Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion

Reply
 
LinkBack Thread Tools
Old 04/21/06, 3:11 AM   #1
roq
Piston Honda
 
Troll Rogue
 
Uther
I am sure you guys have had this discussion before, so if i am bring it up again i am sorry, but i am just trying to gather information.

Since my guild is currently moving into BWL alot of our shamans are trying to figure out why they should want TS over EF. From what i can tell... the Shaman will gain +healing and more Crit, the 5 piece bonus helps on healing spell also since they are nature correct.

Our shamans are in love with there EF Bonus's and really don't want to break them up. So anything you guys can provide me so that i can help my guild shamans out would be greatly appriciated.

Offline
Reply With Quote
Old 04/21/06, 4:52 AM   #2
EJforumsaccount
Piston Honda
 
Murloc Paladin
 
Thunderhorn
If you compare the pieces, you're gaining a greater or similar bonus on each piece of Ten Storms compared to Earthfury even if it is +damage as well. Apart from the shoulders they all look to be clear cut upgrades to me. The 5 piece set bonus is great, but I understand that healers don't generally go oom these days?


http://ctprofiles.net/941023

Offline
Reply With Quote
Old 04/21/06, 5:07 AM   #3
 Hamlet
<Druid Trainer> Emeritus
 
Hamlet's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Lodekim,April 21st, 2006 @ 3:40AM
(got the 1% wipe out of the way tonight, dropping sunday)
Grr. 2% tonight. Dropping Monday.

Links: Moonkin Resto WoWMath Twitter YouTube
Please don't PM requests for advice on UI or specific gear choices.

United States Online
Reply With Quote
Old 04/21/06, 5:15 AM   #4
♦ Maniq
Unregistered is awesome.
 
Maniq's Avatar
 
Orc Shaman
 
Mal'Ganis
I find that I only go out of mana on exceptionally long/messy fights and I wear a bunch of regen gear, so the chance on mana regen from the 5 piece effect is maybe one or 2 ticks of spirit.

One thing that might help their choices is the healpoints mod, http://www.curse-gaming.com/mod.php?addid=3019 its very lightweight and gives a good indication of the relative benefits per item.

But then again, I do pick and choose pieces based on the fight, so YMMV.

Great Britain Offline
Reply With Quote
Old 04/21/06, 7:46 AM   #5
jubelio
Bald Bull
 
jubelio's Avatar
 
Undead Warlock
 
Mal'Ganis
Originally Posted by Maniq,April 21st, 2006 @ 5:15AM
One thing that might help their choices is the healpoints mod, http://www.curse-gaming.com/mod.php?addid=3019 its very lightweight and gives a good indication of the relative benefits per item.
Seeing a pretty concrete number helps a healer make gear decisions. Healpoints was what got me out of using the earthfury 5 peice bonus.

Offline
Reply With Quote
Old 04/21/06, 8:52 AM   #6
Shabadu
bullets
 
Shabadu's Avatar
 
Orc Shaman
 
Mal'Ganis
The 8 piece TS bonus apparently stacks, so it's possible to get 3 or 4 lightning shields on everyone in the raid. Makes vael pretty hilarious.

United States Offline
Reply With Quote
Old 04/21/06, 10:04 AM   #7
Oaken
Don Flamenco
 
Oaken's Avatar
 
Night Elf Druid
 
Uldum
Originally Posted by jubelio,April 21st, 2006 @ 6:46AM
Seeing a pretty concrete number helps a healer make gear decisions. Healpoints was what got me out of using the earthfury 5 peice bonus.
Possibly off-topic but the problem is that for a benchmark like HealPoints to work, it needs to provide a meaningful weighting system. For something like TankPoints where you can calculate a (reasonably) straightforward index based on damage mitigation, it works well. Healing though has complexities that are hard, if not impossible, to factor in.

It always seems like HealPoints, to me, undervalues +healing. It calculates the impact of +healing on the index assuming you spam cast your highest rank of healing available - which is least efficient way to use the attribute. As I'm sure most healers have realized, backing down to lower levels of spells provides smaller but much more mana-efficient healing. If I believed HealPoints, I would swap out a lot of my +healing gear for mana regen.

Offline
Reply With Quote
Old 04/21/06, 10:09 AM   #8
Elerion
Great Tiger
 
Worgen Priest
 
Ravencrest (EU)
Oaken speaks the truth.

Norway Offline
Reply With Quote
Old 04/21/06, 10:13 AM   #9
Wubwub
Oh man this is so awesome!!!
 
Wubwub's Avatar
 
Troll Shaman
 
Mal'Ganis
Healers don't go out of mana once content is on farm status, for the most part. Earthfury 5 piece is far more beneficial than anything ten storms has to offer, aside from the fucking sweet ass graphics, plus the 3 piece is pretty effin sweet.

