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06/24/09, 3:50 AM
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#301
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Von Kaiser
Tauren Druid
Chamber of Aspects (EU)
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Its most likely the Paladin, DK and Warrior sets follow the same pattern.
With Alliance = Thassarian, Turalyon and Wyrnn (all human)
Horde = Koltira, Liadrin (both Belf) and a notable Horde warrior (my money's on Saurfang or Hellscream)
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06/24/09, 4:03 AM
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#302
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Don Flamenco
Blood Elf Paladin
Shattered Hand
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Lady Liadrin is the blood knight matriach, thus the horde paladin set. Koltira Deathweaver is the DK on the horde airship in Icecrown, so DK set. Hellscream should be horde warrior as well.
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06/24/09, 4:05 AM
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#303
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Von Kaiser
Human Death Knight
Undermine
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Originally Posted by Crossbones
Lady Liadrin is the blood knight matriach, thus the horde paladin set. Koltira Deathweaver is the DK on the horde airship in Icecrown, so DK set. Hellscream should be horde warrior as well.
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There is a good chance for Hellscream to have it, but it might be Saurfang.
I've also updated my posting.
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06/24/09, 5:03 AM
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#304
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Don Flamenco
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It's Hellscream. The complete item lists have been up on MMO-C's DB all day.
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06/24/09, 6:01 AM
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#305
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Cat dips
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Is Windrunner the correct one for both Horde and Alliance? I would think maybe Rexxar would be one for the Horde Hunters.
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06/24/09, 6:12 AM
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#306
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Von Kaiser
Dwarf Hunter
Darkmoon Faire (EU)
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Another interesting thing is why are there 2 different hunter sets? Separate set for BM hunters? Or if the Horde's hunter tier isn't Rexxar or someone else could it be that one faction is getting Pursuit, the other Battlegear?
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06/24/09, 6:23 AM
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#307
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wants scorpions that hovar without flapping
Tauren Druid
Darksorrow (EU)
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Originally Posted by Talanik
Is Windrunner the correct one for both Horde and Alliance? I would think maybe Rexxar would be one for the Horde Hunters.
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Why would it be Alliance? Given that Windrunner Village is in Horde territory, one of our faction leaders is Sylvannas Windrunner, and that the High Elves are now Blood Elves it seems like it is an obvious Horde set name. The only link Alliance really has is Alleria who has been missing a long long time now.
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Originally Posted by Ghostcrawler
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06/24/09, 6:31 AM
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#308
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Don Flamenco
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Yep, one for Sylvanas and one for Vereesa. The items even have seperate ID's (#48814-48818 and #48819-48823)
EDIT: Vaccine, Vereesa is the Leader of the Silver Covenant. That's exclusively an Alliance affiliation.
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The Silver Covenant is a militant faction of the Kirin Tor. Led by the high elf Vereesa Windrunner, they reject the admission of blood elves into the Kirin Tor.
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Last edited by Jagiya : 06/24/09 at 6:39 AM.
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06/24/09, 9:31 AM
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#309
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wants scorpions that hovar without flapping
Tauren Druid
Darksorrow (EU)
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Originally Posted by Henin
Based on the Upper Back Pain achievement mentioning Snobolds and Icehowl I would have to guess that Icehowl is the Magnataur.
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Actually looking at the quests datamined from MMO-Champion there are three dailys that deal with the captured beasts. One is to gather eggs to feed the worms, one is to find Snobolds for Gormok so he is the Magnataur. The third is to find shark meat for Icehowl, who it says is a Yeti.
What do you feed a Yeti anyway?
Breakfast of Champions
Gormok Wants His Snobolds - Sigrie
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Originally Posted by Ghostcrawler
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06/24/09, 11:00 AM
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#310
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Von Kaiser
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Van'Cleef's Battlegear is, erm, slightly underwhelming. Is that really the best they could do? Kinda sad.
Now, if only it looks like defias leather. That would be epic.
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06/24/09, 11:14 AM
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#311
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Don Flamenco
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I've been trying to think of another noteworthy Alliance Rogue and the best I can come up with is the SI:7 guy in the Cheese Shop.
Besides, there's the whole "in-game level doesn't dictate real power" thing, which is nice because I think this kinda gives Van'Cleef a bit of the respect/glory he deserved for all his hard work rebuilding Stormwind. 
(Murder and treachery aside!)
