Making names for items would be a quite a undertaking (and not needed) when there are 4 instances with full loot tables with names that are different for both factions.
Clearly it's not a matter of saving naming-effort on Blizzard's part if they're willing to name so many items twice.
Making two different names for the same item (eg Hood of Lethal Intent / Mask of Lethal Intent) is a bad idea. Giving the same name to two different items is a bad idea. Introducing both new naming practices at the same time is a bad idea.
Don't get me wrong, I like the idea of different models for the same item for Horde and Alliance. I just don't see any added value to having the purple text on the item contain different letters depending on whether you're horde or alliance. Why not implement it as a single item that displays a different model depending on your faction? Items already display with different models depending on race.
Why not? I agree the same name to two different items is a terrible idea, but probably an oversight. But classes with multiple sets have had different items with similar names for a year or two now.
Originally Posted by arison
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.
"Bastion of Purity" and "Bastion of Purity (Heroic)" are equally uniquely-identifying. As long as Blizzard's own UI consistently shows it it is sufficient. The Heroic tag has one massive advantage over Dark Edge of Depravity vs Claymore of the Prophet: It shows immediately that the owner has participated in hard mode content.
Yes, it could have been "Bastion of Purity" vs "Bulwark of Impurity (Heroic)" but I honestly don't see that as a big deal. There are way too many fancy named items already for it to make a difference.
Not to mention the average player identifies items more by their models than by looking them up on Wowhead, and any player curious enough will inspect the player, peruse the tooltips of the items pretty closely, and notice "Heroic" if it's there. The end of result? He's impressed.
The community adapts to these things all the time. It used to be that merely having a purple-colored item carried significant weight, no? Having "Heroic" in the tooltip is no more of a giant step than differentiating between "Valorous" and "Conqueror's."
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The other advantage to this naming convention is simply that the heroic versions of the items are exactly the same stats on the items, only upgraded via item level. In that way it's not hard to talk about relative values between items of the same ilvl; they'll be the same.
It's annoying from a perspective of trying to do loot rankings and actually talking to people about the items, but I figure that won't be a big deal.
It's far more annoying when trying to discuss between horde and alliance about the exact same item with a different name. That's just random confusion for very little gain. The tier sets are fine for this, since people don't usually refer to them by name, but offtier items are going to be very confusing.
"Bastion of Purity" and "Bastion of Purity (Heroic)" are equally uniquely-identifying.
I am not sure that this is uniquely-identifying. For a human, yes. But for programs and spreadsheets that import gear from Armory, I'm worried this will lead to nonuniqueness issues.
The item IDs are different. So, this shouldn't cause a problem with those spreadsheets because the armory will be able to identify them as different items.
Just looking at MMO champ and its showing that another item "Trophy of the Crusade" is needed to buy the 25 man (non-heroic) tier pieces. From wowhead this apparently drops off the Twin Valkyrs.
Which bosses actually drop tokens for the set pieces then? Or is this the only method of getting the set pieces (which would be pretty bad I think).
Just looking at MMO champ and its showing that another item "Trophy of the Crusade" is needed to buy the 25 man (non-heroic) tier pieces. From wowhead this apparently drops off the Twin Valkyrs.
Which bosses actually drop tokens for the set pieces then? Or is this the only method of getting the set pieces (which would be pretty bad I think).
This is what I gathered about it:
The ilvl 232 & 245 sets are only available through Emblems of Triumpth, there are no token drops for these two sets. The 258 sets are available for 25-man heroic, and are only available via token drops.
The 232 sets cost 50 each for Chest/Legs/Helm, 30 for Gloves/Shoulders, 210 total for full set.
The 245 sets cost 75 each for Chest/Legs/Helm, 45 for Gloves/Shoulders AND a specific boss drop from the 25-man, Trophy of the Crusade(5 a week. 10 if you do heroic mode too), 315 total for full set.
Trophy of the Crusade did not drop in 10-man heroic on the PTR, this might have changed since then.
Emblems of Triumph can only be gained via daily heroic boss kill(Dungeon was removed), and gives you 2.
Bosses in all difficulties of the Coliseum itself drop 2 Emblems of Triumpth as well.
So if you do Dungeon dailies every day, that's 14 a week, from the normal 10-man & 25-man if you clear both that's another 20, so 34 Tokens a week, and if you do the 10 & 25-man heroics every week another 20, bringing it to 54.
Spending badges on the 232 sets is detrimental to getting the 245 sets.
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Has anyone done any testing on the "vehicle" scaling for Oculus / Malygos-P3 drakes? I'm curious as to how much of a gear level you'd need to start getting better stats than the current locked-in ones, since a lot of my guildies just need a Malygos kill for their Frozen Wastes title and we'd need to beat Oculus on a regular basis whenever it's the heroic daily to maximize Triumph badges.
The ilvl 232 & 245 sets are only available through Emblems of Triumpth, there are no token drops for these two sets. The 258 sets are available for 25-man heroic, and are only available via token drops.
The 232 sets cost 50 each for Chest/Legs/Helm, 30 for Gloves/Shoulders, 210 total for full set.
The 245 sets cost 75 each for Chest/Legs/Helm, 45 for Gloves/Shoulders AND a specific boss drop from the 25-man, Trophy of the Crusade(5 a week. 10 if you do heroic mode too), 315 total for full set.
Trophy of the Crusade did not drop in 10-man heroic on the PTR, this might have changed since then.
Emblems of Triumph can only be gained via daily heroic boss kill(Dungeon was removed), and gives you 2.
