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-   -   Bear Form Threat Generation (http://elitistjerks.com/f15/t6378-bear_form_threat_generation/)

saramin 04/23/06 4:15 AM

Yes, it's another druid thread. I know your immediate reflex is to spam the first page with sparkling witticisms regarding this glorious fact. I ask only that you be strong.

So recently we've been having some rather interesting conversations about warrior vs. druid aggro buildup. Not in terms of bear form mt/offtank viability, but more in regards to what the formulae are like. There are a lot of contradictory numbers out there. As I understand it, warriors generally have a set constant added to their damage when in defensive stance. This pertains to shield block, etc. This doesn't scale with gear as it's not multiplicative and I've seen several warriors whine long and loud that their MS hits generate more threat than any sword and board equivalent as they get better and sexier gear.

According to armchair philosophy, the bear form threat curve is different in that it uses a straight variable. It takes whatever the 1:1 damage to hate ratio is for all classes by default and multiplies it by X. What this amounts to is that while warriors are better in grabbing immediate aggro following the taunt, druids are supposedly better at consistently working their way to the top of the threat list at a faster rate and staying there. In other words, bear form threat buildup scales perfectly with gear.

In pragmatic terms I'm curious what the stat focus should be. I used to be a proponent of agil over str in bear form as white damage is fairly irrelevant but crits generate additional threat. If the above is true though, straight AP granted by strength may be of greater worth. Especially with HotW. Anyone ran some tests regarding this?

diospadre 04/23/06 4:43 AM

That entire post seems like you just made it up as you were typing.

Hamlet 04/23/06 5:02 AM

From one of my old combat mechanics threads (I might do another one of those sometime soon, btw).

------

The 1.45 that Druids and Warriors have is a multiplicative bonus to all threat generated while in the correct stance/form.
Some abilities (Faerie Fire, Sunder Armor) have a flat threat associated even though they do no damage or healing. Sunder Armor generates
C*0.8
threat in Battle Stance, and
C*1.45
threat in Defensive Stance, where C is a constant.

Some abilities (Heroic Strike, Shield Slam) have a constant added to the damage they do. Shield slam generates
(Damage + C)*1.45
threat, and the C is a constant.

Some abilties (Druids only) have an extra multiplicative bonus. For example, Maul generates
(Damage*1.75*1.45)
threat. The 1.75 is a constant associated with Maul.

This is the reason Druids scale so well with attack power. Druid threat generation, overall can be loosely represented as
(DPS*X)*1.45,
where X is somewhere between 1 and 2. Warrior threat generation looks like
(DPS + C)*1.45,
where C is a constant and tends to be much greater than DPS.

As strength/AP levels get higher, Druids simply get better and better in comparison to Warriors.

Graham 04/23/06 11:32 AM

I don't believe anyone has done a quantative analysis of where the various proper break points are for bear and maximizing threat. Hamlet has already done a good job with the basics. Beyond that, as to crit vs AP vs +Damage, any attempt to analize it is problematic because without block, parry, or significant defense you need to maximize armor first and foremost in order to be a viable tank.

I guess if there were an optimal set of numbers, I'd be looking for 14000+AC, 900AP, 25% Crit, 15% Dodge, and 350ish Defense. (Crit is just huge in bear aggro generation, two early crits can seal the mob to you for the whole fight.)

Realistically, I tank Jindo with 15500 AC, 800AP, 15% Crit, 8% Dodge, and about 325 Defense and only 11 points in Feral and have yet to have any aggro problems with BWL+ Geared mages and warlocks in the fight.

Zyla 04/24/06 1:32 PM

Quote:

Originally Posted by saramin,April 23rd, 2006 @ 3:15AM
Yes, it's another druid thread. I know your immediate reflex is to spam the first page with sparkling witticisms regarding this glorious fact. I ask only that you be strong.

So recently we've been having some rather interesting conversations about warrior vs. druid aggro buildup. Not in terms of bear form mt/offtank viability, but more in regards to what the formulae are like. There are a lot of contradictory numbers out there. As I understand it, warriors generally have a set constant added to their damage when in defensive stance. This pertains to shield block, etc. This doesn't scale with gear as it's not multiplicative and I've seen several warriors whine long and loud that their MS hits generate more threat than any sword and board equivalent as they get better and sexier gear.

According to armchair philosophy, the bear form threat curve is different in that it uses a straight variable. It takes whatever the 1:1 damage to hate ratio is for all classes by default and multiplies it by X. What this amounts to is that while warriors are better in grabbing immediate aggro following the taunt, druids are supposedly better at consistently working their way to the top of the threat list at a faster rate and staying there. In other words, bear form threat buildup scales perfectly with gear.

