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Old 07/21/06, 9:40 PM   #276
• Wodin
Thoroughly Inebriated
 
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Troll Rogue
 
Mal'Ganis
Originally Posted by chalon
Well...I was going to upload versions 1.14 of the dagger sheet, but savefile uploads seem to be messed up atm.

Does anyone know of a good/free file hosting site similar to savefile? I suppose I could host it on my own web space but I'd prefer a site similar to savefile.

Anyways, here's a preview of the changes in 1.14:
v1.14 - 7/20/2006
-Changed crusader uptime table to instead use a calculated uptime (thanks to Deathwing for the formula); note it doesn't consider HoJ extra attacks but w/ever
-Made Windfury actually use the talent assumed…uh oops
-Added Warblade of the Hakkari as an off-hand option, due to popular request!
-Added off-hand Thunderfury as an option, though the loss of dagger spec seems to hurt it too much :(

v1.13 - 7/18/2006
-Fixed issue with OH weapons w/ procs grabbing proc DPS from the MH weapon
Wikiupload is pretty good, from what I understand.

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Old 07/24/06, 10:45 AM   #277
Samurai
Piston Honda
 
Undead Priest
 
Kazzak (EU)
I noticed something when comparing cloaks.

On my buffed dps spreadsheet which is at 670dps, 1hit = 8.43~ agi (not able to view it from work), but when i swap Cloak on concentrated hatred (11str16agi1hit) for C'thun cloak(11str26agi) my dps goes up by a small amount.

Therefore 1hit must be better than 10agi, so something is wrong there, or am I missing something?

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Old 07/24/06, 10:49 AM   #278
Kalman
Super Macho Man
 
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Orc Shaman
 
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Originally Posted by Samurai
I noticed something when comparing cloaks.

On my buffed dps spreadsheet which is at 670dps, 1hit = 8.43~ agi (not able to view it from work), but when i swap Cloak on concentrated hatred (11str16agi1hit) for C'thun cloak(11str26agi) my dps goes up by a small amount.

Therefore 1hit must be better than 10agi, so something is wrong there, or am I missing something?
The 1 hit = X agi type comparisons are only valid at that specific point. Since they are effectively estimates of the tangent to the DPS curve at a given point, as you move to a new point, the tangent will change slightly, meaning that for balances right around equality (like in your example) you may not see expected results.

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Old 07/24/06, 12:18 PM   #279
Samurai
Piston Honda
 
Undead Priest
 
Kazzak (EU)
Originally Posted by Kalman
Originally Posted by Samurai
I noticed something when comparing cloaks.

On my buffed dps spreadsheet which is at 670dps, 1hit = 8.43~ agi (not able to view it from work), but when i swap Cloak on concentrated hatred (11str16agi1hit) for C'thun cloak(11str26agi) my dps goes up by a small amount.

Therefore 1hit must be better than 10agi, so something is wrong there, or am I missing something?
The 1 hit = X agi type comparisons are only valid at that specific point. Since they are effectively estimates of the tangent to the DPS curve at a given point, as you move to a new point, the tangent will change slightly, meaning that for balances right around equality (like in your example) you may not see expected results.
I think I understand what you mean, but it still confuses me.

The way I read it is that if I were to add 8.4agi worth of gear or 1hit worth of gear, it would have the same net effect on my overall dps, or very close to, since as you say its only valid at that specific point.

However in this example I am only taking away 10 agi and adding in 1hit, so how can it be so far out, mayb 0.1 either way, but 1.6 out, or am I still missing something?

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Old 07/24/06, 3:05 PM   #280
probiscus
Bald Bull
 
Human Death Knight
 
<QQ>
Kilrogg
The equivalency factor is a circular reference. Meaning, it's only true for any given (unique) set of gear. As soon as you change one item, technically the ratio will change. The point is, when you're comparing relatively equal items, you're going to get discrepencies like what you're seeing. In order to get a better feel for the trends per se, you should swap out say BF hood vs. BS hood or something.

Hope that clears it up a little. Regardless, I'd say don't get too hung up on the whole 1% hit = X agi equations.

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Old 07/24/06, 7:33 PM   #281
Beerguzzler
Von Kaiser
 
Human Paladin
 
Laughing Skull
Valar -

I noticed you added the 1% haste enchant (head/legs), but it doesn't seem to show up as a dps increase at all. How does it actually compare with the ZG enchant? As we get better gear does it scale more effectively?

