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05/27/09, 9:57 PM
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#76
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Von Kaiser
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Originally Posted by ildon
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I find the new skins pretty poor looking, based on what they've previewed so far. I was really hoping they'd re-model the feral forms, since they are all pretty low poly count looking compared to Northrend stuff. It's also disappointing that it's going to be based off hair color, as it's possible you'll end up with an ugly cat form but the bear skin you want. So you'll be forced to either live with being ugly in one form, or pick a skin set that works for you without perhaps being your primary choice. I don't mean to be overly critical, but this one just seems like some wasted design time that could of gone to something better. Do it right or don't do it all, and all that.
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Eek, Shaman
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05/27/09, 10:21 PM
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#77
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Don Flamenco
Undead Priest
Whisperwind
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Originally Posted by Kemortia
I find the new skins pretty poor looking, based on what they've previewed so far. I was really hoping they'd re-model the feral forms, since they are all pretty low poly count looking compared to Northrend stuff. It's also disappointing that it's going to be based off hair color, as it's possible you'll end up with an ugly cat form but the bear skin you want. So you'll be forced to either live with being ugly in one form, or pick a skin set that works for you without perhaps being your primary choice. I don't mean to be overly critical, but this one just seems like some wasted design time that could of gone to something better. Do it right or don't do it all, and all that.
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They are new models. This was confirmed by Nethaera.
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05/27/09, 10:43 PM
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#78
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Don Flamenco
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Originally Posted by Kemortia
I find the new skins pretty poor looking, based on what they've previewed so far. I was really hoping they'd re-model the feral forms, since they are all pretty low poly count looking compared to Northrend stuff. It's also disappointing that it's going to be based off hair color, as it's possible you'll end up with an ugly cat form but the bear skin you want. So you'll be forced to either live with being ugly in one form, or pick a skin set that works for you without perhaps being your primary choice. I don't mean to be overly critical, but this one just seems like some wasted design time that could of gone to something better. Do it right or don't do it all, and all that.
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You're in luck, turns out: GC's post on new feral forms and Neth on color mapping of bear and cat textures
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05/28/09, 2:59 PM
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#79
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King Hippo
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Originally Posted by Liebestod
That's putting you into the "way too long" timeframe denounced by Blizzard.
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CM's always like countering things and then are wrong. I am the poster that Zarhym responded to in that topic but after 4 years I am pretty sure a major patch won't be out anytime soon after seeing how Blizzard releases content. The arena seasons is going to last at least 5 months for example.
World of Warcraft - English (NA) Forums -> ETA on Valiant Quest Replacement?
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We don't give out dates or estimates on when patches will be released, but it will definitely need to be on the PTR for awhile before it will be released and since it is not up on the PTR it will be awhile.
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05/28/09, 4:01 PM
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#80
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Great Tiger
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Originally Posted by Leviathon
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Let's again consider the gaps between the completely unrealistic belief of 6-8 weeks for 3.2 and the "3.3 won't be out until April/May" that was refuted by Blizzard.
If you use 4 months as an arena season minimum, you get a new patch in middle August. If you use 5 months, it's middle September. Split the difference and we have 9/1. If you repeat that between 3.2. and 3.3, we are at 1/15 for 3.3, which would optimally last 7 months till "neXpac". A little on the long side, but not exactly terrible if you have a stated goal of having nearly everyone kill Arthas. Not every guild will have killed Yogg/clear Ulduar by the time Icecrown has shipped and giving them a bit more time before the neXpac ships to finish Wrath would hardly devastate the majority of guilds. If it's like last time, a lot of you will level and gear up your alts before becoming completely bored. Some will take breaks between expansions, etc.
For what it's worth, extremely short back-to-back arena seasons of 4 months have Icecrown out in mid-December and a 9 month window until Wrath is 21 months old (TBC lasted 21 months). 5 month long seasons move Icecrown to mid-February and even a 9 month window allows 2 years between expansions (more akin to the vanilla --> TBC window). Even mid-February is far enough ahead of April/May for the blue post to remain true. And, regardless, I'd be willing to go on record as guessing 3.3/Icecrown is due earlier than that, but there is wiggle room in the development schedule allowing it to slip that far.
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05/28/09, 5:26 PM
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#81
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King Hippo
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Originally Posted by Mideci
Let's again consider the gaps between the completely unrealistic belief of 6-8 weeks for 3.2 and the "3.3 won't be out until April/May" that was refuted by Blizzard.
If you use 4 months as an arena season minimum, you get a new patch in middle August. If you use 5 months, it's middle September. Split the difference and we have 9/1. If you repeat that between 3.2. and 3.3, we are at 1/15 for 3.3, which would optimally last 7 months till "neXpac". A little on the long side, but not exactly terrible if you have a stated goal of having nearly everyone kill Arthas. Not every guild will have killed Yogg/clear Ulduar by the time Icecrown has shipped and giving them a bit more time before the neXpac ships to finish Wrath would hardly devastate the majority of guilds. If it's like last time, a lot of you will level and gear up your alts before becoming completely bored. Some will take breaks between expansions, etc.
