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03/16/06, 5:39 AM
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#1
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Glass Joe
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Hey, let me start.
I recently got the Sulfuras, Hand of Ragnaros. I have been MS specced the whole time since I got it and even from lvl 40 I've been Arms specced. As you all prolly know, the one thing that blows with this weapon is the "mace specc" wich is utterly useless PvE wise(Except Strat, ZG.. easy anyways, right?). So I had the points spent in imp. Hamstring/Charge/Overpower, just for PvP.
My reasoning for not going fury before(w/ a 2h) is that I cant simply neglect the Sword/Axe/Polearm Specc. Now, that I can ignore the advantage from the arms three, I can reconsider the power of the fury three. Going fury, I will loose 2 skills(wich I will miss indeed); SS&MS, wich are really handy, but also very powerfull for trash/PvP and some boss encounters like Ebonroc. Other talents wich I must give up is rather sacrificable, like;
* Imp. OP
* Imp. Charge
* Imp. Hamstring(Ye I know, sucky sucky, but I find it rather funy and convinient)
So as you might understand I would like to hear from others wich have tryed out the fury three with a 2h, or even with this weapon aswell.
So my main questions;
* Any one tryed Fury with Hand of rag?
* Should I put points in imp. Slam? Since I allready find good use of slam w/MS, I guess it will be even more used with a Fury specc, or am I wrong?
* How much will my damage change(+/-)? If positive, how much? Is it worth it to gimp yourself for PvP? Cause you are, right?
* Would you require a certain amount of crit%/AP to make good use of Flurry/Bloodthirst?
* Do a more fun playstyle come with the Fury Three?
Regards,
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03/16/06, 9:50 AM
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#2
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Von Kaiser
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Check out the WoW Warrior forums for Aedak...he's Fury specced with a Sulfuras, and has a lot to say about it :P
Basically it's great for PvE DPS. Imp Slam is important. I doubt you would be gimped for PvP with a legendary, but I do understand how losing some Arms talents affects PvP...guess it depends what's most important to you.
As for some other questions, I'll let some more experienced warriors post (my warrior hasn't raided with my guild yet; druid is my main :o )
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03/16/06, 10:23 AM
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#3
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Don Flamenco
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We have a warrior that's got quite a few nice weps (including sulfuras) and has tried out both arms and fury builds. He seems to prefer dual wielding with fury for pve dps, and arms with sulfuras in pvp. Not too sure how much that helps, but for what its worth I think arms would be a better build for sulfuras, although it probably won't match up to dual wielding fury dps.
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03/16/06, 11:02 AM
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#4
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Great Tiger
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Remember to factor in 1.5s global cooldown. Improved Slam is a 1s cast, but you're still triggering the 1.5s global cooldown.
I personally chain-Slam and I'm not sure how big of a difference the 0.5s cast time would make (especially when you factor in global cooldown), but it's something you might want to factor in when speccing.
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03/16/06, 11:10 AM
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#5
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Soda Popinski
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MORTAL STRIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIKE
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03/16/06, 11:10 AM
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#6
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Great Tiger
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Also, has any Horde Warriors (especially those with Sword Spec) tried Hamstring spamming with WF Totem / HoJ / -5 Rage cost from the ZG Necklace and PvP Gloves?
Someone mentioned this in the Warrior forum and I never thought of this before, but apparently this is an excellent way to build Rage via extra attacks for a small 5 Rage cost.
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03/16/06, 11:17 AM
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#7
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Thoroughly Inebriated
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Most of our Arms/Fury warriors do it, though I'm not sure if they're using all of the cost reductions(I suspect it's mostly just the ZG neck).
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03/16/06, 11:29 AM
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#8
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Von Kaiser
Blood Elf Paladin
Black Dragonflight
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I just recently specced into fury and have tried both DW and 2 hander (with a Bonereavers.)
I don't honestly find much use for Slam. When half the mobs in the game have AEs, Slam seems to be more trouble than it is worth. I specced into improved cleave and use that as a rage dump if I find myself swimming in rage. As an added bonus, I also noticed that encounters where I get mind controlled, I tend to try and Slam the casters. That extra half a second gives me more time to get pollied.
Why would you have to give up Imp Overpower? It's only a tier 3 talent. I'm 17/34 and have it. Anger Management is getting nerfed into oblivion in 1.10, so don't pick that up. I specced down to impale, 2/5 deflection, 5/5 TM, and 2 Imp Overpower. I never was too impressed with improved charge. In pvp I charge -> hamstring, so I wouldn't have enough rage for a MS/BT anyway. In pve you get drawn into combat on the pull. Trash mobs are about the only thing that saw full effectiveness from it.
I am having a much better time as a fury warrior. I personally prefer dual wield to 2 hander (and that's with a shitty Quel'Serrar/Sand Polished Hammer combo while I wait for an EoC.) As much as people claim Fury sucks for PvP, I don't really notice a difference. I do ALOT better against healers since DW just dominates casting bars. The only noticably harder fights are 31/20 Warriors, since I'm just an Enrage generator. I pull out a 2 hander if I find myself squared off against a solo Warrior. Duel Wield does generate alot of dodges, so find yourself a good weapon swap mod and enjoy the chain overpowers. I know I do.
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03/16/06, 11:38 AM
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#9
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Great Tiger
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Do you have details about the AM change, Gankin? I must have missed it in the notes.
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03/16/06, 12:33 PM
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#10
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Hero of the Horde
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Originally Posted by Wodin,March 16th, 2006 @ 10:17AM
Most of our Arms/Fury warriors do it, though I'm not sure if they're using all of the cost reductions(I suspect it's mostly just the ZG neck).
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Most of us do it but none of us ever wear that neck.
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03/16/06, 1:28 PM
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#11
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Great Tiger
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Originally Posted by Gankin,March 16th, 2006 @ 11:29AM
Anger Management is getting nerfed into oblivion in 1.10, so don't pick that up.
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Elaborate please. :o
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03/16/06, 1:55 PM
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#12
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Great Tiger
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We demand answers! *rabble rabble*
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03/16/06, 2:01 PM
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#13
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Just an excitable boy
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Originally Posted by Rachel,March 16th, 2006 @ 12:28PM
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Originally Posted by Gankin,March 16th, 2006 @ 11:29AM
Anger Management is getting nerfed into oblivion in 1.10, so don't pick that up.
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Elaborate please. :o
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I believe what he means is they're getting rid of ticking up rage in combat.
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03/16/06, 2:04 PM
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#14
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Von Kaiser
Blood Elf Paladin
Black Dragonflight
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Yeah. You won't generate rage while in combat anymore to prevent the bug that let you stay in combat and start a fight with 100 rage. So now the talent will just made you lose rage at 2 per tick instead of 2/3 per tick.
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03/16/06, 2:18 PM
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#15
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Great Tiger
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Ah, I see. Thanks for the heads up.
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