So, I've searched my local hunter forum and checked the combat mechanics thread that was up here a few weeks back but still haven't found the answer to:
"How much +hit must a hunter equip to never miss a tranquilizing shoot against a raidboss, is agi involved in the equation and if so in what way?"
the tranquilizing at huhuran yesturday failed pretty misserable and I've got the feeling that them exchanging too much +hit gear in favour of nr gear might somehow be the reason. this can't happen again and I know shit (can I say shit?) about hunters
That brings up another thing that I've been curious about:
Is it at all worth it to have your offtank use any "SpellHit" gear when they are fighting mobs (ie. Firemaw, Ebonroc, etc), in which their primary job is just to taunt (pray it isn't resisted) and eat a wing buffet, or whatever?
Am I just massively overthinking this, and whatever they get from Heavy Dark Iron Ring or whatever the heck they're using for rings during that time would be better overall for keeping the chaos down?
Jesus don't want me in a sunbeam
Sunbeams are always made on me
Don't expect me to cry, for all the reasons I'm gonna die
Don't ever ask your kick of me.
That brings up another thing that I've been curious about:
Is it at all worth it to have your offtank use any "SpellHit" gear when they are fighting mobs (ie. Firemaw, Ebonroc, etc), in which their primary job is just to taunt (pray it isn't resisted) and eat a wing buffet, or whatever?
Am I just massively overthinking this, and whatever they get from Heavy Dark Iron Ring or whatever the heck they're using for rings during that time would be better overall for keeping the chaos down?
Originally Posted by Kytrarewn,March 13th, 2006 @ 6:05PM
That brings up another thing that I've been curious about:
Is it at all worth it to have your offtank use any "Spell-penetration" gear when they are fighting mobs (ie. Firemaw, Ebonroc, etc), in which their primary job is just to taunt (pray it isn't resisted) and eat a wing buffet, or whatever?
Am I just massively overthinking this, and whatever they get from Heavy Dark Iron Ring or whatever the heck they're using for rings during that time would be better overall for keeping the chaos down?
While I can't imagine it would be worth it, I believe SpellHit would have an effect and -Resist wouldn't.
I've seen straight misses on everything from auto-shots to aimed/multi's ( :emo: ) with 8% to hit on a level 63 mob, trash as well as bosses. With 9%+ I never, ever see a miss. I'd think that 9%, for some reason, is the current cap for a level 63 mob.
I've had tranqs fail outright on me, and have seen it happen several times on Flamegor and Chrommagus. If you're rotations are setup correctly, though, you should be able to compensate.
How can you help?
I can shoot things and then make my pet move toward them.
Originally Posted by Kytrarewn,March 13th, 2006 @ 5:05PM
Am I just massively overthinking this, and whatever they get from Heavy Dark Iron Ring or whatever the heck they're using for rings during that time would be better overall for keeping the chaos down?
If we believe the numbers here.
+3 levels: 83% if the target is a mob, 87% if the target is a player.
Originally Posted by Elerion,March 13th, 2006 @ 6:23PM
Wow, weird Hamlet. Your sig was my sig for years on multiple EQ boards, I love that quote. Never seen anyone else use it though. Props.
The real genius of it is in the word ordering. If he'd said "the taste of carrot cake soup is like watching girls make out," it would have been bland and certainly not memorable. But what's being tasted is the watching and not the soup, which is just slightly jarring and wonderfully synesthetic.
Originally Posted by Jo_,March 14th, 2006 @ 4:43AM
Originally Posted by Gonkish,March 13th, 2006 @ 6:25PM
If you're rotations are setup correctly, though, you should be able to compensate.
so this in combination with +9 to hit is the winner then I supose.
Ultimately, yes. If you've got 4 hunters all with 9+ hit, even if one has a tranq fail on them, you should be able to recover quickly enough. It's all coordination on their part.
How can you help?
I can shoot things and then make my pet move toward them.
Tranq, I would assume, functions with the same 'chance to fail' mechanic as dispel (in addition to the misses of course). The difference being, if it fails on an enemy target, you will simply get a "Resist" message, but if it fails on a friendly target, you get a message in the combat log that says "Your dispel failed to remove xxxx's Polymorph (or whatever)". Does this appear in your combat log if the tranq hits but fails to remove the Frenzy effect?
from what i understood, there was ALWAYS a chance to miss a shot. The key is, once you hit the 8(9?)% to hit to go to 100% to hi, it's as if you were to have rolled a 1 out of a roll of 200. less than a 1% chance to miss, but a chance none the less. perhaps once it hit 99% it goes to 99.9 and then to 99.99 or something like that?.
Originally Posted by kayakyakr,March 27th, 2006 @ 4:32PM
from what i understood, there was ALWAYS a chance to miss a shot. The key is, once you hit the 8(9?)% to hit to go to 100% to hi, it's as if you were to have rolled a 1 out of a roll of 200. less than a 1% chance to miss, but a chance none the less. perhaps once it hit 99% it goes to 99.9 and then to 99.99 or something like that?.
When I was survival spec and ran around with 11% to hit, I never missed. Ever. And I was that spec for several months after the Hunter talent revamp of 1.7. I think if there was even a .5% chance to miss I would've seen it at least once, but I didn't.
Just sayin'.
If you aren't a goblin, why not?
If you are a goblin you rule
Well, where exactly does 8% come from? 5% +3% for being level 63?
And 0.04% per 15 defense above that (as of patch whatever it was that changed ranged attacks to work with defense)? So wouldn't it total 8.6% to miss on a level 63?