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Old 06/02/09, 9:03 AM   #136
Calgar
Piston Honda
 
Orc Death Knight
 
Black Dragonflight
@Jagiya, you only used a single tank for both the animus and Vezax? We've been playing with the encounter on hard mode 10 man a bit and aren't having much luck once the animus spawns. If we use 2 tanks, typically a Prot warrior on Vezax, and a feral on the animus so the feral can dps all of "phase 1", then it's fairly stable, but i can't imagine the dps being all that great. If we use 1 tank, well, I don't see the tank living more then a few seconds.

Both the animus and Vezax are hitting for 10k+, not to mention the need to continue kiting vezax. Do you just blow CDs during the kite phase and lean heavily on your healers or what? Judgement of light probably does an insane amount of healing for all the melee you have, so raid healing should be somewhat easier for awhile.

Also, I'd be interested in compiling a list of abilities that shadow crash affects that aren't, erm, immediately obvious. I hear priest shields, shaman earth shield and you mentioned lifebloom, are affected by the -50% crash mana conservation, but not from the -healing component. Anything else I'm missing?

Last edited by Calgar : 06/02/09 at 9:12 AM.

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Old 06/02/09, 10:10 AM   #137
Infenwe
Von Kaiser
 
Undead Priest
 
Magtheridon (EU)
Glyph of PW:S isn't affected by the black goo either. And since Rapture works (at 1/33 effectiveness from what I computed) that makes shields from standing in the the most mana efficient heal possible on the main tank. Fully talented as disc, shield costs 190 mana (iirc) standing in a shadow crash and Rapture gave me 170 back (every 12 seconds so if only shielded the tank PW:S essentially would have cost me 20 mana per cast).

HOWEVER! I'm not convinced that abusing this is such a good idea if you are bringing 3+ ranged dps because of positioning issues. DPS have to stand in the black goo, but the disc. priest has to stand next to it and run into it to pick up the debuff and shield. Also there's the problem that the debuff persists for 5 seconds or so after you leave the black goo which means that you lose the ability to cast Penance reactively a lot of the time.

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Old 06/02/09, 10:18 AM   #138
Jagiya
Don Flamenco
 
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Gnome Rogue
 
Blackrock
Originally Posted by Calgar View Post
@Jagiya, you only used a single tank for both the animus and Vezax? We've been playing with the encounter on hard mode 10 man a bit and aren't having much luck once the animus spawns. If we use 2 tanks, typically a Prot warrior on Vezax, and a feral on the animus so the feral can dps all of "phase 1", then it's fairly stable, but i can't imagine the dps being all that great. If we use 1 tank, well, I don't see the tank living more then a few seconds.

Both the animus and Vezax are hitting for 10k+, not to mention the need to continue kiting vezax. Do you just blow CDs during the kite phase and lean heavily on your healers or what? Judgement of light probably does an insane amount of healing for all the melee you have, so raid healing should be somewhat easier for awhile.

Also, I'd be interested in compiling a list of abilities that shadow crash affects that aren't, erm, immediately obvious. I hear priest shields, shaman earth shield and you mentioned lifebloom, are affected by the -50% crash mana conservation, but not from the -healing component. Anything else I'm missing?
Correct, I solo tanked both on my Paladin. The incoming damage really wasn't that bad. About half way through P2, our Disc Priest (oom) intentionally dies to a Shadow Crash in order to use Rebirth as a regen mechanic, which is when I use Divine Protection. For the rest of the phase, solid healing keeps me alive comfortably, and during the Surge we use Pain Suppression/Hand of Sacrifice. (It's the only Surge I don't kite throughout the entire encounter)

My Paladin isn't tremendously geared by any means. I've got a decent kit of Ulduar10 stuff, but that's all. I'm sure some 25's tanks would find the damage pretty trivial.

EDIT: Armory says I'm in Holy Gear at the moment, sorry.

