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05/10/06, 5:13 PM
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#426
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by Tehax
Generic +damage works the same as +frost damage in regards to Ice Barrier, I am pretty sure.
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Yep, that is how it will work with +damage. However, things like the +frost glove enchant and the of Frozen Wrath items will also help the Barrier.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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05/10/06, 5:45 PM
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#427
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Bald Bull
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Tehax
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Originally Posted by Jimwhig
Don't know about you, but most of my damage (NW/Arc mixed at the moment) is from +dmg/heal, not +frostdmg.
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Generic +damage works the same as +frost damage in regard to Ice Barrier, I am pretty sure.
(e.g. +200 frost damage and +200 spell damage would be the same as +400 frost damage)
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This calls for a Venn diagram!
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05/10/06, 5:55 PM
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#428
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<Druid Trainer> Emeritus
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Did they reduce Imp. Blizzard back down to where it was?
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05/10/06, 6:06 PM
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#429
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<Druid Trainer> Emeritus
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Wow, there are suddenly quite a variety of raid options. It's a bit hard to visualize without seeing the trees, but something like 36/15 Frost, PoM in either direction, and uber-Fire (maybe something like 10/38/3) all seem viable.
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05/10/06, 6:11 PM
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#430
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<Druid Trainer> Emeritus
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Originally Posted by Navaash
In a fight like Firemaw where I'm wearing max FR that amounts to infinite mana >8)
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And of course, since you can't really run out of mana on Firemaw, the best way to use it is to dump it into Ice Barrier every 30 seconds :-P .
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05/10/06, 7:18 PM
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#431
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Von Kaiser
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These new changes make the elemental PvP build a lot better for PvE
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05/10/06, 7:25 PM
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#432
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Soda Popinski
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http://www.wowhead.com/talent/?of0EoocZZVAMcofzVo I think I may try this as a raiding build, given the new changes.
The point in Magic Attunement is actually the only thing I don't know about, but I didn't know where to toss the one extra point. Might put it into Improved Blizzard instead.
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05/10/06, 8:19 PM
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#433
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<Druid Trainer> Emeritus
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I think, definitely, Imp. Blizzard. What's the point of 1/2 Magic Attunement? Anytime Dampen/Amplify are important, the people with 2/2 will be casting it anyway (and that should easily be coevered by the PoM builds).
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05/10/06, 9:06 PM
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#434
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Don Flamenco
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Hm btw, do you think the new -30% threat talents will stack with Salvation?
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Guardian of Fire PvP since 2005!
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05/10/06, 9:09 PM
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#435
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<Druid Trainer> Emeritus
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Originally Posted by arch
Hm btw, do you think the new -30% threat talents will stack with Salvation?
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Probably multiplicatively, as per discussion on Mechanics thread.
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05/11/06, 4:20 AM
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#436
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Glass Joe
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The talent changes are pretty amazing imo, besides them leaving the arcane tree useless (I can see spec'ing for CS/PoM still, but rest of the tree is pretty meh), and leaving arcane missles as an ass spell.
My only complaints about the frost tree now is there's too many goddamn good things to get there now and not enough points to allow a great elementalist build. +6% spell hit for a 3pt tier1 frost talent? lol yes I'll take it. -30% threat added to the -15% mana frost talent? haha no brainer. The new ice barrier looks sexy as well, with 30 sec cooldown and PW:S not eating it. The 454 dmg on the blue description is for rank1, its around 800-850 for max rank (+50-60 hp from the +10% frost dmg bonus).
All in all I'm pretty torn on if I want to go with a heavy frost build with goodies like barrier and winter's chill, or a more mixed elememtalist build with stuff like shatter+blastwave for pvp face melting. That's a good thing - the best we can hope for is being torn between which -good- talents to take instead of taking a bunch of ass talents to fill a cookie cutter build because most of them suck.
Hopefully we'll see some real diversity in mage specs after this patch; I'm looking forward to it.
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05/11/06, 10:00 AM
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#437
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Glass Joe
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Originally Posted by Falcon24
http://www.wowhead.com/talent/?of0EoocZZVAMcofzVo I think I may try this as a raiding build, given the new changes.
The point in Magic Attunement is actually the only thing I don't know about, but I didn't know where to toss the one extra point. Might put it into Improved Blizzard instead.
