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Old 08/04/06, 6:53 PM   #401
Gago
Glass Joe
 
Murloc Rogue
 
Bonechewer
then why does offhanding the Iblis actually lower your DPS as compared to offhanding the corehound tooth ?

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Old 08/04/06, 7:00 PM   #402
chalon
Founder of the Chalonverse
 
Chalon
Night Elf Rogue
 
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then why does offhanding the Iblis actually lower your DPS as compared to offhanding the corehound tooth ?
If you have an equal number of Dagger and Sword skill, Iblis is an upgrade. As I said, currently I think Weapon Ex +skill in the spreadsheet isn't actually affecting sword skill, as it should be.

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Old 08/04/06, 7:13 PM   #403
Gago
Glass Joe
 
Murloc Rogue
 
Bonechewer
ah just making some clarifications chalon. Just wanted to make sure offhanding a dagger doesnt directly affect your crit percentage as compared to some tests made by others than offhanding a dagger produces more crit

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Old 08/04/06, 7:17 PM   #404
Gago
Glass Joe
 
Murloc Rogue
 
Bonechewer


not the largest sample size but maybe others can make some tests regarding this ?

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Old 08/04/06, 8:00 PM   #405
Anarkii
King Hippo
 
Orc Hunter
 
Silvermoon
Originally Posted by Gago
not the largest sample size but maybe others can make some tests regarding this ?
I dont think there's any confusion regarding this. If you're dagger specced, an offhand dagger benefits from the 5% crit talent, while an offhand sword doesnt.

So, if you have an offhand dagger, you'll have a higher crit rate on normal swings, than if you were offhanding a sword.

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Old 08/04/06, 8:39 PM   #406
Kytrarewn
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Kytrarewn
Undead Rogue
 
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Actually, there is confusion. The fact that it's a flat 5% crit difference between Dagger/Sword and Dagger/Dagger is somewhat worrisome, to say the least, for a few different reasons.

1. Swords are slower than daggers, in general. As such, one would expect fewer OH crits with an offhand sword, and thus the total crit difference would be less than 1/2 the difference of OH vs. MH swings

2. Why is it a flat 5 (well, 5.2)? Does your MH swing not benefit from 5% crit if your offhand is not a dagger? Seems to me that some experimentation with single MH swings (ie. Sinister Strike) is in order.

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Old 08/05/06, 1:25 AM   #407
Gago
Glass Joe
 
Murloc Rogue
 
Bonechewer
Uhhhh

If you equip a Dagger in your mainhand with 5/5 dagger spec, your spell book will have an added +5% to crit, unlike equipping a dagger in you offhand, there will be no change in crit% in your spell book.

So what i was asking if you were backreading where i was coming from, is that has anyone proved that equipping an offhand dagger would actually give you more crit% as compared to offhanding a sword/mace ? AND IF IT DOES, what crit aspect does it add to ? to offhand damage only ? or to over crit% ?

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Old 08/05/06, 1:18 PM   #408
Anarkii
King Hippo
 
Orc Hunter
 
Silvermoon
Originally Posted by Gago
So what i was asking if you were backreading where i was coming from, is that has anyone proved that equipping an offhand dagger would actually give you more crit% as compared to offhanding a sword/mace ? AND IF IT DOES, what crit aspect does it add to ? to offhand damage only ? or to over crit% ?
Offhand damage only.

Say, your base crit with gear is X. With 5/5 Dagger Spec, each of your normal MH swings will have a (X+5)% chance of critting. If you use an OH dagger, your OH swings will have an (X+5)% chance of critting, whereas, for an OH sword/mace, the OH swings will have an X% chance of critting.

However, there are some inconsistencies in the screenshot(which I admittedly missed earlier) - Kytarewn listed them out.

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Old 08/05/06, 5:47 PM   #409
Gago
Glass Joe
 
Murloc Rogue
 
Bonechewer
cool, thanks for the input, basically what i would like to ask if iblis is truly an upgrade as to the core hound tooth when it comes to offhanding a sword with at least 4/5 dagger spec

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Old 08/05/06, 7:11 PM   #410
Anarkii
King Hippo
 
Orc Hunter
 
Silvermoon
Currently, as Chalon said, the Ex +skill factor isnt correctly affecting sword skill. I tried directly playing around with the MH Glancing Factor and OH Glancing Factor values, and -

With 310 daggers, 305 swords (ACL, 2/2 Ex) - Yes, Iblis is an upgrade to CHT, though relatively minor.
With 305 daggers, 305 swords (No ACL, 2/2 Ex) - Iblis is a large upgrade over CHT.