Personally go for 5 EF / w/e geared towards mana regen as priority. Unfortunately that means not wearing TS hat or shoulders in most cases, which makes you look a lot shittier than you could. :( But the endurance is what counts in a lot of situations. If you don't run dry in a fight, switch to ten storms. If you do... Well you need all the mana you can get.


Offline
Reply With Quote
Old 04/21/06, 11:19 AM   #10
draghkar
Piston Honda
 
Tauren Shaman
 
Aggramar (EU)
Usually I suggest 5 EF + 3 TS.
The true question behind is: how much important is the mana regeneration vs +healing.

This is what I did some time ago:

"No stop casting": I suppose we cast LHW(6) ( 361 mana cost).

If a shaman has X mana/5 sec then he needs 361*5/X = 1805/X seconds to gain
another 361 mana to cast another LHW(6). After 1805/X sec the target then gain
~ +1000 healing ( the "free" cast ).
In that time a shaman casts: 1805/X/1.5 LHW(6) = 1203/X LHW(6).
Then to gain +1000 healing on 1203/X LHW(6) casted the +healing effective for
each cast should be: 1000/(1203/X) = (1000/1203)*X. Due the time normalization
the +healing has to be: (1000/1203)*X*3.5/1.5 ~= 2*X
This means the caster without Xmana/5sec has to have +2X Healing to have the
same healing in output.

So in case of non stop casting +2H = 1 mana/5sec

So if you have +70 mana/5sec = +140 healing.
This in case of no stop casting => after 25 secs he is OOM.

If you do a pause of 1.5 sec beetween each cast then +4H = 1 mana/5 sec
with a pause of 3 sec beetween each cast then +6H = 1 mana/5 sec.

Some time during a fight you need to rest more than 5 Secs to have the
regeneration due to your spirit, in that case with 6 sec of rest in that case:
+10 H = 1mana/5 sec.

So during the trash clean better have +Healing gear and for long fights
better mana/5 sec, and that are the numbers I have to say also that
if you do not cast always LHW(6) as we do not normally then the apport
of +healing is better.


K.



Offline
Reply With Quote
Old 04/21/06, 11:37 AM   #11
Taeme
Soda Popinski
 
Blood Elf Paladin
 
Mug'thol
People stop taking things seriously and then good guilds wipe on wimpy content. True story.

you're the one that decided to trust me

Offline
Reply With Quote
Old 04/21/06, 11:48 AM   #12
Eridan
Von Kaiser
 
Human Paladin
 
Argent Dawn (EU)
HealPoints author here.
Possibly off-topic but the problem is that for a benchmark like HealPoints to work, it needs to provide a meaningful weighting system. For something like TankPoints where you can calculate a (reasonably) straightforward index based on damage mitigation, it works well. Healing though has complexities that are hard, if not impossible, to factor in.
Very true. No matter what I do, a single number isn't going to tell the whole story about how good your talent spec and gear are for healing. Still I wanted to provide a single stat to give a quick indication and to assist less experienced healers.

Btw, if anyone here have ideas for a better way to compute healing goodness, let me know :)

It always seems like HealPoints, to me, undervalues +healing. It calculates the impact of +healing on the index assuming you spam cast your highest rank of healing available - which is least efficient way to use the attribute.
Not quite true. The HealPoints stat is a combination of three substats:

PowerPoints - How much HP you can heal in 1 minute starting with full mana. First by chaincasting until all mana is gone (mana regen included). Then by casting a new spell as soon as its mana cost have been regenerated (mana + spirit regen). The HP value is calculated for the top rank of each of your burst spells (only HT for druids) and the max value is used.

EndurancePoints - How much HP you can heal in 5 minutes starting with 0 mana. Here values are calculated for all ranks of all burst spells. Max value used. Taken together, Power and Endurancepoints is how much HP you can heal in 6 minutes.

RegenPoints - How much mana you can regen in 3 minutes with mana + spirit regen.
(I'm pretty much ready to remove this stat)

So HealPoints isn't really about spamming the highest rank, it's about the maximum amount of HP you can heal. Often this is achieved by spamming the highest rank, but still :rolleyes:

If I believed HealPoints, I would swap out a lot of my +healing gear for mana regen.
It can often look that way, especially if you use HealPoints when you're not raidbuffed. And still if you're raidbuffed (and alliance), HealPoints is unable to detect BoW. If you manually add 30/33/40/whatever mana regen in the calculator, +healing tends to be valued comparatively higher.

Offline
Reply With Quote
Old 04/21/06, 11:49 AM   #13
Brown Bread
Soda Popinski
 
Brown Bread's Avatar
 
Undead Shaman
 
Mal'Ganis
I used to wear 5piece EF for the Twin Emps since that was one of the only fights that really tested your endurance, but now it's all about making lightning bolts fly across the room as they teleport :quagmire: so I just wear the 3Stormcaller/5TS mix.

