 points is up to the player. The other 40 points I feel are core tanking talents (if you choose to spec Protection and be a full time PvE tank).
Edit- AM could help marginally while chain-pulling trash, but will be minimally helpful on bosses (which the OP is having problems with). And 1 Rage / tick isn't very much in the overall picture of things when tanking becomes limited by universal cooldown and not Rage.
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02/10/06, 4:44 PM
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#17
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<Druid Trainer>
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Originally Posted by subscience,February 10th, 2006 @ 4:33PM
Edit- AM could help marginally while chain-pulling trash, but will be minimally helpful on bosses (which the OP is having problems with). And 1 Rage / tick isn't very much in the overall picture of things when tanking becomes limited by universal cooldown and not Rage.
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See, does this really happen? I've always though of tanking as Rage-limited. Or are you saying that once some your Rage is being dumped into HS, the marginal benefit is small?
Well, in that case, are all 5 points of TM necessary? For a pure raid tank, the most important stance-switching plays in your book are Mocking Blow and Intercept.
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02/10/06, 4:49 PM
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#18
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Get off my lawn.
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Originally Posted by subscience,February 10th, 2006 @ 2:33PM
Edit- AM could help marginally while chain-pulling trash, but will be minimally helpful on bosses (which the OP is having problems with). And 1 Rage / tick isn't very much in the overall picture of things when tanking becomes limited by universal cooldown and not Rage.
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Not true (to clarify, I disagree overall in regard to the utility of AM and the fact that tanking isn't rage limited for the most part)
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02/10/06, 5:02 PM
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#19
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Great Tiger
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I guess Rage-limitation is based upon your gear. I've never had the luxury of tanking in tier 1 or 2, so whenever I tank a boss (even a non-raid boss), my Rage skyrockets and no matter how quickly I mash Sunder Armor, Shield Block, Revenge, and Heroic Strike, I have tons of Rage left over it seems.
Interesting point about TM, though. I guess it's just natural for me to require it in every build.
Edit-
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See, does this really happen? I've always though of tanking as Rage-limited. Or are you saying that once some your Rage is being dumped into HS, the marginal benefit is small?
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Hm. Now that I think about it, I guess weapon speed plays a large role too. Since I started tanking with a dagger, I noticed that I can use my Rage a lot quicker.
Moz- You don't ever feel more limited by universal cooldown when tanking bosses (even before you started seeing tier 1 / tier 2 gear)?
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02/10/06, 5:07 PM
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#20
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Get off my lawn.
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Originally Posted by subscience,February 10th, 2006 @ 3:02PM
I guess Rage-limitation is based upon your gear. I've never had the luxury of tanking in tier 1 or 2, so whenever I tank a boss (even a non-raid boss), my Rage skyrockets and no matter how quickly I mash Sunder Armor, Shield Block, Revenge, and Heroic Strike, I have tons of Rage left over it seems.
Interesting point about TM, though. I guess it's just natural for me to require it in every build.
Edit-
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See, does this really happen? I've always though of tanking as Rage-limited. Or are you saying that once some your Rage is being dumped into HS, the marginal benefit is small?
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Hm. Now that I think about it, I guess weapon speed plays a large role too. Since I started tanking with a dagger, I noticed that I can use my Rage a lot quicker.
Moz- You don't ever feel more limited by universal cooldown when tanking bosses (even before you started seeing tier 1 / tier 2 gear)?
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Yes, I guess I figured we were talking about current raid content so I did assume you were making a general statement (gear included).
How are you limited by global cooldown when you can use HS to dump rage rather effectively?
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02/10/06, 5:18 PM
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#21
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Great Tiger
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Originally Posted by moz,February 10th, 2006 @ 5:07PM
How are you limited by global cooldown when you can use HS to dump rage rather effectively?
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Does HS trigger global cooldown? I can't remember off the top of my head. :unsure:
Hm. Maybe I'm just a bad tank, but given that a mob has 5 Sunders, Demoralizing Shout, and Thunderclap applied, I cycle through Revenge -> Shield Block while queueing up HS and refreshing Sunder and a lot of the times I have excess Rage left.
For what it's worth, my tanking gear is awful though. 340ish Defense, 7k AR.
