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Old 03/13/06, 9:43 AM   #1
Jo_
Don Flamenco
 
Draenei Paladin
 
Twisting Nether (EU)
So, I've searched my local hunter forum and checked the combat mechanics thread that was up here a few weeks back but still haven't found the answer to:

"How much +hit must a hunter equip to never miss a tranquilizing shoot against a raidboss, is agi involved in the equation and if so in what way?"

the tranquilizing at huhuran yesturday failed pretty misserable and I've got the feeling that them exchanging too much +hit gear in favour of nr gear might somehow be the reason. this can't happen again and I know shit (can I say shit?) about hunters

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Old 03/13/06, 10:02 AM   #2
♦ Praetorian
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I think it should be 8, but somehow in practice it's 9.

Also, I'm fairly sure high-end Tranq can fail to dispel frenzy sometimes. I know it can happen on Flamegor, and it's quite different from a "miss."

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Old 03/13/06, 10:06 AM   #3
Jo_
Don Flamenco
 
Draenei Paladin
 
Twisting Nether (EU)
Originally Posted by Praetorian,March 13th, 2006 @ 10:02AM
I think it should be 8, but somehow in practice it's 9.

Also, I'm fairly sure high-end Tranq can fail to dispel frenzy sometimes. I know it can happen on Flamegor, and it's quite different from a "miss."
ok so even if they can never miss the tranq the tranq can still fail. thanks for clearing that up.

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Old 03/13/06, 5:32 PM   #4
XI-
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Originally Posted by Praetorian,March 13th, 2006 @ 10:02AM
I think it should be 8, but somehow in practice it's 9.

Also, I'm fairly sure high-end Tranq can fail to dispel frenzy sometimes. I know it can happen on Flamegor, and it's quite different from a "miss."
I think it's probably because tranq shot isn't a physical attack, and thus isn't affected by physical hit %ages.

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Gogo band of forced concentration on a hunter.

Originally Posted by Praetorian View Post
in before JOHN FUCKING MADDEN

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Old 03/13/06, 6:05 PM   #5
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Kytrarewn
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Originally Posted by XI-,March 13th, 2006 @ 5:32PM
Originally Posted by Praetorian,March 13th, 2006 @ 10:02AM
I think it should be 8, but somehow in practice it's 9.

Also, I'm fairly sure high-end Tranq can fail to dispel frenzy sometimes. I know it can happen on Flamegor, and it's quite different from a "miss."
I think it's probably because tranq shot isn't a physical attack, and thus isn't affected by physical hit %ages.

http://www.thottbot.com/?sp=25294
http://www.thottbot.com/?sp=19801

Gogo band of forced concentration on a hunter.
That brings up another thing that I've been curious about:

Is it at all worth it to have your offtank use any "SpellHit" gear when they are fighting mobs (ie. Firemaw, Ebonroc, etc), in which their primary job is just to taunt (pray it isn't resisted) and eat a wing buffet, or whatever?

Am I just massively overthinking this, and whatever they get from Heavy Dark Iron Ring or whatever the heck they're using for rings during that time would be better overall for keeping the chaos down?

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Old 03/13/06, 6:11 PM   #6
ayb
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Originally Posted by Praetorian,March 13th, 2006 @ 10:02AM
I think it should be 8, but somehow in practice it's 9.

Also, I'm fairly sure high-end Tranq can fail to dispel frenzy sometimes. I know it can happen on Flamegor, and it's quite different from a "miss."
this happened to us the other night, first shot failed, 2nd shot missed

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Old 03/13/06, 6:17 PM   #7
XI-
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Originally Posted by Kytrarewn,March 13th, 2006 @ 6:05PM
Originally Posted by XI-,March 13th, 2006 @ 5:32PM
Originally Posted by Praetorian,March 13th, 2006 @ 10:02AM
I think it should be 8, but somehow in practice it's 9.

Also, I'm fairly sure high-end Tranq can fail to dispel frenzy sometimes. I know it can happen on Flamegor, and it's quite different from a "miss."
I think it's probably because tranq shot isn't a physical attack, and thus isn't affected by physical hit %ages.

http://www.thottbot.com/?sp=25294
http://www.thottbot.com/?sp=19801

Gogo band of forced concentration on a hunter.
That brings up another thing that I've been curious about:

Is it at all worth it to have your offtank use any "SpellHit" gear when they are fighting mobs (ie. Firemaw, Ebonroc, etc), in which their primary job is just to taunt (pray it isn't resisted) and eat a wing buffet, or whatever?