For what it's worth, extremely short back-to-back arena seasons of 4 months have Icecrown out in mid-December and a 9 month window until Wrath is 21 months old (TBC lasted 21 months). 5 month long seasons move Icecrown to mid-February and even a 9 month window allows 2 years between expansions (more akin to the vanilla --> TBC window). Even mid-February is far enough ahead of April/May for the blue post to remain true. And, regardless, I'd be willing to go on record as guessing 3.3/Icecrown is due earlier than that, but there is wiggle room in the development schedule allowing it to slip that far.
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For 3.3 maybe I am being a bit too pessimistic but I think you are being overly optimistic if you expect 3.2 over the summer but I guess we will find out in the coming months.
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05/28/09, 6:13 PM
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#82
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Piston Honda
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Bear in mind that point gains from arenas have increased significantly as of two weeks ago. This is relevant since everyone will get their furious gear faster and perhaps that allows Blizzard to shorten the season a fair chunk.
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05/28/09, 6:18 PM
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#83
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King Hippo
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Originally Posted by moowalk
Bear in mind that point gains from arenas have increased significantly as of two weeks ago. This is relevant since everyone will get their furious gear faster and perhaps that allows Blizzard to shorten the season a fair chunk.
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I don't see how people getting their gear faster correlates to the season ending quicker.
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05/29/09, 4:37 AM
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#84
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Vaccine's internet IS a big truck
Tauren Druid
Darksorrow (EU)
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Originally Posted by Leviathon
I don't see how people getting their gear faster correlates to the season ending quicker.
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He is saying the arena seasons current length is a result of two things, the time they think it will take an average player to obtain a reasonable about of gear from it and just from previous patches timings. I see no reason why this arena season couldn't be shorter (or longer) than the last one. If they are doing a hold over raid for 3.2 it would make sense also that that patches lifespan was shorter as a result anyway. Also I still believe they are trying to shorten each expansion cycle anyway as selling more boxes is always going to be better for them.
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Originally Posted by Ghostcrawler
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05/29/09, 1:51 PM
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#85
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Von Kaiser
Blood Elf Warlock
Bonechewer
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Now we have this:
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Originally Posted by Bornakk in Ironbound/Rusted Proto-Drake
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Quote: Will these be going legacy as of 3.2?
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Last I heard they would be removed when 3.2 comes out, if this changes we'll let you know. ( Source)
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I think this contributes to the idea that we'll have another "tier" of raiding gear in 3.2, even if its a half tier or so. The justification for removing the reward of the original glory protodrakes is that the Ulduar gear would trivialize that, and unless we have a new tier of gear, there's nothing but time that would make it any easier.
I'm still not completely sure what the Argent Tournament is all about, but that's the closest thing we have so far. The description doesn't make it sound that deep (a few 25man encounters?), but perhaps it is.
Last edited by Zaleiria : 05/29/09 at 1:55 PM.
Reason: I like making edits.
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05/29/09, 2:59 PM
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#86
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King Hippo
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Originally Posted by Zaleiria
Now we have this:
I think this contributes to the idea that we'll have another "tier" of raiding gear in 3.2, even if its a half tier or so. The justification for removing the reward of the original glory protodrakes is that the Ulduar gear would trivialize that, and unless we have a new tier of gear, there's nothing but time that would make it any easier.
I'm still not completely sure what the Argent Tournament is all about, but that's the closest thing we have so far. The description doesn't make it sound that deep (a few 25man encounters?), but perhaps it is.
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I think we will see a new tier of items out of the Colliseum just not a actual tier 9 set and more of a off tier type thing like the AQ sets. It would allow them to just make the sets less exotic and more like the arena sets also with a Argent Crusade type look.
Last edited by Leviathon : 05/29/09 at 3:05 PM.
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05/29/09, 4:00 PM
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#87
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Shadow Word: Cloud!
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Originally Posted by Zaleiria
Now we have this:
I think this contributes to the idea that we'll have another "tier" of raiding gear in 3.2, even if its a half tier or so. The justification for removing the reward of the original glory protodrakes is that the Ulduar gear would trivialize that, and unless we have a new tier of gear, there's nothing but time that would make it any easier.
I'm still not completely sure what the Argent Tournament is all about, but that's the closest thing we have so far. The description doesn't make it sound that deep (a few 25man encounters?), but perhaps it is.
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There was an article on Wowinsider (now wow.com) that talked about Hippogryph skins that aren't in the game yet. The thread is here. Some of these mounts are in the game, but others are not. Perhaps the Tournament Raid will have a 310% hippogryph associated with it rather than proto-drakes. Pure speculation, but possible with the fact that not all the hippogryph textures are used.
