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Old 05/18/06, 5:33 PM   #626
XI-
Does not play well with others
 
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Tauren Warrior
 
Mal'Ganis
I liked the Luci-->Mag Tranq Shot progession. The more Tranq Shots you had in your guild, the easier he got, but if you were really pro, you could kill him with only one (I'm not sure that any of the really, really early MC pioneers circa Feb 1, 2005 ever did Mag with only 1 Tranq).
We killed him with two, I don't really think he was do-able with 1. With the gear available to you, if the hunter ever missed forcing you to go a round without tranq, you had a high probability of being splattered, or your raid ran OOM (our problem). Also remember back then the infinite res timers that didn't reset, and combat res gave a timer :(

Originally Posted by Praetorian View Post
in before JOHN FUCKING MADDEN

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Old 05/18/06, 6:23 PM   #627
• Relwin
On the Double
 
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Orc Hunter
 
Mal'Ganis
Originally Posted by Bad Luck
Just another example of why Druids are the best.
More like they need the gear the most to make up for being so gimp.

i warned you about stairs bro

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Old 05/18/06, 6:37 PM   #628
Oko
Von Kaiser
 
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Dwarf Priest
 
Haomarush
Originally Posted by Kaubel
This is almost ready to replace "your = you are" as my grammatical pet peeve.
"Should of" instead of "Should have" and "Common" instead of "Come on" will always be at the top of my list. :(

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Old 05/18/06, 8:12 PM   #629
Runnybabbit
Piston Honda
 
Tauren Druid
 
Kil'Jaeden
Two of my favorites...

1. Being told I don't know the "roll" of my class in raid groups, especially if it's "you're roll."
2. LOL used interchangeably with "hi" as a salutation, as in "lol wanna grp for ZF?"

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Old 05/19/06, 4:10 AM   #630
norg
King Hippo
 
Goblin Warrior
 
Draenor (EU)
Originally Posted by Runnybabbit
2. LOL used interchangeably with "hi" as a salutation, as in "lol wanna grp for ZF?"
That's...really weird.

I would seek out Kaubel it's/its faux pas, but I think I'd get a bitchslap. :(

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Old 05/19/06, 4:15 AM   #631
EJforumsaccount
Piston Honda
 
Murloc Paladin
 
Thunderhorn
your and you're


http://ctprofiles.net/941023

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Old 05/19/06, 4:54 AM   #632
decimus
Piston Honda
 
Night Elf Druid
 
Mal'Ganis
"your retarded" is my personal favorite.

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Old 05/19/06, 4:59 AM   #633
EJforumsaccount
Piston Honda
 
Murloc Paladin
 
Thunderhorn
Oh and "alot"


http://ctprofiles.net/941023

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Old 05/19/06, 6:35 AM   #634
Z-Factor
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Human Warlock
 
Magtheridon (EU)
The information they released about the first boss is very interesting. First off you have to fight two wights, on two seperate platforms, who can teleport members from one side to the other. So, as we know the first encounter according to Tigole is of a Twin Emperor's difficulty level, theoretically you will start the encounter with two groups of 20 fully geared in a Tier 2/AQ mix with at least 2 warriros and druids on each platform to try and tank the Wights (presuming they are tankable) to allow for one of them to be teleported and the wight not to walk through your raid group.

We know you have to kill both wights for the guy to appear (I can't remember his name at the moment). So lets just guess they are the equivalent of slightly pumped up Annuibiseth but you can't focus all your dps on one but thave to spread it. So stage one of the encounter will take roughly 5-10 minutes depending on how much damage the wights can soak up.

Phase 2, the boss proper. He'll probably take another 10-15 minutes to kill depending on how much of your raid force makes it out of the wights in one piece, and he is rumoured to polarise the raid (opposites and negatives), which would allow for an interesting 'bomb' mechanic should two opposites meet up.

All this being strictly hypothetical

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Old 05/19/06, 7:09 AM   #635
Hypothraxer
Von Kaiser
 
Troll Hunter
 
Stormrage (EU)
About the hunter set:

What frightens me the most about the set is not the weak boni you get - it's the thought behind it:

When the hunter revamp came, they promised us that pets would get more viable in raids. Since then we received some new talents for pets (stamina, armor, resistances), even pet buffs on the tier 1 and tier 2 sets, which in the end didn't bring that much of a difference. As it stands now a pet will die on an AoE boss in about one minute if it's not healed or fetched again. The only time when pets are actually useful is when you fight a boss that doesn't have any AoE abilites (i.e. Fankriss) and to pull certain mobs (like the wasp packs before Huhuran or the trash after the emperors).
The revamp didn't bring any change in that other than the pet's lifespan now is slightly longer. And now they introduce a tier 3 set which turns Blizzard's intent to make pets viable by 180°.

