
Originally Posted by Tinweasele
My guild recently started general and so far we have gotten in about 2-3 hours of attempts. I was wondering what healing assignments do the majority of guilds use on this fight? including spell usage. I am simply boggling at people describing being able to keep a tank up with just 3 healers with no mana returns, as we are having issues keeping the MT up with FIVE! dedicated healers. Last night we had 2 holy paladins, 3 resto druids, 2 disc(sorta) priests, and not only were my priests going oom, they were doing it at about 50%, and generally the same with the rest of the healers. The assignments i was using was as follows:
druids: rejuv, swiftmend when health spikes, nourish stopcast otherwise, lifebloom on clearcasting proc
priests: shield ranged and MT from within crashes, pennance tank when health spikes from outside shadow crash
paladins: 1 paladin would stop cast holy lights waiting for 50% tank health, other would shock at 70% then flash till shock was up again.
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What we do is split up the healing as follows:
Druids - melee for clearcasting procs. On a clearcast cast Rejuv. If you get another clearcast before Rejuv falls off cast Regrowth or Lifebloom (if you need the mana). Typically the druids try to conserve their mana for P2 with the Animus up. SM burst only if really needed.
Paladins - Sacred Shield from a crash and then Flash of Light whenever the tank isn't at full. [Edit: If you have no ret Judgement of Light is very cheap to keep up and adds a fair amount of healing.]
Priests - Sit in crash and spam PW:S. Use PoM from inside the crash. Use penance out of crash for burst healing.
Shaman - Healing stream totem. Earth Shield inside the crash. I'm unsure of what heals he uses outside the crash though.
Basically we go for mana efficiency and trust tank CDs and periodic heals to keep the tank stable enough for a healer to respond to sudden spikes.
I can't speak too overly much for your comments on the other healers but as a druid you should never be casting nourish on this fight. It is just stupidly expensive for what it does. Rejuv and Regrowth are your best bets (especially on a clearcast) as they last for a significant amount of time and are SM fodder.
[Edit2: What tank are you using? We use a blood DK tank who has a non-trivial amount of self-healing. A large reason why we are able to have this easy 'wait and see' approach to healing the MT is because he can take 2 hits in a row without dying even if he receives 0 heals. This normally gives our periodic/small heals enough chance to tick and heal him enough to take a third hit if the healers are really sleeping and are slow to react to this burst. It may be that your tank is poorly geared and your healers are burning through mana at a much faster pace to try and compensate for that.]