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Old 02/28/06, 8:21 AM   #16
♦ Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Arawethion,February 28th, 2006 @ 2:28AM
Then Ascent came out with their pure FF strategy (and I think Jaegermaestro posted once on CQ that they initially AoE'd, but had to switch to FF when they first saw Red/Black).
Factual e-peen correction: Ascent tried FF after learning that we did it successfully that way -- Jager has said as much. We've done it that way since before our first kill, and often have zero drakonids alive at any given time during phase 1.

And Minhjaal, yeah, I'm serious. We had various mixed DPS+CC+kiting strats that we had used before, but NA's earthbind totem highway struck me as much more elegant and stable. We've used that method for 7 months now.

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Old 02/28/06, 8:47 AM   #17
Taeme
Soda Popinski
 
Blood Elf Paladin
 
Mug'thol
God the raid where we had two new shamans, five shaman total, and one got an important phone call midway through was just beautiful. We didn't wipe and we didn't have any extra dead. It's more than a rite of passage, it's proof of worth.

Razorgore is still one of the best designed fights in the game. Makes me wish BWL hadn't been so rushed.

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Old 02/28/06, 8:54 AM   #18
Zantetsuken-EU
Banned
 
Murloc Rogue
 
BurningBlade
i think everyone focuses on Earthshocking them now hordeside ever since the NA video was released.

If you have a shaman it is perhaps the most fun fight for you in 40 man (not including AQ or Nef)

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Old 02/28/06, 9:10 AM   #19
Drauk
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Drauk
Human Mage
 
No WoW Account
Originally Posted by Praetorian,February 28th, 2006 @ 8:21AM
and often have zero drakonids alive at any given time during phase 1.
Wow, thats impressing. Untill i read this i thought our DPS is really good at phase1, since we have not more than 2-3 drakonids at each side. I wonder how you managing that.

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Old 02/28/06, 9:47 AM   #20
Kaubel
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Tauren Druid
 
Mal'Ganis
There's a touch of group competition going on during phase 1. Both sides want to be able to say that they're having to wait on each subsequent spawn. It's when someone fails to assist that we get behind and people get yelled at over Vent.

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Old 02/28/06, 9:52 AM   #21
Gankin
Von Kaiser
 
Blood Elf Paladin
 
Black Dragonflight
Originally Posted by Slug,February 28th, 2006 @ 4:00AM
Originally Posted by Arawethion,February 28th, 2006 @ 1:28AM
Even our Razorgore strat is this odd thing where we have a Warr take control halfway through and aggro every mob in the room onto Raz with the AoE fireball. Then he releases and trains the whole pack of them around in figure 8's for the rest of the fight.
Yeah, I recently ran into another guild who simply uses a warrior to control for the full duration since he's instant tank after the egg phase and doesn't have to worry about agro. They seemed to use an interesting hybrid of the NA strat and some things alliance guilds tend toward that sounded highly unstable but apparently worked very well for them.
We actually have a tank (in full FR for the conflag) MC him for the entire fight and the warriors actually do the kiting with piercing howl and a little help from Earthbind totems.

It's amazing how that fight was super hard, then all of a sudden it became impossible to wipe on.

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Old 02/28/06, 11:22 AM   #22
jholland
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Murloc Warlock
 
Brute forcing the event is best way :o

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Old 02/28/06, 12:05 PM   #23
Dillinger
Von Kaiser
 
Murloc Shaman
 
MalGanis
I remember trying to do the earthbind kiting method.

All our shamans would get dazed and die instantly.

We went to kill groups in each corner and suddenly there were no loose mobs running around unless someone was slacking. And it was a ton of fun being a little 5 man death squad.

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Old 02/28/06, 12:06 PM   #24
Brown Bread
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Undead Shaman
 
Mal'Ganis
I love Razorgore, I love running around knowing I have like 8-10 angry mobs after me and they can't do anything.

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Old 02/28/06, 12:10 PM   #25
 Hamlet
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Mal'Ganis
Originally Posted by Slug,February 28th, 2006 @ 4:00AM
Yeah, I recently ran into another guild who simply uses a warrior to control for the full duration since he's instant tank after the egg phase and doesn't have to worry about agro. They seemed to use an interesting hybrid of the NA strat and some things alliance guilds tend toward that sounded highly unstable but apparently worked very well for them.
What I just described is highly unstable, we just go with it anyway. A loss of a tank causes all the mobs to run all over the place onto everybody. Normally we can scrap it out though it things are going bad, and it's a very clean kill when it works.

Yeah, we can't manage that at all for Nef P1. Really good FF is just a skill we never built up, but we players with a great intuition for getting the mobs to stay in the doorway, getting the off of healers, using Challenging Shout, etc. We often come back just fine from having 10 or so mobs up on a side. It's less efficient to have more mobs up, but in most cases it hardly matters.


