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03/14/06, 3:45 PM
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#16
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Soda Popinski
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Originally Posted by Jo_,March 14th, 2006 @ 4:43AM
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Originally Posted by Gonkish,March 13th, 2006 @ 6:25PM
If you're rotations are setup correctly, though, you should be able to compensate.
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so this in combination with +9 to hit is the winner then I supose.
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Ultimately, yes. If you've got 4 hunters all with 9+ hit, even if one has a tranq fail on them, you should be able to recover quickly enough. It's all coordination on their part.
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How can you help?
I can shoot things and then make my pet move toward them.
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03/19/06, 4:43 AM
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#17
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Glass Joe
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Tranq, I would assume, functions with the same 'chance to fail' mechanic as dispel (in addition to the misses of course). The difference being, if it fails on an enemy target, you will simply get a "Resist" message, but if it fails on a friendly target, you get a message in the combat log that says "Your dispel failed to remove xxxx's Polymorph (or whatever)". Does this appear in your combat log if the tranq hits but fails to remove the Frenzy effect?
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"The trend is my friend!"
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03/19/06, 5:48 AM
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#18
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Soda Popinski
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What appears in the log is:
You cast Tanquilizing Shot on XXXX.
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You fail to dispel XXXX's Frenzy.
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If you aren't a goblin, why not?
If you are a goblin you rule
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03/26/06, 5:07 AM
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#19
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Soda Popinski
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Interestingly enough, Gestalt reported missing an auto-shot on Rag at 9% to hit, which SHOULD be the cap, so who knows? :unsure:
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How can you help?
I can shoot things and then make my pet move toward them.
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03/26/06, 5:30 AM
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#20
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Soda Popinski
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I can safely say I've NEVER missed with my +11% setup.
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If you aren't a goblin, why not?
If you are a goblin you rule
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03/27/06, 5:32 PM
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#21
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Von Kaiser
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from what i understood, there was ALWAYS a chance to miss a shot. The key is, once you hit the 8(9?)% to hit to go to 100% to hi, it's as if you were to have rolled a 1 out of a roll of 200. less than a 1% chance to miss, but a chance none the less. perhaps once it hit 99% it goes to 99.9 and then to 99.99 or something like that?.
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03/27/06, 5:56 PM
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#22
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Von Kaiser
Human Paladin
Baelgun (EU)
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Well to know the "exact" number you would have to do billions of shots with the same amount of +hit.
Or just take enough to get 99%
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03/28/06, 3:18 AM
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#23
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Soda Popinski
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Originally Posted by kayakyakr,March 27th, 2006 @ 4:32PM
from what i understood, there was ALWAYS a chance to miss a shot. The key is, once you hit the 8(9?)% to hit to go to 100% to hi, it's as if you were to have rolled a 1 out of a roll of 200. less than a 1% chance to miss, but a chance none the less. perhaps once it hit 99% it goes to 99.9 and then to 99.99 or something like that?.
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When I was survival spec and ran around with 11% to hit, I never missed. Ever. And I was that spec for several months after the Hunter talent revamp of 1.7. I think if there was even a .5% chance to miss I would've seen it at least once, but I didn't.
Just sayin'.
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If you aren't a goblin, why not?
If you are a goblin you rule
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04/23/06, 6:30 AM
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#24
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Take what ye can;
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Well, where exactly does 8% come from? 5% +3% for being level 63?
And 0.04% per 15 defense above that (as of patch whatever it was that changed ranged attacks to work with defense)? So wouldn't it total 8.6% to miss on a level 63?
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/ 人◕ ‿‿ ◕人 \
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04/23/06, 10:11 AM
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#25
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Soda Popinski
Umph
Tauren Druid
No WoW Account
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Originally Posted by XI-,March 14th, 2006 @ 8:32AM
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Originally Posted by Praetorian,March 13th, 2006 @ 10:02AM
I think it should be 8, but somehow in practice it's 9.
Also, I'm fairly sure high-end Tranq can fail to dispel frenzy sometimes. I know it can happen on Flamegor, and it's quite different from a "miss."
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I think it's probably because tranq shot isn't a physical attack, and thus isn't affected by physical hit %ages.
http://www.thottbot.com/?sp=25294
http://www.thottbot.com/?sp=19801
Gogo band of forced concentration on a hunter.
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This being the case, why is it affected by +melee/ranged hit gear? I don't think it's a nature spell in the same way wrath is, for example.
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04/23/06, 2:02 PM
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#26
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Bald Bull
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Originally Posted by ruro,April 23rd, 2006 @ 9:11AM
This being the case, why is it affected by +melee/ranged hit gear? I don't think it's a nature spell in the same way wrath is, for example.
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Could be be related somehow to "Cast Time Instant (Bow/Gun Shot)"? Perhaps anything that is delivered using a ranged weapon uses that weapon's chance to hit?
Serpent Sting: http://www.thottbot.com/?sp=13549
Conc Shot: http://www.thottbot.com/?sp=17174
Also Nature/Arcane, and Instant (Bow/Gun Shot). When I'm kiting things 5+ levels higher than me, I still rarely have them miss, but Serpent Sting will do very little damage, as most of the ticks of it are 75% resisted. Killing Stone Guardians (who are 7-8 levels higher than my hunter), I had very few conc shots fail to hit, but if they used spell chance to hit, at least half of them would have been resisted.
Some time ago (shortly after 1.9?), a shaman did some testing with Purge, and came to the conclusion that +hit helped it twice: it reduced the chance of the purge being resisted, and it also reduced the chance of the purge simply failing to do anything (the buff resisting it?). If Tranq shot is similar, that means +hit gear would reduce the chance of it missing, while +spell hit gear would reduce the chance of it failing.
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04/24/06, 9:55 AM
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#27
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Glass Joe
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The easy solution is just to wear all your normal DPS gear (with however much +to hit you usually use) and then FD in to your NR gear at about 45%
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04/24/06, 11:44 AM
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#28
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KINDOFABIGDEAL
Night Elf Hunter
Ner'zhul
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i use +8 and still miss on very rare occasions. but yeah, we just use a rotation with one patch shooter in case anyone does miss (or if we have enough hunters, just have 2 firing every frenzy) and never have problems.
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04/24/06, 4:05 PM
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#29
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first as tragedy, then as farce
Blood Elf Death Knight
Mal'Ganis
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Originally Posted by Steelfleece,March 26th, 2006 @ 5:30AM
I can safely say I've NEVER missed with my +11% setup.
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I have 11% as well. I might miss one aimed shot per week of play.
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04/25/06, 2:04 AM
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#30
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Von Kaiser
Night Elf Hunter
Stormscale
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From all the info I've been told and read no one can get a 100% chance to hit outside of pvp. That even with +10 to hit its till 99%. Just with the whole die thing that choses how your actions happen the chance of it rolling a hit when your at 99% to hit are so slim that most never miss or rarely due. I have +8 now and am trying to get back to +9, but can't get an upgrade right now with +hit. I was hoping for the zg enchant on my legs to solve that problem, but with rapidity books going for 1.2k on my server and me only having 250g+ I'm pretty much out of luck.
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