On a side note, is there a possibility that the next tier of raiding will have its "easy mode" drop 239 ilvl gear (same as hardmode now) and the hardmode dropping 252. There have been items found in game files over at mmo-champion ( link) that show PVP gear of the 252 ilvl variety which could correlate to the equivalent tier as the tournament. This would allow for a smooth equation for Blizzard to follow with subsequent raids: easy mode for new tier is equivalent to hard mode of previous tier.
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05/29/09, 4:46 PM
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#88
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King Hippo
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Originally Posted by Nadnerb5
There was an article on Wowinsider (now wow.com) that talked about Hippogryph skins that aren't in the game yet. The thread is here. Some of these mounts are in the game, but others are not. Perhaps the Tournament Raid will have a 310% hippogryph associated with it rather than proto-drakes. Pure speculation, but possible with the fact that not all the hippogryph textures are used.
On a side note, is there a possibility that the next tier of raiding will have its "easy mode" drop 239 ilvl gear (same as hardmode now) and the hardmode dropping 252. There have been items found in game files over at mmo-champion ( link) that show PVP gear of the 252 ilvl variety which could correlate to the equivalent tier as the tournament. This would allow for a smooth equation for Blizzard to follow with subsequent raids: easy mode for new tier is equivalent to hard mode of previous tier.
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Blizzard always adds in a bunch of extra textures for things so that the texture is there if they ever wish to add it in game. This is done most often for items since there may be a weapon color for example that ends up being a NPC only color.
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05/29/09, 9:33 PM
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#89
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Von Kaiser
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Originally Posted by Nadnerb5
On a side note, is there a possibility that the next tier of raiding will have its "easy mode" drop 239 ilvl gear (same as hardmode now) and the hardmode dropping 252. There have been items found in game files over at mmo-champion ( link) that show PVP gear of the 252 ilvl variety which could correlate to the equivalent tier as the tournament. This would allow for a smooth equation for Blizzard to follow with subsequent raids: easy mode for new tier is equivalent to hard mode of previous tier.
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Those PVP items have been in the files since before release - as per the MMO champion article which was in September 2008. Annoyingly they are also in armory, so RAWR's item cache picks them up constantly.
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05/29/09, 9:56 PM
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#90
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King Hippo
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So Zarhym has made another 3.2-relevant post:
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We have some new things in store for the badge system to help with the current end game progression curve that exists (as you noted: Heroics > Naxx > Ulduar > 3.2 > Icecrown ). We're looking to put together this information for you and will provide it as soon as it's ready to go.
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I offered my analysis of it over at my blog:
What does this say about upcoming content? Well, firstly, it might be telling that Zarhym did not refer to the raid as the Argent Coliseum, which might lend credence to those who believe that there will be a 3.2 raid in addition to the Argent Coliseum. However, given that he borrowed the OP's language, this might be reading too much into things.
Secondly, it confirms that the 3.2 raid(s?) will offer Tier 9 gear, or at least gear in the Tier 9 ilvl range (240-253.) This probably shouldn't be a big surprise, but this wasn't confirmed previously.
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05/30/09, 1:11 AM
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#91
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Don Flamenco
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I would think that T9 has a strong possibility of being a 5+3 set, like Sunwell was. It would let them balance around the T9 set bonuses and allow players a "full set" to wear around and show off years down the line.
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05/30/09, 7:38 AM
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#92
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Piston Honda
Human Paladin
Kul Tiras (EU)
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Posted by Bornakk:
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In patch 3.2 the coliseum will hold new 5, 10, and 25 player challenges, so gear has to come with that especially since Arena Season 7 will start and we can't introduce new PvP gear without PvE gear.
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We really have no idea what that the actual PvE content will be like, but that sounds to me like a pretty straightforward indication that we will be getting a proper Tier 9 to mirror the S7 Something Something Gladiator sets.
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05/30/09, 8:37 AM
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#93
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Von Kaiser
Human Paladin
Outland (EU)
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Did any Blizzard source ever confirm that we are limited to 3 tiers per content cycle?
I just don't see why some of you seem to rule out that we have Tier9 in 3.2 and Tier10 in 3.3.
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05/30/09, 9:34 AM
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#94
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King Hippo
Orc Hunter
Tarren Mill (EU)
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Originally Posted by Ivriniel
Did any Blizzard source ever confirm that we are limited to 3 tiers per content cycle?
I just don't see why some of you seem to rule out that we have Tier9 in 3.2 and Tier10 in 3.3.
