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04/21/06, 5:11 PM
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#26
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Von Kaiser
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Can the 40-man versions not be reliably killed before they explode?
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04/21/06, 5:27 PM
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#27
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Mike Tyson
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Originally Posted by Damien,April 21st, 2006 @ 4:11PM
Can the 40-man versions not be reliably killed before they explode?
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They have ~40k health remaining when they cast explode. Unless you can take off 40k health within 6 seconds, you run. You run.
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04/21/06, 5:49 PM
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#28
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Von Kaiser
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What's really fun is when the MT thinks a Shadowbolt / Plague Anubisath is exploding, but it's actually NOT exploding...
so he runs...
yeah.
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04/21/06, 6:00 PM
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#29
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Great Tiger
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Hehe, I do that...
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04/21/06, 6:06 PM
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#30
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Don Flamenco
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Originally Posted by Praetorian,April 21st, 2006 @ 3:27PM
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Originally Posted by Damien,April 21st, 2006 @ 4:11PM
Can the 40-man versions not be reliably killed before they explode?
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They have ~40k health remaining when they cast explode. Unless you can take off 40k health within 6 seconds, you run. You run.
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They are also immune to all Physical attacks.
Its fun to watch everyone THINK we can kill it. The second I see it drop ToT...
I am in an ice cube.
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04/21/06, 7:19 PM
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#31
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Piston Honda
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Originally Posted by Brilliance,April 21st, 2006 @ 4:06PM
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Originally Posted by Praetorian,April 21st, 2006 @ 3:27PM
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Originally Posted by Damien,April 21st, 2006 @ 4:11PM
Can the 40-man versions not be reliably killed before they explode?
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They have ~40k health remaining when they cast explode. Unless you can take off 40k health within 6 seconds, you run. You run.
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They are also immune to all Physical attacks.
Its fun to watch everyone THINK we can kill it. The second I see it drop ToT...
I am in an ice cube.
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They (at least the AQ20 ones) are either immune to physical OR magic when they get ready to blow up.
At least it appeaers so...
I see "Immune" in my combat log as a warrior some times, other times I can hit him just fine when he is about to explode.
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04/21/06, 8:24 PM
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#32
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Great Tiger
Worgen Priest
Ravencrest (EU)
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We just go for the chain fear and offtank approach also. On Thunderclap our rogues will do some add killing.
Thunderclap/Meteor is hell though, but we usually power through it relatively well with 3 tanks inside and the rest outside. An occasional wipe (once every other clear perhaps), and a pretty guaranteed 2-10 people dead per Defender, unless it's Volley/Meteor.
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04/21/06, 11:27 PM
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#33
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Bald Bull
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Originally Posted by Leviandan,April 21st, 2006 @ 2:03PM
Yeah like I said, you get to see corpses of people who aren't paying attention! 5 seconds should be plenty of time to get out of range of the explode :-)
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Oh god, ZG bat flashbacks. At least it sounds like you'll never have to cluster in one mob, beat it down and run out and end up the explosion of the same mob ten feet behind you.
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<08-07-09 02:09>[Velth] This is the behavior of a benefactor of the EJ forums?
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04/24/06, 10:10 AM
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#34
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Bald Bull
Drauk
Human Mage
No WoW Account
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Originally Posted by Praetorian,April 21st, 2006 @ 10:47AM
A Thunderclap/Meteor Defender with Frost/Shadow Reflect and Guardians as adds is the hardest trash pull in the game.
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In my experience hardest trash pull is 4 Mindslayers pack. Especially if the bugs add. We now kill TC/Meteor routinely, but 4 Mindslayer pack is total rapage.
However, maybe we just missing something.
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Originally Posted by zeidrich
Women's breasts can be modeled as a cone and measured as V = (Db^2*h*.785)/3 and since breasts can be thought of as an amorphous fluid, you just have to worry about containing the volume of the breast.
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04/24/06, 10:11 AM
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#35
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Mike Tyson
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Shadow protection and a bit of shadow resist throughout your raid.
