I liked the first post on that page:
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Originally Posted by Iannis
I agree, pvp and pve should be subject to seperate mechanics and influenced in unique ways. You're talking time, you're talking money, and neither in insignificant measure. The design would be the easy part.
We're looking at a case of better luck next time.
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QFT
Lets all hope they make Diablo 3 a good game ;)
On the topic: only because someone in that forum writes "armageddon is tomorrow" will you waste your whole money today?
I mean its no proof in there is it?
A proof would be spamming one (instant) button and taking a defined time in which you count how many instants are used. The problem there is you dont have enough enrgy/rage to constantly spam instants besides in the vael encounter.
Let a warrior hamstring spam and a rogue sinister strike spam for a defined time during the vael encounter, if they have the same amount of instants, they have the same global cooldown.
The instants of all mana classes have long cooldowns anyways so its unimportant there.
I know that weapon swapping for rogues triggers a 1 second cooldown, where it triggers a 1.5 sec cooldown for all other classes (thats listed in some patch notes I am just too lazy to quote it :P). My guess is that poster you re referring to got that mixed up. Just test it at the next vael encounter bring your numbers along. That would be a proof.