It also seems to me that they tried to make the arcane/multi shot combo more desirable to use (in fact: If your arcane shots reach ~300 damage, or if your attack speed drops below 1.6 you will actually outdamage an aimed shot/multi shot combo). They introduced the ranged weapon normalization, they put +magic damage modifiers on the AQ set and they introduced faster ranged weapons in AQ.
And now they introduce a tier 3 set which again turns this intent by 180° and awards people for using the aimed shot / multi shot combo. (/rant begins) I really don't understand this since for me hunters are a class that can output a steady stream of damage over a long period. In my opinion we're not supposed to be burst damage dealers. I don't like the aimed shot / multi shot combo that much simply because of the damage spikes it produces. There's already rogues and dps warriors (and probably mages as well) that can deliver that burst damage. (/rant ends)

For me this is a sign that the developers do not know what to do with the hunter class - and to be honest: This is frightening.
I do understand that sometimes an idea just can't work because of certain mechanics (in this case: making pets more viable in raids). But what I don't really understand is why they're turning everything around they've been trying to introduce since the hunter revamp.
I really hope that they did not lose the focus on the hunter class and that it's just a result of poor imagination (or a long night in a pub).

(Below some ideas for the sets/skills - probably not worth to read):

Regarding the tier 3 set-boni they seem not really well-thought out. The 2-set bonus equals more or less 1.6 DPS (in four seconds without rapid fire you will fire off two auto shots with Rhok'Delar. With rapid fire it's three auto shots. This happens every five minutes. Assuming that an auto-shot hits for an average of 500 damage, this equals 1.6 DPS (500/300)). Why can't they introduce a bonus to arcane shot (something like 2% chance that it will trigger a chain reaction and place a dot that deals damage over time?

The 4-Set bonus awards aimed shot / multi shot which they have been trying to reduce/eliminate. What about a chance that your next special attack will only cost 50% mana?

For the 8-set bonus they could probably also introduce an arcane shot effect. Why not introduce a combo-like system for arcane shot? Like each arcane shot has a chance to trigger an effect that will affect the target in different ways. If you use viper sting after the effect is on the mob it will slow the casting speed on the mob by 10% for 10 seconds etc?

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Old 05/19/06, 10:52 AM   #636
Mosh
Don Flamenco
 
Undead Warlock
 
Al'Akir (EU)
Originally Posted by XI-
I liked the Luci-->Mag Tranq Shot progession. The more Tranq Shots you had in your guild, the easier he got, but if you were really pro, you could kill him with only one (I'm not sure that any of the really, really early MC pioneers circa Feb 1, 2005 ever did Mag with only 1 Tranq).
We killed him with two, I don't really think he was do-able with 1. With the gear available to you, if the hunter ever missed forcing you to go a round without tranq, you had a high probability of being splattered, or your raid ran OOM (our problem). Also remember back then the infinite res timers that didn't reset, and combat res gave a timer :(
We killed a fairly early (not first) version with one tranq using a very special approach. We had a warrior on each side of Mag supporting the MT. Every time a frenzy would pop up, one of them would taunt and then a second later the other guy would taunt, followed by the MT taunting it back. This left the "offtanks" at 30-50% hps after eating 1-2 hits each, and gave the healers some time to start big heals on the tank. It also meant that worst case scenario of melee burst from mag left us with a dead offtank, who we could always rez/replace.

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Old 05/19/06, 12:26 PM   #637
Sunder
Von Kaiser
 
Human Priest
 
Icecrown
Originally Posted by Z-Factor
Phase 2, the boss proper. He'll probably take another 10-15 minutes to kill depending on how much of your raid force makes it out of the wights in one piece, and he is rumoured to polarise the raid (opposites and negatives), which would allow for an interesting 'bomb' mechanic should two opposites meet up.
My first thoughts are, how far apart do you have to be? Will RL's simply be mashing their "SPREAD OUT" buttons again, like during Onyxia? How often will he change person's polarity, if at all? If you have to be so far apart that all the negatives and all the positives have to group up on opposite sides of the room, any polarity switching will cause mass deaths. If all you have to do is stay about 30 yards from each other, any polarity switching will be irrelavent as you are already far enough apart. I'll be interested to see how they 'tune' those two extremes.

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Old 05/19/06, 12:32 PM   #638
Elendril
Mr. Sandman
 
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Night Elf Hunter
 
Ner'zhul
Originally Posted by Sunder
Originally Posted by Z-Factor
Phase 2, the boss proper. He'll probably take another 10-15 minutes to kill depending on how much of your raid force makes it out of the wights in one piece, and he is rumoured to polarise the raid (opposites and negatives), which would allow for an interesting 'bomb' mechanic should two opposites meet up.
My first thoughts are, how far apart do you have to be? Will RL's simply be mashing their "SPREAD OUT" buttons again, like during Onyxia? How often will he change person's polarity, if at all? If you have to be so far apart that all the negatives and all the positives have to group up on opposite sides of the room, any polarity switching will cause mass deaths. If all you have to do is stay about 30 yards from each other, any polarity switching will be irrelavent as you are already far enough apart. I'll be interested to see how they 'tune' those two extremes.
well, consider the geography of the room, and the fact that from the sounds of it players will be shifting polarities throughout the fight - it seems much more like the c'thun arrangement with constant awareness of positioning and movement.

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Old 05/19/06, 2:43 PM   #639
chalon
Founder of the Chalonverse
 
Chalon
Night Elf Rogue
 
No WoW Account
It's not the first fight in the zone btw, Thaddius is the final boss in the Abomination wing of Naxx.

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