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Old 04/23/06, 4:15 AM   #1
saramin
King Hippo
 
Human Druid
 
Kel'Thuzad
Yes, it's another druid thread. I know your immediate reflex is to spam the first page with sparkling witticisms regarding this glorious fact. I ask only that you be strong.

So recently we've been having some rather interesting conversations about warrior vs. druid aggro buildup. Not in terms of bear form mt/offtank viability, but more in regards to what the formulae are like. There are a lot of contradictory numbers out there. As I understand it, warriors generally have a set constant added to their damage when in defensive stance. This pertains to shield block, etc. This doesn't scale with gear as it's not multiplicative and I've seen several warriors whine long and loud that their MS hits generate more threat than any sword and board equivalent as they get better and sexier gear.

According to armchair philosophy, the bear form threat curve is different in that it uses a straight variable. It takes whatever the 1:1 damage to hate ratio is for all classes by default and multiplies it by X. What this amounts to is that while warriors are better in grabbing immediate aggro following the taunt, druids are supposedly better at consistently working their way to the top of the threat list at a faster rate and staying there. In other words, bear form threat buildup scales perfectly with gear.

In pragmatic terms I'm curious what the stat focus should be. I used to be a proponent of agil over str in bear form as white damage is fairly irrelevant but crits generate additional threat. If the above is true though, straight AP granted by strength may be of greater worth. Especially with HotW. Anyone ran some tests regarding this?

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Old 04/23/06, 4:43 AM   #2
diospadre
Hero of the Horde
 
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Undead Warrior
 
Mal'Ganis
That entire post seems like you just made it up as you were typing.

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Old 04/23/06, 5:02 AM   #3
 Hamlet
<Druid Trainer> Emeritus
 
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Tauren Druid
 
Mal'Ganis
From one of my old combat mechanics threads (I might do another one of those sometime soon, btw).

------

The 1.45 that Druids and Warriors have is a multiplicative bonus to all threat generated while in the correct stance/form.
Some abilities (Faerie Fire, Sunder Armor) have a flat threat associated even though they do no damage or healing. Sunder Armor generates
C*0.8
threat in Battle Stance, and
C*1.45
threat in Defensive Stance, where C is a constant.

Some abilities (Heroic Strike, Shield Slam) have a constant added to the damage they do. Shield slam generates
(Damage + C)*1.45
threat, and the C is a constant.

Some abilties (Druids only) have an extra multiplicative bonus. For example, Maul generates
(Damage*1.75*1.45)
threat. The 1.75 is a constant associated with Maul.

This is the reason Druids scale so well with attack power. Druid threat generation, overall can be loosely represented as
(DPS*X)*1.45,
where X is somewhere between 1 and 2. Warrior threat generation looks like
(DPS + C)*1.45,
where C is a constant and tends to be much greater than DPS.

As strength/AP levels get higher, Druids simply get better and better in comparison to Warriors.

Links: Moonkin Resto WoWMath Twitter YouTube
Please don't PM requests for advice on UI or specific gear choices.

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Old 04/23/06, 11:32 AM   #4
Graham
Soda Popinski
 
Undead Death Knight
 
Mal'Ganis
I don't believe anyone has done a quantative analysis of where the various proper break points are for bear and maximizing threat. Hamlet has already done a good job with the basics. Beyond that, as to crit vs AP vs +Damage, any attempt to analize it is problematic because without block, parry, or significant defense you need to maximize armor first and foremost in order to be a viable tank.

I guess if there were an optimal set of numbers, I'd be looking for 14000+AC, 900AP, 25% Crit, 15% Dodge, and 350ish Defense. (Crit is just huge in bear aggro generation, two early crits can seal the mob to you for the whole fight.)

Realistically, I tank Jindo with 15500 AC, 800AP, 15% Crit, 8% Dodge, and about 325 Defense and only 11 points in Feral and have yet to have any aggro problems with BWL+ Geared mages and warlocks in the fight.

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Old 04/24/06, 1:32 PM   #5
Zyla
Oh Sh-
 
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Troll Druid
 
Mal'Ganis
Originally Posted by saramin,April 23rd, 2006 @ 3:15AM
Yes, it's another druid thread. I know your immediate reflex is to spam the first page with sparkling witticisms regarding this glorious fact. I ask only that you be strong.

So recently we've been having some rather interesting conversations about warrior vs. druid aggro buildup. Not in terms of bear form mt/offtank viability, but more in regards to what the formulae are like. There are a lot of contradictory numbers out there. As I understand it, warriors generally have a set constant added to their damage when in defensive stance. This pertains to shield block, etc. This doesn't scale with gear as it's not multiplicative and I've seen several warriors whine long and loud that their MS hits generate more threat than any sword and board equivalent as they get better and sexier gear.