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06/24/09, 11:22 AM
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#312
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Piston Honda
Night Elf Druid
Silvermoon (EU)
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Van'Cleef's Battlegear is, erm, slightly underwhelming.
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I think that's up to personal taste, really. Most members of my guild love that name. The SI:7 guy would be Elling Trias.
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06/24/09, 12:32 PM
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#313
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Glass Joe
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Regarding release dates and loot availability to raids who are not in the top 10% of their servers: I think we're overlooking a driving fundamental. In a phrase: Follow the money.
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What we need to keep in mind is that blizzard is a business first.
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It is worth repeating that Blizzard is a for-profit business, and as such they are going to time the releases of their major expansions around the time when people are spending a lot of money (i.e.holiday shopping seasons). WotK was released in early November to coincide with the holiday season, as was TBC's original release date, as was the original game (which was the Warcraft series' 10 year anniversary- guess why). I personally wouldn't expect to see 3.2 until late September/October at the earliest.
Blizz is addressing is the casual gamer and their progression for the same reason they began the 10-day free trials: to bring in people who may not be interested in hardcore, balls-to-the-wall raiding but still wish to enjoy the experiences of World of Warcraft. Again, follow the money: it explains the raid encounter nerfs, the homogenization of the classes, the ease of accessibility to top tier loot.
The casual gamers are and will comprise a larger and larger percentage of the server populations. This is why I feel there is no need to release 3.2 when most of this population has not breached the inner realms of Ulduar (going back to the repeated statements to allow the casual gamers to see more raid content). Blizz will throw a bone to it's hardcore, dedicated gamers with very trying encounters initially and the best loot available initially, but they need the income of those casual gamers and thus will make their latest content (whatever it's form) easier to get, and quicker to get. Follow the money.
Last edited by Jax883 : 06/24/09 at 12:33 PM.
Reason: grammar
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06/24/09, 1:17 PM
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#314
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Don Flamenco
Undead Mage
Twisting Nether (EU)
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I doubt anyone is ignoring that Blizzard is a business. Obviously Blizzard will keep nerfing older content over time, to make it more accessible. Its a strategy which has proved to be very successful. Releasing a new instance is in itself a way to make Ulduar more accessible too, due to the better gear available.
Following the money-logic is basically flawed though. Sometimes businesses take decisions which might make less economic sense in the short term due to long-term concerns (or arbitrary non-economic concerns for that matter), and thus its really hard to predict their behavior through a simplistic rational economic point of view.
If not, everyone would be making FIFA 200whatever.
It is a bit surprising they seem to be releasing 3.2 so 'soon' after 3.1, because of the huge amount of content in Ulduar. But lets not forget that there are more than raiding to WoW. 3.2 is released with a BG, a 5man, new daily quests etc.
And then a raid instance on top of it, which clearly seems to be a bridge between Ulduar and Icecrown.
I see no reason why 3.2 shouldn't be approximately as long as earlier patches on PTR, and thus be released in late August or so.
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06/24/09, 1:31 PM
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#315
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Von Kaiser
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Don't forget VanCleef's incredible power to have five heads in any situation.

I doubt anyone is ignoring that Blizzard is a business. Obviously Blizzard will keep nerfing older content over time, to make it more accessible. Its a strategy which has proved to be very successful. Releasing a new instance is in itself a way to make Ulduar more accessible too, due to the better gear available.
Following the money-logic is basically flawed though. Sometimes businesses take decisions which might make less economic sense in the short term due to long-term concerns (or arbitrary non-economic concerns for that matter), and thus its really hard to predict their behavior through a simplistic rational economic point of view.
If not, everyone would be making FIFA 200whatever.
It is a bit surprising they seem to be releasing 3.2 so 'soon' after 3.1, because of the huge amount of content in Ulduar. But lets not forget that there are more than raiding to WoW. 3.2 is released with a BG, a 5man, new daily quests etc.
And then a raid instance on top of it, which clearly seems to be a bridge between Ulduar and Icecrown.
I see no reason why 3.2 shouldn't be approximately as long as earlier patches on PTR, and thus be released in late August or so.