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02/10/06, 5:22 PM
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#22
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<Druid Trainer>
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See, here's the situation I'm in. An incredibly well-geared tank is leaving the game for a while. He entrusted me his account for an indefinite length of time. We're hurting for tanks at the moment as it is, and, while obviously rebuilding a core is a higher priority, this guy will be pulled out in a pinch when we need a really big gun to help with a boss. That's the only thing this character is going to be doing. I'm trying to decide how to spec him.
He has full Wrath, Spineshatter, Aegis of the Blood God, etc. As far as I know, he certainly has no problem dumping any Rage he gets with the Spineshatter.
Here's my first thought, put together pretty quickly:
http://www.worldofwarcraft.com/info/classe...250110500000000
He has exactly 440 defense with 5/5 Anticipation, incidentally.
Big question at the moment is whether AM is really worth it, especially compared to Improved Sunder (there is something I kind of like about 5/5 TM as well).
Thoughts?
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02/10/06, 5:24 PM
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#23
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Great Tiger
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^ Your link is the link I posted earlier. :D
Edit- I put a point into AM in my spec since it's a very good bang-for-the-buck talent.
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02/10/06, 5:25 PM
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#24
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<Druid Trainer>
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Originally Posted by subscience,February 10th, 2006 @ 5:18PM
Does HS trigger global cooldown? I can't remember off the top of my head. :unsure:
Hm. Maybe I'm just a bad tank, but given that a mob has 5 Sunders, Demoralizing Shout, and Thunderclap applied, I cycle through Revenge -> Shield Block while queueing up HS and refreshing Sunder and a lot of the times I have excess Rage left.
For what it's worth, my tanking gear is awful though. 340ish Defense, 7k AR.
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HS is tied only to your auto-attack cycle.
Shield Slam, Shield Bash, and Revenge all give better hate/rage than Sunder. Using those every cooldown is the first expenditure of rage. Filling in the "gaps" in your global with Sunder is the second. Dumping into HS is the third. Putting on a faster weapon is the fourth.
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02/10/06, 5:25 PM
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#25
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Get off my lawn.
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I would take AM and forget improved sunder, but that's just me (I would take improved HS though). Keep in mind I'm speaking purely from what I feel is useful in tanking current high-end content with appropriate gear (i.e. no improved revenge for example).
As a side note, with the gear you mentioned -- I'd drop anticipation quite honestly, points are better spent elsewhere.
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02/10/06, 5:27 PM
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#26
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Great Tiger
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Hm. Okay. I should incorporate Shield Bash in more (don't have Shield Slam).
And I just recently started using a 1.8s tanking weapon and dumping HS was a lot easier last night, but I still found I had excess Rage on Timmy the Cruel. On the other hand, I took 3 crits in a row...
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02/10/06, 5:28 PM
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#27
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<Druid Trainer>
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Originally Posted by moz,February 10th, 2006 @ 5:25PM
I would take AM and forget improved sunder, but that's just me (I would take improved HS though). Keep in mind I'm speaking purely from what I feel is useful in tanking current high-end content with appropriate gear (i.e. no improved revenge for example).
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Where are you getting the points for Imp. HS?
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02/10/06, 5:29 PM
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#28
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Get off my lawn.
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Originally Posted by Arawethion,February 10th, 2006 @ 3:28PM
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Originally Posted by moz,February 10th, 2006 @ 5:25PM
I would take AM and forget improved sunder, but that's just me (I would take improved HS though). Keep in mind I'm speaking purely from what I feel is useful in tanking current high-end content with appropriate gear (i.e. no improved revenge for example).
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Where are you getting the points for Imp. HS?
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I wasn't specifically talking about his allocation of points, merely that I would spend 3 points in improved HS before spending it on improved sunder.
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02/10/06, 5:32 PM
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#29
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<Druid Trainer>
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Originally Posted by subscience,February 10th, 2006 @ 5:27PM
Hm. Okay. I should incorporate Shield Bash in more (don't have Shield Slam).
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I'm sure a more experienced thank than me could tell you how the threat from MS stacks up. I would guess it's quite worth using in place of SS, if that's what you have.
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02/10/06, 5:35 PM
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#30
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Great Tiger
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Originally Posted by moz,February 10th, 2006 @ 5:29PM
I wasn't specifically talking about his allocation of points, merely that I would spend 3 points in improved HS before spending it on improved sunder.
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Good point since HS interrupts Rage generation done by damage dealt while Sunder doesn't. Or, is there another reason?
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