Am I just massively overthinking this, and whatever they get from Heavy Dark Iron Ring or whatever the heck they're using for rings during that time would be better overall for keeping the chaos down?
Uhhh I'm going to go with massively overthinking.

Originally Posted by Praetorian View Post
in before JOHN FUCKING MADDEN

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Old 03/13/06, 6:19 PM   #8
 Hamlet
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Originally Posted by Kytrarewn,March 13th, 2006 @ 6:05PM
That brings up another thing that I've been curious about:

Is it at all worth it to have your offtank use any "Spell-penetration" gear when they are fighting mobs (ie. Firemaw, Ebonroc, etc), in which their primary job is just to taunt (pray it isn't resisted) and eat a wing buffet, or whatever?

Am I just massively overthinking this, and whatever they get from Heavy Dark Iron Ring or whatever the heck they're using for rings during that time would be better overall for keeping the chaos down?
While I can't imagine it would be worth it, I believe SpellHit would have an effect and -Resist wouldn't.


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Old 03/13/06, 6:23 PM   #9
Elerion
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Wow, weird Hamlet. Your sig was my sig for years on multiple EQ boards, I love that quote. Never seen anyone else use it though. Props.

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Old 03/13/06, 6:25 PM   #10
Gonkish
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I've seen straight misses on everything from auto-shots to aimed/multi's ( :emo: ) with 8% to hit on a level 63 mob, trash as well as bosses. With 9%+ I never, ever see a miss. I'd think that 9%, for some reason, is the current cap for a level 63 mob.

I've had tranqs fail outright on me, and have seen it happen several times on Flamegor and Chrommagus. If you're rotations are setup correctly, though, you should be able to compensate.

How can you help?
I can shoot things and then make my pet move toward them.

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Old 03/13/06, 7:48 PM   #11
Ultramax
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Originally Posted by Kytrarewn,March 13th, 2006 @ 5:05PM
Am I just massively overthinking this, and whatever they get from Heavy Dark Iron Ring or whatever the heck they're using for rings during that time would be better overall for keeping the chaos down?
If we believe the numbers here.

+3 levels: 83% if the target is a mob, 87% if the target is a player.
http://forums.worldofwarcraft.com/thread.a...=1&tmp=1#post37

I don't think you can assemble a suit of +17% to hit gear in any situation where you need a lot of taunting. Much better throwing another tank at it.

I've also suggested that the talent imrpoved taunt lower an enemies chance to resist taunt, rather than cooldown reduction.

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Old 03/13/06, 7:57 PM   #12
Lord BEEF
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Nat pagle's broken reel is 10% spell hit on a 90 second cooldown. Might be worth it in some cases if you REALLY want taunt to land

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Old 03/13/06, 8:01 PM   #13
Gonkish
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Originally Posted by Lord BEEF,March 13th, 2006 @ 7:57PM
Nat pagle's broken reel is 10% spell hit on a 90 second cooldown. Might be worth it in some cases if you REALLY want taunt to land
From what I've heard that's been proven to not affect taunt. It apparently DOES affect feign, however. Why I'm not entirely sure.

How can you help?
I can shoot things and then make my pet move toward them.

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Old 03/14/06, 4:43 AM   #14
Jo_
Don Flamenco
 
Draenei Paladin
 
Twisting Nether (EU)
Originally Posted by Gonkish,March 13th, 2006 @ 6:25PM
If you're rotations are setup correctly, though, you should be able to compensate.
so this in combination with +9 to hit is the winner then I supose.

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Old 03/14/06, 12:00 PM   #15
 Hamlet
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Originally Posted by Elerion,March 13th, 2006 @ 6:23PM
Wow, weird Hamlet. Your sig was my sig for years on multiple EQ boards, I love that quote. Never seen anyone else use it though. Props.
The real genius of it is in the word ordering. If he'd said "the taste of carrot cake soup is like watching girls make out," it would have been bland and certainly not memorable. But what's being tasted is the watching and not the soup, which is just slightly jarring and wonderfully synesthetic.

By the way! Have you seen this travesty:
http://www.penny-arcade.com/2002/01/14
The original news post, as far as I can tell, just isn't there anymore. I can only find posts dating back to 2002/02/11
Fortunately though, we still have this:
http://www.penny-arcade.com/2003/06/11

This derailment is entirely worthwhile >_<


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