Offline
Reply With Quote
Old 04/21/06, 11:55 AM   #14
♦ Praetorian
Mike Tyson
 
Praetorian's Avatar
 
Orc Shaman
 
Mal'Ganis
I've personally found HealPoints to be a very reliable metric. Of course it isn't perfect, but the people with the highest HealPoints do tend to be those with the greatest healing capacity and longevity in tough fights. I value +heal more than a lot of shamans, and I gear heavily for it, yet I still have the most HealPoints of any shaman I've discussed the issue with (103k unbuffed), and am certainly happy with the results in practice.

Offline
Reply With Quote
Old 04/21/06, 12:05 PM   #15
Eridan
Von Kaiser
 
Human Paladin
 
Argent Dawn (EU)
Shamans using HealPoints?
Maybe I should get around to adding support for the 5 and 8 piece Earthfury bonus ;)

Offline
Reply With Quote
Old 04/21/06, 12:10 PM   #16
• malthrin
stalemate associate
 
malthrin's Avatar
 
Osseric
Blood Elf Paladin
 
No WoW Account
Originally Posted by Eridan,April 21st, 2006 @ 10:48AM
PowerPoints - How much HP you can heal in 1 minute starting with full mana. First by chaincasting until all mana is gone (mana regen included). Then by casting a new spell as soon as its mana cost have been regenerated (mana + spirit regen). The HP value is calculated for the top rank of each of your burst spells (only HT for druids) and the max value is used.

EndurancePoints - How much HP you can heal in 5 minutes starting with 0 mana. Here values are calculated for all ranks of all burst spells. Max value used. Taken together, Power and Endurancepoints is how much HP you can heal in 6 minutes.

RegenPoints - How much mana you can regen in 3 minutes with mana + spirit regen.
(I'm pretty much ready to remove this stat)
Change EndurancePoints to be a measure for the max HPS you can sustain indefinitely with downranked heals and whatever mana regen/spirit you have available?

For the Shaman thing, I've seen both +healing and +regen leveraged effectively. It seems like +regen would be the stronger of the two when (unlike other healing classes) you're spending a significant amount of mana on totems that don't benefit at all from +healing.

MTG Online draft viewer
in EJBSG 17 (soundtrack)
Roslin the Omnipotent in EJBSG 8 | Roslin the Maverick in EJBSG 13

United States Offline
Reply With Quote
Old 04/21/06, 12:15 PM   #17
draghkar
Piston Honda
 
Tauren Shaman
 
Aggramar (EU)
Originally Posted by Eridan,April 21st, 2006 @ 11:05AM
Shamans using HealPoints?
Maybe I should get around to adding support for the 5 and 8 piece Earthfury bonus ;)
Please do it and do not forget the 10s 3 pieces one.

K.

Offline
Reply With Quote
Old 04/21/06, 12:29 PM   #18
Eridan
Von Kaiser
 
Human Paladin
 
Argent Dawn (EU)
Originally Posted by malthrin,April 21st, 2006 @ 11:10AM
Change EndurancePoints to be a measure for the max HPS you can sustain indefinitely with downranked heals and whatever mana regen/spirit you have available?
I've considered something like that, but it's not completely straight-forward. As they are added together, there must exist a reasonable balance between PowerPoints and EndurancePoints. And if I use HP/S for EndurancePoints (500?), PowerPoints (30-40k?) would be all-dominant. Of course I could multiply HP/S by Pi (or some strange factor), but that would be pretty unintuitive. And the reasonable intuitivness of the current implementation, is something I'm rather keen on preserving.

Also, most fights don't last indefinitely B)

Offline
Reply With Quote
Old 04/21/06, 12:33 PM   #19
♦ Praetorian
Mike Tyson
 
Praetorian's Avatar
 
Orc Shaman
 
Mal'Ganis
Yeah, I like the current balance between burst healing and long-term healing in the formula. It doesn't take a genius to figure out that in a 90-second fight you want tons of +healing and mana/5 doesn't mean much, but in a 15-minute fight (Emps), mana/5 is godly. But most people don't want to carry around two sets of gear and swap before every fight depending on how long you expect it'll last, so a formula that combines the two is perfect for optimizing your all-around gear.

Offline
Reply With Quote
Old 04/21/06, 12:46 PM   #20
Eridan
Von Kaiser
 
Human Paladin
 
Argent Dawn (EU)
Originally Posted by draghkar,April 21st, 2006 @ 11:15AM
Please do it and do not forget the 10s 3 pieces one.
Support for this bonus was added back in version 1.5 so it should work already.
But as my shaman tester doesn't have ten storms, I've been unable to test if the bonus detection really works.
Use '/healpoints bscan' to get a listing in the console of the more exotic set/gear bonuses detected.
If the ten storms bonus isn't listed, send me a PM or something and I'll look into it.

