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Originally Posted by DiamondFox,April 26th, 2006 @ 4:36AM
Thanks for all the calculations and posts - however I'm still wondering, this only takes into account white damage (correct me if I'm wrong).
What about Backstab with Lethality and Opportunity - this will alter the picture somewhat won't it?
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No, it won't. The number that I was giving was the "Damage Added to Each Instant Attack from Attack Power".
Just to recap, MDR = 48 AP. 48/14 = 3.43DPS
Now, the way that the game calculates instant attack damage is to first multiply the DPS by a constant (since they borked us with normalization). In the case of daggers, this constant is 1.70, and hence the "melee +damage" on the MDR is equivalent to a ring with 5.8 "melee +damage". Hence, the 4 "melee +damage" on the Might of Cenarius is definitely inferior.
That 5.8 is the number that will be multiplied by the backstab multiplier w/ opportunity, as well as lethality if it should happen to crit.
As far as white damage is concerned, it depends mainly on your weapon. The MDR, with a combat dagger spec, will add 6.0DPS overall (1*3.43MH + 0.75*3.43OH). Depending on your weapon choices, and in particular their speed, the Might of Cenarius will add different amounts of white damage.
Let's use the combination of weapons that's probably most prevalent in the end-game raiding world for daggers. Perdition's Blade mainhand, Core Hound Tooth offhand.
To begin with, we have to take the 4 and divide it by the 1.8 to get the white damage for the main hand. Doing so, we get 2.22 MH DPS added. Next, we take the 3 white DPS for the offhand, and divide that by 1.6. 1.875 OH DPS. Altogether, we get an addition of 4.1 white DPS from the MoC.
The MDR is far superior for both sources of damage, white and yellow.