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Old 07/03/06, 2:12 PM   #126
♦ Praetorian
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Orc Shaman
 
Mal'Ganis
Do you flask your warlocks? Unless they have Soul Link an unflasked warlock tank is playing an endless game of Russian Roulette on the Emps.

With a flask, it shouldn't be a big deal... I mean, you know when the dangerous moments are coming up. You can start precasting long heals as the teleport begins, such that if a Burst happens, healing is there within a fraction of a second.

Also, yeah, Arcane Protection Pots.

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Old 07/03/06, 2:17 PM   #127
Saedere
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Lightbringer
Originally Posted by Praetorian
Do you flask your warlocks? Unless they have Soul Link an unflasked warlock tank is playing an endless game of Russian Roulette on the Emps.

With a flask, it shouldn't be a big deal... I mean, you know when the dangerous moments are coming up. You can start precasting long heals as the teleport begins, such that if a Burst happens, healing is there within a fraction of a second.

Also, yeah, Arcane Protection Pots.
Ok, sounds like we are on track. We flasked the warlocks once we were getting somewhere. I don't think all our warlocks have soul link, but we flasked them both (one soul link, one not, I believe).

Basically, we healers just need to get the timing down.

Thanks.

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Old 07/03/06, 6:15 PM   #128
Homercles
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Originally Posted by DeeNogger
how high of life/Shadow resis can the warlock tanks get? and what spell do they use to hold agro?
flasked and soul linked and 250-300ish spell damage (and pre-nerf Blasted Lands buff, [edit] and another warlock's imp :-)

Instant Uppercut plus arcane burst doesn't really faze you with that sort of hp and mitigation, until your pet dies. Then it's time to worry.

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Old 07/03/06, 6:27 PM   #129
Arnath
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Just to get an idea of what to aim for, could one (or more) of the warlocks that tank the Twin Emps post their gear? Thanks.

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Old 07/07/06, 3:05 PM   #130
 Hamlet
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Originally Posted by Homercles
Instant Uppercut plus arcane burst doesn't really faze you with that sort of hp and mitigation, until your pet dies. Then it's time to worry.
We just do the whole thing without Soul Link. Somehow our healers find this easier than actually dealing with a target that doesn't show up on CTRA :rolleyes:

--------

Really weird wipe yesterday; I want to see whether anyone's seen anything like this. Warlock is in position under Vek'nilash waiting for a port. Big flash of light appears, suddenly Warlock is dead and Vek'lor is running around murdering everyone. Warlock checks combat log, and finds out that he got 1-shotted by a UBS. Not only was there no earthly reason for that to happen, but the Warrior (who was still right there) didn't seem to pick up prox aggro. Any idea?

Links: Moonkin Resto WoWMath Twitter YouTube
Please don't PM requests for advice on UI or specific gear choices.

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Old 07/14/06, 3:10 PM   #131
Brando
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Uldum
Sorry for resurrecting this old thread. I'm in a horde guild that has been stuck on these guys for a very long time now. Mainly due to attendance and member burn out plus picking up new recruits more than anything else. We are using warrior tanks for both Vek'lor and Vek'nilash due to only one warlock having solid attendance. The warriors are eating the arcane bursts instead of shadowbolts and our healers are having no problem keeping them up. Our DPS is fine as well, last nights attempts we were around 40% at about 7 minutes in. The problem is that Vek'lor would eventually aggro a healer right after a teleport who got off a big crit heal, usually a healer who is healing the tank who is on Vek'nilash at that moment. So he then runs across the room slaughtering everyone.

Is our only option to just make sure our healers have Tranquil Air totem and that they wait a couple of seconds after a crit heal before casting again or is this strategy just ridiculously based on luck for Horde??

Any thoughts would be appreciated.

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Old 07/14/06, 3:19 PM   #132
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I'd say on each side make one group for the healers that are using their big heals, that are Shaman + 4 healers and give them Tranquil Air. That will still leave you with 2-3 Shaman for DPS groups or whatever. Also make sure your Warrior chain spams Battle Shout when Vek'lor ports in, as it will give a slight amount of threat.

