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Old 05/10/06, 5:13 PM   #426
 frmorrison
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Originally Posted by Tehax
Generic +damage works the same as +frost damage in regards to Ice Barrier, I am pretty sure.
Yep, that is how it will work with +damage. However, things like the +frost glove enchant and the of Frozen Wrath items will also help the Barrier.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 05/10/06, 5:45 PM   #427
Fjord
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Originally Posted by Tehax
Originally Posted by Jimwhig
Don't know about you, but most of my damage (NW/Arc mixed at the moment) is from +dmg/heal, not +frostdmg.
Generic +damage works the same as +frost damage in regard to Ice Barrier, I am pretty sure.

(e.g. +200 frost damage and +200 spell damage would be the same as +400 frost damage)
This calls for a Venn diagram!

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Old 05/10/06, 5:55 PM   #428
 Hamlet
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Did they reduce Imp. Blizzard back down to where it was?

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Old 05/10/06, 6:06 PM   #429
 Hamlet
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Wow, there are suddenly quite a variety of raid options. It's a bit hard to visualize without seeing the trees, but something like 36/15 Frost, PoM in either direction, and uber-Fire (maybe something like 10/38/3) all seem viable.

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Old 05/10/06, 6:11 PM   #430
 Hamlet
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Originally Posted by Navaash
In a fight like Firemaw where I'm wearing max FR that amounts to infinite mana >8)
And of course, since you can't really run out of mana on Firemaw, the best way to use it is to dump it into Ice Barrier every 30 seconds :-P .

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Old 05/10/06, 7:18 PM   #431
Iceman
Von Kaiser
 
Murloc Mage
 
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These new changes make the elemental PvP build a lot better for PvE

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Old 05/10/06, 7:25 PM   #432
Falcon24
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Goblin Mage
 
Mal'Ganis
http://www.wowhead.com/talent/?of0EoocZZVAMcofzVo I think I may try this as a raiding build, given the new changes.

The point in Magic Attunement is actually the only thing I don't know about, but I didn't know where to toss the one extra point. Might put it into Improved Blizzard instead.

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Old 05/10/06, 8:19 PM   #433
 Hamlet
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I think, definitely, Imp. Blizzard. What's the point of 1/2 Magic Attunement? Anytime Dampen/Amplify are important, the people with 2/2 will be casting it anyway (and that should easily be coevered by the PoM builds).

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Old 05/10/06, 9:06 PM   #434
arch
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Hm btw, do you think the new -30% threat talents will stack with Salvation?

Guardian of Fire PvP since 2005!

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Old 05/10/06, 9:09 PM   #435
 Hamlet
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Originally Posted by arch
Hm btw, do you think the new -30% threat talents will stack with Salvation?
Probably multiplicatively, as per discussion on Mechanics thread.

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Old 05/11/06, 4:20 AM   #436
dalien
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The talent changes are pretty amazing imo, besides them leaving the arcane tree useless (I can see spec'ing for CS/PoM still, but rest of the tree is pretty meh), and leaving arcane missles as an ass spell.

My only complaints about the frost tree now is there's too many goddamn good things to get there now and not enough points to allow a great elementalist build. +6% spell hit for a 3pt tier1 frost talent? lol yes I'll take it. -30% threat added to the -15% mana frost talent? haha no brainer. The new ice barrier looks sexy as well, with 30 sec cooldown and PW:S not eating it. The 454 dmg on the blue description is for rank1, its around 800-850 for max rank (+50-60 hp from the +10% frost dmg bonus).

All in all I'm pretty torn on if I want to go with a heavy frost build with goodies like barrier and winter's chill, or a more mixed elememtalist build with stuff like shatter+blastwave for pvp face melting. That's a good thing - the best we can hope for is being torn between which -good- talents to take instead of taking a bunch of ass talents to fill a cookie cutter build because most of them suck.

Hopefully we'll see some real diversity in mage specs after this patch; I'm looking forward to it.

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Old 05/11/06, 10:00 AM   #437
Cirin
Glass Joe
 
Murloc Mage
 
Mal'Ganis
Originally Posted by Falcon24
http://www.wowhead.com/talent/?of0EoocZZVAMcofzVo I think I may try this as a raiding build, given the new changes.

The point in Magic Attunement is actually the only thing I don't know about, but I didn't know where to toss the one extra point. Might put it into Improved Blizzard instead.
i was thinking of trying this one out for raids: http://www.wowhead.com/talent/?kbZxxMzbcZVA0ssfzho as it gives a bit more flexibility between frost and fire. being able to pyro off NW focus every time will be awesome for sure.

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Old 05/11/06, 11:42 AM   #438
KalelScilla
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Night Elf Druid
 
Stormscale
I'm somewhat miffed you can't get shatter/frostbite/winter's chill and still keep the damage/crit/range bonuses without putting like 40 points in frost. That said, too many good things to get is definitely a good thing.