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Old 07/24/06, 9:20 PM   #282
Drakonious
Von Kaiser
 
Undead Rogue
 
Jubei'Thos
For the combat swords sheet I didn't see +skill affecting the glancing blows calculation at all, instead it just added a set +DPS value. Which I guess is functional for not using maladath in the calculation, but on the Unbuffed/Buffed DPS pages it still shows 40% glancing with wpnex and maladath, so I think it might be a function of not formulating the decrease in glancing blows from +skill. If you're using a different way to calculate it, that's understandable. Just wondering if that calculation properly attributes maladath + wpnex I guess.

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Old 07/24/06, 9:23 PM   #283
chalon
Founder of the Chalonverse
 
Chalon
Night Elf Rogue
 
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Uh, Weapon Skill doesn't decrease the frequency of glancing blows, but rather decreases their severity. That is, at 300 skill glancing blows do 70% of white attack damage, and at 310 they do 100%.

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Old 07/24/06, 9:30 PM   #284
Drakonious
Von Kaiser
 
Undead Rogue
 
Jubei'Thos
Originally Posted by chalon
Uh, Weapon Skill doesn't decrease the frequency of glancing blows, but rather decreases their severity. That is, at 300 skill glancing blows do 70% of white attack damage, and at 310 they do 100%.
Ahh, I was just misinformed then about how +skill affected glancing blows. I was under the impression that you glanced at a reduced rate. In that 310 glanced at 0% whereas 300 glanced at 40%. My mistake. Thanks for clearing that up. So it would appear that the 40% glance rate is inherent then. Gotcha.

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Old 07/24/06, 9:35 PM   #285
Kytrarewn
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Kytrarewn
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Originally Posted by Drakonious
Originally Posted by chalon
Uh, Weapon Skill doesn't decrease the frequency of glancing blows, but rather decreases their severity. That is, at 300 skill glancing blows do 70% of white attack damage, and at 310 they do 100%.
Ahh, I was just misinformed then about how +skill affected glancing blows. I was under the impression that you glanced at a reduced rate. In that 310 glanced at 0% whereas 300 glanced at 40%. My mistake. Thanks for clearing that up. So it would appear that the 40% glance rate is inherent then. Gotcha.
It would be better if it reduced the glance rate, actually, because glancing blows can't crit.

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Old 07/24/06, 9:40 PM   #286
Drakonious
Von Kaiser
 
Undead Rogue
 
Jubei'Thos
Going through old threads I see what threw me off initially during the original glancing blows discussion. It was when the topic of glancing versus 61/62 mobs came up. Now I see that the glance rate is affected by the level of the mob, yet the glance amount is affected by weapon skill.

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Old 07/25/06, 3:49 PM   #287
chalon
Founder of the Chalonverse
 
Chalon
Night Elf Rogue
 
No WoW Account
Well, Savefile is back up, so both 1.14 and RC3 are now hosted.

http://www.savefile.com/projects/299694

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Old 07/26/06, 2:47 AM   #288
probiscus
Bald Bull
 
Human Death Knight
 
<QQ>
Kilrogg
Erm, so, how much do we trust thottbot?

http://www.thottbot.com/?s=bonescythe
(uncategorized spells, in particular)

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Old 07/26/06, 3:50 AM   #289
Pie
Von Kaiser
 
Murloc Rogue
 
Durotan
Originally Posted by probiscus
Erm, so, how much do we trust thottbot?

http://www.thottbot.com/?s=bonescythe
(uncategorized spells, in particular)
That would give a much-needed boost to the breastplate if true.


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Old 07/26/06, 4:04 AM   #290
chalon
Founder of the Chalonverse
 
Chalon
Night Elf Rogue
 
No WoW Account
Those were old set bonuses that didn't pan out.

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Old 07/26/06, 1:50 PM   #291
probiscus
Bald Bull
 
Human Death Knight
 
<QQ>
Kilrogg
Originally Posted by chalon
Those were old set bonuses that didn't pan out.
Damn, and here I was thinking I kept up on that stuff.

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Old 07/26/06, 6:39 PM   #292
Drakonious
Von Kaiser
 
Undead Rogue
 
Jubei'Thos
That's what EJ forums are for? I don't feel like post digging, but I know there is one about the T3 set bonuses being changed in here somewhere.

