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Old 04/25/06, 2:39 PM   #26
diospadre
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Mal'Ganis
Originally Posted by Elendril,April 25th, 2006 @ 1:33PM
Originally Posted by Lord BEEF,April 25th, 2006 @ 1:06PM
Yeah it's one of the very best feral dps rings.

I'm still not going through the goddamn grind for it though
yeah, it's nutty for catform. i have all the badges done for both might and earthstrike, and i'm waiting for 1.11 when they fix the requirements for the quests. i still need a stitching and a skin of shadow for my mark of remulos, though, because i'm too big of a snob to pug those instances :-P
How are the quests changing?

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Old 04/25/06, 2:45 PM   #27
• Zoid
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Mal'Ganis
Originally Posted by Elendril,April 25th, 2006 @ 10:33AM
i have all the badges done for both might and earthstrike, and i'm waiting for 1.11 when they fix the requirements for the quests.
What's changing in 1.11?

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Old 04/25/06, 2:47 PM   #28
Elendril
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Originally Posted by diospadre,April 25th, 2006 @ 1:39PM
Originally Posted by Elendril,April 25th, 2006 @ 1:33PM
Originally Posted by Lord BEEF,April 25th, 2006 @ 1:06PM
Yeah it's one of the very best feral dps rings.

I'm still not going through the goddamn grind for it though
yeah, it's nutty for catform. i have all the badges done for both might and earthstrike, and i'm waiting for 1.11 when they fix the requirements for the quests. i still need a stitching and a skin of shadow for my mark of remulos, though, because i'm too big of a snob to pug those instances :-P
How are the quests changing?
champion's battlegear will require 15 combat quests and 20 logistics quests instead of the reverse. that's a whole lot less bugs to kill.

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Old 04/25/06, 3:14 PM   #29
Elendril
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http://www.worldofwarcraft.com/info/basics...tions/cenarion/

it doesn't have the 'this will be changed in next content patch' thing anymore, so maybe it actually went live already. i haven't checked recently because i assumed content patch meant...you know, content patch, and not 1.102

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Old 04/25/06, 3:21 PM   #30
Romothecus
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Mal'Ganis
That change is already live. Champion's Battlegear is 15 combat quests and 20 logistics quests and has been for over a month...

The "L" button brings up your quest log, by the way. If you click on the name of each quest, it tells you the requirements.

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Old 04/25/06, 3:28 PM   #31
Elendril
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Ner'zhul
i don't actually keep the battlegear quests in my log, and last i checked it was still the 20 combat/15 logistics. i don't exactly take a jaunt out to silithus every tuesday to see if they've been changed :-P

maybe i'll do it tonight, though :)

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Old 04/25/06, 3:40 PM   #32
chalon
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It has always been 15 combat/20 logistics.

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Old 04/25/06, 5:33 PM   #33
Elendril
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Originally Posted by chalon,April 25th, 2006 @ 2:40PM
It has always been 15 combat/20 logistics.
no, it was incorrect in 1.10. it was 20 combat, 15 logistics for a time. i don't know if it was correct prior to that because that was when i started collecting badges.

i didn't just imagine the website saying "the requirements for this quest in game are incorrect and will be fixed in the next content patch" :P

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Old 04/25/06, 8:43 PM   #34
EJforumsaccount
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Originally Posted by Z-Factor,April 25th, 2006 @ 12:12PM
Only for rogues using the fastest of daggers in my opinion (and theres very few of them around although thats due to what else is currently available). Personally i used the set from Zul'Gurub until i got access to the one off of Nefarious (name leaves me, stats are roughly 28 stamina and 14 agility) and the Nozdormu reputation reward.

If you're guild frequents Zul'Gurub or the realm itself has numerous PuG raids going through the instance i would aim for those, also because you might be able to upgrade from Blackrock Spire/Stratholme weaponry fairly easily allowing for greater white damage.
Errr... Why do you use that over a dps ring? :huh:


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Old 04/26/06, 3:36 AM   #35
Elendril
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http://i9.photobucket.com/albums/a60/bmkib...sbattlegear.jpg

http://i9.photobucket.com/albums/a60/bmkib...pioncompete.jpg

apparently the quest text is incorrect from the quest giver, but the ACTUAL requirements are 15 combat 20 logistics. cute.

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Old 04/26/06, 5:36 AM   #36
DiamondFox
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Originally Posted by Kytrarewn,April 25th, 2006 @ 8:47AM
Master Dragonslayer's Ring:

42AP == 3DPS

3DPS * 1.7 AP modifier = 5.1 damage.

Ring of Fury == 2.14DPS

2.14 * 1.7 = 3.7 damage.

4 Damage / 1.8 speed = 2.22 DPS
4 Damage / 1.7 speed = 2.35 DPS

Since the offhand modifier is applied equally to the offhand with all weapons, it essentially depends on the speed of your offhand about which is substantially better.