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04/24/06, 10:42 AM
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#36
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Bald Bull
Drauk
Human Mage
No WoW Account
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Originally Posted by Praetorian,April 24th, 2006 @ 8:11AM
Shadow protection and a bit of shadow resist throughout your raid.
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Well, yeah. For some reasons 4 mindslayer pack is total mess of the fight for us.Especially with the small bugs that adds from tunnel.
Is there any way to avoid bugs from aggroing ?
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Originally Posted by zeidrich
Women's breasts can be modeled as a cone and measured as V = (Db^2*h*.785)/3 and since breasts can be thought of as an amorphous fluid, you just have to worry about containing the volume of the breast.
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04/24/06, 11:38 AM
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#37
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Great Tiger
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Damn Swarmguards raping our casters.. :(
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04/24/06, 6:56 PM
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#38
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Glass Joe
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Originally Posted by Digo,April 21st, 2006 @ 12:06PM
We keep all our rogues in NR gear the whole time. Standard operating procedure: two tanks stand ahead of the raid. If the hunter pulling calls out thunderclap, all the rogues and warriors rush up to join the two tanks ahead of the raid. We just chain fear adds, regardless of type.
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This is exactly what my guild has done on them, and we've never had an issue with Thunderclap/Meteor combo.
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05/01/06, 1:11 PM
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#39
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<Druid Trainer> Emeritus
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Haven't seen these yet, but asking in anticipation: how do you handle Shadow Storm/Thunderclap? One requires you do be on top of the mob; one requires you to be away from it.
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05/01/06, 1:16 PM
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#40
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Mike Tyson
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Originally Posted by Arawethion,May 1st, 2006 @ 12:11PM
Haven't seen these yet, but asking in anticipation: how do you handle Shadow Storm/Thunderclap? One requires you do be on top of the mob; one requires you to be away from it.
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Open a GM petition because it means your mob is bugged.
There are five binary flags on each Defender.
1) Meteor OR Plague (i.e., clump or scatter)
2) Shadow Storm OR Thunderclap (i.e., stay near or stay far)
3) Arcane/Fire OR Frost/Shadow Reflect
4) Summon Swarmguards OR Warriors
5) At 10%, Explode OR Enrage
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05/01/06, 1:18 PM
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#41
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Great Tiger
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Shadowstorm + Thunderclap would rock in my opinion. :laugh:
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05/01/06, 1:22 PM
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#42
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<Druid Trainer> Emeritus
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Originally Posted by Praetorian,May 1st, 2006 @ 11:16AM
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Originally Posted by Arawethion,May 1st, 2006 @ 12:11PM
Haven't seen these yet, but asking in anticipation: how do you handle Shadow Storm/Thunderclap?Â* One requires you do be on top of the mob; one requires you to be away from it.
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Open a GM petition because it means your mob is bugged.
There are five binary flags on each Defender.
1) Meteor OR Plague (i.e., clump or scatter)
2) Shadow Storm OR Thunderclap (i.e., stay near or stay far)
3) Arcane/Fire OR Frost/Shadow Reflect
4) Summon Swarmguards OR Warriors
5) At 10%, Explode OR Enrage
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Ahh--I was never cognizant of the way the first two worked. Just never really paid attention in AQ20, I guess.
To follow my frequent pattern of taking threads onto only vaguely tangential places:
Is it true that boss drops work in a similar fashion? i.e. Nef drops two non-set items--one from list A and one from list B? I never actually collected info in the pairs we've gotten.
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05/01/06, 2:18 PM
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#43
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I didn't do it
Kalroth
Orc Warrior
No WoW Account (EU)
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Originally Posted by Praetorian,May 1st, 2006 @ 11:16AM
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Originally Posted by Arawethion,May 1st, 2006 @ 12:11PM
Haven't seen these yet, but asking in anticipation: how do you handle Shadow Storm/Thunderclap? One requires you do be on top of the mob; one requires you to be away from it.
