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03/13/06, 10:43 AM
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#1
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Piston Honda
Undead Priest
Magtheridon
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So, I've searched my local hunter forum and checked the combat mechanics thread that was up here a few weeks back but still haven't found the answer to:
"How much +hit must a hunter equip to never miss a tranquilizing shoot against a raidboss, is agi involved in the equation and if so in what way?"
the tranquilizing at huhuran yesturday failed pretty misserable and I've got the feeling that them exchanging too much +hit gear in favour of nr gear might somehow be the reason. this can't happen again and I know shit (can I say shit?) about hunters
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03/13/06, 11:02 AM
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#2
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Mike Tyson
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I think it should be 8, but somehow in practice it's 9.
Also, I'm fairly sure high-end Tranq can fail to dispel frenzy sometimes. I know it can happen on Flamegor, and it's quite different from a "miss."
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03/13/06, 11:06 AM
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#3
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Piston Honda
Undead Priest
Magtheridon
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Originally Posted by Praetorian,March 13th, 2006 @ 10:02AM
I think it should be 8, but somehow in practice it's 9.
Also, I'm fairly sure high-end Tranq can fail to dispel frenzy sometimes. I know it can happen on Flamegor, and it's quite different from a "miss."
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ok so even if they can never miss the tranq the tranq can still fail. thanks for clearing that up.
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03/13/06, 6:32 PM
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#4
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Does not play well with others
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Originally Posted by Praetorian,March 13th, 2006 @ 10:02AM
I think it should be 8, but somehow in practice it's 9.
Also, I'm fairly sure high-end Tranq can fail to dispel frenzy sometimes. I know it can happen on Flamegor, and it's quite different from a "miss."
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I think it's probably because tranq shot isn't a physical attack, and thus isn't affected by physical hit %ages.
http://www.thottbot.com/?sp=25294
http://www.thottbot.com/?sp=19801
Gogo band of forced concentration on a hunter.
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Originally Posted by Praetorian
in before JOHN FUCKING MADDEN
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03/13/06, 7:05 PM
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#5
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Captain N
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Originally Posted by XI-,March 13th, 2006 @ 5:32PM
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Originally Posted by Praetorian,March 13th, 2006 @ 10:02AM
I think it should be 8, but somehow in practice it's 9.
Also, I'm fairly sure high-end Tranq can fail to dispel frenzy sometimes. I know it can happen on Flamegor, and it's quite different from a "miss."
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I think it's probably because tranq shot isn't a physical attack, and thus isn't affected by physical hit %ages.
http://www.thottbot.com/?sp=25294
http://www.thottbot.com/?sp=19801
Gogo band of forced concentration on a hunter.
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That brings up another thing that I've been curious about :
Is it at all worth it to have your offtank use any "SpellHit" gear when they are fighting mobs (ie. Firemaw, Ebonroc, etc), in which their primary job is just to taunt (pray it isn't resisted) and eat a wing buffet, or whatever?
Am I just massively overthinking this, and whatever they get from Heavy Dark Iron Ring or whatever the heck they're using for rings during that time would be better overall for keeping the chaos down?
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ΜΟΛΩΝ ΛΑΒΕ
Jesus don't want me in a sunbeam
Sunbeams are always made on me
Don't expect me to cry, for all the reasons I'm gonna die
Don't ever ask your kick of me.
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03/13/06, 7:11 PM
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#6
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Piston Honda
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Originally Posted by Praetorian,March 13th, 2006 @ 10:02AM
I think it should be 8, but somehow in practice it's 9.
Also, I'm fairly sure high-end Tranq can fail to dispel frenzy sometimes. I know it can happen on Flamegor, and it's quite different from a "miss."
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this happened to us the other night, first shot failed, 2nd shot missed
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03/13/06, 7:17 PM
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#7
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Does not play well with others
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Originally Posted by Kytrarewn,March 13th, 2006 @ 6:05PM
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Originally Posted by XI-,March 13th, 2006 @ 5:32PM
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Originally Posted by Praetorian,March 13th, 2006 @ 10:02AM
I think it should be 8, but somehow in practice it's 9.
Also, I'm fairly sure high-end Tranq can fail to dispel frenzy sometimes. I know it can happen on Flamegor, and it's quite different from a "miss."
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I think it's probably because tranq shot isn't a physical attack, and thus isn't affected by physical hit %ages.
http://www.thottbot.com/?sp=25294
http://www.thottbot.com/?sp=19801
Gogo band of forced concentration on a hunter.
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That brings up another thing that I've been curious about :
Is it at all worth it to have your offtank use any "SpellHit" gear when they are fighting mobs (ie. Firemaw, Ebonroc, etc), in which their primary job is just to taunt (pray it isn't resisted) and eat a wing buffet, or whatever?
Am I just massively overthinking this, and whatever they get from Heavy Dark Iron Ring or whatever the heck they're using for rings during that time would be better overall for keeping the chaos down?