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i was thinking of trying this one out for raids: http://www.wowhead.com/talent/?kbZxxMzbcZVA0ssfzho as it gives a bit more flexibility between frost and fire. being able to pyro off NW focus every time will be awesome for sure.
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05/11/06, 11:42 AM
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#438
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Piston Honda
Night Elf Druid
Stormscale
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I'm somewhat miffed you can't get shatter/frostbite/winter's chill and still keep the damage/crit/range bonuses without putting like 40 points in frost. That said, too many good things to get is definitely a good thing.
This is probably what I'd go with as a hybrid raiding/pvp build: http://www.wowhead.com/talent/?Rf0EZZVAMcoftVo
Gives you all of the efficiency talents besides meditation, threat reduction/spell penetration, ice barrier, winters chill, shatter, ice block, and reach. With all the good stuff in the frost tree now it's tempting to put like 39-40 points in it.
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05/11/06, 11:50 AM
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#439
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Bald Bull
Undead Mage
Bloodhoof (EU)
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I've decided to go for a 32 point fire 19 ice spec build for the moment, so I'm still useful in MC & BWl but also have fire for outside those instances.
I've been ice spec for 9 months now, I want COmbustion, big fireballs and things that go BOOM for once. I'll just have to try to live without Iceblock on raids now, which wil be painful...
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05/11/06, 11:56 AM
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#440
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Bald Bull
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05/11/06, 12:29 PM
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#442
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Purple Idiot
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2/0/49 is now clearly the best build. I can't believe the power of these changes.
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05/11/06, 12:35 PM
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#443
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Von Kaiser
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Are most of you forgetting that they're passing out Frost Resist gear for Naxx? That seems to indicate to me that a Fire build is going to be optimal, if not necessary, in 1.11.
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05/11/06, 12:36 PM
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#444
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Piston Honda
Blood Elf Mage
Wyrmrest Accord
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Originally Posted by arch
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If anything take the two points out of arcane meditation and move them into pyro/blastwave. BW is just too useful for AOEing and if you ahve 8/8 NW then the Pyro is very viable.
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05/11/06, 12:38 PM
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#445
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Don Flamenco
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I don't have 8/8 nw, and yes, I´ve been thinking about pyro and blastwave as well. We'll see what I end up using, though pyro would only be usable with combustion and blast wave is pretty damn situational in pve.
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Guardian of Fire PvP since 2005!
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05/11/06, 3:59 PM
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#446
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Great Tiger
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I'm torn between 21/30/0 and 0/30/21 for my alt. I can't decide if PoM and Clearcasting are worth spending fifteen points on less appealing talents. The nice thing about Evocation and instant AE being talented was that you had a lot of good things to spend points on to go heavy into Arcane. But now, it's not as easy.
I was kind of hoping they'd do more to address the mana efficiency of frost vs fire, but Master of Elements will be sweet nonetheless.
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05/11/06, 4:04 PM
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#447
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by Requitas
Are most of you forgetting that they're passing out Frost Resist gear for Naxx? That seems to indicate to me that a Fire build is going to be optimal, if not necessary, in 1.11.
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Possibly, but just b/c a mob does Frost Damage does not necessarly mean it will have a high resist to Frost.
Even if a few bosses do have the resists, Locks have the Curse of -75 resist and the Arcane talent reduces it by another 10.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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05/11/06, 4:28 PM
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#448
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Gurgbul Fanboy
Human Warlock
Magtheridon (EU)
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i think we can quietly accept Kel'Thuzad at least to be immune to Frost spells. But then every Lich in the game is.
Its not an elemental dungeon so there won't be a lot of pure frost resist guys going around. but then a lot of them will be piling on heavy frost, nature and shadow damage
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05/11/06, 4:33 PM
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#449
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enjoys game, likely in minority
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Originally Posted by Z-Factor
i think we can quietly accept Kel'Thuzad at least to be immune to Frost spells. But then every Lich in the game is.
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Har har no.
Ras is highly frost resistant but he can be hit with frost spells. (this is one instance in which 5 piece Enigma comes in very handy :toot:)
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05/17/06, 12:41 PM
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#450
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Protector
Ashstorm
Human Paladin
No WoW Account
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Just noticed that Winter's Chill now takes 10 frost spells to reach the 10% more crit (Used to be 5 spells).
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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