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Old 03/13/06, 10:43 AM   #1
Jo_
Piston Honda
 
Undead Priest
 
Magtheridon
So, I've searched my local hunter forum and checked the combat mechanics thread that was up here a few weeks back but still haven't found the answer to:

"How much +hit must a hunter equip to never miss a tranquilizing shoot against a raidboss, is agi involved in the equation and if so in what way?"

the tranquilizing at huhuran yesturday failed pretty misserable and I've got the feeling that them exchanging too much +hit gear in favour of nr gear might somehow be the reason. this can't happen again and I know shit (can I say shit?) about hunters
 
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Old 03/13/06, 11:02 AM   #2
 Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
I think it should be 8, but somehow in practice it's 9.

Also, I'm fairly sure high-end Tranq can fail to dispel frenzy sometimes. I know it can happen on Flamegor, and it's quite different from a "miss."
 
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Old 03/13/06, 11:06 AM   #3
Jo_
Piston Honda
 
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Magtheridon
Originally Posted by Praetorian,March 13th, 2006 @ 10:02AM
I think it should be 8, but somehow in practice it's 9.

Also, I'm fairly sure high-end Tranq can fail to dispel frenzy sometimes. I know it can happen on Flamegor, and it's quite different from a "miss."
ok so even if they can never miss the tranq the tranq can still fail. thanks for clearing that up.
 
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Old 03/13/06, 6:32 PM   #4
XI-
Does not play well with others
 
Tauren Warrior
 
Mal'Ganis
Originally Posted by Praetorian,March 13th, 2006 @ 10:02AM
I think it should be 8, but somehow in practice it's 9.

Also, I'm fairly sure high-end Tranq can fail to dispel frenzy sometimes. I know it can happen on Flamegor, and it's quite different from a "miss."
I think it's probably because tranq shot isn't a physical attack, and thus isn't affected by physical hit %ages.

http://www.thottbot.com/?sp=25294
http://www.thottbot.com/?sp=19801

Gogo band of forced concentration on a hunter.

Originally Posted by Praetorian View Post
in before JOHN FUCKING MADDEN
 
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Old 03/13/06, 7:05 PM   #5
Kytrarewn
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Kil'Jaeden
Originally Posted by XI-,March 13th, 2006 @ 5:32PM
Originally Posted by Praetorian,March 13th, 2006 @ 10:02AM
I think it should be 8, but somehow in practice it's 9.

Also, I'm fairly sure high-end Tranq can fail to dispel frenzy sometimes. I know it can happen on Flamegor, and it's quite different from a "miss."
I think it's probably because tranq shot isn't a physical attack, and thus isn't affected by physical hit %ages.

http://www.thottbot.com/?sp=25294
http://www.thottbot.com/?sp=19801

Gogo band of forced concentration on a hunter.
That brings up another thing that I've been curious about:

Is it at all worth it to have your offtank use any "SpellHit" gear when they are fighting mobs (ie. Firemaw, Ebonroc, etc), in which their primary job is just to taunt (pray it isn't resisted) and eat a wing buffet, or whatever?

Am I just massively overthinking this, and whatever they get from Heavy Dark Iron Ring or whatever the heck they're using for rings during that time would be better overall for keeping the chaos down?

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Sunbeams are always made on me
Don't expect me to cry, for all the reasons I'm gonna die
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Old 03/13/06, 7:11 PM   #6
ayb
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Mal'Ganis
Originally Posted by Praetorian,March 13th, 2006 @ 10:02AM
I think it should be 8, but somehow in practice it's 9.

Also, I'm fairly sure high-end Tranq can fail to dispel frenzy sometimes. I know it can happen on Flamegor, and it's quite different from a "miss."
this happened to us the other night, first shot failed, 2nd shot missed
 
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Old 03/13/06, 7:17 PM   #7
XI-
Does not play well with others
 
Tauren Warrior
 
Mal'Ganis
Originally Posted by Kytrarewn,March 13th, 2006 @ 6:05PM
Originally Posted by XI-,March 13th, 2006 @ 5:32PM
Originally Posted by Praetorian,March 13th, 2006 @ 10:02AM
I think it should be 8, but somehow in practice it's 9.

