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Old 04/01/07, 9:04 AM   #361
Nutron
Piston Honda
 
Nutron's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Vulajin View Post
Yes, all those parries would increase the mob's DPS.
Are you sure about this? The original question itnerests me...It might mean having a much slower weapon might be beneficial (for say a paladin tanking weapon who doesnt rely on speed for heroic strike).

Anyone know about this?

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Old 04/01/07, 9:54 AM   #362
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Test it.
Grab your self a fast, low damage weapon and start beating mobs.
Type /combatlog and after some minutes, check the average time between the mob's attacks. Then look for a parry, and note down how much time passed between these two attacks.

I did so when I tested if parrying decreased the time between attacks for my warrior (it does), but I didn't think about looking at the mob.

Stopped Playing

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Old 04/01/07, 10:26 AM   #363
Eylirria
Piston Honda
 
Pandaren Mage
 
Whisperwind
Originally Posted by Nutron View Post
Are you sure about this? The original question itnerests me...It might mean having a much slower weapon might be beneficial (for say a paladin tanking weapon who doesnt rely on speed for heroic strike).

Anyone know about this?
Well, if you exceed 2.0 speed you'd be missing out on reckoning charges, right? But if missing one charge is irrelevant in a certain scenario, and you're dealing with a really hard hitting mob, then it definetaly gets interesting.

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Old 04/01/07, 11:33 AM   #364
world
Von Kaiser
 
Human Warrior
 
Blackrock
I've done extensive testing on the 'mob parries increases its attack speed' in the past, and have found that yes, it does work in exactly the same way as with players.

By constructing a simple mod that filters out parries and the mobs swing speed, using time stamps, i could see that their attack speed increased markedly. It came to the point in Naxx where i (as MT) would die, and look back through my combat log and go "hit hit crushing *Parried attack* hit" and that last, faster hit would be enough burst damage to kill me.

It got to the point where i effectively banned people from attacking the boss from the front (and even on patchwerk hunters had to position themselves so that when they sent their pet in, it attacked from behind.)

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Old 04/01/07, 5:27 PM   #365
Yussef
Glass Joe
 
Dwarf Warrior
 
Turalyon (EU)
Based on the quote from a CM that states how weapon skill drastically reduces the chance to be parried by an enemy, consider the following scenario.

With enough +skill to totally negate the enemy's chance of parrying you, you in turn prevent the enemy from resetting its swing as a result of parrying your attack, which would decrease its auto attack damage by say 5% over the fight (from the tanks attacks)?

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Old 04/01/07, 5:41 PM   #366
Eylirria
Piston Honda
 
Pandaren Mage
 
Whisperwind
Originally Posted by Yussef View Post
Based on the quote from a CM that states how weapon skill drastically reduces the chance to be parried by an enemy, consider the following scenario.

With enough +skill to totally negate the enemy's chance of parrying you, you in turn prevent the enemy from resetting its swing as a result of parrying your attack, which would decrease its auto attack damage by say 5% over the fight (from the tanks attacks)?
Wouldnt that amount of +skill equate to something like +28 weapon skill (378) (not the rating, i dont know the conversion top of my head) to not be parried?

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Old 04/01/07, 6:09 PM   #367
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Would take 25 weapon skill with the numbers he gave us (0.6% parry reduced per skill and boss mobs appear to have ~15% parry rate).

25 Weapon Skill would also remove 2.5% dodge and 5% miss so thats not too bad and would only take 97.5 Weapon Skill Rating.

Basically if Blizzard was to itemize weapon skill across a variety of item pieces instead of only here and there it would be easy to hit.

I mean if a druid wants they can reach +84 Feral Combat Skill Rating. Only problem the only tanking item its actually itemized is the Earthwarden which you hopefully can replace with the SSC staff as fast as possible.

Edit: Its important to stop those parries not because it reduces damage by 5% because it drastically increases the burst/spike damage on the tank.

