I made this exact post on my guild fourms, but sadly not many people really read it. I was hoping to get some feedback from you guys. Specifically, i suggest switching out classes mid fight and having priests assigned groups to heal, not their own, how viable is this? All comments are greatly appreciated. here is my post:
Please view this pic ------>
http://www.imagedump.com/index.cgi?pick=get&tp=410268
It's what I will be referring too in my post.
Note: This was after a Vael fight so maybe the groups weren't the best they could have been because of that, so don't take this personally. I just want to throw out ideas on how to make the raid more efficient for the majority of fights. Obviously when Csorba needs 2 tremor totems, or we are fighting vael and we need a priest in every group, my ideas wont apply.
Raid makeup:
Warrior: 7
Priest: 6
Hunter: 6
Mage: 6
Rogue: 5
Shaman: 5
Warlock: 3
Druid: 2
Total people: 40
Regardless of whether this is the most efficient spread of classes isn't what I'll be talking about, but instead on how to best create groups based on what was available.
All these groups could use a little rework, I'll try and lay out my set of ideas for raid groups, and try to describe why i selected them.
Melee DPS Group 1:
Rogue
Rogue
Rogue
Shaman
Warrior
Melee DPS Group 2:
Rogue
Rogue
Warrior
Shaman
Warrior (rogue would be better, but only 5)
Reason why these are the best groups for warriors / rogues alike. Rogues/ warriors benefit from windfury and str totems. Rogues shouldn't poison their mainhand as windfury doesn't stack. windfury scales with weapons so it is better than poisons for damage. str totems gives warriors 2ap per str and 1ap for rogues, thats increased dps right there. Warriors give battleshout to rogues/warriors, thats increased ap. All this adds to more ap, more dps, quicker kills, less healing, faster instance clears. The shaman doesn't necessarily have to just heal his group, he can be assigned to heal some other group, or maybe he can just heal his own group depending on the fight.
Hunter DPS group:
hunter
hunter
hunter
hunter
shaman
hunters give trueshot aura to all other hunters, and hunters mooch off each others furioius howls. shaman gives grace of air to hunters for 2rap per agi point as well. I'd like to make 2 groups of hunters and do 3/3 spread but this current group has lack of shamans, so i can't.
Caster dps group 1:
mage
mage
mage
mage
shaman
Caster dps group 2:
mage
warlock
warlock
druid
mage
shaman give tranquil air to the mages, who don't really have any aggro reducers on their hardest hitting spells. missles sux for damage, we need to stop gimping their dps. If the mages are pushing the aggro meter without pulling aggro, the tranquil air totem will in effect increase their dps by 20%. 4 mages with increased 20% damage is almost equal to one whole other mage in the raid.
Notice group 2 is lacking a shaman, ( i subbed in a druid, this is not efficient at all, but theres nothing i can do with this specific group setup. thing to note: druids don't give ANYTHING to the raid(in forms of buffs), nor do they really need anything, except maybe a tranquil air. so putting a druid here doesn't hurt him at all) personally id love to give them a shaman, but we only have 5 shaman, so i have to save one for the tank group. warlocks if specced demonolgy have reduced threat so having them without a shaman isn't too big of a deal if they have the right pet out.
so far 25 people are accounted for, leaving me with 3 more groups. we have left:
1 druid
1 warlock
1 shaman
2 hunters
4 warriors
6 priests
total left, 15
priest group:
priest
priest
priest
priest
priest
why all priests. cuz when these priests need mana tide, u swap the highest mana priest out for a shaman, he drops the tide, and then when thats over with, u swap em back. the way groups our set up now, priests are only really getting the mana tide from the shaman in their group. this way priests can get up to 4 to 5 mana tides each, and i highly doubt that would ever need to happen. thats alot of efficiency. assign each of these priests to heal a certain group while fighting trash. and if it's a boss fight, well tsu usually assigns whos healing who anyway, so thats not a problem. we all have ctraid, i think we should be using it to it's full advantages.
tank group:
warrior
warrior
shaman
warlock
priest
main tank here, prolly csorba. other warrior can be the off tank or any other tank it doesn't matter him being here except to give battle shout so csorba can use his rage on more important things. shaman gives str totem and wind totems and resist totems. warlock gives imp. priest is here just to heal main tank, doesn't matter that hes here or not, just convienent.
last group, this group is just the leftovers, sorry
warrior
warrior
hunter
hunter
druid
like i said, this is just left overs. nothing i could do here. the only synergy here is warriors getting trueshot, and warriors giving each other battle shout. notice battle shout doesn't help hunters RANGED attack power, so its worthless.
So this is how i would set up my raid if i had the power, what do you guys think? heres what i think:
pros: dps will increase dramatically. with that comes faster clear times, less deaths, less repair costs, etc. lets face it, there are lots of pros.
cons: have to think a little to make these groups, not everyone will be happy ie. the leftovers group. priests will have to pay more attention (maybe) but not really. they are assigned a group to heal, not their own.