Has there been a confirmation on the Anger Management change mentioned earlier in the thread?
Intimidating Shout, Anger Management, Flurry, Sweeping Strikes, Accurascope... it feels like you can raid every week to move 2 steps forward with your gear, then the patch hits and you get moved 2 steps back.
At the top end of gear 2H Fury doesn't really lack the Arms 'burst damage', just the MS debuff, which depending on the fight, can be either worthless, or the most valuable contribution the warrior is making.
For sustained damage, especially horde with windfury totems, 2H Fury shines. Flurry increases DPS way more than weapon specs, and fully raid buffed warriors have enough AP than Bloodthirst is an efficient rage dump.
The biggest drawback isn't DPS, its flexibility, especially if you like having prot talents and overpower/tm. The DPS increase isn't enough for me to be able to give that up, especially with last-stand + lifegiving gem proving to be a powerful counter to trinket mages/locks/shamans.
I havnt seen any official statement from blizz about the AM nerf. I have heard something about the issue with warriors filling up they'r ragebar with bloodrage and autoattack, will indeed be fixed in the upcoming patch.
How blizzard are planning on fixing this beats me and if they nerf the warrior at the same time, that wouldnt really suprise me abit. They will prolly sit with the feeling: "Good job bob, we fixed 2 issues in one solution here"
They bether fix the issue with taking us out of combat after bloodrage are done nomather autoattack or not, damn nublets.
The GC is defently 1sec, not 1.5sec.
Thanks for the replyes on my issue. :P
Keep coming with comments please.
About that spamming hamstring(without any cost reducement) with wf, that doesnt sound very clever in my eye's. Let me elaborate.
Say you do it 10times, you should then have 2proccs since its 20% proc ratio. That will cost you 100rage to those 10hamstrings, what will you get for 100 rage used on hamstring? You will get to extra instant attacks, meaning it will cost about 50rage for a gimped MS(and without the debuff ofc).
Aint that abit expensive? Yeah, sure you fill up u'r ragebar in some sort of degree when it proccs, but wouldnt it be full anyways? Since you wasted alot of rage on hamstring.
With my weapon I have som issues getting enough rage when doing execute, its just to slow for execute spam with the GC tick. Since I also wanted to make recklessness as efficient possible. I could allways get some decent 1h for dw when execute spam, but currently I dont have that and I wanted to test something else out.
So what I tryed; fill up ragebar, pop recklessness go spam slam. There you go, quite good damage boost. Havnt really calculated on it, but sounds like a quite good use of recklessness, any thoughs?
Originally Posted by Taeme,March 17th, 2006 @ 8:27AM
If don't rage dump in raids, my bar is always full and can not be emptied.
So I don't really see what difference your math makes - you spamstring rage dump to use up rage in the hopes of more damage.
Warning: Back of envelope theorycraft crap below. It could be entirely BS.
You have to consider that when an extra attack procs you get more rage, unlike Mortal Strike which just consumes rage. Also when you work in Sword Spec and Hand of Justice, which can also proc off the Hamstrings, it gets really interesting.
- Totem + Sword Spec + HoJ = 27% to proc an extra attack
- It would take an average of 3.7 Hamstrings to proc an extra attack, a cost of 37 rage.
- Those 3.7 Hamstrings will hit for ~166 damage (with no armor). This is comparable to the Mortal Strike damage bonus.
- I know that an extra attack from a raid level sword generates more than 7 rage, making up the difference between the cost of spamming Hamstrings to get an extra attack and a Mortal Strike. On the other hand a Mortal Strike has a 27% chance to proc an extra attack so it's probably a wash.
Hamstring vs Mortal Strike is looking pretty close in terms of damage and efficiency. Using the ZG exalted neck to make Hamstring cost 8 rage tilts the scales even if it isn't the best DPS neck. If Hamstring crits proc Flurry, this looks like a really effective rage dump for the 2H Fury crowd to keep Flurry up at all times (even though they won't have Sword Spec).
I never really considered Hamstring spam before. Time to break open Excel when I have some time.
One of the more crazy people I've become friends with is a troll warrior named Bartar, who was the second person on our server to get High Warlord. He currently mainhands the HW sword, and offhands the dagger, with around +12% to hit from gear, and boy is his damage output insane.
I am always a bit taken back by people claiming that fury isn't as viable for PvP as arms. True, fury lacks the ms debuff, but in return you get 10s off intercept, more damage from execute (ok, minimal but more), and 10 free rage every 30s from zerk rage. On top of this you get +20% damage and fear immunity for 30s every three mins, and then every time you crit, you attack 30% faster, which reeks havoc with casters, especially if you dual wield. A fury spec warrior should absolutley obliterate a priest and warlock every time simple because they screw up casting and can't be feared away (just let the lock burn deathcoil first). Lastly, but certainly not least, you get an instant attack that scales better with gear than ms, and can be used even if you are disarmed.
The biggest knock on fury spec is that you can't also spec deep into protection if you want to pick up tactical mastery. Of course if you are spec'ing for raiding, the amount of stance dancing you are going to do is minimal at least through BWL. So in that regard you cold just forgo tac mastery and pick up last stand.
Originally Posted by Muraevin,March 23rd, 2006 @ 4:19PM
Its not that fury isnt doable in pvp, rather that the massive burst damage + the debuff is so godly.
Pretty much. It's the debuff, really. Yeah, if you're smart, you can hold your own against a healer 1v1 as a Fury warrior (though you'd probably walk right through them if you had MS), but in group PvP, the debuff is effectively equivalent to thousands of points of damage. By halving the healing done to the person, you're effectively doubling the DPS of every one of your groupmates. If you have 3-4 people focus-firing on someone, our healers can probably keep them up if they have a decent health pool. If that person now has the MS debuff on them, they're dead. Simple as that.