You can try out the other combos...Human Racial, Death's Sting MH etc to check the results.

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Old 08/07/06, 1:36 PM   #411
JimTheEternal
Glass Joe
 
Human Paladin
 
Uldum
This may have already been posted, or I may have an older version of the spreadsheet so this isn't relevant anymore, but I think the "the next one" calculations are wrong.

Example/
My unbuffed DPS stats list my next AP as worth 4.676 DPS. That seems high. The str and agi are on par with that calculation, but the hit, crit, and +dagger all seem more accurate, at ~+7 dps each. My buffed DPS stats, however, list my next AP as worth .189 DPS, which seems almost accurate, but still has str and agi at ridiculous numbers, listing my next str as worth 6.6691 dps. This also completely messes up the equivalence chart to the right of that, saying things like 1 crit = 1.62 agi which I know is wrong.

For reference, the filename on my excel sheet is [savefile]060721004420_combat_daggers_v1_14.xls

Edit: Or is this a known issue related to Hand of Justice?

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Old 08/07/06, 4:11 PM   #412
chalon
Founder of the Chalonverse
 
Chalon
Night Elf Rogue
 
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Hmm, Hand of Justice by itself seems to be ok. There must be some item or buff that's breaking the next stat calculations though. Can you list out item for item what you have? And buffs also?

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Old 08/08/06, 5:44 PM   #413
Adian
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Night Elf Rogue
 
Shadow Council
I was just wondering how you calculate the difference between applied weapon buffs such as a sharpening stone Vs poisions. I got into an arguement today with another of our rogues about which was better and he seems to think that stones are ususally better and i argued that deadly poisions offerd the most overall dps.

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Old 08/08/06, 6:22 PM   #414
Trazhenko
Don Flamenco
 
Troll Rogue
 
Illidan
Originally Posted by Adian
I was just wondering how you calculate the difference between applied weapon buffs such as a sharpening stone Vs poisions. I got into an arguement today with another of our rogues about which was better and he seems to think that stones are ususally better and i argued that deadly poisions offerd the most overall dps.
Deadly poison *can* be the highest DPS thing to put on your weapon (excluding my beloved windfury), provided you can keep it stacked to 5. However, it costs the raid a debuff slot, and if you have more than one rogue with deadly poison, they stack on the same solitary debuff (unless you are using different ranks of DP, and the lower ones aren't as good), so it's probably not beneficial to have more than one rogue using Deadly Poison V. I've never really done any extensive testing to see what it takes to keep it stacked to 5, but the last time I used it, it was getting knocked off all the time by other debuffs. I just use instant nowadays.

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Old 08/09/06, 6:13 AM   #415
JimTheEternal
Glass Joe
 
Human Paladin
 
Uldum
Originally Posted by chalon
Hmm, Hand of Justice by itself seems to be ok. There must be some item or buff that's breaking the next stat calculations though. Can you list out item for item what you have? And buffs also?
I have a Warblade of the Hakkari in the offhand, and changing that to a dagger makes the numbers become a lot more realistic. After further testing, I get the wack 4dps per AP stats with any of the swords in the OH, while having a dagger makes them look a lot closer to actual.


At any rate, full list:
Fang of the Faceless with +5
Warblade of the Hakkari with +15 agi
Striker's Mark
Foror's Eyepatch with Death's Embrace
Onyxia Tooth Pendant
Zandalar's Madcap Mantle with Zandalar Signet of Might
Zandalar Madcap's Tunic
Nightslayer Belt
Bloodfang Pants with Death's Embrace
Blooddrenched Footpads with +7 stam
Bracers of the Eclipse
Blooddrenched Grips with +7 agi
Cape of the Black Baron with +3 agi
Seal of Jin
Band of Jin w/ Set Bonus
Blackhand's Breadth
Hand of Justice

Human

Fortitude, Mark of the Wild, Battle Shout, Trueshot Aura
Blessing of Kings, Blessing of Might

Zandalar two piece bonus

For the record, this happens on both the buffed tab and the unbuffed tab.

