Originally Posted by Praetorian,April 27th, 2006 @ 10:47AM
Ouro hat
What hat ?
Originally Posted by zeidrich
Women's breasts can be modeled as a cone and measured as V = (Db^2*h*.785)/3 and since breasts can be thought of as an amorphous fluid, you just have to worry about containing the volume of the breast.
I personally would have a hard time breaking up my 8/8 trans bonus although I've been contemplating it with each priest in my guild that is getting 8/8 now.
I'm always amazed at what my recap shows after any BWL or AQ clear. For instance, just last night, for a portion of AQ, my gheal did ~160k healing, and the free renew did ~40k.
I use rank5 gheal the most, and while overheal is generally high when using this (~30%, most of which comes from a completely wasted heal due to another heal landing just prior to mine), I still find it quite useful and mana is rarely an issue for me. On fights like the twin emps, we have paladins spamming FoL to keep up with the small hits while I'm almost always mid-cast with a rank5 gheal. I have been toying around with using rank 1 to tag a target with the bonus renew however.
I'm trying for the full +heal non-set (a big reason is I enjoy PvPing and the non set stuff is mostly superior to trans). I just wish the Robes of the Guardian Saint didn't make me look so stupid. I'm sure with a name like "Don Rigoberto's Lost Hat", once we kill Ouro and it drops I will only enchance how ridiculous my character looks.
Ill have to try out SW Stats and compare. I just find Damage Meters highly overrated from a healing standpoint due to its inability to figure out "TRUE" effective healing.
Which is why SW Stats is so superior. It calculates Total Healing, Overhealing, and Effective Healing (the difference between the first two). And it is superior to Recap because SW Stats can be sync'd in the same way Damage Meter is, so you get a more complete picture of what was going on. Not to mention all the other cool little things it calculates, but you will just have to download the app and play with it to find them. :P
Originally Posted by Crossbones,April 27th, 2006 @ 12:10PM
I'm trying for the full +heal non-set (a big reason is I enjoy PvPing and the non set stuff is mostly superior to trans). I just wish the Robes of the Guardian Saint didn't make me look so stupid. I'm sure with a name like "Don Rigoberto's Lost Hat", once we kill Ouro and it drops I will only enchance how ridiculous my character looks.
I'm considering sticking with Truefaith over Guardian Saint. The thought of getting a bit more int doesn't really excite me, and survivability-wise they're about equal. The slight increase in mana regen would be nice, but not really worth looking stupid for.
Originally Posted by Shalas,April 27th, 2006 @ 1:55PM
Originally Posted by Crossbones,April 27th, 2006 @ 12:10PM
I'm trying for the full +heal non-set (a big reason is I enjoy PvPing and the non set stuff is mostly superior to trans). I just wish the Robes of the Guardian Saint didn't make me look so stupid. I'm sure with a name like "Don Rigoberto's Lost Hat", once we kill Ouro and it drops I will only enchance how ridiculous my character looks.
I'm considering sticking with Truefaith over Guardian Saint. The thought of getting a bit more int doesn't really excite me, and survivability-wise they're about equal. The slight increase in mana regen would be nice, but not really worth looking stupid for.
I do have to admit that the robes look plain silly. Teal just isnt my color.
Originally Posted by Praetorian,April 27th, 2006 @ 10:49AM
Originally Posted by Drauk,April 27th, 2006 @ 12:48PM
Originally Posted by Praetorian,April 27th, 2006 @ 10:47AM
Ouro hat
What hat ?
This one.
I'm def. going to be wearing that over trans.
BACK TO ZG I GO.
My current gear allows me 5/8 trans, and when I get the trans belt I'm going to switch out proph belt for trans belt on 4+ mob trash.
On bossfights I'll probably still use proph belt + Gloves of the messiah.
The reasoning? There are already 4 priests in the guild with 8/8 transcendance, meaning that I'll almost never make use of, and hurt their use of, the 8/8 bonus.
The 5/8 bonus is only good on 4+ trash pulls, because our lazy tanks often don't catch all the mobs before I start dropping phat heals, and the reactive fade saves me.