Bosses in all difficulties of the Coliseum itself drop 2 Emblems of Triumpth as well.
So if you do Dungeon dailies every day, that's 14 a week, from the normal 10-man & 25-man if you clear both that's another 20, so 34 Tokens a week, and if you do the 10 & 25-man heroics every week another 20, bringing it to 54.
Spending badges on the 232 sets is detrimental to getting the 245 sets.
Oh so the Trophy of the Crusade drops off each boss and not just the twin Valkyr? I guess that's not AS bad then, though its still half as much tier gear as previous content, not to mention its also limited by badges. Seems like a kinda odd way of doing things.
Has anyone done any testing on the "vehicle" scaling for Oculus / Malygos-P3 drakes? I'm curious as to how much of a gear level you'd need to start getting better stats than the current locked-in ones, since a lot of my guildies just need a Malygos kill for their Frozen Wastes title and we'd need to beat Oculus on a regular basis whenever it's the heroic daily to maximize Triumph badges.
The drakes for the Aces High! daily don't appear to be affected by gear at all.
Haven't tried Maly or heroic Oculus, but did a little bit of testing with a druid pre-made on normal Oculus on this latest ptr build.
Drake stats appear to be set when you first get on the drake- swapping out gear didn't appear to affect anything once you were on. (so you could get on with full gear, then swap it off to save a potential repair bill)
Base stats were 75,000 health and the listed damage for each ability for each drake. Swapping in gear gives a multiplier to health and damage - this was ~1.25 for all ilvl 213 gear (one trinket was 219, one ring was 200), and 1.38 for all ilvl 226 gear + ilvl 232 staff.
This was easiest to tell with the green drake, which has fixed damage - at the 226 gear, the poison spit was dealing 5382 at 3 stacks (3900 base), the big attack dealt 34500 (25000 base), and the drake had "104K" hp (according to the UI). Numbers went down to 4875 and 31250 for the ilvl 213 gear.
Druid relics had no effect on the multiplier, and there was no shirt or tabard on the premade to check those slots. Everything else affected it.
Given that the increase in 13 ilvls from ~213 to ~226 cause an increase in 0.13 of the multipler from ~1.25 to ~1.38, I'd presume that all ilvl 200 epic would give ~1.12 and all blues would be the base stats.
Extended maintenance tomorrow, looks like 3.2 is likely going live (although it's odd that the PTR hasn't been taken down). Mods, any chance we could get a posting guidelines sticky for the Coliseum on what's kosher or not?
Is every boss in the Trial of the Crusader available from the start or does Blizz still plan to add one more boss per week?
I'm very interested to know that as well. If they add one boss per week, considering you need to finish Trial of the Crusader to unlock Trial of the Grand Crusader, Coliseum wouldn't be time consuming until first or second week of september, making the release date in august not so stupid. Guilds that have been stopped by august could have enough time to finish Ulduar after the end of the holidays, and Blizzard could announce the removal of Ulduar drakes at the same time they release Anub'arak.
This Wednesday there will be an extended maintenance to apply patch 3.2.0. Please note that all European realms will be offline from 03:00 until 11:00, Paris time (CEST).
The ilvl 232 & 245 sets are only available through Emblems of Triumpth, there are no token drops for these two sets. The 258 sets are available for 25-man heroic, and are only available via token drops.
The 232 sets cost 50 each for Chest/Legs/Helm, 30 for Gloves/Shoulders, 210 total for full set.
The 245 sets cost 75 each for Chest/Legs/Helm, 45 for Gloves/Shoulders AND a specific boss drop from the 25-man, Trophy of the Crusade(5 a week. 10 if you do heroic mode too), 315 total for full set.
Trophy of the Crusade did not drop in 10-man heroic on the PTR, this might have changed since then.
Emblems of Triumph can only be gained via daily heroic boss kill(Dungeon was removed), and gives you 2.
Bosses in all difficulties of the Coliseum itself drop 2 Emblems of Triumpth as well.
So if you do Dungeon dailies every day, that's 14 a week, from the normal 10-man & 25-man if you clear both that's another 20, so 34 Tokens a week, and if you do the 10 & 25-man heroics every week another 20, bringing it to 54.
Spending badges on the 232 sets is detrimental to getting the 245 sets.
Following this model I assume that 10-man HC (Trial of the Grand Crusader 10) drops tokens for item level 245. Can anybody confirm this?
I'm very interested to know that as well. If they add one boss per week, considering you need to finish Trial of the Crusader to unlock Trial of the Grand Crusader, Coliseum wouldn't be time consuming until first or second week of september, making the release date in august not so stupid. Guilds that have been stopped by august could have enough time to finish Ulduar after the end of the holidays, and Blizzard could announce the removal of Ulduar drakes at the same time they release Anub'arak.
Took me awhile to find it...looks like 5 weeks until hard modes.
Question:
I understand that in order to activate the Trial of the Grand Crusader, someone in that raid group needs to have completed the normal raid at least once. However I thought I heard at one point that Blizzard is only releasing one boss per week. Meaning, that Hard mode will not be available for 5 weeks after the release of 3.2. Can anyone confirm this given that that bit of information was release near the beginning of the PTR, and NOT ONCE SINCE, even in the Q&A was it mentioned?
Blizzard Reply:
Bornakk - Assuming there are no further changes, you are correct.
Small update, it's apparently 3 Emblems of Triumpth off 25-man bosses in the Argent Collesium, that should help quite a bit.
Also XT was fixed and spawns from all 4 scrap piles.
Last edited by Emeraude : 08/04/09 at 9:09 PM.
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