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Old 08/09/06, 8:09 AM   #416
Faytte
Don Flamenco
 
Troll Rogue
 
Area 52
Originally Posted by Trazhenko
Originally Posted by Adian
I was just wondering how you calculate the difference between applied weapon buffs such as a sharpening stone Vs poisions. I got into an arguement today with another of our rogues about which was better and he seems to think that stones are ususally better and i argued that deadly poisions offerd the most overall dps.
Deadly poison *can* be the highest DPS thing to put on your weapon (excluding my beloved windfury), provided you can keep it stacked to 5. However, it costs the raid a debuff slot, and if you have more than one rogue with deadly poison, they stack on the same solitary debuff (unless you are using different ranks of DP, and the lower ones aren't as good), so it's probably not beneficial to have more than one rogue using Deadly Poison V. I've never really done any extensive testing to see what it takes to keep it stacked to 5, but the last time I used it, it was getting knocked off all the time by other debuffs. I just use instant nowadays.
More or less, rogues need to organize who is ussing the deadly poison. Its gonna be a single rogue per fight. If the other rogues care much about the 3-5 dps (or whatever it is) you can alternate. That said..

Anub: Instant
Faerlina: Deadly
Maexxna: Deadly
Rasuvius: Deadly
Noth: Deadly*
Patch: Deadly
Grob: Instant
Gluth: Deadly

I havnt fought Thadius yet but I assume, barring no immunities, Deadly would be ideal there to.

*There have been times after the teleport that a tick has caused Noth to come right back to me (and the main tank). Added perk, although Hunters seem to pull it the majority of the time.

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Old 08/09/06, 9:27 AM   #417
 Maestroquark
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Ramala
Orc Rogue
 
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I never finished really testing it out, but one possible alternative to one Rogue going DP/IP is two Rogues going IP/DP. It has more uptime at 5 procs then, but doesn't waste as many procs as two DP/IP would.

Just beware that, like Ignite, it would make Damage Meters inaccurate as if I start the DP with one proc and the second Rogue follows it with four procs, I'll still be doing all the damage.

I got lazy and just started using IP/IP most of the time anyway, hence me never really seeing what was better.

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Old 08/11/06, 9:02 PM   #418
hohoh0
Von Kaiser
 
Human Rogue
 
Laughing Skull
Ugh, so a slight derail here (my apologies but I didn't want to make a new topic just for it). So my guild is relatively new to MC (Started mid july) and we're up to Rag. Last night the ACLG drop, and NONE of our dagger rogues roll on it (even the combat dags), with everyone screaming they are "shard gloves"; subsequently, two nexus crystals are obtained. WHY!??!?! I tried to reason with them (spreadsheet and all) but they would have nothing of it. Anyone have any advice on how I can somehow convince them how you know...that ACLG cut down half of the reduction from GLANCING BLOWS?! Unless I fell into some alternate universe, i'm pretty sure they're...good :)

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Old 08/11/06, 9:09 PM   #419
Xard
Piston Honda
 
Dwarf Warrior
 
Frostmane
They're excellent, but a LOT of players don't realize the power of weapon skill. Simple as that.

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Old 08/14/06, 1:37 PM   #420
fishwaffle
Von Kaiser
 
Murloc Rogue
 
MalGanis
Thanks a lot for your continued work on the spreadsheet.

Would it be possible to add a Troll Berserking option, where you can set the percentage of your life (for instance, I'll be below 40% for an entire Patchwerk fight, but 100% for Twin Emps)? I'd really like to see how much the ability increases my DPS on various fights :)

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Old 08/14/06, 1:49 PM   #421
chalon
Founder of the Chalonverse
 
Chalon
Night Elf Rogue
 
No WoW Account
What precisely does Berserking do again?

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Old 08/14/06, 1:59 PM   #422
Gort
Don Flamenco
 
Blood Elf Death Knight
 
Hyjal
Originally Posted by chalon
What precisely does Berserking do again?
10 energy, doesn't incur global CD, scaling haste from 10-30% depending on HP level. (Max haste is, I believe, around 33% life, 10% is at full HP.) 3m CD.

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Old 08/14/06, 2:11 PM   #423
Anarkii
King Hippo
 
Orc Hunter
 
Silvermoon
Originally Posted by Gort
(Max haste is, I believe, around 33% life, 10% is at full HP.)
You get the full effect of berserking -- 30% haste, when you're below 40% HP.

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Old 08/15/06, 12:17 PM   #424
CapnBry
Glass Joe
 
Undead Priest
 
Azgalor
I love this spreadsheet! There's an error in one of the items in the 1.14 version. The Ebon Mask is listed as having +1% to hit, and everything I've seen indicates it is actually +1% crit.

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Old 08/15/06, 12:27 PM   #425
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by CapnBry
The Ebon Mask is listed as having +1% to hit, and everything I've seen indicates it is actually +1% crit.
You are right, it gives 1 to crit.

Is this the same guy that did the weapon swap mod? I have used it forever, and still do even though I use ItemRack (Too lazy to make a new macro).

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