WoC w/ 1.4 offhand = 2.9 DPS

WoC w/ 1.6 offhand = 2.5 DPS

Essentially what it comes down to is that you can replace your Ring of Fury with the Wrath of Cenarius, but not your Master Dragonslayer's Ring.
Thanks for all the calculations and posts - however I'm still wondering, this only takes into account white damage (correct me if I'm wrong).

What about Backstab with Lethality and Opportunity - this will alter the picture somewhat won't it?

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Old 04/26/06, 5:57 AM   #37
Z-Factor
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Originally Posted by EJforumsaccount,April 25th, 2006 @ 7:43PM
Originally Posted by Z-Factor,April 25th, 2006 @ 12:12PM
Only for rogues using the fastest of daggers in my opinion (and theres very few of them around although thats due to what else is currently available). Personally i used the set from Zul'Gurub until i got access to the one off of Nefarious (name leaves me, stats are roughly 28 stamina and 14 agility) and the Nozdormu reputation reward.

If you're guild frequents Zul'Gurub or the realm itself has numerous PuG raids going through the instance i would aim for those, also because you might be able to upgrade from Blackrock Spire/Stratholme weaponry fairly easily allowing for greater white damage.
Errr... Why do you use that over a dps ring? :huh:
i've always found the stamina useful in Ahn'Qiraj as i have a bad habit of not moving out of close range when things enrage in there.

but we got that ring off about our first 8 or so nefarian kills (rather random but what can you do) and as only 2 Bloodfang Chests dropped and i needed the health i took it (was fairly cheap for our dkp system as all the warriors in the raid and guild had theirs).

but i'm a bit quirky like that :)


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Old 04/26/06, 10:32 AM   #38
Kytrarewn
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Originally Posted by DiamondFox,April 26th, 2006 @ 4:36AM
Thanks for all the calculations and posts - however I'm still wondering, this only takes into account white damage (correct me if I'm wrong).

What about Backstab with Lethality and Opportunity - this will alter the picture somewhat won't it?
No, it won't. The number that I was giving was the "Damage Added to Each Instant Attack from Attack Power".

Just to recap, MDR = 48 AP. 48/14 = 3.43DPS

Now, the way that the game calculates instant attack damage is to first multiply the DPS by a constant (since they borked us with normalization). In the case of daggers, this constant is 1.70, and hence the "melee +damage" on the MDR is equivalent to a ring with 5.8 "melee +damage". Hence, the 4 "melee +damage" on the Might of Cenarius is definitely inferior.

That 5.8 is the number that will be multiplied by the backstab multiplier w/ opportunity, as well as lethality if it should happen to crit.

As far as white damage is concerned, it depends mainly on your weapon. The MDR, with a combat dagger spec, will add 6.0DPS overall (1*3.43MH + 0.75*3.43OH). Depending on your weapon choices, and in particular their speed, the Might of Cenarius will add different amounts of white damage.

Let's use the combination of weapons that's probably most prevalent in the end-game raiding world for daggers. Perdition's Blade mainhand, Core Hound Tooth offhand.

To begin with, we have to take the 4 and divide it by the 1.8 to get the white damage for the main hand. Doing so, we get 2.22 MH DPS added. Next, we take the 3 white DPS for the offhand, and divide that by 1.6. 1.875 OH DPS. Altogether, we get an addition of 4.1 white DPS from the MoC.

The MDR is far superior for both sources of damage, white and yellow.

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Old 04/26/06, 3:32 PM   #39
NiXXeD
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Mal'Ganis
Originally Posted by DiamondFox,April 26th, 2006 @ 4:36AM
Originally Posted by Kytrarewn,April 25th, 2006 @ 8:47AM
Master Dragonslayer's Ring:

42AP == 3DPS

3DPS * 1.7 AP modifier = 5.1 damage.

Ring of Fury == 2.14DPS

2.14 * 1.7 = 3.7 damage.

4 Damage / 1.8 speed = 2.22 DPS
4 Damage / 1.7 speed = 2.35 DPS

Since the offhand modifier is applied equally to the offhand with all weapons, it essentially depends on the speed of your offhand about which is substantially better.

WoC w/ 1.4 offhand = 2.9 DPS

WoC w/ 1.6 offhand = 2.5 DPS

Essentially what it comes down to is that you can replace your Ring of Fury with the Wrath of Cenarius, but not your Master Dragonslayer's Ring.
Thanks for all the calculations and posts - however I'm still wondering, this only takes into account white damage (correct me if I'm wrong).

What about Backstab with Lethality and Opportunity - this will alter the picture somewhat won't it?
I believe what you're looking for is this:

48 AP adds 48/14*1.7 = 5.82 straight damage to a dagger
and 48/14*2.4 = 8.22 straight damage to a non-dagger

4 damage from the ring adds a flat 4 which is equivalent to:
dagger: 32.9 attack power
non-dagger: 23.3 attack power

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Old 04/26/06, 3:58 PM   #40
Elendril
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the attempt to derail this into another druid thread seems to have failed!

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