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06/22/06, 1:37 AM
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#201
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Von Kaiser
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Just got http://img96.imageshack.us/img96/6070/jomgabb1zr.jpg if you wanted to see confirmation of it being real before adding it to the spreadsheet.
Here are the stats if you can't get to the link:
Job Gabbar
Binds when picked up
Unique
Trinket
Requires Level 60
Use: Increases attack power by 65 and an additional 65 every 2 seconds. Lasts 20 seconds.
Cooldown: 2 minutes!
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06/22/06, 3:24 AM
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#202
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Founder of the Chalonverse
Chalon
Night Elf Rogue
No WoW Account
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Assuming my math is correct, it averages out to 357.5 AP over the duration of the trinket.
2 min cooldown makes it an average of 59.6 AP over time.
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Can just plug that in and it'll be good to go.
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06/23/06, 6:11 PM
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#203
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Glass Joe
Human Death Knight
Kel'Thuzad
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I have a question regarding something interesting I've found about gear moreso than the spreadsheet. I'm a sword rogue, and for the combat swords spreadsheet, when I put in my dream gear setup, offhanding Iblis results in very similar damage to offhanding Kingsfall or the Sapphiron claw. Is sword spec really going to make that much difference (10ish weapon dps), even with Gressil mainhand? If you select Human as your race it's not even a contest.
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06/23/06, 7:21 PM
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#204
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Piston Honda
Night Elf Priest
Kargath (EU)
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Originally Posted by Phyresis
I have a question regarding something interesting I've found about gear moreso than the spreadsheet. I'm a sword rogue, and for the combat swords spreadsheet, when I put in my dream gear setup, offhanding Iblis results in very similar damage to offhanding Kingsfall or the Sapphiron claw. Is sword spec really going to make that much difference (10ish weapon dps), even with Gressil mainhand? If you select Human as your race it's not even a contest.
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Short answer: Yes
Long Answer: Sword spec (and Hand of Justice) has the nice property, that an extra attack triggered by the offhand will be executed by the mainhand. The Gressil/Iblis setup is perfect to "exploit" this, seeing how slow Gressil is and how fast Iblis is. Also, you will loose 25% of the DPS difference to Kingsfall/Sapphiron claw because you are offhanding the weapon.
On a side note: This is also the reason why the offhand Warbalde of the Hakkari is a better choice than the Brutality Blade, despite its inferior speed and slightly inferior stats. The very high speed combined with sword specialization and Hand of Justice can easily make up for a lot.
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06/24/06, 11:32 PM
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#205
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In 1st, e-brake activated.
Kytrarewn
Undead Rogue
No WoW Account
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Eh, Spreadsheets seem to be the new trend, so I figured I'd upload one of the ones I've been fucking around with, with regard to Hemorrhage vs. Sinister Strike damage/energy. Haven't quite gotten around to making specific weapon dropdown lists or anything like that, but I hope it's somewhat helpful to at least someone.
http://www.savefile.com/files.php?fid=7398087
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06/27/06, 4:16 PM
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#206
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Founder of the Chalonverse
Chalon
Night Elf Rogue
No WoW Account
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v1.08 - 6/27/2006
-Added Larvae of the Great Worm
-Added Jom Gabber trinket
-Updated Madcap stats, added 2-piece bonus.
http://www.savefile.com/projects/299694
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06/28/06, 10:00 AM
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#207
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Von Kaiser
Human Paladin
Laughing Skull
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Figured I would just post this here.
http://wowwalkthroughs.free.fr/Mispl...rvo%20Arm.html
I was looking at this Mace that dropped off of trash in Naxx and was wondering if it's worth the loss of sword spec to upgrade to this item (Assuming you have a AQR or CTS). I'm not sure as to the actual dps calculations associated with sword spec.
Thoughts? The mace itself has amazing top end damage and the proc depending on the rate could be devastating.
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06/28/06, 10:09 AM
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#208
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Piston Honda
Undead Priest
Kazzak (EU)
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Originally Posted by Beerguzzler
Figured I would just post this here.
http://wowwalkthroughs.free.fr/Mispl...rvo%20Arm.html
I was looking at this Mace that dropped off of trash in Naxx and was wondering if it's worth the loss of sword spec to upgrade to this item (Assuming you have a AQR or CTS). I'm not sure as to the actual dps calculations associated with sword spec.
Thoughts? The mace itself has amazing top end damage and the proc depending on the rate could be devastating.
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I've always wondered with maces if it would be better to go 30/21 rather than 20/31 for PvE.
As far as DPS goes you lose out on aggression / AR but gain poison talents / SF / cold blood.
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06/28/06, 10:13 AM
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#209
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Von Kaiser
Human Paladin
Laughing Skull
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There's no way I give up Blade Flurry, Aggression, and AR. Seal fate has always been IMO very very subpar as far as pve damage goes.