According to armchair philosophy, the bear form threat curve is different in that it uses a straight variable. It takes whatever the 1:1 damage to hate ratio is for all classes by default and multiplies it by X. What this amounts to is that while warriors are better in grabbing immediate aggro following the taunt, druids are supposedly better at consistently working their way to the top of the threat list at a faster rate and staying there. In other words, bear form threat buildup scales perfectly with gear.

In pragmatic terms I'm curious what the stat focus should be. I used to be a proponent of agil over str in bear form as white damage is fairly irrelevant but crits generate additional threat. If the above is true though, straight AP granted by strength may be of greater worth. Especially with HotW. Anyone ran some tests regarding this?
undeniably, when i look towards stats for tanking, on a pure aggro basis, I want as much as crit as is humanly possible. AGI owns. You get dodge AND crit, two things that bears love.

arawethion pretty much nailed it...

Bear threat is multiplicative, and the more you can abuse those modifiers, the better.

While tanking I run about 30% crit with proper consumables... I can lead off on vael with this crit % and our dagger rogues can go balls to the wall while i do it. They report more confidence in me then in a warrior tanking that portion.

Mongoose pots are godly for this purpose.

Originally Posted by Apate View Post
Zyla, International Man of a Certain Standard.
Originally Posted by Wraithlin View Post
What have you brought to this discussion? The usual vacuous and contentless tripe that you contribute to these forums - no more and no less.

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Old 04/25/06, 8:06 PM   #6
Husyor
Von Kaiser
 
Tauren Druid
 
Mal'Ganis
Realistically, I tank Jindo with 15500 AC, 800AP, 15% Crit, 8% Dodge, and about 325 Defense and only 11 points in Feral and have yet to have any aggro problems with BWL+ Geared mages and warlocks in the fight.

What gear do you use to get this.

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Old 04/26/06, 10:18 PM   #7
dreadnor
Von Kaiser
 
Murloc Warrior
 
Archimonde
I was under the impression crits dont generate additional aggro.

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Old 04/26/06, 10:26 PM   #8
Graham
Soda Popinski
 
Undead Death Knight
 
Mal'Ganis
Originally Posted by dreadnor,April 26th, 2006 @ 9:18PM
I was under the impression crits dont generate additional aggro.
Um. What?

Crits generate double aggro.

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Old 04/26/06, 10:46 PM   #9
dreadnor
Von Kaiser
 
Murloc Warrior
 
Archimonde
All I meant was:

If a hit for 500 generates 500 aggro, then a crit for 1000 generates 1000 aggro. I am by no means an authority on the issue, however Kenco tested this (with a mage's frostbolt) and found it to be true.

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Old 04/26/06, 11:10 PM   #10
Graham
Soda Popinski
 
Undead Death Knight
 
Mal'Ganis
Originally Posted by dreadnor,April 26th, 2006 @ 9:46PM
All I meant was:

If a hit for 500 generates 500 aggro, then a crit for 1000 generates 1000 aggro. I am by no means an authority on the issue, however Kenco tested this (with a mage's frostbolt) and found it to be true.
I would love to see the test methodology then.

Sorry, I'm in a snippy mood.

That testing is wrong. Crits generate a substantial aggro bonus, roughtly 1.3x to 1.7x the total damage done.

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Old 04/26/06, 11:23 PM   #11
dreadnor
Von Kaiser
 
Murloc Warrior
 
Archimonde
Here is the post he made in an older thread:

"I just tested this then, and didn't find any bonus threat for crits. The setup was

1) Warrior body pulls mob. 0 threat
2) Mage casts level 5 frost bolt. Crits for 1119 damage. Mage has x threat.
3) Warrior taunts, and keeps aggro. Warrior now has x threat.
4) Mage does autoattack until he gains aggro. It is known he will draw aggro when he exceeds 1.1 x threat. He draws aggro after 115 damage, not 109 damage.

This gives a range for x of 1090 to 1150. As a multiplier, the highest value for critical threat bonus is +2.8%. The value of +0% is about dead in the middle of the error range.

It seems more likely to me that people associate crits with pulling aggro, because you are more likely to pull aggro on a crit than on a normal attack, so they assume there is an extra value for crits. It's also possible that the effect doesn't exist for frost bolts and does for other spells or abilities, but that seems unlikely to me. "

(Posted by Kenco)

I would love to have seen a follow up post and some further testing, however this was the only post he made on that thread.