Also, I'm fairly sure high-end Tranq can fail to dispel frenzy sometimes. I know it can happen on Flamegor, and it's quite different from a "miss."
I think it's probably because tranq shot isn't a physical attack, and thus isn't affected by physical hit %ages.

http://www.thottbot.com/?sp=25294
http://www.thottbot.com/?sp=19801

Gogo band of forced concentration on a hunter.
That brings up another thing that I've been curious about:

Is it at all worth it to have your offtank use any "SpellHit" gear when they are fighting mobs (ie. Firemaw, Ebonroc, etc), in which their primary job is just to taunt (pray it isn't resisted) and eat a wing buffet, or whatever?

Am I just massively overthinking this, and whatever they get from Heavy Dark Iron Ring or whatever the heck they're using for rings during that time would be better overall for keeping the chaos down?
Uhhh I'm going to go with massively overthinking.

Originally Posted by Praetorian View Post
in before JOHN FUCKING MADDEN
 
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Old 03/13/06, 7:19 PM   #8
 Arawethion
Sentient Hyper-Optimized Data Access Network
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Kytrarewn,March 13th, 2006 @ 6:05PM
That brings up another thing that I've been curious about:

Is it at all worth it to have your offtank use any "Spell-penetration" gear when they are fighting mobs (ie. Firemaw, Ebonroc, etc), in which their primary job is just to taunt (pray it isn't resisted) and eat a wing buffet, or whatever?

Am I just massively overthinking this, and whatever they get from Heavy Dark Iron Ring or whatever the heck they're using for rings during that time would be better overall for keeping the chaos down?
While I can't imagine it would be worth it, I believe SpellHit would have an effect and -Resist wouldn't.

Answers to Moonkin questions:
0) Read the TTT/use the spreadsheet: http://elitistjerks.com/f47/t66856-moonkin_pve_dps/
1) Maintain high DoT uptime. Use WiseEclipse.
2) Nothing beats 2T8.
3) Yes, sometimes you cast many Wraths and no Eclipse procs. Deal with it.
 
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Old 03/13/06, 7:23 PM   #9
Elerion
King Hippo
 
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Ravencrest (EU)
Wow, weird Hamlet. Your sig was my sig for years on multiple EQ boards, I love that quote. Never seen anyone else use it though. Props.
 
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Old 03/13/06, 7:25 PM   #10
Gonkish
BEST. HUNTARD. EVER.
 
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Mal'Ganis
I've seen straight misses on everything from auto-shots to aimed/multi's ( :emo: ) with 8% to hit on a level 63 mob, trash as well as bosses. With 9%+ I never, ever see a miss. I'd think that 9%, for some reason, is the current cap for a level 63 mob.

I've had tranqs fail outright on me, and have seen it happen several times on Flamegor and Chrommagus. If you're rotations are setup correctly, though, you should be able to compensate.

Why Hunters suffer...
How can you help?
I can shoot things and then make my pet move toward them.
Benefactor's Bar learns you some goodness quicklike...
Originally Posted by Shaker View Post
It's like Xi mad libs. Fill in with your latest opinion that nobody cares about!
 
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Old 03/13/06, 8:48 PM   #11
Ultramax
Soda Popinski
 
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Mal'Ganis
Originally Posted by Kytrarewn,March 13th, 2006 @ 5:05PM
Am I just massively overthinking this, and whatever they get from Heavy Dark Iron Ring or whatever the heck they're using for rings during that time would be better overall for keeping the chaos down?
If we believe the numbers here.

+3 levels: 83% if the target is a mob, 87% if the target is a player.
http://forums.worldofwarcraft.com/thread.a...=1&tmp=1#post37

I don't think you can assemble a suit of +17% to hit gear in any situation where you need a lot of taunting. Much better throwing another tank at it.

I've also suggested that the talent imrpoved taunt lower an enemies chance to resist taunt, rather than cooldown reduction.
 
