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Old 05/04/06, 1:00 PM   #26
 Wodin
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Mal'Ganis
Where's a mashing F5 smiley when you need it?

Also 12:00 EDT!

I have no idea what you're talking about Appleseed. Silence or I'll punt your gnome.
 
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Old 05/04/06, 1:01 PM   #27
subscience
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12:01 EDT.

Edit- EST LAWL @ WODIN
 
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Old 05/04/06, 1:01 PM   #28
 Kaubel
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Originally Posted by Drauk,May 4th, 2006 @ 7:40AM
Originally Posted by Z-Factor,May 4th, 2006 @ 7:38AM
the 3rd person Starcraft game
If you mean Ghost is was cancelled.
I thought I heard that it was being tested.

Originally Posted by Lyta View Post
I've been trying to concentrate on studying for my Proof Methods test tomorrow, and all I can think of is your hotness, radiating out from the pixels on my monitor, seared straight into my neurons.
 
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Old 05/04/06, 1:05 PM   #29
 Praetorian
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No, it was definitely cancelled. Blizzard doesn't want to make too big a deal out of it obviously, but it's like Warcraft Adventures -- just much further along in the production cycle.

It was by all accounts pretty close to done. It just wasn't groundbreaking as a game.

At this point Blizzard loses less by eating all the production and marketing costs than they would by releasing a title that isn't certified AAA.
 
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Old 05/04/06, 1:06 PM   #30
 Drauk
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Drauk
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And the offical forums is down. Who would have thought ?

Edit : and http://wowvault.ign.com/ is down also.

Fun is for casuals
 
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Old 05/04/06, 1:07 PM   #31
 Navaash
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I wouldn't be surprised if Ghost turned up as a novel and had Nova as a major hero in Starcraft II. Gee, where have I heard that one before...
 
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Old 05/04/06, 1:07 PM   #32
Nite_Moogle
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Well after 11:05 and not up yet. Going to have to wait until after my meeting :(

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
 
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Old 05/04/06, 1:10 PM   #33
 Kaubel
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Originally Posted by Praetorian,May 4th, 2006 @ 11:05AM
No, it was definitely cancelled.
That still leaves a question though. What in the crap was being tested? Talk to us, Blizzard!

Originally Posted by Lyta View Post
I've been trying to concentrate on studying for my Proof Methods test tomorrow, and all I can think of is your hotness, radiating out from the pixels on my monitor, seared straight into my neurons.
 
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Old 05/04/06, 1:15 PM   #34
hellsoap
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What was I waiting for here?
 
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Old 05/04/06, 1:16 PM   #35
 Wodin
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Mage talents. I'm still very curious to see how they managed to make Elemental spec "viable."
 
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Old 05/04/06, 1:17 PM   #36
 Maniq
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This delay wouldn't have happened on Gamespot. :ph34r:
 
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Old 05/04/06, 1:19 PM   #37
Falcon24
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Where is it ffffff
 
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Old 05/04/06, 1:20 PM   #38
subscience
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wowvault.ign.com is down.
 
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Old 05/04/06, 1:20 PM   #39
 Wodin
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Originally Posted by Maniq,May 4th, 2006 @ 11:17AM
This delay wouldn't have happened on Gamespot. :ph34r:
We'll see when they get the shaman talent exclusive eh?
 
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Old 05/04/06, 1:21 PM   #40
phixion
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Its bad, I'm at work and in between sales calls im refreshing this site for links as well as trying to get back onto the WoW mage forums.
 
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Old 05/04/06, 1:21 PM   #41
 Praetorian
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This thread is not going to turn into pages of people spamming "OMG WHERE IS IT" "F5F5F5F5F5F5" and the like. That is all.
 
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Old 05/04/06, 1:25 PM   #42
Silverblood
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Ghost wasnt cancelled. It was put on hold to be released for the next gen consoles(PS3,Revo).

 
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Old 05/04/06, 1:26 PM   #43
Fendryl
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"OMG WHERE IS IT" "F5F5F5F5F5F5"

oh wait....

Yet another reason I absolutely despise marketting types. "Exclusive" previews, especially when their servers can't handle the load.
 
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Old 05/04/06, 1:26 PM   #44
Hamoshin
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Originally Posted by Silverblood,May 4th, 2006 @ 11:25AM
Ghost wasnt cancelled. It was put on hold to be released for the next gen consoles(PS3,Revo).
I read something saying exactly this about an hour ago, but I can't find it anymore. Time to go through my history...

EDIT: Found it... http://www.tmcnet.com/usubmit/2006/03/24/1487897.htm

I used to have a huge image here, but then it got removed and now I\'ve developed chronic depression and suicidal tendencies. /wrists
http://ctprofiles.net/7275
 
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Old 05/04/06, 1:27 PM   #45
 Thrillho
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Originally Posted by Wodin,May 4th, 2006 @ 10:16AM
Mage talents. I'm still very curious to see how they managed to make Elemental spec "viable."
I wouldn't hold my breath. Short of making PoM/Clearcasting innate, I don't really see it being any more viable than it is now. It might be made to be MORE attractive than it was, but a troglodyte with a nice rack is still a troglodyte.
 
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Old 05/04/06, 1:33 PM   #46
jubelio
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Originally Posted by Thrillho,May 4th, 2006 @ 12:27PM
I wouldn't hold my breath. Short of making PoM/Clearcasting innate, I don't really see it being any more viable than it is now. It might be made to be MORE attractive than it was, but a troglodyte with a nice rack is still a troglodyte.
Blinga and I agreed that the best thing to do is make arcane power a skill and make polymorph the new 31 point arcane talent.
 
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Old 05/04/06, 1:37 PM   #47
 Thrillho
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Originally Posted by jubelio,May 4th, 2006 @ 10:33AM
Blinga and I agreed that the best thing to do is make arcane power a skill and make polymorph the new 31 point arcane talent.
Arcane Power needs to be massively nerfed or removed from the game, not made into a skill :angry:

Any ability that lets you do 5000+ damage with a single spell, will always be massively stupid and unbalancing. As Mage gear/spells gets better, the Arcane Power "problem" will only get worse. One way around it would be for AP to increase spelldamage by a fixed amount, rather than a %-increase.
 
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Old 05/04/06, 1:37 PM   #48
 Wodin
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Hmm. Making IAE innate already makes the 30frost/21fire spec that abuses ICoC and Blastwave much better - one of the biggest problems I had with the spec when I tried it on Zappy was closing out fights - you'd burn all your instants, and be waiting like 3s for one to cool down so you could do that last little bit of damage, and in that time they'd do Action X that won them the fight. In retrospect Improved Fireblast probably would have been really really good in that build.

Also, any bets as to where the mage version of Spiritual Guidance ends up?
 
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Old 05/04/06, 1:41 PM   #49
 Lurchington
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Originally Posted by Wodin,May 4th, 2006 @ 11:37AM
Also, any bets as to where the mage version of Spiritual Guidance ends up?
I'll vote for mini-guidances for frost, fire and arcane in each tree.

maybe a 3 point 25% of int for each of the schools respectively.
 
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Old 05/04/06, 1:42 PM   #50
Kytrarewn
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Originally Posted by Thrillho,May 4th, 2006 @ 11:37AM
One way around it would be for AP to increase spelldamage by a fixed amount, rather than a %-increase.
They aren't going to do that. They just gave Priests a targeted %-increase spell in the last patch, so, unfortunately, they don't seem like they want to get away from the % modifier paradigm.

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