Originally Posted by Demgar
The big change is the increased frequency of shadow crashes. Now if you put all your ranged DPS together (on 10 man) they will spend more time running from crashes than doing damage. Our overall output went up significantly when splitting ranged DPS into two teams of two. They may have had to wait a couple times for a crash on their side (yay wands!), but they were able to stand and dish it our for more than five seconds at a time.
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Agreed. The other advantage is that it dramatically reduces the healing that is done.
One thing we found (which I'm not sure has been mentioned) is that you can place hunters within the "melee" zone, if you're trying to reduce the number of people at ranged. They will have range issues during the surge (due to the size change), and potentially on the Animus, but aside from that they should be fine. It will hurt their DPS somewhat, but we found that the biggest issues with our attempts (when learning both normal and hard modes) were related to ranged taking too many Mark ticks, or too many Shadow Crash hits.