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Old 02/10/06, 8:06 PM   #26
norg
Mike Tyson
 
Korgoth
Blood Elf Death Knight
 
No WoW Account (EU)
Originally Posted by Zellyn,February 10th, 2006 @ 5:30PM
Originally Posted by Arawethion,February 10th, 2006 @ 5:27PM
Originally Posted by Zellyn,February 10th, 2006 @ 5:14PM
Also, some people level mules to 35 to become Arcanite/Mooncloth factories.
Undeath->Water is the way to go for low-level sweatshops. Then just pick up Water->Air on your main and you're set for life.
You don't need to tell me. I've been looking for 5-man Lolomances and that fucking recipe god damned forever.
You used to be able to hax it by doing the 'Zalazan' quest in Durotar, getting the drunk debuff, then hearthing to TM and legging it to Scholo where you could talk to the ghost. Dunno if that's still possible though.
 
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Old 02/10/06, 8:07 PM   #27
norg
Mike Tyson
 
Korgoth
Blood Elf Death Knight
 
No WoW Account (EU)
Originally Posted by Arawethion,February 10th, 2006 @ 5:34PM
Originally Posted by subscience,February 10th, 2006 @ 5:29PM
Hey, that's ingenius... Thanks for the tip.
Between my girlfriend and myself, we have 2 such cycles operating every day, thinking about going up to 3.
I really do think you should at least wait till it can walk before you start the training.
 
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Old 02/10/06, 9:20 PM   #28
hamlet
King Hippo
 
Murloc Shaman
 
Sargeras
Originally Posted by norg,February 10th, 2006 @ 7:06PM
Originally Posted by Zellyn,February 10th, 2006 @ 5:30PM
Originally Posted by Arawethion,February 10th, 2006 @ 5:27PM
Originally Posted by Zellyn,February 10th, 2006 @ 5:14PM
Also, some people level mules to 35 to become Arcanite/Mooncloth factories.
Undeath->Water is the way to go for low-level sweatshops. Then just pick up Water->Air on your main and you're set for life.
You don't need to tell me. I've been looking for 5-man Lolomances and that fucking recipe god damned forever.
You used to be able to hax it by doing the 'Zalazan' quest in Durotar, getting the drunk debuff, then hearthing to TM and legging it to Scholo where you could talk to the ghost. Dunno if that's still possible though.
It was possible about 3 weeks ago. Or atleast that is what I hear.
I find disenchanting to be my big money maker. I bid on all 50-59 greens in the AH that are 2g or less and disenchant em and sell the reagents. I make between 2-300g a week.

 
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Old 02/11/06, 3:52 AM   #29
 Zellyn
Seriously, shut up.
 
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Zellyn
Undead Rogue
 
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Originally Posted by norg,February 10th, 2006 @ 7:06PM
You used to be able to hax it by doing the 'Zalazan' quest in Durotar, getting the drunk debuff, then hearthing to TM and legging it to Scholo where you could talk to the ghost. Dunno if that's still possible though.
It stopped functioning in 1.9.

I found about it on the 1.9 release day.


:(

<08-07-09 02:09>[Velth] This is the behavior of a benefactor of the EJ forums?
 
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Old 02/11/06, 9:30 PM   #30
 Zellyn
Seriously, shut up.
 
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Zellyn
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Does anyone understand the scaling mechanism of resistances? The tooltip is less than worthless since it only describes resistances versus a naked equal level player. I'm curious, in particular, about how it scales against lower level mobs.

<08-07-09 02:09>[Velth] This is the behavior of a benefactor of the EJ forums?
 
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Old 02/11/06, 9:33 PM   #31
 Praetorian
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Mal'Ganis
It's easy. 15% mitigation per (opponentLevel) resist to that element.

If a level 40 mob or player casts a fireball on you, if you have 80 FR, you will, on average, take 70% of the expected damage from that spell. If you have 200 FR, you will take 25%. 200 is the cap against level 40s, the same way 315 is the cap against 63s.
 
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Old 02/11/06, 9:35 PM   #32
 Arawethion
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Tauren Druid
 
Mal'Ganis
Originally Posted by Zellyn,February 11th, 2006 @ 8:30PM
Does anyone understand the scaling mechanism of resistances? The tooltip is less than worthless since it only describes resistances versus a naked equal level player. I'm curious, in particular, about how it scales against lower level mobs.
Oy, I forgot resists. One sec.

EDIT: Wait, no I didn't:

"D. Avg mitigation due to resists = .15*resist/casterlevel. Capped at .75."

Answers to Moonkin questions:
0) Read the TTT/use the spreadsheet: http://elitistjerks.com/f47/t66856-moonkin_pve_dps/
1) Maintain high DoT uptime. Use WiseEclipse.
2) Nothing beats 2T8.
3) Yes, sometimes you cast many Wraths and no Eclipse procs. Deal with it.
 