This is probably what I'd go with as a hybrid raiding/pvp build: http://www.wowhead.com/talent/?Rf0EZZVAMcoftVo

Gives you all of the efficiency talents besides meditation, threat reduction/spell penetration, ice barrier, winters chill, shatter, ice block, and reach. With all the good stuff in the frost tree now it's tempting to put like 39-40 points in it.

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Old 05/11/06, 11:50 AM   #439
Maledict
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Bloodhoof (EU)
I've decided to go for a 32 point fire 19 ice spec build for the moment, so I'm still useful in MC & BWl but also have fire for outside those instances.

I've been ice spec for 9 months now, I want COmbustion, big fireballs and things that go BOOM for once. I'll just have to try to live without Iceblock on raids now, which wil be painful...

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Old 05/11/06, 11:56 AM   #440
Blingazinga
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Goblin Mage
 
Mal'Ganis
This is what I'm thinking if I go fire http://www.wowhead.com/talent/?of0y0ocZxgM0fcht0b

This is what I'm thinking if I go frost http://www.wowhead.com/talent/?of0y0ofZZii0ckfzVo

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Old 05/11/06, 12:27 PM   #441
arch
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Originally Posted by Blingazinga
This is what I'm thinking if I go fire http://www.wowhead.com/talent/?of0y0ocZxgM0fcht0b

This is what I'm thinking if I go frost http://www.wowhead.com/talent/?of0y0ofZZii0ckfzVo
That fire build is pretty similar to what I'm planning to try out first, for PvE ^_^

http://www.wowhead.com/talent/?Rf0E00cZVgM0fcht0b

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Old 05/11/06, 12:29 PM   #442
GoG
Purple Idiot
 
Tauren Shaman
 
Maelstrom
2/0/49 is now clearly the best build. I can't believe the power of these changes.


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Old 05/11/06, 12:35 PM   #443
Requitas
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Orc Warlock
 
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Are most of you forgetting that they're passing out Frost Resist gear for Naxx? That seems to indicate to me that a Fire build is going to be optimal, if not necessary, in 1.11.

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Old 05/11/06, 12:36 PM   #444
flyinfungi
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Originally Posted by arch
Originally Posted by Blingazinga
This is what I'm thinking if I go fire http://www.wowhead.com/talent/?of0y0ocZxgM0fcht0b

This is what I'm thinking if I go frost http://www.wowhead.com/talent/?of0y0ofZZii0ckfzVo
That fire build is pretty similar to what I'm planning to try out first, for PvE ^_^

http://www.wowhead.com/talent/?Rf0E00cZVgM0fcht0b
If anything take the two points out of arcane meditation and move them into pyro/blastwave. BW is just too useful for AOEing and if you ahve 8/8 NW then the Pyro is very viable.

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Old 05/11/06, 12:38 PM   #445
arch
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Al'Akir (EU)
I don't have 8/8 nw, and yes, I´ve been thinking about pyro and blastwave as well. We'll see what I end up using, though pyro would only be usable with combustion and blast wave is pretty damn situational in pve.

Guardian of Fire PvP since 2005!

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Old 05/11/06, 3:59 PM   #446
Rachel
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I'm torn between 21/30/0 and 0/30/21 for my alt. I can't decide if PoM and Clearcasting are worth spending fifteen points on less appealing talents. The nice thing about Evocation and instant AE being talented was that you had a lot of good things to spend points on to go heavy into Arcane. But now, it's not as easy.

I was kind of hoping they'd do more to address the mana efficiency of frost vs fire, but Master of Elements will be sweet nonetheless.

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Old 05/11/06, 4:04 PM   #447
 frmorrison
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Originally Posted by Requitas
Are most of you forgetting that they're passing out Frost Resist gear for Naxx? That seems to indicate to me that a Fire build is going to be optimal, if not necessary, in 1.11.
Possibly, but just b/c a mob does Frost Damage does not necessarly mean it will have a high resist to Frost.

Even if a few bosses do have the resists, Locks have the Curse of -75 resist and the Arcane talent reduces it by another 10.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 05/11/06, 4:28 PM   #448
Z-Factor
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i think we can quietly accept Kel'Thuzad at least to be immune to Frost spells. But then every Lich in the game is.

Its not an elemental dungeon so there won't be a lot of pure frost resist guys going around. but then a lot of them will be piling on heavy frost, nature and shadow damage

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Old 05/11/06, 4:33 PM   #449
 Navaash
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Originally Posted by Z-Factor
i think we can quietly accept Kel'Thuzad at least to be immune to Frost spells. But then every Lich in the game is.
Har har no.

Ras is highly frost resistant but he can be hit with frost spells. (this is one instance in which 5 piece Enigma comes in very handy :toot:)

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Old 05/17/06, 12:41 PM   #450
 frmorrison
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Just noticed that Winter's Chill now takes 10 frost spells to reach the 10% more crit (Used to be 5 spells).

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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