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Old 03/13/06, 8:57 PM   #12
 Lord BEEF
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Mal'Ganis
Nat pagle's broken reel is 10% spell hit on a 90 second cooldown. Might be worth it in some cases if you REALLY want taunt to land

Check out my friend's bitchin' Lord of the Rings Art
 
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Old 03/13/06, 9:01 PM   #13
Gonkish
BEST. HUNTARD. EVER.
 
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Orc Hunter
 
Mal'Ganis
Originally Posted by Lord BEEF,March 13th, 2006 @ 7:57PM
Nat pagle's broken reel is 10% spell hit on a 90 second cooldown. Might be worth it in some cases if you REALLY want taunt to land
From what I've heard that's been proven to not affect taunt. It apparently DOES affect feign, however. Why I'm not entirely sure.

Why Hunters suffer...
How can you help?
I can shoot things and then make my pet move toward them.
Benefactor's Bar learns you some goodness quicklike...
Originally Posted by Shaker View Post
It's like Xi mad libs. Fill in with your latest opinion that nobody cares about!
 
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Old 03/14/06, 5:43 AM   #14
Jo_
Piston Honda
 
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Magtheridon
Originally Posted by Gonkish,March 13th, 2006 @ 6:25PM
If you're rotations are setup correctly, though, you should be able to compensate.
so this in combination with +9 to hit is the winner then I supose.
 
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Old 03/14/06, 1:00 PM   #15
 Arawethion
Sentient Hyper-Optimized Data Access Network
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Elerion,March 13th, 2006 @ 6:23PM
Wow, weird Hamlet. Your sig was my sig for years on multiple EQ boards, I love that quote. Never seen anyone else use it though. Props.
The real genius of it is in the word ordering. If he'd said "the taste of carrot cake soup is like watching girls make out," it would have been bland and certainly not memorable. But what's being tasted is the watching and not the soup, which is just slightly jarring and wonderfully synesthetic.

By the way! Have you seen this travesty:
http://www.penny-arcade.com/2002/01/14
The original news post, as far as I can tell, just isn't there anymore. I can only find posts dating back to 2002/02/11
Fortunately though, we still have this:
http://www.penny-arcade.com/2003/06/11

This derailment is entirely worthwhile >_<

Answers to Moonkin questions:
0) Read the TTT/use the spreadsheet: http://elitistjerks.com/f47/t66856-moonkin_pve_dps/
1) Maintain high DoT uptime. Use WiseEclipse.
2) Nothing beats 2T8.
3) Yes, sometimes you cast many Wraths and no Eclipse procs. Deal with it.
 
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Old 03/14/06, 4:45 PM   #16
Gonkish
BEST. HUNTARD. EVER.
 
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Orc Hunter
 
Mal'Ganis
Originally Posted by Jo_,March 14th, 2006 @ 4:43AM
Originally Posted by Gonkish,March 13th, 2006 @ 6:25PM
If you're rotations are setup correctly, though, you should be able to compensate.
so this in combination with +9 to hit is the winner then I supose.
Ultimately, yes. If you've got 4 hunters all with 9+ hit, even if one has a tranq fail on them, you should be able to recover quickly enough. It's all coordination on their part.

Why Hunters suffer...
How can you help?
I can shoot things and then make my pet move toward them.
Benefactor's Bar learns you some goodness quicklike...
Originally Posted by Shaker View Post
It's like Xi mad libs. Fill in with your latest opinion that nobody cares about!
 
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Old 03/19/06, 5:43 AM   #17
Belin
Glass Joe
 
Human Priest
 
Khadgar
Tranq, I would assume, functions with the same 'chance to fail' mechanic as dispel (in addition to the misses of course). The difference being, if it fails on an enemy target, you will simply get a "Resist" message, but if it fails on a friendly target, you get a message in the combat log that says "Your dispel failed to remove xxxx's Polymorph (or whatever)". Does this appear in your combat log if the tranq hits but fails to remove the Frenzy effect?

