"During the 1.8 bugged shield block I went out with 310 defense and fought level 60 ghosts in Deadwind Pass. I killed them all using just autoattack in defensive stance, and kept Shield Block refreshed every time it cooled down. In over 2000 attacks made while Shield Block was active, I got zero critical hits. There is no question that Shield Block removes critical hits from the combat table. Sadly, I lost the data from that testing to a corrupted file for further analysis of how miss/dodge/parry fell out from it.
And so I am now testing crushing blows, and will be able to answer the dodge/parry/miss question as well. It is a longer process of course, since we don't have the Shield Block bug anymore. "
Basically this is saying that a crit and a block cannot both happen in PVE (we know it can for pvp). From that, it is implying that a block takes precedence over a crit, that is, crit AND hit are replaced by block in the combat table (assuming one table). The idea of one combat table to me seems pretty unlikely since there will be very little room for regular hits from a lvl 63 mob (15% CBs, 8ish%crit, your mitigation, all this leaves about 20% left over for hits).
I discussed this exact issue with Moz back when I tanked a raid spamming Shield Block the whole time and didn't notice a single crit or crushing blow. I was very suprised by the results but didn't go out and test it as much as the person referenced in the OP did. Seems to work the way it's described for me.
Originally Posted by Lord BEEF,April 14th, 2006 @ 2:42PM
I want paw block. And pawrry.
This is what our MT tells me too by the way, which is why our two main tanks moved to Imp SB for Emp tanking. 15 minute fights makes it pretty likely a devastating crush/crit/unbalancing combo will occur.
This thread is amusing considering that R&D Emps thread which I just read, I'm amazed it got dragged out for 5 pages. I thought this was common knowledge, especially while SB was bugged there for a while.