Originally Posted by Yichimet
Are there bugs related to the number of exit portals when reaching the brain room? On our only 10-man kill we ended up having to use three going into the portals because when we sent in four people we would inconsistently wind up with only three exit portals (I'm not sure on which visions this happened), and one person would go insane because they were stuck in the room. I'm starting to doubt our group sanity though (heh) because every guide I've read indicates that four DPS in the brain room is optimal.
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Exit portals don't vanish when you use them, whoever got insane just messed up and used some stupid excuse.
edit: now yogg+0 discussion is open, to save everyone some time: since 3.2, yogg+0 is like yogg+1, just with people taunting the Marked Immortals out before they explode (hunters, offtank, dk, holy pala, whatever) and then having your tanks taunt them back once they explode and less mistakes.
We found DK's to be the worst add tank, and palas the best (quite obvious). We used 2 hunters and a warrior to taunt mobs out. Got our kill around the 5th explosion, longest we've survived without messing up was 7 explosions, but I'm sure you can reach more if you don't mess up. (same thing as yogg+1; going insane, etc)
Aura mastery on the silence helps a lot as well. (= 2 holy paladins)
If you're failing to kill it with 3 people taunting the marked mobs out in time, you are doing it wrong. If you're not hitting p3, you're messing up on the basic fight mechanics -which happened a lot-, if you're not killing him in p3, you need to either put more dps on yogg, get better tanks (2 prot paladins really is tons easier than anything else) and don't go insane.