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Old 04/27/06, 12:45 AM   #12
 Hamlet
<Druid Trainer> Emeritus
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Graham,April 26th, 2006 @ 10:10PM
I would love to see the test methodology then.

Sorry, I'm in a snippy mood.

That testing is wrong. Crits generate a substantial aggro bonus, roughtly 1.3x to 1.7x the total damage done.
Yeah, I've seen the "1.5 aggro" claim from you guys disputed, both by Kenco, and by someone on the Druid forums researching Maul threat (maybe Zyla remembers).

Links: Moonkin Resto WoWMath Twitter YouTube
Please don't PM requests for advice on UI or specific gear choices.

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Old 04/27/06, 4:32 AM   #13
Lord BEEF
Soda Popinski
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Graham,April 26th, 2006 @ 9:10PM
Originally Posted by dreadnor,April 26th, 2006 @ 9:46PM
All I meant was:

If a hit for 500 generates 500 aggro, then a crit for 1000 generates 1000 aggro. I am by no means an authority on the issue, however Kenco tested this (with a mage's frostbolt) and found it to be true.
I would love to see the test methodology then.

Sorry, I'm in a snippy mood.

That testing is wrong. Crits generate a substantial aggro bonus, roughtly 1.3x to 1.7x the total damage done.
Not for bear form.

It's likely it's changed for all classes/forms/whatever, it seems all crits have no extra bonus threat

Check out my friend's bitchin' Lord of the Rings Art

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Old 04/27/06, 12:00 PM   #14
Graham
Soda Popinski
 
Undead Death Knight
 
Mal'Ganis
Well then, good thing I rushed in to look like a moran.

(When did that change >:( )

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Old 04/27/06, 12:15 PM   #15
♦ Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
Unless we were completely asleep at the wheel, back in the early BWL days when we did significant aggro testing on different abilities and such, two casts for 500 each and one crit for 1000 required quite different amounts of autoattack damage to outaggro. It certainly seemed like there was a built-in modifier at the time, but I'd be lying if I said I'd tested it empirically at any time in the last 8 months.

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Old 04/27/06, 8:30 PM   #16
Oaken
Don Flamenco
 
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Night Elf Druid
 
Uldum
This is the post I saved from the Druid Forum where other methodical testing was done. Testing by Chibi.

---------------

Kenco on the warrior forum posted some nice numbers for warrior threat. So naturally this causes me to wonder how druids compare. I tried sifting through tons of posts of mostly anecdotal evidence, but I was unsatisfied and decided to do the testing myself. So here the data I gathered on Maul. Swipe will be incoming, but this was boring so it might be a while. :)

The tests were preformed with me (Chibi, a warrior) using Recap, a Warlock (Impudence), and a Druid with "defiance" (Alys).

The druid initialized combat with a single maul in bear form. Enrage was not used, since I felt it could cause threat. Then the warlock would punch the mob (four damage per swing generally) until he pulled aggro. This resulted in the following data.

NORMAL MAUL

# MAUL PULLED DIDN'T THREAT THREAT BASE Â* BASE Â* MAX Â* MIN Â* MAX % Â*MIN %
 Â*Â* Â* Â* DMG Â* Â*PULL Â* MAX Â* Â*MIN Â* Â*THREAT THREAT DIFF. DIFF. OF DMG OF DMG
 Â* Â* Â* Â* Â* Â* Â* Â* Â* Â* Â* Â* Â* Â* Â* Â* Â* MAX Â* Â*MIN

1 Â*285 796 Â* Â*792 Â* Â*723.6 Â*720.0 Â*499.0 Â*496.6 Â*214 Â* 211.6 75.1 Â* 74.2
2 Â*292 818 Â* Â*814 Â* Â*743.6 Â*740.0 Â*512.8 Â*510.3 Â*220.8 218.3 75.6 Â* 74.8 
3 Â*263 735 Â* Â*731 Â* Â*668.2 Â*664.5 Â*460.8 Â*458.3 Â*197.8 195.3 75.2 Â* 74.3
4 Â*270 755 Â* Â*751 Â* Â*686.4 Â*682.7 Â*473.4 Â*470.8 Â*203.4 200.8 75.3 Â* 74.4
5 Â*288 806 Â* Â*802 Â* Â*732.7 Â*729.1 Â*505.3 Â*502.8 Â*217.3 214.8 75.5 Â* 74.4
6 Â*286 801 Â* Â*797 Â* Â*728.2 Â*724.5 Â*502.2 Â*499.7 Â*216.2 213.7 75.6 Â* 74.7
7 Â*277 774 Â* Â*770 Â* Â*703.6 Â*700.0 Â*485.2 Â*482.8 Â*208.2 205.8 75.2 Â* 74.3
8 Â*268 749 Â* Â*745 Â* Â*680.9 Â*677.3 Â*469.6 Â*467.1 Â*201.6 199.1 75.2 Â* 74.3
9 Â*266 744 Â* Â*740 Â* Â*676.4 Â*672.7 Â*466.5 Â*463.9 Â*200.5 197.9 75.4 Â* 74.4
10 260 726 Â* Â*722 Â* Â*660.0 Â*656.4 Â*455.2 Â*452.7 Â*195.2 192.7 75.1 Â* 74.1
Threat min and max are determined by dividing damage by 1.1. 10% is the melee range stickiness, that is, the amount needed beyond the current aggro holder's threat in order to pull aggro. This was determined by various sources (including myself) in other tests.

