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Old 05/17/06, 9:52 AM   #61
Kalman
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Originally Posted by Praetorian
Originally Posted by frmorrison
Just noticed that on weapon skill, you didn't write that if you have 310 skill, glancing blows are removed.

Also a note somewhere saying that if you have 440 defense you cannnot be critted may be useful.
Isn't it more accurate to say that you'll still get glancing blows, but they'll do full damage?
Yes.

Important distinction too, due to the corresponding existence of a crit cap (max crit = 100 - miss - dodge - parry - block - glance, ~30% + +hit from the back, 20% + +hit in the front).

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

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Old 05/17/06, 11:21 AM   #62
 frmorrison
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Someone just told me that CoC and FN have no special modifiers for their spell coefficient (it was posted that they do .8 and .2 respectively).

Also since you listed some spell exceptions, maybe list others?

Pyroblast has a special coefficient, which had its coefficient adjusted outside of the normal rules.
Paladins have special coefficients for their Seals/Judgements.

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Old 05/17/06, 11:23 AM   #63
• Wodin
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Frostbolt is close to its default coefficient: .81 instead of .86. I can't remember what CoC gets off the top of my head. :/

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Old 05/17/06, 11:39 AM   #64
 Hamlet
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Originally Posted by Wodin
Frostbolt is close to its default coefficient: .81 instead of .86. I can't remember what CoC gets off the top of my head. :/
Haven't checked recently, but I think it was 3/7 * 1/3 * .8 (instant cast, AoE, strong snare).

Frost Nova has a special modifer--it gets almost nothing. Otherwise my R1 Frost Nova would be hitting for well over 100.


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Old 05/17/06, 12:16 PM   #65
Kalince
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Mannoroth
Originally Posted by Shalas
Also, fade never seems to dump aggro on anyone but the tank, even if someone else is ahead of the tank in aggro (as evidenced by them pulling aggro very quickly afterwards).
At least this part of what you said is not correct in my experiences (for a knockback mob it usually is but that is because the next person was lowe then the tank before the knockback). Usually if you have something that priests pulled aggro on it will make the fade rounds where each priest fades it onto the next one.

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Old 05/17/06, 12:36 PM   #66
Soul
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Originally Posted by Arawethion
Originally Posted by Wodin
Frostbolt is close to its default coefficient: .81 instead of .86. I can't remember what CoC gets off the top of my head. :/
Haven't checked recently, but I think it was 3/7 * 1/3 * .8 (instant cast, AoE, strong snare).

Frost Nova has a special modifer--it gets almost nothing. Otherwise my R1 Frost Nova would be hitting for well over 100.
You get Rank 1 Frost Nova at, like, level 6-8, so it won't get the full multiplier.

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Old 05/17/06, 1:02 PM   #67
 Hamlet
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Originally Posted by Soul
You get Rank 1 Frost Nova at, like, level 6-8, so it won't get the full multiplier.
Does level affect spell multiplier? It certainly doesn't seem to for R5 Frostbolt.


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Old 05/17/06, 1:03 PM   #68
♦ Praetorian
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There's a cutoff. (Is it 20? 30?) Any skill that you learned below that level cutoff receives a drastically reduced +dam/heal contribution.

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Old 05/17/06, 1:04 PM   #69
 frmorrison
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Originally Posted by Arawethion
Does level affect spell multiplier? It certainly doesn't seem to for R5 Frostbolt.
Rank 5 FB is learned past level 20. Any spell learned before 20 gets much less +damage/healing added to it.

Edit: Was too slow, but it is level 20 for the cut-off.

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Old 05/17/06, 1:09 PM   #70
 Hamlet
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Originally Posted by Praetorian
There's a cutoff. (Is it 20? 30?) Any skill that you learned below that level cutoff receives a drastically reduced +dam/heal contribution.
Ah, okay. Actually, I guess I vaguely knew that, otherwise I'd be using R1 Frostbolt instead of R5 when out of mana (Half the +dmg bonus in 2/5 the time).

I'll remember to check high-rank FN when I get on. And that reminds me, what's the current consensus on the difference in efficacy between R1 and R4 Frost Nova?


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Old 05/25/06, 4:48 PM   #71
Elethiomel
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One thing I've seen in several combat-mechanics threads, including this one, is the assertion that crits can't be blocked, dodged or parried.
And up until now I've taken that more or less as a given, especially since I haven't ever seen it happen myself and so many people who seem fairly knowledgeable says that's how it works.

Just today, though, I saw the following message in my combat-log:
Your Eviscerate crits Flamewaker for some number (55 blocked)
(Sorry about the "some number" part there, but I'm working from memory has I haven't managed to locate the screenshot of it yet).

What's going on here?

Is there some oddity happening, or have people been mistaken about this mechanic? Or has something changes recently?


EDIT: Aaand, I'm a bit of a muppet and pressed the wrong button when taking the screenshot and by the time I realized it had scrolled past out of my chat-window, so unfortunately I have no actual proof of this. I am, however, 100% sure I didn't misread it, as I was very surprised to see it and triple-checked before trying to screenshot it.

Trust the Computer. The Computer is Your Friend.

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Old 05/25/06, 5:05 PM   #72
Twid
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That is going from a Player -> Mob, so it may work differently going from Mob -> Player. Best way to determine this is to unequip all your defense gear and get something to hit you while you're blocking.

As i recall, someone did this (I don't know what their defense was while testing this though) during the bugged shield block period on one of the mobs in the blasted lands and over 1000 hits blocked none were crits.

**Looking for the link to the post in these forums about it **

Edit - Ok so it was deadwind pass and 2000 hits.

http://forums.elitistjerks.com/viewtopic.php?id=6435

Originally Posted by Kalman View Post
Get you some purple drank and slow yo roll.

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Old 05/26/06, 12:15 AM   #73
 Hamlet
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Yeah, sorry. I have to clean that up a bit about the differences between mob vs. player and player vs. mob.


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Old 05/26/06, 2:39 PM   #74
Thorb
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Lothar
Nice post, trying to built some kind of calculator atm using those formulas and it seem to me that the Glancing Blow formula of
G: (.7 + Max(Skill-300,10)*.03)*DH

Should be using a min instead of a max? Using max seem to mean they always do full damage.

Thorb
www.starsonata.com

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Old 05/26/06, 2:50 PM   #75
 Hamlet
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Originally Posted by Thorb
Nice post, trying to built some kind of calculator atm using those formulas and it seem to me that the Glancing Blow formula of
G: (.7 + Max(Skill-300,10)*.03)*DH

Should be using a min instead of a max? Using max seem to mean they always do full damage.

Thorb
www.starsonata.com
Right, Min.


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