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Old 05/11/06, 6:13 AM   #46
Maledict
Bald Bull
 
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Undead Mage
 
Bloodhoof (EU)
Originally Posted by Kenco
I think it's more likely that most buffs generate threat, but such a small amount that it doesn't affect normal combat, only the pull. I will claim without proof that bloodrage / berserker rage / battle shout generate threat, but shield block or a HoT (before it has ticked, just the cast) wouldn't pull a body-pulled mob - they truly generate 0 threat.
I can guarantee you that bloodrage and battle shout generate threat - it's how we pull the drakes & Chromaggus in BWL.

Hunter sends their pet in, dispels the pet. Mob then has aggro on the hunter. Main tank then bloodrages and battleshouts, and the hunter FD's.

Mob is then locked onto the main tank, and comes neatly into position.

Obviously, no-one else is buffing during this time period, as that has gotten people aggro before.

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Old 05/11/06, 12:55 PM   #47
Kalman
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Originally Posted by dreadnor
Glancing blows also seem to be possible against lvl 60 twilight avengers/geocallers in Silithus. Anyone else notice this?
Hadn't noticed glancing, but those mobs have always given very strange results - crit rate significantly lower than expected, more misses than expected, etc. I believe that all Silithus mobs (bugs have the same issues) have a boosted Defense skill, which could lead to this.

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Old 05/12/06, 9:44 AM   #48
Sirloin
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Originally Posted by Kalman
Originally Posted by dreadnor
Glancing blows also seem to be possible against lvl 60 twilight avengers/geocallers in Silithus. Anyone else notice this?
Hadn't noticed glancing, but those mobs have always given very strange results - crit rate significantly lower than expected, more misses than expected, etc. I believe that all Silithus mobs (bugs have the same issues) have a boosted Defense skill, which could lead to this.
Is your weapon skill maxed? If you have 299 or less skill, you will see glancing blows against a L60 mob.

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Old 05/12/06, 10:22 AM   #49
dreadnor
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Archimonde
Yep 300 weapon skill, only ever happened on silithus mobs though.

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Old 05/12/06, 11:45 AM   #50
Jaerel
Von Kaiser
 
Undead Mage
 
Kalecgos
Originally Posted by Arawethion
E. Mana regen per tick
Base Regen = 13 + Spi/4 (except for Druids, who get 13 + Spi/5)
A tick is 2 seconds.
Small modification.
Mages and Priests follow the 13+spi/4
Druids and Shaman (and I'd assume Paladins, but I've never had one of my own past lvl 6 for testing) both correspond to spi/5. 13 base I think is correct for these as well.
Locks seem to get enhanced health regen from spirit at the expense of reduced mana regen (didn't have a chance to test for numbers last night, but my reaction upon testing initially was a resounding "Ugh!")
Not sure on hunters.

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Old 05/12/06, 11:48 AM   #51
 Hamlet
<Druid Trainer>
 
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Mal'Ganis
Oh really? I'd always heard the (13 + Spi/4) figure, but had only confirmed it for Mages. Anyone know the details on those other classes?


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Old 05/12/06, 11:49 AM   #52
Maledict
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Bloodhoof (EU)
I know this is going to sound strange, and I apologise for the lack of hard maths, because I can't find the parses anywhere on my PC. But, on level 63 monsters, has anyone noticed that Curse of Elements seems to drop Frostbolts resists rate to about 4/5%, rather than the 17% it should be?

I dunno if I'm going mad, but the one MC run where we did parse it, once CoE hit a mob the resist rates fell by a lot. Never worked out if this was because frostbolt was binary, because CoE had some "other effect" on level resists, or if it were just one of those runs where you can throw your parse out of the window because the RNG has decided, like a fairy from on high, to bless you with crits and big hits...

Sorry for the lack of accuracy in my post, I just want to know if anyone else has experianced this at all.

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Old 05/12/06, 11:55 AM   #53
 frmorrison
Protector
 
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According to http://www.wowwiki.com/Formulas:Mana_Regen,

Druid, Hunter, Warlock Spirit/5 + 15
Mage Spirit/4 + 12.5
Paladin Spirit/4 + 8
Priest Spirit/4 + 12.5
Shaman Spirit/5 + 17

At least Shaman don't have the worst regen :).

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Old 05/12/06, 12:09 PM   #54
 Hamlet
<Druid Trainer>
 
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Mal'Ganis
Ok. This seems to jive with what I got very briefly by asking a few people to tell me their Spirit ticks.


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Old 05/12/06, 12:48 PM   #55
Deathwing
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Black Dragonflight
Mage + BoS + AS + 8/8 Arcanist = (100 - 15% - 30%) * 60% = 33% threat. Well, not for long, thanks to 1.11.
What is the AS in that equation? Is the 60%? I'm confused there too.

Also, how come you aren't using the agro thresholds as part of agro comparisons? If I remember correctly, ranged has a 1.3x threshold, while melee has a 1.1x. Wouldn't that give ranged another advantage? 1.3^-1 in this case.

EDIT: Durrr...arcane subtelty. Why are you applying it as a generic threat modifier? Only works for arcane damage spells, no?

Also, I believe MD imp aura is one of those that stacks additively.

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Old 05/15/06, 6:17 PM   #56
 Hamlet
<Druid Trainer>
 
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Mal'Ganis
Further question I hadn't really thought about before--how does Fade work in the context of the 30% rule?


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Old 05/15/06, 9:29 PM   #57
Elerion
Great Tiger
 
Worgen Priest
 
Ravencrest (EU)
It works weird. Even minutes into a pull I can pull aggro and fade it right back off to the tank. Happens on green wyrmguard pulls often. Logically I would have had to have 30% more threat than the tank to pull aggro, and would have to drop to 91% of his threat to send it back to him, assuming he stays in melee range. After 2 minutes, that difference should be a lot more than 850 threat or whatever Fade is.

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Old 05/16/06, 12:11 AM   #58
 Shalas
Bald Bull
 
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Tauren Druid
 
Mal'Ganis
Also, fade never seems to dump aggro on anyone but the tank, even if someone else is ahead of the tank in aggro (as evidenced by them pulling aggro very quickly afterwards).

My random theory is that it does something strange like remove you from the aggro list, calculate aggro, then readd you at the lower level. It definatly seems to do less if it doesn't make you lose aggro immediatly.

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Old 05/17/06, 9:35 AM   #59
 frmorrison
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Just noticed that on weapon skill, you didn't write that if you have 310 skill, glancing blows do full damage.

Also a note somewhere saying that if you have 440 defense you cannnot be critted may be useful.

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Old 05/17/06, 9:38 AM   #60
♦ Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by frmorrison
Just noticed that on weapon skill, you didn't write that if you have 310 skill, glancing blows are removed.

Also a note somewhere saying that if you have 440 defense you cannnot be critted may be useful.
Isn't it more accurate to say that you'll still get glancing blows, but they'll do full damage?

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