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Old 07/26/06, 7:49 PM   #293
ayata
Glass Joe
 
Murloc 
 
this is my first time checking up on something with a spreadsheet, so please correct me if im being stupid.

however i noticed that going from my current weapons harbinger(mh)/pugio, to a maexna's fang(mh)/harbinger is actually a 5% loss in buffed dps.

is the 1% crit on the pujio worth that much more over the higher dps/higher damage range of the maexnna's fang?

We havent gotten any death's stings (2 axes though) or belts from c'thun ever so i was considering taking a fang if it dropped, however now i'm really confused....

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Old 07/26/06, 7:56 PM   #294
probiscus
Bald Bull
 
Human Death Knight
 
<QQ>
Kilrogg
Originally Posted by ayata
however i noticed that going from my current weapons harbinger(mh)/pugio, to a maexna's fang(mh)/harbinger is actually a 5% loss in buffed dps.

is the 1% crit on the pujio worth that much more over the higher dps/higher damage range of the maexnna's fang?
Something might be borked - at my level gear those changes result in an (almost) 9 DPS inrease when raid buffed. Did you confirm everything is apples to apples and you only changed the weapons?

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Old 07/26/06, 8:14 PM   #295
chalon
Founder of the Chalonverse
 
Chalon
Night Elf Rogue
 
No WoW Account
You must have had something that was not equal in the comparison...either buffs or set bonuses. Maexxana's Fang + Harbinger of Doom is unequivocally better than Harbinger + Pugio.

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Old 07/26/06, 8:20 PM   #296
ayata
Glass Joe
 
Murloc 
 
hrm
I am pretty sure i had current gear and wish list gear identical except for the weapons. I left that copy at the office so i will try to duplicate it here.

thanks for the quick response, i was seriously wondering what i was missing.


edit, i must have had something else wrong in my work copy as replicating it see's a dps increase with the fang. however it's really really small so i probably will let someone else take the fang if it drops tonight.

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Old 07/26/06, 8:23 PM   #297
probiscus
Bald Bull
 
Human Death Knight
 
<QQ>
Kilrogg
Yep, just make sure you get buffs too.

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Old 07/26/06, 8:45 PM   #298
Valar
Glass Joe
 
Murloc Rogue
 
Lightbringer
Originally Posted by Beerguzzler
Valar -

I noticed you added the 1% haste enchant (head/legs), but it doesn't seem to show up as a dps increase at all. How does it actually compare with the ZG enchant? As we get better gear does it scale more effectively?
Changing M32 on the "Unbuffed DPS" and "Buffed DPS" page will fix that. Use:

[top]IF('Gear & Buffs'!A10


"Libram of Rapidity (+1% Haste)", 1.01, 1)*IF('Gear & Buffs'!A18 = "Libram of Rapidity (+1% Haste)", 1.01, 1)*IF('Gear & Buffs'!B57, 1.15, 1)*IF('Gear & Buffs'!A24 = "Minor Haste (+1% Haste)", 1.01, 1) * IF('Gear & Buffs'!B46, 1.01, 1)

The formula was looking at the wrong cells. The 1% haste effects work fine on the "Dream" sheets however. It looks like we'll have better enchants available by the time it catches up with the ZG enchant. The 1% to glove enchant caught up with 7 agi for example, but we also got the 15 agi enchant when it happened.

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Old 07/26/06, 8:47 PM   #299
Valar
Glass Joe
 
Murloc Rogue
 
Lightbringer
Originally Posted by ayata
hrm
I am pretty sure i had current gear and wish list gear identical except for the weapons. I left that copy at the office so i will try to duplicate it here.

thanks for the quick response, i was seriously wondering what i was missing.


edit, i must have had something else wrong in my work copy as replicating it see's a dps increase with the fang. however it's really really small so i probably will let someone else take the fang if it drops tonight.
I'm using a hod/pugio too and abstaining from the fang. I hope it drops though. :ninja:

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Old 07/26/06, 8:56 PM   #300
chalon
Founder of the Chalonverse
 
Chalon
Night Elf Rogue
 
No WoW Account
I just noticed that the 1.14 that's checked in has Windfury, SoE, and the Pally Buffs checked on the "Gear & Buffs" page, but not the Dream one. Oops. So that may be why you saw the discrepancy.

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