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Uhhh I'm going to go with massively overthinking.
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Originally Posted by Praetorian
in before JOHN FUCKING MADDEN
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03/13/06, 7:19 PM
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#8
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Sentient Hyper-Optimized Data Access Network
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Originally Posted by Kytrarewn,March 13th, 2006 @ 6:05PM
That brings up another thing that I've been curious about:
Is it at all worth it to have your offtank use any "Spell-penetration" gear when they are fighting mobs (ie. Firemaw, Ebonroc, etc), in which their primary job is just to taunt (pray it isn't resisted) and eat a wing buffet, or whatever?
Am I just massively overthinking this, and whatever they get from Heavy Dark Iron Ring or whatever the heck they're using for rings during that time would be better overall for keeping the chaos down?
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While I can't imagine it would be worth it, I believe SpellHit would have an effect and -Resist wouldn't.
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03/13/06, 7:23 PM
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#9
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King Hippo
Dwarf Priest
Ravencrest (EU)
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Wow, weird Hamlet. Your sig was my sig for years on multiple EQ boards, I love that quote. Never seen anyone else use it though. Props.
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03/13/06, 7:25 PM
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#10
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BEST. HUNTARD. EVER.
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I've seen straight misses on everything from auto-shots to aimed/multi's ( :emo: ) with 8% to hit on a level 63 mob, trash as well as bosses. With 9%+ I never, ever see a miss. I'd think that 9%, for some reason, is the current cap for a level 63 mob.
I've had tranqs fail outright on me, and have seen it happen several times on Flamegor and Chrommagus. If you're rotations are setup correctly, though, you should be able to compensate.
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Why Hunters suffer...
How can you help?
I can shoot things and then make my pet move toward them.
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Benefactor's Bar learns you some goodness quicklike...
Originally Posted by Shaker
It's like Xi mad libs. Fill in with your latest opinion that nobody cares about!
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03/13/06, 8:48 PM
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#11
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Soda Popinski
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Originally Posted by Kytrarewn,March 13th, 2006 @ 5:05PM
Am I just massively overthinking this, and whatever they get from Heavy Dark Iron Ring or whatever the heck they're using for rings during that time would be better overall for keeping the chaos down?
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If we believe the numbers here.
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+3 levels: 83% if the target is a mob, 87% if the target is a player.
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http://forums.worldofwarcraft.com/thread.a...=1&tmp=1#post37
I don't think you can assemble a suit of +17% to hit gear in any situation where you need a lot of taunting. Much better throwing another tank at it.
I've also suggested that the talent imrpoved taunt lower an enemies chance to resist taunt, rather than cooldown reduction.
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03/13/06, 8:57 PM
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#12
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Soda Popinski
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Nat pagle's broken reel is 10% spell hit on a 90 second cooldown. Might be worth it in some cases if you REALLY want taunt to land
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03/13/06, 9:01 PM
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#13
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BEST. HUNTARD. EVER.
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Originally Posted by Lord BEEF,March 13th, 2006 @ 7:57PM
Nat pagle's broken reel is 10% spell hit on a 90 second cooldown. Might be worth it in some cases if you REALLY want taunt to land
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From what I've heard that's been proven to not affect taunt. It apparently DOES affect feign, however. Why I'm not entirely sure.
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Why Hunters suffer...
How can you help?
I can shoot things and then make my pet move toward them.
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Benefactor's Bar learns you some goodness quicklike...
Originally Posted by Shaker
It's like Xi mad libs. Fill in with your latest opinion that nobody cares about!
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03/14/06, 5:43 AM
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#14
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Piston Honda
Undead Priest
Magtheridon
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Originally Posted by Gonkish,March 13th, 2006 @ 6:25PM
If you're rotations are setup correctly, though, you should be able to compensate.
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so this in combination with +9 to hit is the winner then I supose.
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03/14/06, 1:00 PM
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#15
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Sentient Hyper-Optimized Data Access Network
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Originally Posted by Elerion,March 13th, 2006 @ 6:23PM
Wow, weird Hamlet. Your sig was my sig for years on multiple EQ boards, I love that quote. Never seen anyone else use it though. Props.
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The real genius of it is in the word ordering. If he'd said "the taste of carrot cake soup is like watching girls make out," it would have been bland and certainly not memorable. But what's being tasted is the watching and not the soup, which is just slightly jarring and wonderfully synesthetic.
By the way! Have you seen this travesty:
http://www.penny-arcade.com/2002/01/14
The original news post, as far as I can tell, just isn't there anymore. I can only find posts dating back to 2002/02/11
Fortunately though, we still have this:
http://www.penny-arcade.com/2003/06/11
This derailment is entirely worthwhile >_<
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03/14/06, 4:45 PM
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#16
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BEST. HUNTARD. EVER.
