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Old 06/01/06, 9:48 AM   #126
 Gid
Piston Honda
 
Human Warrior
 
Turalyon (EU)
That is false. I have definitely been crit with shield block up when my innate shield block was at 24.5% or so with my dodge/parry skills easily over 10-15% each at the same time. This is why I am suspicious of the combat table idea because I have never seen one theory satisfactorily account for both observations. 25% innate chance to block is the magic number. It seems to be completely independent of dodge and parry.

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Old 06/01/06, 10:09 AM   #127
Kalman
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Gid, is it possible Shield Block had faded at that point and the message just hadn't appeared in the combat log? I've never seen documentation for the case you're talking about where Shield Block was definitely up, only for borderline cases. Remember, combat log messages are not guaranteed to be in correct order.

Melador> Incidentally, these last few pages are why people hate lawyers.
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Old 06/01/06, 11:44 AM   #128
 Gid
Piston Honda
 
Human Warrior
 
Turalyon (EU)
I guess it is impossible for me to say for certain but if you assume something like:

Miss > dodge/parry > block > glance/crush > crit > hit

Is the combat table then:

00:07:30.408 Gideon gains Shield Block. # CHAT_MSG_SPELL_PERIODIC_PARTY_BUFFS",
00:07:33.228 Emperor Vek'nilash hits Gideon for 1824. (crushing) (55 absorbed) # CHAT_MSG_COMBAT_CREATURE_VS_PARTY_HITS",
00:07:33.993 Shield Block fades from Gideon. # CHAT_MSG_SPELL_AURA_GONE_PARTY",
Makes no sense. Yes it is a crush rather than a crit but it comes a mere 3 seconds after I activate shield block (which has a full duration of 5.5 seconds with talents). In that case I had 24.74% block chance innately. Given that I am tanking the Twin Emps I think it is safe to say that my parry + dodge > 20%. That means parry + dodge + innate block + shield block is way over 100% which should be enough to push all other results off the combat table. Yet I still took a crushing blow.

Interestingly shield block fades early as though I had "blocked" the crush.

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Old 06/01/06, 12:45 PM   #129
Drauk
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Wild guess - i see that some of damage was absorbed (PWS i suppose). Maybe its interfering with crush/block calculation ?

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Old 06/01/06, 12:47 PM   #130
Kalman
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Block should be nullifying crushes too, is the problem. I can only imagine it might have been the PWS interfering.

Alternately - were you under Unbalancing at the time? -100 defense is going to chop ~12% off your mitigation (4% each from block/dodge/parry), which might be enough to throw you into crushable territory.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 06/01/06, 1:05 PM   #131
Maledict
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Erm, please just delete this post if I'm being moronic - but Crushing blows are a flat 15% rate. It's not affected by defense score at all, nor can shield block "push it off" the table. It's a seperate mechanic to crits etc., and you can happily block crushing blows all day long, even with shield block up.

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Old 06/01/06, 1:08 PM   #132
 Gid
Piston Honda
 
Human Warrior
 
Turalyon (EU)
This is the gear I was wearing as best I can remember:

http://www.ctprofiles.net/1346799

Block: 24.68%
Dodge: 12.08%
Parry: 16.68%

So block + parry + dodge + shield block = 128.44%

If you take 12% off that for being under the effect of unbalancing strike then you are still at 116.44% which should be more than enough to remove crushes, crits and other things (if that is how it works). That doesn't even take into account the "miss" percentage so there is actually even more of a buffer.

As noted shield block ended early as well which indicates that a block should have occured but didn't for some reason. Perhaps the fact that some of the blow got absorbed interefered with the reporting of it as suggested.

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Old 06/01/06, 2:39 PM   #133
 Shalas
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Mal'Ganis
Originally Posted by Whiteknight
That would explain a few things.

Do you happen to know if +def reducing incoming crit rate also behaves differently in PvP? I'm reasonably sure I get critted substantially more from lvl 60 players than lvl 60 mobs considering my +def.
Level 60 players hopefully have a far higher than 5% crit rate. 5% -> 1% is a lot more noticable than 35% -> 31%.

