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Originally Posted by Praetorian,February 13th, 2006 @ 1:44AM
Not really. Just that Medivh had no prior knowledge so they focused on the Colossi more. If you'd seen 3-4 Nef-farming guilds work together on each Colossus they would all have died.
But knowing that there was no pressing reason to kill them except like 800 rep and some blues/purples that we could get just as easily from the crystals, combined with demoralizing colossus-resetting crashes, left little reason to make them a priority.
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It was a lot of fun running up to the Collosus of Zora, getting hit by its "massive attack" for 10,000 damage, lagging out for three minutes while I wait for my spirit to release, running back, waiting another three minutes to resurrect only to get nailed by the next "massive attack" before the server even recognizes that I've been spamming Sinister Strike underneath it for at least 30 seconds.
Also, who the fuck thought it would be a good idea to make a raid mob who is designed to be zerged, but can unleash a titanic AoE that will kill 75% or more of the people attacking it? I know I only have 3333 HP unbuffed at best, and 1.5k armor, but I cannot believe that most BWL geared people wouldn't get fucked by that. It was recommended to me to use my Duskbat Drape to reduce the damage from knockback, but if there was knockback, then I never saw it because by the time my computer registered that I
was knocked back, I was already in the graveyard.