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Well, they pretty much did. They have said earlier how often they wish to release new expansions and there are probably not going to be any changes in how fast they can/will release major content patches. That means the number of major contents patches between each expansion should be fairly fixed. The Argent Coliseum does seem a bit like cheating though, it should not require just as much effort by the Blizzard team as a normal dungeon. Or at least that's how it sounds to me, so not sure if you can actually call it a major content patch.
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05/30/09, 5:18 PM
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#95
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King Hippo
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Originally Posted by Ivriniel
Did any Blizzard source ever confirm that we are limited to 3 tiers per content cycle?
I just don't see why some of you seem to rule out that we have Tier9 in 3.2 and Tier10 in 3.3.
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Every single content cycle so far has had 4 tiers of loot. Just because there were only 3 "tier sets" per doesn't mean they can't add in the middle ("Tier 2.5" in AQ40) or add the last 3 pieces in the next tier (Sunwell style).
Last edited by nathanbp : 05/30/09 at 5:19 PM.
Reason: Spelling
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Originally Posted by Crowl
If you have to control a robot dinosaur that fires lazers and there's a time when you shouldn't be shooting those lazers then the encounter is clearly flawed beyond hope of fixing.
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06/04/09, 3:53 PM
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#96
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Glass Joe
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I would guess that there would be a new version of the BRD Tier .5 arena quest / third boss of Magisters' Terrace in this new coliseum.
Would be pretty interesting to have a 10/25 man version of that.
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06/04/09, 9:33 PM
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#97
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Von Kaiser
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Originally Posted by Exemplar
Blizzard has a history of just completely dropping/ignoring plot threads. Sadly, no reason to expect them to stop.
Scythe of Elune (50 levels later and a box plus a half sentence of quest text hinting it might be in the box?)
Under-Karazhan
Uldum
Hyjal (the zone, not the CoT instance)
Portals leading to "Other Worlds" from Outlands (Blue stated they could be used almost infinitely for Patch content)
Obsidian Sanctum (there's not even a single quest or in-game reference to it being a bad thing we need to stop)
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I believe a dev stated that the area under Karazhan was a "developer playground" and wasn't meant to be player content.
I completely agree about Hyjal; obviously there was some reason Blizzard went through the effort to create the zone, but the fact they have locked it away leads me to believe they had plans which must have fallen through during beta. I would love to hear the story behind that area.
With regards to Uldum and the various portals throughout Azeroth and Outlands, I always sort of thought those were window dressing. The portals are there to remind players that Azeroth and Outlands are but one of a multitude of worlds and hint at past events and conflicts, but which are now dormant or defunct.
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06/04/09, 11:32 PM
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#98
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King Hippo
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Originally Posted by Aildrik
I believe a dev stated that the area under Karazhan was a "developer playground" and wasn't meant to be player content.
I completely agree about Hyjal; obviously there was some reason Blizzard went through the effort to create the zone, but the fact they have locked it away leads me to believe they had plans which must have fallen through during beta. I would love to hear the story behind that area.
With regards to Uldum and the various portals throughout Azeroth and Outlands, I always sort of thought those were window dressing. The portals are there to remind players that Azeroth and Outlands are but one of a multitude of worlds and hint at past events and conflicts, but which are now dormant or defunct.
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No Blizzard specifically said the portals were meant to be instances and even Metzen when WotLK was announced said that one portal was going to open before WotLK or shortly after which would have us meet Alleria.
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06/10/09, 10:31 PM
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#99
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Von Kaiser
Human Paladin
Borean Tundra
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Alts rejoice:

In the next major content patch, we intend to adjust mount requirements to further improve the leveling experience in World of Warcraft. In addition, cast times for summoning all mounts will be reduced to 1.5 seconds, down from 3 seconds. The following is a breakdown of the upcoming cost and level requirement changes we are making for each riding skill.
* Apprentice Riding (Skill 75)
o 60% land mount speed
o Requires level 20
o Cost: 4 gold
o Mount cost: 1 gold
o Mail will be sent to players at level 20 guiding them to the riding trainer
* Journeyman Riding (Skill 150)
o 100% land mount speed
o Requires level 40
o Cost: 50 gold
o Mount cost: 10 gold
o Mail will be sent to players at level 40 guiding them back to the riding trainer
* Expert Riding (Skill 225)
o 150% flying mount speed; 60% land mount speed
o Requires level 60
o Cost: 600 gold (faction discounts now apply)
o Mount Cost: 50 gold
o Can now be learned in Honor Hold (Alliance) or Thrallmar (Horde)
* Artisan Riding (Skill 300)
o 280% flying mount speed; 100% land mount speed
o Requires level 70
o Cost: 5,000 gold (faction discounts now apply)
o Mount Cost: 100 gold
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World of Warcraft - English (NA) Forums -> Upcoming Mount Changes
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06/10/09, 11:26 PM
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#100
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Don Flamenco
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Makes sense- with all the powerlevelling now available alts and new characters are cash-strapped in the leveling process.
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