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Old 02/28/06, 12:22 PM   #26
♦ Praetorian
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Orc Shaman
 
Mal'Ganis
Yeah, I think a lot of what you see with guilds' approaches to these fights is a reflection of those guilds' strengths and weaknesses, and their composition.

For Nef phase 1, we had literally zero people in our raid with any sort of snare talents. We have no mages specced Improved Blizzard, no hunters with Entrapment, etc. If we had people with those specs, we probably would've tried AoE a bit more. We had Green Drakonids our first week or two also, which are basically immune to Earthbind. Without any effective way of really containing them, we pretty much wrote off AoE entirely from the start.

Nef phase 1 was probably the most frustrating fight in the game, for me, to learn, just because it offered absolutely no feedback whatsoever. We had no fucking clue what you were supposed to do. I remember hours spent trying to kite the drakonids with piercing howl and coordinated heal aggro and such, trying to see if maybe something would happen if we survived for long enough.

Most painful are memories of trying basically the exact strat we use now, around September 20th or so, and calling for wipes right around the 2-minute mark as the 5th and 6th Chromatics came up, because we were losing control. Back then, the conventional wisdom (haha) was that you needed to kill 10 Chromatic Drakonids to start phase 2. We had to have literally been two or three kills away from making him land, but turned away from a DPS strat for a few days because we thought we weren't even getting 2/3 of the way to where we needed to be. Ugh.

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Old 03/02/06, 5:10 AM   #27
genjuro
Von Kaiser
 
Tauren Warrior
 
Area 52
My guild's general philosophy towards this type of thing has been "if it bleeds, we can kill it". The first thing we always try in a new encounter is to kill the enemy as quickly as possible, ignoring all elegant strategy or control. We add the control and elegance in as needed, but only enough that allows us to continue stabbing/smashing. It works suprisingly well. A good example is our first attempt on ebonroc where we boneheadedly fought through what must have been three million health gained through shadow and killed him after 20 minutes. We added the taunt rotation later. I view it as the first test of a quality encounter: if we can't beat it by caveman stab/smash then the fight must have at least some depth. Needless to say, Ebonroc failed miserably (Flamegor did too, haha!).

So when we saw Legionnaires and found out they had all these nifty abilities when MC'd, we thought "oh that's neat" and then proceeded to kill them as soon as they came out of the gates. Of course the dragonkin weren't handled so easily.

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Old 03/02/06, 8:46 AM   #28
Elerion
Great Tiger
 
Worgen Priest
 
Ravencrest (EU)
Yeah, we're like that too. Our comparative strengths are awesome rogues, warriors and mages. We lack a lot of the finesse some of the best guilds do. We can power through a lot of content simply by reacting on the spot and doing high dps. I guess it's because we have a ton of old quakers on board. I'm the only old EQ'er going "Can we PLEASE try some tactics this time? ...oh never mind, that worked".

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Old 03/02/06, 9:56 AM   #29
Liandra
Piston Honda
 
Undead Mage
 
Al'Akir (EU)
Originally Posted by Arawethion,February 28th, 2006 @ 2:28AM
Even our Razorgore strat is this odd thing where we have a Warr take control halfway through and aggro every mob in the room onto Raz with the AoE fireball. Then he releases and trains the whole pack of them around in figure 8's for the rest of the fight.
Hah, we use this as well. Works nicely - if the warrior receives enough healing :)

With great power comes great responsibility.

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Old 03/14/06, 1:44 PM   #30
Kerulak
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Blood Elf Death Knight
 
Deathwing
We are still learning the Razorgore encounter but I would have to agree with everything said so far: It is very unique and exciting, and really pushes us to work together and gel as a team. Tonight we go back for (I think) the fourth official night of attempts (fourth time was the winning rip for us on Ragnaros).

Things that have helped us so far include that PW:S on the Shamans to prevent daze (tonight I think we're going to enchant a few more Shammy boots with the Run Speed) and we are still having our MT act as the controller.

If we have five shamans, should they all be kiting? So far we have had a backup in the center, covering additional heals on those shamans as they get hit and to pick up if one dies. In fact, I think on our last attempt we may have had six shamans, but only four designated kiters at the start...

Also...someone alluded earlier to yelling in vent to pick up slack...and this is something we are noticing as well; some of our corner groups are so effective right now that the rogues are worried they aren't helping enough...ie they've totally blown through the spawns and want to help out in some other capacity...if all the mages are killed and all you have left is Legionnaires and Dragonkin while a few eggs remain...should the rogues be put on some other task?

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