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Originally Posted by Drauk
Ehm, im not that competent about rogues. Can you please show, or link calculcation of damage and efficency of cycles ?
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Cycle calcs assume 3/3 Ruthlessness and 1/1 Relentless Strikes.
SnD numbers:
CP 0/3 1/3 2/3 3/3 CPC EC
1 09s 10.35s 11.7s 13.05s 0.4 20
2 12s 13.80s 15.6s 17.40s 1.4 15
3 15s 17.25s 19.5s 21.75s 2.4 10
4 18s 20.70s 23.4s 26.10s 3.4 05
5 21s 24.15s 27.3s 30.45s 4.4 00
CPC and EC are CP and energy costs with the effects of Ruthlessness and Relentless averaged in.
CP "cost" 40 or 60 energy each to generate.
Essentially, the approach is to say: Given an N point SnD to initialize the cycle, can I sustain the cycle? If I can sustain it (build enough CP to reinitialize, plus have energy left over to trigger if it isn't a free ability that starts the cycle) do I have enough energy left to use another ability? Etc.
5/5/3 proof (assumes 3/3 ISnD):
5 CP SnD yields 30 seconds of SnD time - thus, 300 energy.
5 CP SnD *costs* 4.4*40 energy (176 energy), leaving us 124 energy to work with.
If we spend this 124 energy on a 3 CP SnD (106 energy cost), it gives us an additional 220 energy to work with, for a total spare energy of 238.
238 energy allows us a 5 CP Eviscerate plus some significant spare energy to use to buffer the cycle, as well as periodically allowing us to sub in a 5/5/4 or even 5/5 rotation.
(Why not 5/5/4 at all times? Because 300 energy isn't enough to generate both a 5 CP Evisc (186 energy) and a 4 CP SnD (141 energy), which means you lose some uptime, even though it seems to fit if you don't account for that quirk.)
So, over the course of a 52 second 5/5/3 cycle, you've gotten 52 seconds of SnD time and a 5 CP Evisc, and spent 10 energy on anything that isn't SS.
Actually, since I've never done the full theoretical cycle:
5/5/3 as we've said leaves us with 52 extra energy at the start of the next round, and a 30 second SnD running (352 energy to work with.)
352 energy is not quite enough to do a 5/5 on the next round (5/5 is 362 energy requirement).
Is it more optimal to do 5/5/3/5/5/3/5/5 or 5/5/3/5/5/4/5/5? Honestly, the efficiency difference between the two won't matter, because you'll pick one or the other based on your luck with Relentless/Ruthless procs.
However, in both cases you're spending an absolutely minimal amount of energy on non-SS purposes.
Compare it to a 5/x cycle, where X is the max Evisc.
5 CP SnD gens 300, costs 176, leaving 124.
Biggest Evisc that fits into 124? A 3 CP Evisc, at 116 energy.
Compare 5 periods of 5/3 (30 second cycle) to 3 periods of 5/5/3 (50 second cycle):
Both have 100% SnD uptime.
5/3 spends 20 energy per cycle (100 total) on non-SS purposes.
5/5/3 spends 20 energy per cycle (60 total) on non-SS purposes.
3x 5 CP Evisc is 3*936 damage plus talents.
5x 3 CP Evisc is 5*600 damage plus talents.
You achieve 192 more eviscerate damage with 5/3 vs. 5/5/3, but spend 40 more energy to do so.
Unless your SS DPE is < 4.8, you're better off with 5/5/3.
(My SS DPE is in the area of 15, top tier rogues should see 18+)