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Originally Posted by Jo_,March 14th, 2006 @ 4:43AM
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Originally Posted by Gonkish,March 13th, 2006 @ 6:25PM
If you're rotations are setup correctly, though, you should be able to compensate.
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so this in combination with +9 to hit is the winner then I supose.
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Ultimately, yes. If you've got 4 hunters all with 9+ hit, even if one has a tranq fail on them, you should be able to recover quickly enough. It's all coordination on their part.
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Why Hunters suffer...
How can you help?
I can shoot things and then make my pet move toward them.
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Benefactor's Bar learns you some goodness quicklike...
Originally Posted by Shaker
It's like Xi mad libs. Fill in with your latest opinion that nobody cares about!
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03/19/06, 5:43 AM
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#17
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Glass Joe
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Tranq, I would assume, functions with the same 'chance to fail' mechanic as dispel (in addition to the misses of course). The difference being, if it fails on an enemy target, you will simply get a "Resist" message, but if it fails on a friendly target, you get a message in the combat log that says "Your dispel failed to remove xxxx's Polymorph (or whatever)". Does this appear in your combat log if the tranq hits but fails to remove the Frenzy effect?
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"The trend is my friend!"
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03/19/06, 6:48 AM
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#18
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Soda Popinski
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What appears in the log is:
You cast Tanquilizing Shot on XXXX.
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You fail to dispel XXXX's Frenzy.
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affect –verb (used with object) 1. to act on; produce an effect or change in
effect –noun 1. something that is produced by an agency or cause; result; consequence
Know the difference.
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03/26/06, 6:07 AM
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#19
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BEST. HUNTARD. EVER.
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Interestingly enough, Gestalt reported missing an auto-shot on Rag at 9% to hit, which SHOULD be the cap, so who knows? :unsure:
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Why Hunters suffer...
How can you help?
I can shoot things and then make my pet move toward them.
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Benefactor's Bar learns you some goodness quicklike...
Originally Posted by Shaker
It's like Xi mad libs. Fill in with your latest opinion that nobody cares about!
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03/26/06, 6:30 AM
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#20
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Soda Popinski
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I can safely say I've NEVER missed with my +11% setup.
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affect –verb (used with object) 1. to act on; produce an effect or change in
effect –noun 1. something that is produced by an agency or cause; result; consequence
Know the difference.
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03/27/06, 6:32 PM
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#21
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Von Kaiser
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from what i understood, there was ALWAYS a chance to miss a shot. The key is, once you hit the 8(9?)% to hit to go to 100% to hi, it's as if you were to have rolled a 1 out of a roll of 200. less than a 1% chance to miss, but a chance none the less. perhaps once it hit 99% it goes to 99.9 and then to 99.99 or something like that?.
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03/27/06, 6:56 PM
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#22
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Von Kaiser
Human Paladin
Baelgun (EU)
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Well to know the "exact" number you would have to do billions of shots with the same amount of +hit.
Or just take enough to get 99%
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03/28/06, 4:18 AM
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#23
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Soda Popinski
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Originally Posted by kayakyakr,March 27th, 2006 @ 4:32PM
from what i understood, there was ALWAYS a chance to miss a shot. The key is, once you hit the 8(9?)% to hit to go to 100% to hi, it's as if you were to have rolled a 1 out of a roll of 200. less than a 1% chance to miss, but a chance none the less. perhaps once it hit 99% it goes to 99.9 and then to 99.99 or something like that?.
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When I was survival spec and ran around with 11% to hit, I never missed. Ever. And I was that spec for several months after the Hunter talent revamp of 1.7. I think if there was even a .5% chance to miss I would've seen it at least once, but I didn't.
Just sayin'.
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affect –verb (used with object) 1. to act on; produce an effect or change in
effect –noun 1. something that is produced by an agency or cause; result; consequence
Know the difference.
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04/23/06, 7:30 AM
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#24
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Take what ye can
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Well, where exactly does 8% come from? 5% +3% for being level 63?
And 0.04% per 15 defense above that (as of patch whatever it was that changed ranged attacks to work with defense)? So wouldn't it total 8.6% to miss on a level 63?
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04/23/06, 11:11 AM
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#25
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Soda Popinski
Umph
Tauren Druid
No WoW Account
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Originally Posted by XI-,March 14th, 2006 @ 8:32AM
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Originally Posted by Praetorian,March 13th, 2006 @ 10:02AM
I think it should be 8, but somehow in practice it's 9.
Also, I'm fairly sure high-end Tranq can fail to dispel frenzy sometimes. I know it can happen on Flamegor, and it's quite different from a "miss."
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I think it's probably because tranq shot isn't a physical attack, and thus isn't affected by physical hit %ages.
http://www.thottbot.com/?sp=25294
http://www.thottbot.com/?sp=19801
Gogo band of forced concentration on a hunter.
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This being the case, why is it affected by +melee/ranged hit gear? I don't think it's a nature spell in the same way wrath is, for example.
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