Long time lurker, first time poster. I figured this would be a good theorycrafting topic to start with!
Alright, so since 1.9, casters have been reporting getting more partial resists than before in Molten Core, Blackwing Lair and generally on all raids. We all know the average WoW player likes to whine, but this time, something is definitely up. Nothing was changed in 1.10.
What's basically happening is this: Monsters with CoS on that should effectively be on 0 SR (or FR, but I'm a Warlock so I'll go with the former), are partially resisting where they shouldn't be.
It's basically confirmed that:
Level based resists are binary, %hit gear works on these (and only these), and the base is 4% chance to resist against a same level mob, up to 17% against a +3 levels mob/boss.
Resistance based resists are partial, spell penetration gear and CoS/CoE work on these, and the base chance to resist depends on the resistance of the monster relative to the level of the player. (resistance/playerlevel*0.15)
Before 1.9 (where CoS was changed which I'll get back to), Warlocks were scoring vulnerability bonuses on trash in MC. This means the trash had less than 75 base SR. After 1.9, I've been getting partial resists with CoS on, on the very same mobs. This means one of two things: Either their (and pretty much every raid mob/boss) SR has been buffed to more than 75 base, or something is broken as of 1.9
I hooked up with another Warlock theory geek and did some quick testing.
-Mobs that are 3 levels higher but do not have any base SR do not trigger these strange partials.
-Mobs that are same level, have some SR but are reduced to 0 (was wearing dual WSG trinket, Don Julio and CoS was on vs a Doomguard with 75ish SR), do not trigger partial resists.
These weird resists seem to only be happening on mobs that are both higher level and have some form of base SR. To completely invalidate the theory of a global raid SR buff, I tested this on the level 62 dragonkin in Wetlands that have very little (but most probably some) SR, and with CoS on I was still getting partials.
Now, having realized something is most definitely broken, we started looking for an answer.
We had three possible explanations, but have yet to prove either one right or wrong:
-CoS (or possibly all -resist effects, including gear) are not working on raid mobs. This issue was introduced in a patch that changed CoS so it seems like it could have happened.
-CoS is secretly resisting, much like Tranq Shot. There's no doubt the +10% bonus on CoS is working when the icon is on the mob, but could it be that secondary effect of lowering SR was resisted? Since CoS consists of two seperate effects, is it possible that only one is applied?
http://thottbot.com/?sp=17937
-Some part of level-based binary resists are showing up as partial resists. The question is then how this relates to stuff like %hit gear since %hit is designed around reducing binary resists.
I was hoping someone had found out more than me, but I'll settle for a brainstorming session too.
Edits: Minor stuff for clarity.