The question is even without the Sword spec talents, will it still be the best MH in the game pre Gressil (formerly the hungering cold)
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06/28/06, 10:33 AM
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#210
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Piston Honda
Undead Priest
Kazzak (EU)
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This seems like the place to pass the time of day with regards to the world of roguery, I was bored checking out the spells behind the BS set bonus and it shows the 6 piece bonus (threat reduction on BS/hemo/SS/evic) as a flat -8% reduction in threat. http://www.thottbot.com/?sp=28811
I haven't ever really taken much notice of other class set bonus which reduce threat (although the talents are pretty self explanatory around 20% - 30% flat reduction for the class's which have them, and BoS for lucky allies :( ) but does this seem like a fairly balenced bonus or not?
It seems a little on the weak side to me, with 30-40% of damage coming from backstab for example and sometimes less with SS build and windfury / SnD pushing the white damage even higher, it works out to me mayb 3% total threat reduction.
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06/28/06, 11:24 AM
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#211
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Super Macho Man
<>
Orc Shaman
No WoW Account
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I'm honestly not sure how I feel about it; I *really* don't have threat problems, and don't anticipate having them (generally) for a while to come. Yeah, I'm alliance with BOS to fall back on, but Vanish makes it so that threat is not really a worry for me in most cases.
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Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
Clearly law school has done wonders for me.
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06/28/06, 12:13 PM
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#212
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In 1st, e-brake activated.
Kytrarewn
Undead Rogue
No WoW Account
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Originally Posted by Kalman
I'm honestly not sure how I feel about it; I *really* don't have threat problems, and don't anticipate having them (generally) for a while to come. Yeah, I'm alliance with BOS to fall back on, but Vanish makes it so that threat is not really a worry for me in most cases.
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Eh..., since I got ACL gloves (finally) last week, and Mugger's Belt, I've been pulling aggro all over the place on the mobs that I can actually use them on (ie. Broodlord, Ebonroc, Flamegor). I tanked the last 2% of broodlord this past week after vanishing at ~41% and feinting all over the place, which struck me as odd.
That reminds me, those of you with Mugger's + ACL, what fights do you actually bring yourself to use them on? I can only see it being worth it on fights without adds (ie. the ones mentioned), with ACL being used on Firemaw.
Nef P1 I find myself pulling an assist train, so I go with the extra dodge + AP for special attacks from my Doomhide Gauntlets (though I might go to 8pc Bloodfang on a week that I'm not on Red for some extra healing), Vael is obviously all about high backstabs, so I use Doomhide there, along with my lava belt for a bit of extra FR, Firemaw is all about FR so I use ACL + Lava Belt there.
Having the extra white damage is useful, of course, but I'm not entirely convinced it's worth giving up the AP on fights in which your main role is burning down 61-62+ adds.
Any thoughts from other combat dagger rogues?
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06/28/06, 12:14 PM
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#213
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Thoroughly Inebriated
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It will be very nice in the situations where you have trash that needs dealing with rapidly, as it will let you get away with dumping more damage. Currently if you just drop your energy bar right off the bat on a trash add where the warrior is rage starved and hasn't had much time, you will pull and hold aggro even with a feint. Death's Sting has made me appreciate more exactly how hard warriors have to work to keep the crap off us and let us go all out.
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06/28/06, 12:16 PM
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#214
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In 1st, e-brake activated.
Kytrarewn
Undead Rogue
No WoW Account
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Originally Posted by Beerguzzler
Figured I would just post this here.
http://wowwalkthroughs.free.fr/Mispl...rvo%20Arm.html
I was looking at this Mace that dropped off of trash in Naxx and was wondering if it's worth the loss of sword spec to upgrade to this item (Assuming you have a AQR or CTS). I'm not sure as to the actual dps calculations associated with sword spec.
Thoughts? The mace itself has amazing top end damage and the proc depending on the rate could be devastating.
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Eh, if I got that thing I'd probably go to a hemo build with Venomous Totem + Hand of Justice + Instant Poison talents ( http://www.wowhead.com/talent/?ihe0oxhoZhZV0E0hfR0o) for massive proc nature damage, though I think I'd let an enhancement shammy get it ahead of me (if they had stormstrike at the very least).
It'd be interesting to see how it worked in PvP, at the very least.
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06/28/06, 12:20 PM
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#215
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Super Macho Man
<>
Orc Shaman
No WoW Account
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Originally Posted by Kytrarewn
Any thoughts from other combat dagger rogues?
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It may also be a problem more for dagger rogues, since you have a much spikier profile, and in the early phases of a fight that can be a large problem. Dumping 2 BSes and SnDing is going to cause more issue than dumping 3 SSes, usually.
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Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
Clearly law school has done wonders for me.
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06/28/06, 12:31 PM
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#216
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Piston Honda
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Originally Posted by Beerguzzler
Figured I would just post this here.
http://wowwalkthroughs.free.fr/Mispl...rvo%20Arm.html
I was looking at this Mace that dropped off of trash in Naxx and was wondering if it's worth the loss of sword spec to upgrade to this item (Assuming you have a AQR or CTS). I'm not sure as to the actual dps calculations associated with sword spec.
