Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion » Public Discussion

Reply
 
LinkBack Thread Tools
Old 08/11/09, 3:48 AM   #271
khel
Piston Honda
 
Pandaren Monk
 
Stormreaver (EU)
I can confirm from yesterday, that even killing up to 2 clouds before the Animus spawns will result in 6 clouds spawning in total, and the Animus will not spawn.

Offline
Reply With Quote
Old 08/11/09, 5:03 AM   #272
♦ Praetorian
Mike Tyson
 
Praetorian's Avatar
 
Orc Shaman
 
Mal'Ganis
Originally Posted by Machinator View Post
Is there any idea of how often he casts after an interrupt? On 10m he would cast exactly in line with my pummel cooldown (10s, 4s lockout), and on 25m it was in line with both mine and the other warrior's, so every 5 secs. Anyone know if shorter lockouts like windshock would make him cast faster than that?
On 10man he casts every ~10sec or so regardless of who interrupts. A solo enhance shaman can shock every cast and it'll be fine.

On 25man he'll cast as often as his school lockout allows. (And he always COULD, as many interrupters can attest -- it's just that lately it seems like he always WILL.) Two rogues can do it forever, but if a shaman Shocks a Flames, he'll cast another 2 seconds later.

Offline
Reply With Quote
Old 08/11/09, 5:07 AM   #273
TimWischmeier
Piston Honda
 
Blood Elf Paladin
 
Kult der Verdammten (EU)
A few things we noticed on our first 10 Vezax hard kill yesterday:

A single DPS deathknight was enough to interrupt all casts. We did not see a single cast to interrupt in the animus phase. The encounter is dead easy now, we two-shot it (first attempt failed, because the tank did not catch the animus quickly, which led to healer dead). Our two healers had about 50% mana when the fight was over.

Offline
Reply With Quote
Old 08/11/09, 5:09 AM   #274
Hiphopunism
Glass Joe
 
Hiphopunism's Avatar
 
Dwarf Paladin
 
Hyjal
Just a few things that I noticed earlier that have changed which I don't see mention of yet:

- Paladin LoH does not grant mana on the fight anymore (Glyph of Divinity was insanely good before) so save those LoHs for the tank
- Tree Druids punching the boss to proc clearcasting does not work
- Fel mana pots do not work
- Dark Rune DOES work still.

Last edited by Hiphopunism : 08/11/09 at 7:27 AM.

Offline
Reply With Quote
Old 08/11/09, 6:05 PM   #275
Giraffey
Glass Joe
 
Undead Warlock
 
Tichondrius
Originally Posted by TimWischmeier View Post
A few things we noticed on our first 10 Vezax hard kill yesterday:

A single DPS deathknight was enough to interrupt all casts. We did not see a single cast to interrupt in the animus phase.
It was the same way pre-3.2, actually.

Offline
Reply With Quote
Old 08/11/09, 7:10 PM   #276
Soralin
Von Kaiser
 
Soralin's Avatar
 
Dwarf Paladin
 
Blackrock
Some clarification from Crygil@Blizzard:
We wanted to make players aware of several changes made to the General Vezax encounter upon the release of patch 3.2, which weren't noted in the official patch notes.

These changes affect both 10-player and 25-player modes. First off, when considering the hardmode of the encounter, the mechanics were overly favoring groups that made heavy use of Restoration druids (Omen of Clarity procs) and “Enhancement” shamans using healing gear (Shamanistic Rage and Improved Stormstrike) to circumvent the mana restrictions. Omen of Clarity will no longer proc for Restoration druids, and Enhancement shamans receive a healing debuff similar to the ones Retribution paladins have had since the encounter’s initial implementation.

Recognizing that this would make the encounter far more difficult for raid groups that have come to rely on those mechanics, we also made changes to ease the overall mana burden when attempting the hardmode. The health of General Vezax and the Saronite Animus was reduced by roughly 25%, and the Animus will now spawn after six Vapors, down from eight, assuming none have been killed.

In addition, prior to 3.2, General Vezax could be very erratic in the use of some of his abilities, leading to long gaps between Shadow Crashes in particular. His behavior in this regard is now more consistent. As a side-effect of this change, in 25-player mode in particular, he will also cast Searing Flames slightly more often – whenever his Fire school isn’t locked out by player interrupts, essentially. Finally, because the “more consistent” Crash use ended up being a bit on the frequent side, a minor hotfix recently increased the period between Crash casts.

Offline
Reply With Quote
Old 08/11/09, 10:17 PM   #277
Renew
Team Healbot
 
Renew's Avatar
 
Human Paladin
 
Tichondrius
Touched by the Light spec for Paladins still works. During the fight due to healing received I was able to regenerate 8k~ mana from Spiritual Attunement.

Confidence is not Arrogance.

United States Offline
Reply With Quote
Old 08/11/09, 10:23 PM   #278
gcbirzan
Bald Bull
 
gcbirzan's Avatar
 
Human Paladin
 
Darksorrow (EU)
Originally Posted by Renew View Post
Touched by the Light spec for Paladins still works. During the fight due to healing received I was able to regenerate 8k~ mana from Spiritual Attunement.
The main reason you spec TbtL is because SS is always up on the tank and FoL is the only spell you can cast, thus the crit bonus is uite good. Even without SA, TbtL would still be awesome there.