In pragmatic terms I'm curious what the stat focus should be. I used to be a proponent of agil over str in bear form as white damage is fairly irrelevant but crits generate additional threat. If the above is true though, straight AP granted by strength may be of greater worth. Especially with HotW. Anyone ran some tests regarding this?

undeniably, when i look towards stats for tanking, on a pure aggro basis, I want as much as crit as is humanly possible. AGI owns. You get dodge AND crit, two things that bears love.

arawethion pretty much nailed it...

Bear threat is multiplicative, and the more you can abuse those modifiers, the better.

While tanking I run about 30% crit with proper consumables... I can lead off on vael with this crit % and our dagger rogues can go balls to the wall while i do it. They report more confidence in me then in a warrior tanking that portion.

Mongoose pots are godly for this purpose.

Husyor 04/25/06 8:06 PM

Quote:

Realistically, I tank Jindo with 15500 AC, 800AP, 15% Crit, 8% Dodge, and about 325 Defense and only 11 points in Feral and have yet to have any aggro problems with BWL+ Geared mages and warlocks in the fight.

What gear do you use to get this.

dreadnor 04/26/06 10:18 PM

I was under the impression crits dont generate additional aggro.

Graham 04/26/06 10:26 PM

Quote:

Originally Posted by dreadnor,April 26th, 2006 @ 9:18PM
I was under the impression crits dont generate additional aggro.

Um. What?

Crits generate double aggro.

dreadnor 04/26/06 10:46 PM

All I meant was:

If a hit for 500 generates 500 aggro, then a crit for 1000 generates 1000 aggro. I am by no means an authority on the issue, however Kenco tested this (with a mage's frostbolt) and found it to be true.

Graham 04/26/06 11:10 PM

Quote:

Originally Posted by dreadnor,April 26th, 2006 @ 9:46PM
All I meant was:

If a hit for 500 generates 500 aggro, then a crit for 1000 generates 1000 aggro. I am by no means an authority on the issue, however Kenco tested this (with a mage's frostbolt) and found it to be true.

I would love to see the test methodology then.

Sorry, I'm in a snippy mood.

That testing is wrong. Crits generate a substantial aggro bonus, roughtly 1.3x to 1.7x the total damage done.

dreadnor 04/26/06 11:23 PM

Here is the post he made in an older thread:

"I just tested this then, and didn't find any bonus threat for crits. The setup was

1) Warrior body pulls mob. 0 threat
2) Mage casts level 5 frost bolt. Crits for 1119 damage. Mage has x threat.
3) Warrior taunts, and keeps aggro. Warrior now has x threat.
4) Mage does autoattack until he gains aggro. It is known he will draw aggro when he exceeds 1.1 x threat. He draws aggro after 115 damage, not 109 damage.

This gives a range for x of 1090 to 1150. As a multiplier, the highest value for critical threat bonus is +2.8%. The value of +0% is about dead in the middle of the error range.

It seems more likely to me that people associate crits with pulling aggro, because you are more likely to pull aggro on a crit than on a normal attack, so they assume there is an extra value for crits. It's also possible that the effect doesn't exist for frost bolts and does for other spells or abilities, but that seems unlikely to me. "

(Posted by Kenco)

I would love to have seen a follow up post and some further testing, however this was the only post he made on that thread.

Hamlet 04/27/06 12:45 AM

Quote:

Originally Posted by Graham,April 26th, 2006 @ 10:10PM
I would love to see the test methodology then.

Sorry, I'm in a snippy mood.

That testing is wrong. Crits generate a substantial aggro bonus, roughtly 1.3x to 1.7x the total damage done.

Yeah, I've seen the "1.5 aggro" claim from you guys disputed, both by Kenco, and by someone on the Druid forums researching Maul threat (maybe Zyla remembers).

Lord BEEF 04/27/06 4:32 AM

Quote:

Originally Posted by Graham,April 26th, 2006 @ 9:10PM
Quote:

Originally Posted by dreadnor,April 26th, 2006 @ 9:46PM
All I meant was:

If a hit for 500 generates 500 aggro, then a crit for 1000 generates 1000 aggro. I am by no means an authority on the issue, however Kenco tested this (with a mage's frostbolt) and found it to be true.

I would love to see the test methodology then.

Sorry, I'm in a snippy mood.

That testing is wrong. Crits generate a substantial aggro bonus, roughtly 1.3x to 1.7x the total damage done.

Not for bear form.

It's likely it's changed for all classes/forms/whatever, it seems all crits have no extra bonus threat

Graham 04/27/06 12:00 PM

Well then, good thing I rushed in to look like a moran.

(When did that change >:( )

Praetorian 04/27/06 12:15 PM

Unless we were completely asleep at the wheel, back in the early BWL days when we did significant aggro testing on different abilities and such, two casts for 500 each and one crit for 1000 required quite different amounts of autoattack damage to outaggro. It certainly seemed like there was a built-in modifier at the time, but I'd be lying if I said I'd tested it empirically at any time in the last 8 months.


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