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Old 05/09/06, 9:10 AM   #26
Brilliance
Don Flamenco
 
Blood Elf Warlock
 
Thrall
Originally Posted by Graham
Well, none of the links work for me.

And we can do without "why is so and so allowed to post" from the peanut gallery. With people like Kaubel and Gurg around, you can assume that these forums are intentionally moderated, and that moderation really isn't a subject up for discussion.
My apologies. I figured since the forums went down, all the bans got lifted. Sorry :P

All the sites are slow, and whataboutpp.com went down. Guess we have to wait another week for the english preview (or the screenshots from E3) :/

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Old 05/09/06, 9:13 AM   #27
• Bad Luck
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Originally Posted by EJforumsaccount
Edit: Yeah, Bad. Apparently their site and the one with the translated stuff are both getting raped right now.
Yeah I figured as much. Seems odd they would go down right when I wake up, and it's 9AM EST too which is early! I guess China primetime broke it.

I'm just confused as to why it seems like nobody thought to take the images off the website or screenshot them. :(

edit: Oh god WhatAboutPP finally loaded, wtf Druid.



It looks all Persian and GREEN! I also hate that glove model on Taurens, so much.

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Old 05/09/06, 9:14 AM   #28
Graham
Soda Popinski
 
Undead Death Knight
 
Mal'Ganis
Oh it's no problem, just wanted to nip it in the bud. I'm just cranky because whataboutpp is down.

Anyone still got the site up? Is it condusive to posting a imageshack screenshot?

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Old 05/09/06, 9:17 AM   #29
• Bad Luck
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And mage, the other two were Warrior and Priest.





Mage is Transcendence with cool icey shoulders. Warriors look good other than the PvP-eque helm. I wonder what is on our Druid shoulders, you can't see it at all from this angle.

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Old 05/09/06, 9:23 AM   #30
Brilliance
Don Flamenco
 
Blood Elf Warlock
 
Thrall
Why do the Mage shoulders always look so... stupid.

God that set better be good, because its ass ugly.

Preist // Warrior set looks AMAZING. Mage... its like Enigma with a diffrent color tone to it.

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Old 05/09/06, 9:24 AM   #31
Graham
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Undead Death Knight
 
Mal'Ganis
Oh man those shoulders on the Tauren warrior are bigger than a whole dwarf.

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Old 05/09/06, 9:36 AM   #32
Greybone
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Mal'Ganis
GONE

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Old 05/09/06, 9:40 AM   #33
EJforumsaccount
Piston Honda
 
Murloc Paladin
 
Thunderhorn
Darth Vader set go!


http://ctprofiles.net/941023

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Old 05/09/06, 10:01 AM   #34
Greybone
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Mal'Ganis
MAN you guys suck up bandwith :o

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Old 05/09/06, 10:10 AM   #35
Anglakel
Don Flamenco
 
Murloc Warrior
 
<LoH>
Mal'Ganis
Originally Posted by EJforumsaccount
Oh dear. Warrior tier 3 + Warrior dps plate. That would be a disaster.
Eh, my ideal pvp/dps set is almost entirely blue for my warrior right now. Coupled with an Alliance Knight's tabbard I look pretty decent. If the new set is brown like it is on that tauren I'll be ok, if it's cobalt and black like it is on the night elf I'll be in GREAT shape. Either way I hope they re-do the stats on Ashbringer to make it more appealing than a Kalimdor's Revenge, or even (gasp) Ashkandi.

http://www.ctprofiles.net/1689539

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Old 05/09/06, 10:11 AM   #36
♦ Praetorian
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I'd say it's a pretty safe assumption that a tier 3 legendary is going to be superior to a tier 2 epic.

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Old 05/09/06, 10:17 AM   #37
Nite_Moogle
I prefer the term treasure hunting
 
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Tauren Shaman
 
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Is anyone else terribly depressed that the craftable armor is frost resistance? I just got done farming for NR gear for Huhu and I'm not very keen on starting it all over again for one cockblock fight inNaxx.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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Old 05/09/06, 10:24 AM   #38
• Wodin
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Not really - massive resists from available factions(seriously you get a fuckton from those pieces if the stats on whataboutpp were real) isn't a cockblock so much as a speedbump.

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Old 05/09/06, 10:26 AM   #39
Anglakel
Don Flamenco
 
Murloc Warrior
 
<LoH>
Mal'Ganis
Originally Posted by Praetorian
I'd say it's a pretty safe assumption that a tier 3 legendary is going to be superior to a tier 2 epic.
Merely stating that in its current state, a 3.00 speed 2h sword with a fire damage proc isn't as clear cut superior as I would like it to be. >.<

http://www.ctprofiles.net/1689539

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Old 05/09/06, 10:26 AM   #40
hamlet_the_lesser
King Hippo
 
Shaman
 
Sargeras
I get the feeling that there will be alot of different resistances in naxx. Maybe frost will be the only cockblock but I have to believe there will be an abomination fight which you know has to have diseases and poisons which will be nature based and I think everyone planned on there being alot of shadow fights. It shall be interesting to see what this instance brings but hopefully they also add some larger bags also.