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Old 06/01/06, 3:05 PM   #134
 frmorrison
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Originally Posted by Gid
IIn that case I had 24.74% block chance innately.
Perhaps you need 25% chance to block to never get crit or crushed.

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Old 06/01/06, 4:35 PM   #135
Galanna
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Undead Warlock
 
Hyjal (EU)
Originally Posted by Drauk
Wild guess - i see that some of damage was absorbed (PWS i suppose). Maybe its interfering with crush/block calculation ?
Yep, it seems having damage absorption negates block chances ... Have anyone a log with "(XX absorbed) (YY blocked)" ?

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Old 06/01/06, 5:44 PM   #136
 Hamlet
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Originally Posted by Galanna
Yep, it seems having damage absorption negates block chances ... Have anyone a log with "(XX absorbed) (YY blocked)" ?
That would be odd, because you can see (XX absorbed)(YY resisted). Although only on the hit that wipes out your Protection buff and spills over.

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Old 06/01/06, 6:54 PM   #137
Energy
Von Kaiser
 
Dwarf Hunter
 
Laughing Skull
So absorbing prevents block mitigation on physical attacks, but still allows avoidance. Very strange.

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Old 06/01/06, 7:05 PM   #138
 Gid
Piston Honda
 
Human Warrior
 
Turalyon (EU)
Originally Posted by frmorrison
Originally Posted by Gid
IIn that case I had 24.74% block chance innately.
Perhaps you need 25% chance to block to never get crit or crushed.
That is the point I was making :) It isn't dodge + parry + block >= 25% it is actually block >= 25%. Furthermore this flies in the face of a lot of the combat table theories that people are throwing around. I am yet to see a satisfactory explanation of the kind of thing shown in the log I pasted above.

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Old 06/01/06, 7:25 PM   #139
Galanna
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Undead Warlock
 
Hyjal (EU)
6/2 00:00:07.793  Death Talon Wyrmguard hits Vélasquez for 347. (185 blocked) (330 absorbed)
...
6/2 00:11:15.683  Ebonroc hits Vélasquez for 842. (180 blocked) (189 absorbed)
There goes that theory ...

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Old 06/01/06, 7:41 PM   #140
Kalman
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Originally Posted by Gid
Originally Posted by frmorrison
Originally Posted by Gid
IIn that case I had 24.74% block chance innately.
Perhaps you need 25% chance to block to never get crit or crushed.
That is the point I was making :) It isn't dodge + parry + block >= 25% it is actually block >= 25%. Furthermore this flies in the face of a lot of the combat table theories that people are throwing around. I am yet to see a satisfactory explanation of the kind of thing shown in the log I pasted above.
The problem is that most of those theories are *very* well tested.

Though, really, the simplest possibility is just that crushing sits above block on priority.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 06/01/06, 7:43 PM   #141
♦ Praetorian
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I always suspected that Block > Crushing/Crit > Dodge/Parry in the priority order as well. Why is everyone so resistant to the idea?

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Old 06/01/06, 7:45 PM   #142
Kalman
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Originally Posted by Praetorian
I always suspected that Block > Crushing/Crit > Dodge/Parry in the priority order as well. Why is everyone so resistant to the idea?
Because it's pretty well proven, I thought, that blocks prevent crits, yeah? Just seems silly that it would be above the one and below the other.

So, in theory: miss > d/p > crush > block > crit > hit?

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 06/01/06, 7:56 PM   #143
Kalman
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Note to self: "it just seems silly" is a godawful argument against Blizzard doing something, given their track record.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 06/02/06, 5:33 AM   #144
 Gid
Piston Honda
 
Human Warrior
 
Turalyon (EU)
If you think about it when was the first time in your character's life that you had block + parry + dodge >= 25%? I'm pretty sure you could get that with a mixture of top end blues and MC epics. It is after all only ~11% block, ~7% dodge and ~7% parry. I'm certain someone would have come across this a lot earlier if it was that easy to manage the whole "immune to crit" thing. What Praetorian suggests as a combat table would fit with the observed data.