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Old 02/12/06, 4:01 PM   #33
oldirtybasti
Glass Joe
 
Gnome Mage
 
<gsv>
Baelgun (EU)
i am a human with 305 swords and plus 5% to hit items. Today i missed in several duels against a 325def warrior. Is there a certain miss chance you can't avoid? Is it enough to equip 4% to hit against lvl60 for me?
 
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Old 02/12/06, 5:37 PM   #34
Runnybabbit
Piston Honda
 
Tauren Druid
 
Kil'Jaeden
Originally Posted by Arawethion,February 10th, 2006 @ 5:29PM
Well, now you're assuming that it's at most quadratic

/mathematician
Touche'.

Given the level of sophistication of Blizzard's mechanics that we do understand, I figured that was a safe assumption. Not as safe, apparently, was the assumption that I was being clever.

Irony's Embarassing Observation crits Runnybabbit for 5624.
Runnybabbit uses big words in an attempt to save face.
 
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Old 02/15/06, 10:28 AM   #35
Raxer
Glass Joe
 
Murloc Hunter
 
Stormscale
Just wondering but does the healing from somthing like crusader or julies dagger generate any threat? Or is it so small it is not even worth mentioning... btw thanks for posting this its great! :D
 
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Old 02/15/06, 10:50 AM   #36
 Praetorian
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Mal'Ganis
Yes, the self-healing from Crusader or Julie's does generate a bit of threat (assuming you are not at 100% when it procs).
 
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Old 02/15/06, 11:53 AM   #37
Elerion
King Hippo
 
Dwarf Priest
 
Ravencrest (EU)
For the purpose of making the post complete, you might want to add in the first post that +healing functions similarly to +dmg in all ways, except that talent % increases are added before +heal increases.
 
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Old 02/15/06, 11:59 AM   #38
hamlet
King Hippo
 
Murloc Shaman
 
Sargeras
hmm I didnt realize that they were added before. That is nice to know.

 
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Old 02/15/06, 12:09 PM   #39
Reachie
That's some fucked up repugnant shit
 
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Dalvengyr
Originally Posted by Arawethion,February 10th, 2006 @ 3:34AM
F. Taunt
Taunt and Growl have a unique effect: they insantly raise your total threat to be equal to highest person on the mob's hate list at the time the spell is cast.
Right.

Question though: Sometimes when taunting a mob, it doesn't focus it's attack on me, and the taunt also wasn't resisted/immune. Is this because the second I taunted (the person I pulled agro off) did a agro-generating ability and Immediatly stole it back?

Also, you taunt, and while the mob is taunted, and you perform a agro-generating ability (IE: Sunder, or Revenge) It doesn't add to the NEW threat level, but the old threat level?

(I'm asking this, becuase if someone steals agro, and I taunt/sunder, I always get and hold agro back, It's probably becuase the myself, and the other player have similar threat levels, and my taunting/sunder/revening moved me ahead of him)

Just making sure :) Thanks.

Healing is like music. The magic doesn't lie in the notes, but in the space in between.
 
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Old 02/15/06, 2:03 PM   #40
Shlomi
Tank Wannabe
 
Night Elf Warrior
 
Baelgun
As I understand it, taunt increases your threat to match the person currently at the top of the target's threat list. It also forces the target to attack you for a few seconds, but does not (I believe) alter the target they'd like to be attacking.

Mobs stay on their current target unless another player generates 110% of that threat.

So a mage does 100 points of aggro on a mob and steals aggro from the tank. Mob runs over to mage and starts hitting him. Tank runs over and taunts. Tank aggro jumps to 100 and the mob is forced to attack the tank for a couple seconds. At the end of those few seconds, if the tank has not generated an extra 10 threat, the mob will turn back to the mage and pound him into the ground.

This is why it's not sufficient to taunt the mob and expect aggro to stick. You need to taunt, sunder, HS, insult it's mother, to generate that extra 10% threat. In addition, if that mage is continuing to damage the mob your tank's job gets even harder.

I'm guessing this is why aggro management is so important end game - because of the 10% thing aggro is quite sticky and you have to work very hard to get aggro back off someone who has overaggroed, because taunt will only take you to 100%, not 110%.
 
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Old 02/15/06, 2:20 PM   #41
 Arawethion
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Tauren Druid
 
Mal'Ganis
I think I'm waiting until Kenco's thesis about aggro gets a bit more time-tested, but it looks pretty solid.

Taunting the mob will give you threat equal to the person who currently has aggro. During the 3 seconds it's on you, you have to gain more threat than the other guy. I'm unclear as to why you'd have to gain 10% of his aggro again--the mob is already on you when the Taunt debuff wears off (although, this raises a simular question of whether Mocking Blow/Challenging Shout, even though they give no permanent threat, can "unstick" a mob from somebody).