Thoughts? The mace itself has amazing top end damage and the proc depending on the rate could be devastating.
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Here is a large thread about said mace http://forums.worldofwarcraft.com/th...ogue&t=1244154
Not sure how much of what the guy says is true, but it is something to think about with dual wielding these.
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06/28/06, 12:34 PM
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#217
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What Would You Have Me Do?
Ramala
Orc Rogue
No WoW Account
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Originally Posted by Kytrarewn
Eh..., since I got ACL gloves (finally) last week, and Mugger's Belt, I've been pulling aggro all over the place on the mobs that I can actually use them on (ie. Broodlord, Ebonroc, Flamegor). I tanked the last 2% of broodlord this past week after vanishing at ~41% and feinting all over the place, which struck me as odd.
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That strikes me as very odd. On our last Broodlord kill I wanted to test our tanks (and had my Evasion key ready the whole time). Vanished at ~80% and didn't Feint once after that. No aggro pulling here. Are your tanks hitting their effective aggro ceiling, where the aggro they gain in between knockbacks is completely negated by the knockback itself? If they are and you're passing it after a Vanish at 40%, either the fight's going on too long or the tanks aren't generating enough base aggro. How many tanks are you using? In our last kill we had 4 fighting for aggro, but our two Thunderfury warriors managed to keep him the whole time.
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That reminds me, those of you with Mugger's + ACL, what fights do you actually bring yourself to use them on? I can only see it being worth it on fights without adds (ie. the ones mentioned), with ACL being used on Firemaw.
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No Mugger's Belt, but my ACLG are very often equipped instead of 8/8 BF. It'll help even on level 62 mobs, and it's a nice side bonus that ACLG have a little FR/SR on them. I basically switch to 8/8 when I feel like having fun with the proc.
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Nef P1 I find myself pulling an assist train, so I go with the extra dodge + AP for special attacks from my Doomhide Gauntlets (though I might go to 8pc Bloodfang on a week that I'm not on Red for some extra healing)
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Throne strat, so the chances of us getting a Fire drakonid are fairly high, I'm in some FR (which includes ACLG) for first attempt every time. Other than that, I want Nef down ASAP to avoid more class calls and ACLG are the best way to accomplish that gear-wise.
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Before you start to drift, and your soul begins to scream.
I just wanted to tell you, that you're listening to a dream.
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06/28/06, 12:41 PM
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#218
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Bald Bull
Human Death Knight
Kilrogg
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Any time I see a lvl63 mob I'll wear ACLG. The only other gear I swap out for "boss" fights is BoA in lieu of QSR (Master Dragonslayer is my 'always on' ring). However, I still don't have muggers after 30+ North kill runs.
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06/30/06, 8:34 AM
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#219
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Don Flamenco
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Can someone explain to me how the kiss of the spider does that much dps on the spread sheet, more than the slayers crest?
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Farewell, remorse: all good to me is lost; Evil, be thou my good.
~Paradise Lost (bk. IX, l. 171)
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06/30/06, 11:11 AM
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#220
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Thoroughly Inebriated
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1% hit and 1% crit is already damn good. Now you add a haste effect on a short cooldown that stacks. Remember that at this point well-geared rogues are getting 60-65% of their damage from autoattack, and you see why that boost is pretty powerful. It also scales completely with gear and weapons upgrades, so as you go from Death's Sting/Pugio to Kingsfall/Death's Sting you end up getting significantly more out of the same trinket.
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06/30/06, 11:15 AM
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#221
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Don Flamenco
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So our best trinket combo would be what, Slayers/Spider?
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Farewell, remorse: all good to me is lost; Evil, be thou my good.
~Paradise Lost (bk. IX, l. 171)
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06/30/06, 11:25 AM
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#222
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Founder of the Chalonverse
Chalon
Night Elf Rogue
No WoW Account
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Yep. But realistically so you don't screw over other rogues in your guild, your acquisiton process should be the first 2 out of 3 you can get from: DFT, Slayer's Crest, and Kiss of the Spider.
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07/03/06, 10:18 PM
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#223
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Von Kaiser
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Originally Posted by drysc
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How will this affect the value of +hit?
(i.e. did I just waste a bunch of dkp on +hit gear?)
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07/03/06, 10:44 PM
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#224
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Von Kaiser
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It will have little to no effect on your chance to hit.
It's only 0.04%+hit per skill point.
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07/11/06, 7:28 AM
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#225
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Glass Joe
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@chalon:
since I work on a quite similar Calculator, there's a question where I don't seem to find the answer:
Since 1.9 ... are there still (Wf, HoJ, Swordspec) Procs on Procs? And if so, are there only Procs from different Types, or is Swordspecproc from Swordspecproc still possible?
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