Base threat is determined by dividing threat totals by 1.45. The 1.45 threat modifier in bear form was crudely tested beforehand, but mostly this number comes from faith in thottbot.com and the assumption that bear form works just like defensive stance for warriors.

DIFF. means difference which is determined by subtraction (duh!).

Smallest max difference: 195.2
Largest min difference: 218.3

From this impossible range we can conclude maul does not have a fixed modifier as heroic strike (similar warrior skill), but notice the beautiful final columns.

Smallest max % of damage: 75.1%
Largest min % of damage: 74.8%

I feel fairly confident saying maul provides a 1.75 threat modifier to its damage from this data.

To verify these findings and investigate the possibility of strange crit behaviour we tested a few crits using the same methods.

CRIT MAUL

# MAUL PULLED DIDN'T THREAT THREAT BASE Â* BASE Â* MAX Â* MIN Â* MAX % Â*MIN % 
 Â*Â* Â* Â* DMG Â* Â*PULL Â* MAX Â* Â*MIN Â* Â*THREAT THREAT DIFF. DIFF. OF DMG OF DMG
 Â* Â* Â* Â* Â* Â* Â* Â* Â* Â* Â* Â* Â* Â* Â* Â* Â* MAX Â* Â*MIN

1 594 Â*1659 Â*1651 Â* Â*1508.2 1500.9 1040.1 1035.1 446.1 441.1 75.1 Â* 74.3
2 575 Â*1610 Â*1602 Â* Â*1463.6 1456.4 1009.4 1004.4 434.4 429.4 75.5 Â* 74.7
3 596 Â*1665 Â*1661 Â* Â*1513.6 1510.0 1043.9 1041.4 447.9 445.4 75.2 Â* 74.7
4 587 Â*1640 Â*1636 Â* Â*1490.9 1487.3 1028.2 1025.7 441.2 438.7 75.2 Â* 74.7
Crits apparently function the same.

So threat from maul is:

Maul_Damage * 1.75 * 1.3 (or 1.45 with talent)

And

We went back and tested swipe.

The data is broken into two tables so that it won't be too wide.

# Â*TOTAL WHITE SWIPE PULLED DIDN'T 
 Â* Â*DMG Â* DMG Â* DMG Â* Â* Â* Â* Â*PULL 

1 Â*220 Â* 153 Â* 67 Â* Â*432 Â* Â*428
2 Â*369 Â* 302 Â* 67 Â* Â*670 Â* Â*662
3 Â*214 Â* 146 Â* 68 Â* Â*424 Â* Â*421
4 Â*222 Â* 154 Â* 68 Â* Â*436 Â* Â*433
5 Â*219 Â* 146 Â* 73 Â* Â*439 Â* Â*435
6 Â*218 Â* 151 Â* 67 Â* Â*430 Â* Â*426 
7 Â*205 Â* 137 Â* 68 Â* Â*412 Â* Â*405 
8 Â*218 Â* 151 Â* 67 Â* Â*432 Â* Â*424 
9 Â*238 Â* 164 Â* 74 Â* Â*470 Â* Â*466 
10 211 Â* 144 Â* 67 Â* Â*418 Â* Â*414 
11 252 Â* 180 Â* 72 Â* Â*491 Â* Â*487
12 Â*67 Â* Â* 0 Â* 67 Â* Â*188 Â* Â*184
13 Â*67 Â* Â* 0 Â* 67 Â* Â*191 Â* Â*187
14 284 Â* 145 Â*139 Â* Â*627 Â* Â*623
15 302 Â* 158 Â*144 Â* Â*654 Â* Â*650
16 293 Â* 147 Â*146 Â* Â*643 Â* Â*639
17 275 Â* 140 Â*135 Â* Â*604 Â* Â*600