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Open a GM petition because it means your mob is bugged.
There are five binary flags on each Defender.
1) Meteor OR Plague (i.e., clump or scatter)
2) Shadow Storm OR Thunderclap (i.e., stay near or stay far)
3) Arcane/Fire OR Frost/Shadow Reflect
4) Summon Swarmguards OR Warriors
5) At 10%, Explode OR Enrage
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We've encountered Shadow Storm and Thunderclap at least twice now, so I'm not too sure about that table, although it does sound logical.
As for handling it:
Shadow Storm is 25 to 45 yard range; http://www.thottbot.com/?sp=26546
Thunderclap is 10 yards; http://www.thottbot.com/?sp=23931
Stay in the 11-24 yard radius and you'll be fine.
Btw, I'm pretty sure we've had Meteor/Plague combination too, but I'm not 100% on this.
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05/01/06, 2:22 PM
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#44
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Mike Tyson
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Are you sure you didn't encounter it on the 4-pulls at the entrance? Those can definitely have both Thunderclap and Shadow Storm. In 2.5 months fighting them, I've never seen a Defender that broke the rules listed above.
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05/01/06, 2:29 PM
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#45
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I didn't do it
Kalroth
Orc Warrior
No WoW Account (EU)
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Originally Posted by Praetorian,May 1st, 2006 @ 12:22PM
Are you sure you didn't encounter it on the 4-pulls at the entrance? Those can definitely have both Thunderclap and Shadow Storm. In 2.5 months fighting them, I've never seen a Defender that broke the rules listed above.
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Eeek, my bad.
You're right of course, sorry about that.
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05/01/06, 9:20 PM
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#46
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Great Tiger
Worgen Priest
Ravencrest (EU)
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It wouldn't be too different from Shadow Storm / Plague anyway. You need to stay 10 yards away from the tank there if he catches plague as well.
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05/01/06, 10:48 PM
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#47
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Glass Joe
Murloc Warrior
LightningsBlade
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I am somewhat ignorant on the issue having seen only one of these mobs so far
but from aq20 I do have a q about combos that don't exist
has anyone seen a meteor / thunderclap
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05/01/06, 10:58 PM
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#48
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Great Tiger
Worgen Priest
Ravencrest (EU)
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Yes. It's one of the harder ones.
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05/02/06, 1:58 PM
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#49
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Bald Bull
Beepz
Human Warrior
No WoW Account
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Yep we just did our first trash clearing/emp wipes last night, and encountered Meteor/TC, and Shadowstorm/Plague.
I think thunderclap was probably our most common ability, and We managed to get down 1 Met/TC, and a few of them were Plague/TC (EZ Mode). One thing we noticed was that it's best to just put all the warriors and rogues with the ranged clump on Met/TC, as we have a greater than 2.5% chance to wipe when all the healer's mana is being used keeping the melee alive from TC, not to mention they pull healing aggro from the summons. We'd rather just risk the tank getting meteored. For the pull though we're all stacked up on top of each other.
The high moment was everyone bunched up in case of meteor, and we were experimenting with pulls (eventually just decided to stack up on a place he would patrol). A pally shield pulls and by the time he gets back to us, 3 shadow volleys had hit and there was a nice neat pile of corpses waiting for him when he got there.
P.S. Wow, the twin emps is a fun fight. Just need to train tanks to run away from Vek'Lor, and get the raid to stop using AoE's ("Is that a demo shout up on Vek'Nilash?")
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Originally Posted by Kalman
Get you some purple drank and slow yo roll.
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05/03/06, 4:37 AM
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#50
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<Druid Trainer> Emeritus
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Originally Posted by Twid,May 2nd, 2006 @ 11:58AM
. . . as we have a greater than 2.5% chance to wipe when all the healer's mana is being used keeping the melee alive from TC
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There's a bit of faulty logic here. You get more than one Meteor per pull.
(I assume you do. We've only cleared these guys once, and we didn't see Meteor.)
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