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Old 07/14/06, 3:19 PM   #133
Erongg
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Lorentz
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Sorry for resurrecting this old thread. I'm in a horde guild that has been stuck on these guys for a very long time now. Mainly due to attendance and member burn out plus picking up new recruits more than anything else. We are using warrior tanks for both Vek'lor and Vek'nilash due to only one warlock having solid attendance. The warriors are eating the arcane bursts instead of shadowbolts and our healers are having no problem keeping them up. Our DPS is fine as well, last nights attempts we were around 40% at about 7 minutes in. The problem is that Vek'lor would eventually aggro a healer right after a teleport who got off a big crit heal, usually a healer who is healing the tank who is on Vek'nilash at that moment. So he then runs across the room slaughtering everyone.

Is our only option to just make sure our healers have Tranquil Air totem and that they wait a couple of seconds after a crit heal before casting again or is this strategy just ridiculously based on luck for Horde??

Any thoughts would be appreciated.
See: Praetorian's posts on page 1 of this thread, posts #15 and 18.


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Old 07/14/06, 3:20 PM   #134
♦ Praetorian
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Since I made that post we have had two kills with a warrior melee tanking Vek'lor. As long as the warrior spams battle shout the entire time, in my experience, it's been OK and we haven't had heal aggro issues. I still vastly prefer healing a warlock tank though, but we don't always have properly-geared ones.

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Old 07/14/06, 3:32 PM   #135
Brando
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Gurg, on those last 2 were your shamans using TA for the healers like Chalon is suggesting or were they all helping out the melee DPS??

Our warriors are pretty good but maybe we've just spent so much time getting over the hurdle of the healers being awake with the blizzards/bugs that this was glossed over.

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Old 07/14/06, 3:35 PM   #136
♦ Praetorian
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Mal'Ganis
No TA. If a warrior with Defiance gets the prox aggro and then uses battleshout nonstop, he should hold aggro for the full cycle. This does mean that people in general need to be mindful of their healing aggro, though. If I land a 4k crit heal for the full amount early in a given cycle when we aren't using a warlock tank, I'm going to take a long break from healing on that cycle and trust others to pick up the slack.

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Old 08/10/06, 10:17 PM   #137
Auphi
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Forgive me for resurrecting this thread, but the current Twin Emps thread has more to do with healing the Tanks (Whether they be Warriors or Warlocks) and I didn't want to derail it into execution.

My guild will soon be attempting the Twin Emps using Warlock tanks. Having done my due diligence, I am a little wary doing the 'range dance' to grab proximity aggro each transition. I am also aware that some guilds let the Warrior grab proximity aggro regardless of the Emp using a Warlock pulling Caster off with Searing Pains afterwards.

My question: Is it at all feasible to use Curse of Doom to smooth out these transitions? My pet idea is to use Warriors to grab proximity aggro and use CoD to rip it right off in the case of Caster . The only tricky part appears to be the pull, which will have to be done with CoD. (Or it could be done with Searing, and have CoD worked into the next transition). If CoD resists, simple searing pain spam will pull it off quickly enough. CoD isn't the lynchpin, it's just used a tool to smoother over transitions.

Am example of a transition should suffice:
Caster teleports over
Proximity aggro is given to the Warrior
CoD procs.
Aggro is transferred to the Warlock.
CoD is reapplied.
Searing Pain spam

-30 seconds later-
Melee teleports over
Warlock sits there looking pretty

-30 seconds later-
Caster teleports over
Proximity aggro is given to the Warrior
CoD procs.
...

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Old 08/11/06, 6:31 AM   #138
• Chicken
 
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My question: Is it at all feasible to use Curse of Doom to smooth out these transitions? My pet idea is to use Warriors to grab proximity aggro and use CoD to rip it right off in the case of Caster . The only tricky part appears to be the pull, which will have to be done with CoD. (Or it could be done with Searing, and have CoD worked into the next transition). If CoD resists, simple searing pain spam will pull it off quickly enough. CoD isn't the lynchpin, it's just used a tool to smoother over transitions.
This won't work, the teleport is not exactly every 30 seconds, the Twins can decide to wait a bit after it's timer is up before they actually teleport.

If you want to do it with Warlock tanks taking aggro from the Warriors on the caster, you'll have to rely mostly on Searing Pain to get the aggro in the first place, and your caster DPS will have to wait until the Warlock has aggro before attacking. The warrior on that side will probably take a few shadow bolts though.

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