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Old 06/02/06, 8:40 AM   #145
Darkarwen
Glass Joe
 
Murloc Warrior
 
Windrunner
I was under the impression that as far as mitigation is concered, there is a percentage based chance for each possibility that 'goes down the line.' To put that in more easily managable terms, consider this situation: A mob attacks you - ONE of the following can happen. (Not necesarily in this particular order)

Block
Crit
Crush
Dodge
Parry
Hit
Miss

The mechanics don't lump it into 'hit' or 'mitigate' (i.e. dividing those sections into two.. one for dodge/parry/miss/block and one for hit/crush/crit) they calculate the chance of each individually. Whilest the exact order is unknown, as long as Block is calculated before Crit and or crushing, then 25% block + Shield Block would mean that you could never get crit. The game essentially rolls a die for each possible outcome... If the value comes up true (i.e. 1-25 if you have 25% block) then that is the outcome, and the procedure has no need to continue. If the result is false (i.e. 26-100 if you have 25% block) then it determines that the attack was NOT blocked, and moves on to the next possibility.

Am I way off base here?

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Old 06/02/06, 10:42 AM   #146
dreadnor
Von Kaiser
 
Murloc Warrior
 
Archimonde
Originally Posted by Gid
Originally Posted by frmorrison
Originally Posted by Gid
IIn that case I had 24.74% block chance innately.
Perhaps you need 25% chance to block to never get crit or crushed.
That is the point I was making :) It isn't dodge + parry + block >= 25% it is actually block >= 25%. Furthermore this flies in the face of a lot of the combat table theories that people are throwing around. I am yet to see a satisfactory explanation of the kind of thing shown in the log I pasted above.
Why would you need 25% chance to block when parry/dodge/miss are higher on the priority list? It doesn't make sense. The results in your combat log are strange, I'd suggest you try to replicate this to prove it wasn't a fluke and then you can challenge the theory that shield block prevents crushing blows.

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Old 06/02/06, 1:58 PM   #147
 Shalas
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Tauren Druid
 
Mal'Ganis
Because dodge/parry/miss aren't higher on the priority list. I've seen tanks take damage on Sarutra while facing her with the 8/8 wrath bonus active, so there's obviously stuff above parry. Gurg's idea (Block > Crushing/Crit > Dodge/Parry) fits pretty well with my experiences.

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Old 06/02/06, 2:24 PM   #148
dfinberg
Von Kaiser
 
Human Paladin
 
Dalaran
That should be testable with a pure agility rogue doing evasion tanking right? How much dodge can you stack onto a rogue, can you eat into the crushing/crit you should be taking? Obviously testing it will take a fair amount of time due to cooldowns, but should be doable.

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Old 06/02/06, 3:03 PM   #149
• Wodin
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You can't get anything useful out of evasion because you just get crit a lot. :(

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Old 06/02/06, 3:56 PM   #150
Thorb
Piston Honda
 
Murloc Warrior
 
Lothar
Btw going back to flurry formula a bit, inspired somewhat by the 1-(1-(crit/100))^3 formula I did the following to take into account specials:

I determine how many total attack per sec I have with all my normal and special attacks. Number is between 0.5 and 0.65 with a 2-handers depending on alot of things.

I find how long a flurry cycle is. That mean using the hasted value of my weapons * 3. Say that cycle is 8.5 sec. In 8.5 sec * 0.5 attack per sec I get 4.25 attacks. With a crit rate of 25%, my chances that any of those 4.25 attacks are crits is 1-(1-0.25)^4.25 or around 70% which is my uptime.

I still have some details to work but my main problem I have is how should I get around the circular reference this create in excel? Obviously the more attack you have, the higher your flurry uptime is which increase the number of attacks you have, etc. I will try to apply the haste only once or something.

This seem to accuratly predict flurry uptime after 1 cycle is over, in this case after 8.5 sec.

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