I will never wear transcendance boots over my boots of pure thought, and I don't think I'll ever wear transcendance robes over my robes of the guardian saint. The stats on the pure thought and guardian saint are just that much better for raiding, espcially as the priest that is down the pipe a bit for loot.
8/8 is fucking amazing, but not if everyone has it. Being one of the priests that still breaks high on the +healing (706 base + 10% Spiritual Healing + 88.6healing from Spiritual Guildance = 865+healing) means that I can use the most mana efficient heals a priest has (Heal rank3, renew rank 10) and be fine on mana for the duration.
Effective Healing is a complete bullshit stat. If you and I have similar gear and spam our heals on a tank, pure chance can decide which of us gets the highest effective healing.
The priest community lives in the illusion that overhealing is a bad thing. A healer that can sustain a full spam of Heal Rank x/GHeal Rank 1 on a tank will overheal like hell, but he will make that tank safer against spikes than any other sustainable healing style (assuming he has the brains to flash when expecting a spike in 1.5 seconds or when the tank is low at the start of the cast).
People that use unspammable but faster heal spells end up cancelling their casts 0.5 seconds before it hits if the tank is at full hp (factoring in human reaction time and lag). If your healers all use this technique, you will have a minimum 0.5 second delay after every damage spike before a heal lands. With slower, spammable heals, the average remaining cast time per healer will be higher, but the ability to mitigate spikes will be far better due to the lack of such a delay.
Remember that overhealing is only a bad thing in two situations:
- When you run out of mana because you spammed too much.
- When another person needed a heal more.
Combine that with the knowledge that 99% of avoidable tank deaths are caused by spike damage, and it will be quite clear that the most efficient tank healing method is the one that allows you to spam for the duration of the fight, leaving some headroom to be able to handle unforseen consequences and fast heal requirements. (This assumes that the average remaining heal time for the group of healers on that tank does not significantly exceed 0.5 seconds, which roughly means that you have a minimum of 5 healers doing 2.5 or shorter casts)
Flash Heal is for when the tank needs a heal right now, for healing low hp characters, and for times when mana efficiency is a non-issue. I still cast it a lot, but it really shouldn't be anyone's main heal anymore.
(This assumes that the average remaining heal time for the group of healers on that tank does not significantly exceed 0.5 seconds, which roughly means that you have a minimum of 5 healers doing 2.5 or shorter casts)
Did someone say GH-chains? Get the hell out of here.
got to agree with Elerion on that. If a tank needs a quick 1.5k end a flash his way, otherwise mindles gh spam :) Nothing is worst than having a boss on 10% to then be hit by a lag spike and watching your screen unfreeze to have the main tank and all the rogues and mages dead (depending on the encounter in question).
Just out of curiousity, and as the mace comes under gear: what would you use Elerion if you had access to every weapon combination for a priest currently known to the game?
It seems like 8/8 Trans is almost a gear build unto itself, to go with mana regen and +healing (although those two are starting to merge into the Heal 2 infinite mana loop Elerion was mentioning). And like the other two, having everyone be one or the other is suboptimal in a sense; the bonus Renew won't get off enough ticks to make it worthwhile, and you may override someone with higher +healing than you. (I have 2/3 Imp Renew at the moment to mitigate that somewhat with normal renews.)
I'd argue that the way to approach this is the same way you'd answer the question "mana regen or healing": the answer is for some to go one way, some to go the other. 8/8 Trans isn't the best +healing gear in the game, nor is it the best mana regen gear in the game, but it has the set bonus in its favor.
Personally I'm sticking with a mana regen set for the time being, with enough extra crap in my bag to get 5/8 Trans and 3/8 Prophecy as the situation arises.
Incidentally, I'm lazy and like to see pretty graphs and things; has that guy who made the interactive Flash graph of the HPM/HPS of various heals for various levels of +healing updated for 1.10 yet?
don't see how dps comes into healing....but even then the mace, having a higher item level, should have more + healing. Aye, sartura's seems to be the best combination with it at the moment, although 8/5 doesn't tickle me.