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Old 06/02/09, 7:28 PM   #139
Dianne
Glass Joe
 
Night Elf Priest
 
Grim Batol (EU)
Killed him hardmode with Jagiya`s tactic. Solo healing P1 as a disc priest and still having 11k mana left when P2 started made this fight alot easier for us then our previous strategy. Had 2 paladins chaining cooldowns every other surge, along with the druids owns cooldowns made it trivial. used a retri paladin for JoL and had a shaman healer just helping with earthshields from shadowcrash was all the help i needed. Didn`t have SS on the kill so i stayed alive until the end of the fight and used Hymn of Hope(increasing max mana by 20% gives me another 5-6k mana me and the dps can burn away in the end of the fight).

had a feral druid tank the boss and the add. only problems we had were with threat. most of our dps had to hold back to not overaggro, especially the add(i belive our paladins set up hand of salvation rotations for our lock even).

We never kited any surges btw, using our cooldowns was more then enough to keep the tank alive through them. Used heroism on the add to down it as fast as possible.

My priest, average geared i`d say. Our druid tank is mostly 25man geared.

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Old 06/02/09, 7:38 PM   #140
gcbirzan
Bald Bull
 
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Human Paladin
 
Darksorrow (EU)
Strange parse of a hard mode kill

Does anyone have a parse of a hard mode kill, preferably from World of Logs? I was looking at World of Logs - Real Time Raid Analysis and it's only 32M damage done in total, 12.5M to the add and 20M to the boss. But the boss has itself 30M HP. Is this some fight mechanic I'm not aware of (we haven't tried it yet, but I don't really see how it could be anyway), or just an error in the parse?

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Old 06/02/09, 8:36 PM   #141
Ashen
Great Tiger
 
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Tauren Druid
 
Firetree
There's a bug where after a wipe, the boss doesn't correctly reset to full health. I won't go saying names, but I know of at least one such guild that got a kill in this manner.

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Old 06/03/09, 4:53 AM   #142
Désespoir
Banned
 
Undead Priest
 
Cho'gall (EU)
We finally got Vezax hard mode in Normal raid.

I have the feeling that the dps requirement was quite heavy, especially to kill the Animus before the next Surge.

The lineup was :
Feral Tank
Enhancement Shaman with interrutpion duty
Hunter
Lock
Moonkin
Moonkin
Mage
Holy Paladin
Holy Paladin
me as a Disc Priest

basically I was chain shielding the tank and all the range dps for 2 purpose "prevention healing" of the damage taken by the dps (essentially the Mark of the Faceless) and avoiding to much healing from Vezax (absorbed damages don't heal him and we manage a kill with "only" 2100 hps for Vezax).

So we reach P2 with 3.5% percent of life for Vezax but we hardly manage to beat down the Animus before the second surge, principally for aggro reasons.

With multiple wipes during P2 because of a lack of shadowcrash, is there something we can improve in order to manage to kill the animus with 10 to 15s without shadowcrash available ?

During the second surge + animus it is almost impossible to keep the MT alive without consuming the last parts of mana pool of the healers

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Old 06/03/09, 5:29 AM   #143
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
So, this is probably obvious, but.. Wild Magic potions/Speed potions for the casters during that phase + bloodlust. You have 3 magic-button cooldowns for your tank: pain suppression and 2 x hand of sacrifice. Maybe you double them up at that point (yours + one of the paladins) to avoid having to heal him at all -- he barkskins + survival instincts + frenzied regen at that point. He should take absolutely no damage. Also, I don't know when you are hitting your hymn, but if you haven't used it by then, you can use it, people will have 5k mana or so to dump before it wears off.

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Old 06/03/09, 6:51 AM   #144
Loomax
Von Kaiser
 
Blood Elf Warrior
 
Zenedar (EU)
Originally Posted by gcbirzan View Post
Does anyone have a parse of a hard mode kill, preferably from World of Logs? I was looking at World of Logs - Real Time Raid Analysis and it's only 32M damage done in total, 12.5M to the add and 20M to the boss. But the boss has itself 30M HP. Is this some fight mechanic I'm not aware of (we haven't tried it yet, but I don't really see how it could be anyway), or just an error in the parse?
Here is a parse of our Hardmode kill from last night: World of Logs

Shows that we did around 49 million damage, which sounds about right with a few heals here and there


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Old 06/03/09, 8:28 AM   #145
Désespoir
Banned
 
Undead Priest
 
Cho'gall (EU)
for this first down we focused on survival but it was probably not the best idea (we enforce drinking of Shadow Protection Potion during P2 in order to save mana from healers).