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Quite right, Shadout. Sometimes Blizzard will make "less" profitable decisions in order to maintain a long-term demographic trend or portion of the player-base. Blizzard is a business, but not all business decisions must (or even should) turn out the greatest possible amount of profit for the company. Sometimes quality-of-life issues take precedence; sometimes the most profitable path in theory is just too difficult in practice; and sometimes it just goes against the mindset and way of the company. FIFA 2000-style games just don't fit Blizzard as we know it. :P
On a side note, I am a bit concerned that the concept of quickly clearing easy content for lots of badges will become popular again with the "upping" of all badge levels in Naxx-25 and such. I suppose Blizzard decided that forcing a new 80 to gear through Naxx, then Ulduar, then the Coliseum was too much of a grind. At least this time around the raiding badges will be one tier below the latest content, so the "fiasco" of BoJs won't be repeated--at least not in the same way. We'll see what we'll see.
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Jeff Goldblum is one of the most powerful units in all of Warcraft.
Stealing Children for the Walrus Men since November 2008.
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06/24/09, 1:58 PM
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#316
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Von Kaiser
Night Elf Hunter
Windrunner
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PTR Jewelcrafting
Haven't prospected any titanium yet (bank toon is still pelding copy), but I did check out the recipe vendor. Five JC tokens gets you a new recipe, and the recipes require 450 JC. Fifteen Emblems of Heroism gets you an epic gem. There is also a repeatable quest to turn in 10 titanium powders (probably the same as adamantium powder).
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06/24/09, 1:58 PM
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#317
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King Hippo
Undead Warrior
Ravencrest
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Originally Posted by Ptoleman
On a side note, I am a bit concerned that the concept of quickly clearing easy content for lots of badges will become popular again with the "upping" of all badge levels in Naxx-25 and such. I suppose Blizzard decided that forcing a new 80 to gear through Naxx, then Ulduar, then the Coliseum was too much of a grind. At least this time around the raiding badges will be one tier below the latest content, so the "fiasco" of BoJs won't be repeated--at least not in the same way. We'll see what we'll see.
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My only concern regarding this issue is the potential for players to get lazy and avoid higher tier content in favor of the lower tiers. Otherwise it's a godsend in terms of helping guilds such as mine catch up, as well as providing altoholics like myself a way to keep alts raid-worthy if they're needed in a pinch.
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"A man's IQ, yearly income, sexual prowess, ingenuity, physical appearance and generally every other aspect of his character can be condensed down to four digits: his Arena rating." - Zechsy [70 Rogue - Skullcrusher (EU) - 10/23/2007]
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06/24/09, 1:58 PM
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#318
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King Hippo
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Originally Posted by Varuk
Van'Cleef's Battlegear is, erm, slightly underwhelming. Is that really the best they could do? Kinda sad.
Now, if only it looks like defias leather. That would be epic.
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If you mean underwhelming in how it looks then you need to remember that every single set is using placeholder models right now.
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06/24/09, 2:14 PM
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#319
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Don Flamenco
Human Death Knight
Archimonde
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Originally Posted by Ptoleman
Quite right, Shadout. Sometimes Blizzard will make "less" profitable decisions in order to maintain a long-term demographic trend or portion of the player-base. Blizzard is a business, but not all business decisions must (or even should) turn out the greatest possible amount of profit for the company. Sometimes quality-of-life issues take precedence; sometimes the most profitable path in theory is just too difficult in practice; and sometimes it just goes against the mindset and way of the company. FIFA 2000-style games just don't fit Blizzard as we know it. :P
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Calling it a grind is fair. You can add a lot of Heroics or gold grinding step for people who wouldn't be carried by a cooperative guild since most semi-open Naxx groups don't want DPS that has nothing to contribute. There's also a much more legitimate complaint about a new tank or a new healer. Those people had trouble getting in a VoA 25 pug when it was just Archavon, nevermind anything else or VoA now that it's Emalon and the presumably T9 one.
One thing I would like to see is *some* route of getting a 213+ weapon other than hitting Kel'Thuzad over the head in Naxx 10 or slogging repeatedly through Naxx 25, getting the drop, and then winning a roll that's generally a 1/4 proposition at best (frequently 1/10 on the really good stuff). The mathematical expectation of getting what you need here is simply abysmal.
I was around during BC; I fully understand what Blizzard is reacting against. But really, when it's two tiers behind cutting edge, is it really too much to ask to have something that's not entirely dependent on two fractional probabilities.
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06/24/09, 2:19 PM
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#320
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Piston Honda
Human Paladin
Kul Tiras (EU)
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The Alliance has no-one famous like Garona. Technically, the head of SI:7 is Mathias Shaw, but who knows that name? Van Cleef is a name with history.
