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Old 05/06/09, 9:45 AM   #16
Lyssa
Von Kaiser
 
Pandaren Monk
 
Al'Akir (EU)
Originally Posted by Tel View Post
Easiest way to deal with that is assign 2-3 melee (we use a war, a rogue and an enh) to interupt. That way only those 3 will lose DPS because of it. The others can then just focus on this new exciting patchwerk boss that you've discovered for them to test their DPS rotations on. We found that swapping from 'just interupt it' to 'you, you and you, make sure none go through, everyone else DPS' resulted in a massive DPS increase from the melee.
If you have any frost DKs make them spec into Endless Winter (it's good for Mimiron anyway) and put them on interrupting (providing they're reliable). That way they can interrupt without any cost to personal dps.

I do agree that two people interrupting on a rotation is the best. You can have mages as backup just in case on the kiting phases, but as long as the two melee's hitcapped and have brains it should be the safest way. (Rather than: "FFA everyone interrupt now", and next cast everyone's on CD)

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Old 05/07/09, 6:18 PM   #17
alphonsis
Glass Joe
 
Human Priest
 
Lightbringer
does anyone have a wws of a vezax fight I could take a look at? I think I'm seeing a bug with Saronite Vapors, but can't be sure.

Thanks in advance!

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Old 05/08/09, 1:13 AM   #18
Iluminati
Piston Honda
 
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Human Priest
 
Earthen Ring
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Those are our first two kills. What bug do you think you are seeing? Some people seem to be confused about how the vapors work and say that if you absorb the damage, you don't get the mana (this is NOT true). The damage can be resisted, but to my knowledge damage reduction effects do not reduce the damage (ie: shadow priests cannot hit dispersion on the 6/7/8 stacks to gain ridiculous mana).

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Old 05/08/09, 2:56 AM   #19
Lyer
Glass Joe
 
Undead Mage
 
Balnazzar
Originally Posted by alphonsis View Post
does anyone have a wws of a vezax fight I could take a look at? I think I'm seeing a bug with Saronite Vapors, but can't be sure.

Thanks in advance!
Are you referring to not regenning mana/taking damage while in a vapor?

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We got our 1st kill tonight, and there were 2-3 vapors that were bugged on the kill.

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Old 05/08/09, 3:45 AM   #20
Szynszyla
Von Kaiser
 
Troll Druid
 
Sylvanas (EU)
I'm not 100% sure, but it might be a texture glitch were bugged vapors appear.

We have had over 3 kills, 4-5 bugged vapors and always at one certain spot, more or less were general is standing.

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Old 05/08/09, 3:52 AM   #21
supplicium
Don Flamenco
 
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Gnome Warlock
 
Alterac Mountains
I've found that some times vapors have issues when they are popped in the divents in the ground, they don't appear to want to really sit in there correctly.

The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.

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Old 05/08/09, 6:55 AM   #22
gcbirzan
Bald Bull
 
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Human Paladin
 
Darksorrow (EU)
Originally Posted by Iluminati View Post
to my knowledge damage reduction effects do not reduce the damage (ie: shadow priests cannot hit dispersion on the 6/7/8 stacks to gain ridiculous mana).
That is true, tried divine protection a few nights ago, still took the same amount of damage.

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Old 05/08/09, 7:05 AM   #23
Vhex
Don Flamenco
 
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Blood Elf Paladin
 
Black Dragonflight
Shield walling it was inconsistent before and seems to be fully nerfed now. One attempt out of 10 I used to take full damage but I figured that was just me mis-timing it. Last time we did him over a handful of botched attempts (yay new tank!) it never once worked.

If you have a retadin with divine sacrafice it may still work though.

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Old 05/08/09, 1:45 PM   #24
alphonsis
Glass Joe
 
Human Priest
 
Lightbringer
Originally Posted by supplicium View Post
I've found that some times vapors have issues when they are popped in the divents in the ground, they don't appear to want to really sit in there correctly.
Thanks, that was what we were seeing. Thankfully we only had it happen on one vapor per fight, on average.

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Old 05/08/09, 3:49 PM   #25
Kiryojo
Von Kaiser
 
Night Elf Druid
 
Antonidas
Originally Posted by Dochas View Post
Our ele shammy last night was mentioning that thunderstorm was giving him mana back so that may be a factor in dpsing out of crashes as well. Some casters are also more efficient, for example I wouldn't suggest locks dps outside of crashes ever, ours tried it a bit at first and were out of mana in a hurry.
One thing I noticed while leveling my hunter was that [Glyph of Mend Pet] didn't work when you had Improved Mend Pet talented to 1/2 (but it worked at 0/2 and 2/2). Perhaps the mana restore isn't properly disabled if the spell is glyphed/unglyphed, or modified in some other way?

My other char is a Porsche

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Old 05/09/09, 10:49 AM   #26
• Snowy
Mitt Romney?
 
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Blood Elf Priest
 
Mal'Ganis
Regarding glitched vapors, one hypothesis has been that they bug out if they are killed by dots. I observed that a LOT were bugged when I was killing them a few weeks ago in 10 man, then last week we had direct DPS classes kill them and every single one worked. This could certainly use some more confirmation though, so if anyone else has observed the same behavior, feel free to speak up.

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Old 05/09/09, 12:24 PM   #27
Chack
Piston Honda
 
Troll Rogue
 
Twilight's Hammer (EU)
Does anyone know if the inability to dodge/parry while casting applies to mobs as well? I am always afraid to go below the expertise cap on General, so i always gimp my stats slightly to get to 26 exprtise. It's always annoying to wipe on General so i rather do not try it myself

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Old 05/09/09, 3:25 PM   #28
Tunch
Piston Honda
 
Undead Rogue
 
Detheroc
NPC's cannot dodge or parry while casting.

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Old 05/10/09, 1:31 AM   #29
Wish
Glass Joe
 
Undead Priest
 
Die Silberne Hand (EU)
Originally Posted by Snowy View Post
Regarding glitched vapors, one hypothesis has been that they bug out if they are killed by dots. I observed that a LOT were bugged when I was killing them a few weeks ago in 10 man, then last week we had direct DPS classes kill them and every single one worked. This could certainly use some more confirmation though, so if anyone else has observed the same behavior, feel free to speak up.
Of cause i can not confirm this 100%, but i realized after reading your observations, that they are identical to mine, when i try to review the evening at Vezax.

Mage + Priest (me) on one side, never had a bugged cloud.
Shadowpriest, Warlock, Holy Paladin and Restro Druid on the other side, complaining that they get one out of three.
In the various attemps, i for one time had to go to the other side, the saronite cloud was dotted by the warlock, and also taken care of by direct spells (can't say what killed it) and this was the only bugged one for me.

So your observations make sense, at least to me

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Old 05/10/09, 5:35 AM   #30
Juli
Don Flamenco
 
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Undead Priest
 
Executus
Originally Posted by Snowy View Post
Regarding glitched vapors, one hypothesis has been that they bug out if they are killed by dots. I observed that a LOT were bugged when I was killing them a few weeks ago in 10 man, then last week we had direct DPS classes kill them and every single one worked. This could certainly use some more confirmation though, so if anyone else has observed the same behavior, feel free to speak up.
It's also possible that if dots are causing vapor issues, that dot crits are a contributor. We know that dot crits are treated as pseudo-direct-damage spells as far as resilience calculations in PvP are concerned (from a blue post a while back), so it's possible that vapors that die to dot crits are not working right because they use a different mechanic (or perhaps the ones that die to dot crits work, and the ones that die to non-crit dots break). This could also account for the inconsistency where they sometimes work when being killed by dots. Something to investigate, anyway!

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