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Old 04/10/07, 8:24 AM   #368
world
Von Kaiser
 
Human Warrior
 
Blackrock
I was tanking Fathomlord the other day and noticed that i received a crushing blow with shield block up. My base block % was at around 24% so up to 99% with shield block active. I also had around 15% dodge/parry. I guess the only things that i can conclude from this are either block/crushing and parry/dodge are on different rolls, or that there was something a bit buggy going on (as my shield block wore off a split second after the crush according to my logs). I managed to get a screenshot of it as well

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Old 04/10/07, 8:31 AM   #369
 Oggie
Disharmonious
 
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Dwarf Paladin
 
Lightbringer
Originally Posted by world View Post
I was tanking Fathomlord the other day and noticed that i received a crushing blow with shield block up. My base block % was at around 24% so up to 99% with shield block active. I also had around 15% dodge/parry. I guess the only things that i can conclude from this are either block/crushing and parry/dodge are on different rolls, or that there was something a bit buggy going on (as my shield block wore off a split second after the crush according to my logs). I managed to get a screenshot of it as well
How close are we talking here? Is it possible that SB just got misordered in the combat log? Did you scan up and check to see if that was really 3rd hit in 5 seconds possibly?

If you're getting crushed through SB that's certainly interesting (though some of the old rules -do- seem to be gone...) but I know I'm pretty curious about it.

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Old 04/10/07, 9:08 AM   #370
world
Von Kaiser
 
Human Warrior
 
Blackrock
Hmm, the misorder is probably the most likely explanation. Looking at the screenshot, unfortunately i didnt scroll up enough to see when i had first cast shield block, but I have screenshot information from 5:01:26: (Just showing relevent data)

5:01:27: Fathom-Lord hits you for 3291 (255 blocked)
5:01:30: Fathom-Lord attacks. You dodge
5:01:32: Fathom-Lord hits you for 4192 (crushing)
5:01:32: Shield block fades from you

The latest i could have activated shield block would have been at 5:01:26, so that gives it 6 seconds until it fades.

The thing is that I'm always interested in the data gathering side of WoW, and am always checking logs for various reasons, but this is the first time I've come across this.

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Old 04/10/07, 10:28 AM   #371
suicuique
King Hippo
 
Night Elf Warrior
 
Antonidas (EU)
Were you drinking a pot at this moment?

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Old 04/10/07, 1:05 PM   #372
world
Von Kaiser
 
Human Warrior
 
Blackrock
I could well have been, but ive got no way of knowing. I never knew that drinking pots messed up your defenses O_o. Always thought it was just an animation

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Old 04/10/07, 1:13 PM   #373
Liand
Von Kaiser
 
Dwarf Paladin
 
Perenolde
It's a recently uncovered problem ([Paladin] Crush immunity related bug. Basically, you can't block when you put away your shield.

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Old 04/10/07, 10:13 PM   #374
Beldur
Glass Joe
 
Undead Priest
 
Destromath (EU)
Originally Posted by world View Post
Hmm, the misorder is probably the most likely explanation. Looking at the screenshot, unfortunately i didnt scroll up enough to see when i had first cast shield block, but I have screenshot information from 5:01:26: (Just showing relevent data)

5:01:27: Fathom-Lord hits you for 3291 (255 blocked)
5:01:30: Fathom-Lord attacks. You dodge
5:01:32: Fathom-Lord hits you for 4192 (crushing)
5:01:32: Shield block fades from you

The latest i could have activated shield block would have been at 5:01:26, so that gives it 6 seconds until it fades.

The thing is that I'm always interested in the data gathering side of WoW, and am always checking logs for various reasons, but this is the first time I've come across this.
I recieved this message from Satrina who is running this homepage: http://evilempireguild.org/guides/
I asked him about this screenshot: http://img100.imageshack.us/img100/613/crit23qw4.jpg

The shield block and crushing happened in the same second by the timestamps.
Slouken in the UI forums has already told us that the order things appear in the combat log in these cases is not guaranteed to be the order the events actually occurred in on the server. Almost certainly, on the server side the crushing blow happened the moment before shield block went up.


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Old 04/11/07, 1:11 AM   #375
Pater
Don Flamenco
 
Tauren Druid
 
Khadgar
I seem to be reading in other threads in this forum that there is now debate about whether there is truly a one-roll system, or if it's two-roll for special attacks (or perhaps I'm misunderstanding the debate). Can someone give a quick summary of the status on that?

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