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Old 05/09/06, 10:28 AM   #41
♦ Praetorian
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I think the point is that your farming for Frost Resist gear is going to occur inside Naxxramas, not in random 5-mans. When I look at that gear and the quantity of it available, that's the impression I get, anyway. At least the itemization is there from the start.

It's really the only way they can do meaningful PvE progression without breaking PvP. They need to be able to add fights that you need to gear up to be able to beat. If they ignore resists, that would mean something like adding mobs that hit tanks for 3k on normal hits and thrash, and then adding armor that would allow tanks to get over 10k hp and 12k armor without any special consumables, etc.... that's the Everquest route, but it would break PvP.

So instead they might add a mob that hits as hard as Emperor Vek'nilash but also has a stacking frost aura like Firemaw such that the tank needs to have 300 FrR to tank him. If you use pre-Naxx gear, it isn't possible to get both the physical mitigation and FrR at the same time, so the fight will be impossible. Thus you must gear up in Naxx. But it doesn't break PvP.

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Old 05/09/06, 10:34 AM   #42
saramin
King Hippo
 
Human Druid
 
Kel'Thuzad
Originally Posted by Nite_Moogle
Is anyone else terribly depressed that the craftable armor is frost resistance? I just got done farming for NR gear for Huhu and I'm not very keen on starting it all over again for one cockblock fight inNaxx.
It's the admissions price for an attempt at securing gear with more universally-applicable stats. Those are the breaks.

I imagine resist-based speedbumps are implemented ingame primarily so devs have a broader raid makeup they are able to tune encounters to. Setting a hard cap of "you must be X competent to advance" is frustrating and this way guilds who are marginally short in gear or skill can make up the difference by investing in craftables. It gives people an easy variable they can modify if the give and take of an encounter is only a little either way so that advancement is steady.

Edit: Gurg's explanation is sexier. Fie.

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Old 05/09/06, 10:35 AM   #43
Greybone
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Mal'Ganis
Where do you go from there once people have resist sets of every type though? :o

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Old 05/09/06, 10:43 AM   #44
Avair
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Avair
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Where do you go from there once people have resist sets of every type though?
Obviously you require dual resist gear! MT must have 300 Fire and 300 Frost at the same time!

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Old 05/09/06, 10:45 AM   #45
jubelio
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Mal'Ganis
Holy damage fights.

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Old 05/09/06, 10:45 AM   #46
Kalman
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Originally Posted by Greybone
Where do you go from there once people have resist sets of every type though? :o
Elementalist mobs.

300 frost resist? 300 fire resist? No problem! We're going to alternate hitting you with 6k fire and frost nukes!

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 05/09/06, 10:46 AM   #47
Brilliance
Don Flamenco
 
Blood Elf Warlock
 
Thrall
Originally Posted by Greybone
Where do you go from there once people have resist sets of every type though? :o
You reach a point where the mobs hit really really hard.

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Old 05/09/06, 10:47 AM   #48
Kalman
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Originally Posted by jubelio
Holy damage fights.
Don't allow for PvE gearing-up requirements without breaking PvP.

Nope. It'll be dual, then triple, then probably chromatic resists. Which will get us through to the end of the lifespan of the game, so no reason to worry about "Well, what about when I can tank at 300 resistance to everything."

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 05/09/06, 10:53 AM   #49
SquattingCow
Don Flamenco
 
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Tauren Warrior
 
Blackrock
Originally Posted by Kalman
Originally Posted by jubelio
Holy damage fights.
Don't allow for PvE gearing-up requirements without breaking PvP.

Nope. It'll be dual, then triple, then probably chromatic resists. Which will get us through to the end of the lifespan of the game, so no reason to worry about "Well, what about when I can tank at 300 resistance to everything."
Expansion imminent in 6 months.

Now when that hits, you'll have to go from 300 Resistance to 400...

I have to ask - does anyone else get the feeling there's going to be a new tier of loot? If we're getting ilvl epics of 100+ from Naxxramas, then either they havn't thought about the itemisation for the level cap increase (unlikely) or item power will be scaled back (pointless). The only alternative to keep itemlevels (and tiers) is making epics the norm from 5mans and the new level (lets call it Bajingo quality) the 40 man norm.

Originally Posted by Fric
Fingering a girl while she argues with her husband-to-be is perhaps my new low point morally in my horribly debauched life

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Old 05/09/06, 10:54 AM   #50
hamlet_the_lesser
King Hippo
 
Shaman
 
Sargeras
the reason I hesitate on the dual resist gear is cause it would affect pvp alot. I suppose they could steer clear of the shadow/fire or fire/frost gear but it would really make having casters in pvp kinda worthless if they ever had an abundance of that type of resist gear.


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