There's also the question of whether Taunt gives you threat equal to the mob's current target or to the highest person on his hate list. Wasn't there some kind of comment a while ago about being able to build massive threat on Rag by having a Hunter spam Distracting Shot for a bit and then Taunting?

Answers to Moonkin questions:
0) Read the TTT/use the spreadsheet: http://elitistjerks.com/f47/t66856-moonkin_pve_dps/
1) Maintain high DoT uptime. Use WiseEclipse.
2) Nothing beats 2T8.
3) Yes, sometimes you cast many Wraths and no Eclipse procs. Deal with it.
 
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Old 02/15/06, 10:48 PM   #42
Elerion
King Hippo
 
Dwarf Priest
 
Ravencrest (EU)
Why on earth would you need to build massive threat on Rag?
 
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Old 02/15/06, 10:54 PM   #43
 Arawethion
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Tauren Druid
 
Mal'Ganis
Originally Posted by Elerion,February 15th, 2006 @ 9:48PM
Why on earth would you need to build massive threat on Rag?
Was just an example of a time someone would have significantly higher threat than the current target.

Answers to Moonkin questions:
0) Read the TTT/use the spreadsheet: http://elitistjerks.com/f47/t66856-moonkin_pve_dps/
1) Maintain high DoT uptime. Use WiseEclipse.
2) Nothing beats 2T8.
3) Yes, sometimes you cast many Wraths and no Eclipse procs. Deal with it.
 
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Old 02/16/06, 6:20 AM   #44
Elerion
King Hippo
 
Dwarf Priest
 
Ravencrest (EU)
Ah, right.
 
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Old 02/16/06, 9:53 AM   #45
 Praetorian
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Orc Shaman
 
Mal'Ganis
Yes, I make a point of making sure our hunters never feign on Rag. They outdamage the rogues and DPS warriors, and thus have more aggro. Provided they don't feign and we have well-geared hunters, this allows warriors to get very solid aggro (ahead of the warriors/rogues, anyway) with a single taunt after each WoR.

The idea is that if the rogues are atop the aggro list, taunting as they run back in after a WoR might not be enough to maintain aggro for more than a few seconds and then you have dead rogues.

But if there's one hunter at 60,000 hate, while the rogues are all in the 30k-40k range, then one taunt will put the MT far, far ahead of the rogues until the next WoR, and it's 100% safe. Experience supports this theory.
 
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Old 02/16/06, 10:42 AM   #46
subscience
Great Tiger
 
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Draenei Shaman
 
Mal'Ganis
^ That's very interesting. I never thought about it that way. Then again, I was a Mage so it was "2 2 2 2 2 2 2..." against Rag.
 
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Old 02/16/06, 4:29 PM   #47
Reachie
That's some fucked up repugnant shit
 
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Night Elf Druid
 
Dalvengyr
Originally Posted by Praetorian,February 16th, 2006 @ 8:53AM
Yes, I make a point of making sure our hunters never feign on Rag. They outdamage the rogues and DPS warriors, and thus have more aggro. Provided they don't feign and we have well-geared hunters, this allows warriors to get very solid aggro (ahead of the warriors/rogues, anyway) with a single taunt after each WoR.

The idea is that if the rogues are atop the aggro list, taunting as they run back in after a WoR might not be enough to maintain aggro for more than a few seconds and then you have dead rogues.

But if there's one hunter at 60,000 hate, while the rogues are all in the 30k-40k range, then one taunt will put the MT far, far ahead of the rogues until the next WoR, and it's 100% safe. Experience supports this theory.
I thought though that taunt only brings it to that agro medium.. then after taunt fades, you go back to your prevous threat?

(maybe though in this instance, the tank is ahead of the hunter anyways)

Healing is like music. The magic doesn't lie in the notes, but in the space in between.
 
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Old 02/16/06, 5:00 PM   #48
 squiffy
Don Flamenco
 
Blood Elf Rogue
 
<QED>
Blackrock
Originally Posted by Praetorian,February 16th, 2006 @ 8:53AM
with a single taunt after each WoR.
I'm interested in the actual mechanics of this idea.

As in, is it the MT that does the taunt after the WoR?

Does the MT stay in melee range for the WoR? If so isn't Rag focused on the MT anyways and taunt will have no effect?

Or, does all the melee back out on a WoR and the MT does a taunt on the way back in after the WoR has occured?
 
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Old 02/16/06, 5:04 PM   #49
 Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
People always have a tough time with this.

The melee except for the MT back out of range. The taunt occurs after the WoR (by the MT, if resisted, by the #2 tank, if not).

Taunt doesn't do anything if you are #1 on the target's hate list.

But, just because Ragnaros is meleeing you doesn't mean that you have the most aggro in the raid.
 
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Old 02/16/06, 5:22 PM   #50
 squiffy
Don Flamenco
 
Blood Elf Rogue
 
<QED>
Blackrock
Ah, gotcha.

Thanks for that clarification, makes perfect sense.

 
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