Originally Posted by Hiphopunism View Post
- Dark Rune DOES work still.
It didn't work for me yesterday.

Last edited by gcbirzan : 08/11/09 at 10:32 PM.

Romania Online
Reply With Quote
Old 08/12/09, 1:03 AM   #279
krilz
Don Flamenco
 
krilz's Avatar
 
Orc Warlock
 
Laughing Skull (EU)
Well we managed to down the giant crab from hell and his big blob yesterday on 10-man after 10 tries or so which was kinda decent since we've never tried it before. What we did was we had our healers bunch up on tank and melee (as they should) with our 4 ranged DPS'ers standing outside in 2's. One question that arose for me during the tries was that if it's preferred to kite Vezax during Surges until he spawns the Animus to save mana or if you lose too much DPS and it complicates positioning too much. We had a protection warrior with Imp. Shield Wall and two priests (one disc, one holy) so saves wasn't really any big problem but when Vezax was at 10%, our 3 healers was pretty much oom.

Sweden Offline
Reply With Quote
Old 08/12/09, 2:07 AM   #280
Hiphopunism
Glass Joe
 
Hiphopunism's Avatar
 
Dwarf Paladin
 
Hyjal
Originally Posted by gcbirzan View Post
It didn't work for me yesterday.
I might be incorrect on that one. There's no reason it should work since other similar things don't anymore. I'm just going by what another healer told me.

Offline
Reply With Quote
Old 08/12/09, 6:45 AM   #281
Degenerate
Glass Joe
 
Human Paladin
 
Quel'Thalas (EU)
Lei of Lilies

Lei of Lilies worked as of 07/08/2009 (post 3.2)

Offline
Reply With Quote
Old 08/14/09, 11:49 PM   #282
Dancing Wu Li Master
Piston Honda
 
Dancing Wu Li Master's Avatar
 
Gnome Warlock
 
Kel'Thuzad
Pets regain mana during the fight now, and I don't think they did previously. I could be wrong though.

Offline
Reply With Quote
Old 08/17/09, 7:31 AM   #283
Demgar
Glass Joe
 
Dwarf Hunter
 
The Sha'tar (EU)
The health nerfs have really taken the previously heavy DPS requirement for the hardmode, and made it a non-issue.

The big change is the increased frequency of shadow crashes. Now if you put all your ranged DPS together (on 10 man) they will spend more time running from crashes than doing damage. Our overall output went up significantly when splitting ranged DPS into two teams of two. They may have had to wait a couple times for a crash on their side (yay wands!), but they were able to stand and dish it our for more than five seconds at a time. As an additional benefit, with only 2 people a side, thats very minimal healing done to Vezax.

Two healers can heal the hardmode fine, but I would suggest three from a safety standpoint. The enrage really isn't that demanding anymore.

Last edited by Demgar : 08/19/09 at 4:06 AM.

Offline
Reply With Quote
Old 08/17/09, 9:08 PM   #284
Dancing Wu Li Master
Piston Honda
 
Dancing Wu Li Master's Avatar
 
Gnome Warlock
 
Kel'Thuzad
Originally Posted by Demgar View Post
The big change is the increased frequency of shadow crashes. Now if you put all your ranged DPS together (on 10 man) they will spend more time running from crashes than doing damage. Our overall output went up significantly when splitting ranged DPS into two teams of two. They may have had to wait a couple times for a crash on their side (yay wands!), but they were able to stand and dish it our for more than five seconds at a time.
Agreed. The other advantage is that it dramatically reduces the healing that is done.

One thing we found (which I'm not sure has been mentioned) is that you can place hunters within the "melee" zone, if you're trying to reduce the number of people at ranged. They will have range issues during the surge (due to the size change), and potentially on the Animus, but aside from that they should be fine. It will hurt their DPS somewhat, but we found that the biggest issues with our attempts (when learning both normal and hard modes) were related to ranged taking too many Mark ticks, or too many Shadow Crash hits.

Offline
Reply With Quote
Old 08/18/09, 3:52 AM   #285
vorda
Bald Bull
 
vorda's Avatar
 
Blood Elf Paladin
 
Jaedenar (EU)
overall output went up significantly when splitting ranged DPS into two teams of two.
An even better tactic is making two teams, and making them stand on the outer edges of the shadow crash.

One thing we found (which I'm not sure has been mentioned) is that you can place hunters within the "melee" zone, if you're trying to reduce the number of people at ranged. They will have range issues during the surge (due to the size change), and potentially on the Animus, but aside from that they should be fine. It will hurt their DPS somewhat, but we found that the biggest issues with our attempts (when learning both normal and hard modes) were related to ranged taking too many Mark ticks, or too many Shadow Crash hits.
Having hunters with the ranged and aspect of the pack on is actually by far the best way to reduce mark ticks and shadow crash hits.

Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Public Discussion » Public Discussion

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Horde][Caelestrasz] <Inexorable> 3D/Immortal/HGotR, Vezax 25 down Keeva Oceania 0 04/20/09 10:25 PM