Offline
Reply With Quote
Old 04/21/06, 7:03 PM   #21
Kytrarewn
In 1st, e-brake activated.
 
Kytrarewn's Avatar
 
Kytrarewn
Undead Rogue
 
No WoW Account
Originally Posted by Praetorian,April 21st, 2006 @ 11:33AM
Yeah, I like the current balance between burst healing and long-term healing in the formula. It doesn't take a genius to figure out that in a 90-second fight you want tons of +healing and mana/5 doesn't mean much, but in a 15-minute fight (Emps), mana/5 is godly. But most people don't want to carry around two sets of gear and swap before every fight depending on how long you expect it'll last, so a formula that combines the two is perfect for optimizing your all-around gear.
Just out of curiosity, what are the HealPoints on Red Dragonscale Protector and Malistar's Defender, respectively? RDP has proven to be, well, unpopular in our guild.

Don't let this asshole be a US Senator: http://www.youtube.com/watch?v=1jkU3...layer_embedded

ΜΟΛΩΝ ΛΑΒΕ


Jesus don't want me in a sunbeam
Sunbeams are always made on me
Don't expect me to cry, for all the reasons I'm gonna die
Don't ever ask your kick of me.

United States Offline
Reply With Quote
Old 04/21/06, 7:05 PM   #22
♦ Praetorian
Mike Tyson
 
Praetorian's Avatar
 
Orc Shaman
 
Mal'Ganis
Funny you ask. I've used RDP since July '05. When we did MC last weekend, Rag dropped a Malistar's and all shamans present had Malistar's/RDP already, so I snagged it as a free sidegrade to use in very long fights. I figured Malistar's would yield more healpoints due to the value of mana/5, but nope: RDP gives me 300 more healpoints than Malistar's.

Offline
Reply With Quote
Old 04/21/06, 7:15 PM   #23
Aganathyre
Glass Joe
 
Tauren Shaman
 
Eredar
Originally Posted by Praetorian,April 21st, 2006 @ 6:05PM
Funny you ask. I've used RDP since July '05. When we did MC last weekend, Rag dropped a Malistar's and all shamans present had Malistar's/RDP already, so I snagged it as a free sidegrade to use in very long fights. I figured Malistar's would yield more healpoints due to the value of mana/5, but nope: RDP gives me 300 more healpoints than Malistar's.
If memory serves me correctly, the pre-1.10 version of Healpoints did value Malistar's Defender higher than the Red Dragonscale Protector (the version in question might have been 1.4 or 1.5 [I'd have to be on my home PC to check], so it has been upgraded since then). That said, I like having the two shields for different situations.

One of our Shamans still swears by his five piece Earthfury bonus, while others have moved on to mixes of Ten Storms, Earthfury and Stormcallers - I look forward to seeing the Earthfury bonus added into the calculations. 103k healing points is about as much as I've heard of for a Shaman, I'm around 100k and another Shaman in our raid group is around the same place - but he's a five piece Earthfury guy, so who knows how much that is worth in heal points.


Offline
Reply With Quote
Old 04/21/06, 7:22 PM   #24
Sebudai
Soda Popinski
 
Sebudai's Avatar
 
Sebudai
Orc Hunter
 
No WoW Account
Originally Posted by Shabadu,April 21st, 2006 @ 7:52AM
The 8 piece TS bonus apparently stacks, so it's possible to get 3 or 4 lightning shields on everyone in the raid. Makes vael pretty hilarious.
8 piece TS is super bugged right now.

It does stack.

When proc'd on other players, the lightning orbs will deal 0 damage unless the shaman that proc'd the Lightning Shield has cast their self buff Lightning Shield on themselves, in which case the orbs from the TS set bonus will deal the same amount of damage that the shamans self buff Lightning Shield would deal.

And the best part? The damage from the lightning orbs causes threat for the shaman. We've had a couple of fun wipes after a shaman decided to buff the entire raid with Lightning Shields.

United States Offline
Reply With Quote
Old 04/21/06, 7:24 PM   #25
♦ Praetorian
Mike Tyson
 
Praetorian's Avatar
 
Orc Shaman
 
Mal'Ganis
Yeah, the latest version factors in chain heal, which enhances the value of +healing to a shaman moreso than did old versions.

The set I wear is:

http://ctprofiles.net/32681

Aside from an Angelista's Charm (and a different shoulder enchant -- I figure I'll put +healing on the next pair of good healing mail shoulders I see) I think that's optimal given currently available gear (no Ouro/C'Thun drops).

Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Public Discussion

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Earthfury 8/8 mechanics...possible bug? Flubber Public Discussion 32 08/07/06 3:25 PM
The new ten storms! EllTrain Public Discussion 16 12/27/05 3:43 PM