Personnaly I put Pain Suppression 5s at the end of the cast of the surge happening at the same time the cloud aggregates. At this moment the dps wait 8s for threat building of the tank and then start dpsing the animus. I prefer to do it here rather than during the second one if it is needed because of the 5% threat malus that could be a issue, even with 2 hands of salvation available.

Concerning the Divine Hymn I cast it after 40s with the Animus up. At this moment many players can be at midlife it seems to be optimal.

The change we should do is to focus on dps rather than survivability for phase 2. I will investigate when the tank used his cooldowns.

Thank you for the feedback.

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Old 06/08/09, 12:58 PM   #146
Setsero
Glass Joe
 
Night Elf Hunter
 
Velen
Can anyone confirm whether marksman hunter's Silencing Shot can interrupt General's casting of Searing Flames?

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Old 06/08/09, 1:21 PM   #147
Ralnar
Von Kaiser
 
Orc Hunter
 
Earthen Ring
Originally Posted by Setsero View Post
Can anyone confirm whether marksman hunter's Silencing Shot can interrupt General's casting of Searing Flames?
Yes, I can confirm that, but it has no lockout duration, so I wouldn't recommend it.

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Old 06/08/09, 1:47 PM   #148
Torrential
Piston Honda
 
Orc Shaman
 
Turalyon
I just want to give a tip for healing in case somebody hasn't thought of this, or maybe doesn't use a resto druid normally.

You can use a resto druid(s) for all of P1 just using free life blooms from Omen of Clarity. Not only do they get to stack LB for free but the bloom actually returns mana. Meaning they can toss a non-free heal here and there then get mana back from the bloom.

Doing this can give you a very nice buffer during P1 to ease up on other healer mana. Then when P2 rolls around the druid(s) will be at or near full mana to WG/Rejuv the raid, or if you have that covered nourish spam the tanks.

Mouse over macros are pretty much required for a druid healer on this, so they can never de-target Vezax/Animus and always be getting a chance at omen of clarity when not casting.

We normally have a resto druid, but we spec a boomkin over to resto for this.

(No, I do not have a hard mode kill yet but healing has not been our failing point sadly)

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Old 06/09/09, 5:33 AM   #149
PsiVen
Don Flamenco
 
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Dwarf Paladin
 
Kilrogg
Originally Posted by Désespoir View Post
So we reach P2 with 3.5% percent of life for Vezax but we hardly manage to beat down the Animus before the second surge, principally for aggro reasons.

With multiple wipes during P2 because of a lack of shadowcrash, is there something we can improve in order to manage to kill the animus with 10 to 15s without shadowcrash available ?

During the second surge + animus it is almost impossible to keep the MT alive without consuming the last parts of mana pool of the healers
If your healers are prepared to be in range, the MT can certainly kite Vezax while tanking the Animus. If mana is at issue, you should probably be kiting the surges anyway.

The most likely culprit of shadow crash shortages is poor positioning, which gets more likely as you stack ranged. You will still occasionally get poor RNG on the crashes and simply not have any at all for a while, but there's nothing you can do about that other than plan for the second surge.

I assume you mean 35% and not 3.5% by the way, else the problem is likely that you have blown Bloodlust much too early

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Old 06/09/09, 3:39 PM   #150
Melix
Glass Joe
 
Night Elf Hunter
 
Nathrezim
Just a general question about tanking on 25 man version of this fight....

I know there will be various opinions, but is there a general consensus on which tanking class makes learning this encounter easier. We usually run with a druid MT but I am curious if that is our best option and why or why not?

Thanks for the help in advance.

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