To summarize again,
Tier 9:
ilvl 232, "of Conquest" (10m)
ilvl 245, "of Triumph" (25m, 10m heroic?)
ilvl 258, "of Triumph", new "Heroic" tag (25m heroic)
I wonder how the instances work now. It seems easiest to make 10-man and 25-man different instance portals now, each with a heroic toggle.
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06/24/09, 2:47 PM
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#321
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Don Flamenco
Draenei Shaman
Earthen Ring
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Originally Posted by Darian_TruBlade
My only concern regarding this issue is the potential for players to get lazy and avoid higher tier content in favor of the lower tiers.
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I think this will inevitably happen, and the question is just a matter of degree. I mean, I know a player (a co-worker) who decided he could completely avoid higher-tier content because of the tournament weapons.
Some percentage of the player base is going to skip any content that's "too hard" no matter what the rewards are. Some percentage of the player base is going to do challenging content even if it doesn't have any rewards at all.
The trap the 3.2 design avoids is, the players who will do the least difficult work required to get the best (buyable) gear can't avoid the higher tier content, as they could in TBC. So the question is, what percentage of players will opt for the "penultimate" buyable gear in order to skip the higher-tier content? Seems to me that this is a great balance point, though I really wish it had been done in a more gradual manner (ie. that badges moved up one level when Ulduar was released rather than two levels with the coliseum).
It's also important (I think) to note that this is not the last tier. If it turns out that a bunch of players do skip the coliseum, I would bet the pattern is not repeated for the next content patch, to coax people along. I'd rather have Blizzard run the experiment now and collect the data than just guess and make a decision they can't back out of later.
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06/24/09, 2:59 PM
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#322
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Glass Joe
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Originally Posted by Camaris
I wonder how the instances work now. It seems easiest to make 10-man and 25-man different instance portals now, each with a heroic toggle.
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Currently on the PTR, there are now separate settings under the character portrait menu for Dungeon Difficulty (with the usual Normal/Heroic choices) and Raid Difficulty (10 player/25 player/10 player (Heroic)/25 player (Heroic)). Not the solution I expected, but quite handy.
Last edited by Adremma : 06/24/09 at 5:11 PM.
Reason: switch to exact raid difficulty terms
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06/24/09, 4:27 PM
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#323
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Don Flamenco
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I think my favorite outcome of all the BS datamined information yesterday is GC's handling of the T9 "set bonuses" discussion.
World of Warcraft - English (NA) Forums -> Tier 9 set bonuses
In two short sentences he gave everyone who thinks these are anything other than placeholders a place to voice their concerns and feel like someone actually cares, without actually saying they're real or not. Then he just walked away and let them duke it out in a single ignorable thread that will go out with the trash, instead of hundreds of individual QQ threads. Brilliant!
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Stand back! I'm going to try SCIENCE!
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06/24/09, 7:33 PM
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#324
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Von Kaiser
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Originally Posted by Krixooks
I don’t think we all want it. Why on earth would Anub’Arak resurrect and make an appearance at the Argent Tournament? His manager at HQ in Ahn’Kahet rang him up and said it would be a good publicity move?
I was pretty disturbed to find that Blizzard had already removed their grand plans for the underground zone nerubian kingdom, but putting Anub’arak as a tournament boss is like putting him in a clown suit and throwing sponges at him for $2.
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I'm guessing you missed the part where the tournament grounds collapse in revealing an underground Nerubian cave?
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06/24/09, 8:06 PM
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#325
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Von Kaiser
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Originally Posted by Jax883
I personally wouldn't expect to see 3.2 until late September/October at the earliest.
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PTR's traditionally last six weeks (3.1 was the longest PTR they've had at seven weeks). That clocks 3.2 going live in early to mid August, assuming this PTR follows past trends.
Originally Posted by Xabora
After some reading, it most likely is Anub’Arak just a bit frosty.
Since the achievement icon file name is listed as: achievement_boss_anubarak
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That icon was added for Anub'arak in the 5-man. They also added a bunch of Achievement_Boss_* icons for all the other 5-man bosses.
http://wotlkwiki.info/up2/pages/news...s_Anubarak.png
Last edited by Dubbleutyeff : 06/24/09 at 8:18 PM.
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