# THREAT THREAT WHITE SWIPE SWIPE BASE  BASE MAX  MIN  MAX % MIN %
  MAX  MIN  THREAT THREAT THREAT SWIPE SWIPE DIFF. DIFF. OF DMG OF DMG
             MAX  MIN  THREAT THREAT
                    MAX  MIN

1 392.7 389.1 221.9 170.8 167.2 117.8 115.3 50.8 48.3 75.8 72.1
2 609.1 601.8 437.9 171.2 163.9 118.1 113.0 51.1 46.0 76.3 68.7
3 385.5 382.7 211.7 173.8 171.0 119.9 117.9 51.9 49.9 76.3 73.4 
4 396.4 393.6 223.3 173.1 170.3 119.4 117.4 51.4 49.4 75.6 72.6 
5 399.1 395.5 211.7 187.4 183.8 129.2 126.8 56.2 53.8 77.0 73.7 
6 390.9 387.3 219.0 171.9 168.3 118.6 116.1 51.6 49.1 77.0 73.3 
7 374.5 368.2 198.7 175.8 169.5 121.2 116.9 53.2 48.9 78.2 71.9 
8 392.7 385.5 219.0 173.7 166.5 119.8 114.8 52.8 47.8 78.8 71.3
9 427.3 423.6 237.8 189.5 185.8 130.7 128.1 56.7 54.1 76.6 73.1 
10 380.0 376.4 208.8 171.2 167.6 118.1 115.6 51.1 48.6 76.3 72.5 
11 446.4 442.7 261.0 185.4 181.7 127.9 125.3 55.9 53.3 77.6 74.0 
12 170.9 167.3  0  170.9 167.3 117.9 115.4 50.9 48.4 76.0 72.2
13 173.6 170.0  0  173.6 170.0 119.7 117.2 52.7 50.2 78.7 74.9 
14 570.0 556.4 211.7 358.3 344.7 247.1 237.7 108.1 98.7 77.8 71.0 
15 594.5 590.9 229.1 365.4 361.8 252.0 249.5 108.0 105.5 75.0 73.3 
16 584.5 580.9 213.2 371.3 367.7 256.1 253.6 110.1 107.6 75.4 73.7
17 549.1 545.1 203.0 346.1 342.1 238.7 235.9 103.7 100.9 76.8 74.7

Once again the smallest maximum difference is 50.8 and the largest minimum difference is 107.6, which creates an impossible range. So swipe appears to be affected by a threat multiplier like maul.

The range for the swipe multiplier is 1.75 to 1.749. 1.75 might be a good guess :) This is the exact same modifier that maul has, and since swipe and maul are your only damage causing abilities (as far as I know), we could generally say bear damage causing abilities cause damage * 1.75 threat.

So swipe's threat, like maul is calculated thus:

Swipe_Damage * 1.75 * 1.3 (or 1.45 with talent)



We also did some quick fairy fire and demo shout tests. The warlock was wimping out cause he wanted to go to sleep, so there isn't much data. Sorry. Here are the results.

Demo shout was used once. The warlock pulled with 67 damage. 63 damage did not pull.

67 / 1.1 / 1.45 = 42.0
63 / 1.1 / 1.45 = 39.5

Faery fire at one application (pulled_number / 1.1 / 1.45):
1) 180 pulled aggro. 172 did not. 112.9 max base threat. 107.8 min base threat.
2) 174 pulled aggro. 170 did not. 109.1 max base threat. 106.6 min base threat.

Faery fire at two applications (pulled_number / 1.1 / 1.45 / 2):
3) 345 pulled aggro. 341 did not. 108.2 max base threat. 106.9 min base threat.

Faery fire at four applications (pulled_number / 1.1 / 1.45 / 4):
4) 693 pulled aggro. 689 did not. 108.6 max base threat. 108.0 min base threat.


Thus, before bearform modifier:
Fairy Fire: 108.0-108.2
Demo shout: 39.5-42

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Old 04/27/06, 9:31 PM   #17
Oaken
Don Flamenco
 
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Night Elf Druid
 
Uldum
Originally Posted by Arawethion,April 23rd, 2006 @ 4:02AM
As strength/AP levels get higher, Druids simply get better and better in comparison to Warriors.
True. But keep in mind that as mob armor (i.e., physical damage mitigation) increases, Druids suffer a commensurate decrease in aggro as well. Just one more of the differences between Druid and Warrior capabilities.

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Old 04/28/06, 2:55 AM   #18
Xaviar
Von Kaiser
 
Murloc Shaman
 
Haomarush
The thing is mob armour doesn't get higher and higher. A melee ogre is Dire maul probably has the same armour value as Nefarion.

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