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Old 03/19/06, 6:48 AM   #18
Steelfleece
Soda Popinski
 
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Tauren Hunter
 
Mal'Ganis
What appears in the log is:

You cast Tanquilizing Shot on XXXX.
...
You fail to dispel XXXX's Frenzy.

affect –verb (used with object) 1. to act on; produce an effect or change in
effect –noun 1. something that is produced by an agency or cause; result; consequence
Know the difference.
 
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Old 03/26/06, 6:07 AM   #19
Gonkish
BEST. HUNTARD. EVER.
 
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Orc Hunter
 
Mal'Ganis
Interestingly enough, Gestalt reported missing an auto-shot on Rag at 9% to hit, which SHOULD be the cap, so who knows? :unsure:

Why Hunters suffer...
How can you help?
I can shoot things and then make my pet move toward them.
Benefactor's Bar learns you some goodness quicklike...
Originally Posted by Shaker View Post
It's like Xi mad libs. Fill in with your latest opinion that nobody cares about!
 
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Old 03/26/06, 6:30 AM   #20
Steelfleece
Soda Popinski
 
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Mal'Ganis
I can safely say I've NEVER missed with my +11% setup.

affect –verb (used with object) 1. to act on; produce an effect or change in
effect –noun 1. something that is produced by an agency or cause; result; consequence
Know the difference.
 
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Old 03/27/06, 6:32 PM   #21
kayakyakr
Von Kaiser
 
Murloc Hunter
 
MalGanis
from what i understood, there was ALWAYS a chance to miss a shot. The key is, once you hit the 8(9?)% to hit to go to 100% to hi, it's as if you were to have rolled a 1 out of a roll of 200. less than a 1% chance to miss, but a chance none the less. perhaps once it hit 99% it goes to 99.9 and then to 99.99 or something like that?.
 
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Old 03/27/06, 6:56 PM   #22
EgaL
Von Kaiser
 
Human Paladin
 
<GSV>
Baelgun (EU)
Well to know the "exact" number you would have to do billions of shots with the same amount of +hit.

Or just take enough to get 99%
 
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Old 03/28/06, 4:18 AM   #23
Steelfleece
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Mal'Ganis
Originally Posted by kayakyakr,March 27th, 2006 @ 4:32PM
from what i understood, there was ALWAYS a chance to miss a shot. The key is, once you hit the 8(9?)% to hit to go to 100% to hi, it's as if you were to have rolled a 1 out of a roll of 200. less than a 1% chance to miss, but a chance none the less. perhaps once it hit 99% it goes to 99.9 and then to 99.99 or something like that?.
When I was survival spec and ran around with 11% to hit, I never missed. Ever. And I was that spec for several months after the Hunter talent revamp of 1.7. I think if there was even a .5% chance to miss I would've seen it at least once, but I didn't.

Just sayin'.

affect –verb (used with object) 1. to act on; produce an effect or change in
effect –noun 1. something that is produced by an agency or cause; result; consequence
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Old 04/23/06, 7:30 AM   #24
Grayson Carlyle
Take what ye can
 
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Orc Warrior
 
Turalyon
Well, where exactly does 8% come from? 5% +3% for being level 63?

And 0.04% per 15 defense above that (as of patch whatever it was that changed ranged attacks to work with defense)? So wouldn't it total 8.6% to miss on a level 63?
 
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Old 04/23/06, 11:11 AM   #25
Umph
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Umph
Tauren Druid
 
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Originally Posted by XI-,March 14th, 2006 @ 8:32AM
Originally Posted by Praetorian,March 13th, 2006 @ 10:02AM
I think it should be 8, but somehow in practice it's 9.

Also, I'm fairly sure high-end Tranq can fail to dispel frenzy sometimes. I know it can happen on Flamegor, and it's quite different from a "miss."
I think it's probably because tranq shot isn't a physical attack, and thus isn't affected by physical hit %ages.

http://www.thottbot.com/?sp=25294
http://www.thottbot.com/?sp=19801

Gogo band of forced concentration on a hunter.
This being the case, why is it affected by +melee/ranged hit gear? I don't think it's a nature spell in the same way wrath is, for example.
 
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